ActionScript 3.0 :: How To Detect When The Movieclip Ends
Jan 26, 2009Which is the easiest way to detect when a child movieclip is ended ? use a variable in the parent movieclip?Does exist a sort of method myMovieClip.isEnded() ?
View 3 RepliesWhich is the easiest way to detect when a child movieclip is ended ? use a variable in the parent movieclip?Does exist a sort of method myMovieClip.isEnded() ?
View 3 RepliesI'd like to remove a MovieClip instance from the main timeline (and do a few other things) once that movie is over.
Scenario: I've got a frog catching a fly with his tongue. Once the frog-tongue movie clip is over, I want to remove both the tongue, and the fly from the timeline. Both the tongue and the fly are MovieClip objects. The tongue animation starts based on a TimerEvent. I'd like to say something like: when the tongue MovieClip ends, call removeChild() on tongue and fly.[code]...
how can I detect when the transition ends?
ES this transition: import mx.transitions.*; import mx.transitions.easing.*; mx.transitions.TransitionManager.start(_root.SerieGranitogres.Superfi ci,{type:mx.transitions.Fade, direction:Transition.OUT, duration:0.5, easing:mx.transitions.easing.Strong.easeOut});
Project:
Reading text from XML document
Text scrolls up, pauses, then automatically scrolls up and off the screen
Text content changes to the next node.
Scene Level:
I have a movie clip named "symbol headline" (see attached screenshot)
Within the MovieClip:
I have 2 dynamic text boxes: headlineText and contentText (see attached screenshot)
ActionScript Code:
// Import flash libraries
import flash.events.Event;
import flash.events.MouseEvent;
import flash.display.MovieClip;
import flash.display.SimpleButton;
[Code]....
The Problem:
Everything works GREAT except there is a slight difference between the TIMER in the ActionScript and the frames in the GUI. That means that after 3 or 4 iterations, the text starts changing before the motion tween is done.
My Idea:
Instead of using a timer in my ActionScript, can I create and Event Listener that listens for when the movie clip starts to replay? If so, HOW ?
I need to add several copies of a movieclip at random times. When each clip plays out I need it to be removed. What I'm trying is the following:
var list:Array = []
addEventListener(Event.ENTER_FRAME,
function(e:Event){[code]............
The first script is working but the last one is not. How should a movie clip instance remove itself?I'm used to AS2 where it just requires this.removeMovieClip(). I've tried to search for an equivalent in AS3 but can't find
I want to be able to know when a certain movieclip animation ends (Flash MX).For example: The players character shoots an arrow, while the arrow animation is on - the players character can't move when arrow animation ends - the players character is free to move again.
How do I do that?I've tried putting some AS in the last frame of the animation (letting the application know that animation has ended) but once in a while this AS doesn't execute - maybe Flash drops some frames (and that frame among them)?Do I have an event for movieclip ending (Flash MX)?Is the only way is to use timeouts (setInterval)?
So I have a quick movie clip and when that clip finished I want to do the following:
Code:
_root.logo_top.attachMovie("sabotage_media_logo", "sabotage_media_logo_mc", _root.logo_top.getNextHighestDepth());
_root.logo_top.sabotage_media_logo_mc._x = 50;
_root.logo_top.sabotage_media_logo_mc._y = 50;
What do I need to do? I tried doing onClipEvent(load) but it loads it at the start of the clip.
I am using flash cs3 and I have a series of quotes that fade in and out. I have a movie clip that does the fading in and out and then nested in there I have the quotes.
fadeInOut1_mc (is the instance of the fading in and out)
quotes1_mc (is the instance of the timeline of quotes nested in the above movie clip)
When the quotes end I would like the main timeline in Scene 1 to move to the next frame and play.
fadeInOut1_mc is in the timeline of Scene 1
If I could do that I think I'd be off to the races, but I'm stuck on it.
how you can spawn a movieclip till the certain time ends like maybe 1minute.
how you do that in a "package" way??
movieclip name is apple.
I simply have one FLVPlayback component in the background and a movieclip on the layer above with an FLVPlayback component inside it. The first FLV component is constantly looping a five-second video. So all I need is for the movieclip containing the second FLV component to load the right file, fade in, and when the video ends, fade out. Absolutely all of that works... apart from the fading in. What I noticed was that my movieclip was fading in correctly, but the FLVPlayback component was empty and transparent until the fade had finished - then it played the clip. Here's my code, which gets called at random intervals:
[Code]...
I want to be able to have my ketchup cursor and click on the buns and the buns go to the ketchup frame and vice versa with the mustard, but if the ketchup is already on then it would go to the frame with both mustard and ketchup.I would post my code but I dont really have much to post except the basic eventlistener function. I have googled it a million times and cant seem to find what im looking for.
View 6 Repliesi am new to flash AS,i have 4 movieclips, those have the 4 option of a question, when i select the answer,if it correct means my score will increase otherwise it will show alert,for that first i have to press the any one movieclip out of 4 options, in AS3.0 addEventHandler will work for AS2.0 what will i use to achive this
[Code]...
in this answer1, answer2,answer3,answer4 are the movieclip for 4 options
I want to know how if a movieclip is going += ._y or -=._y
View 1 Repliesi am making a simple "tank-type" game in flash using Actionscript 3..the gun rotates according to the where the mouse is and it also fires bullets (which are movieclips dynamically added from the library)...i would like to know the simplest way of detecting if the bullets are already outside the stage so i can call removeChild and remove them...
View 1 RepliesI'm trying to load different images from xml to movieclips by detecting the movieclips name dynamically via xml.
Pratically i have 2 movieclips named "sera" and "diurno".I take the names and the relative urls via xml then i try to add the images to the moviclip that have the same name as the xml, so i know that the "sera" movieclip have the "sera" image.[code]...
I want to have an event with a movieclip like with a button...
"on (mouseOver) {
whatever };"
how can i detect the mouse over the movie clip without it being a button?
Is there a way to detect what events have been attached to a movieclip?
I want to remove an event listener only if it has been added, and add it only if it hasn't been added yet.
I'm having trouble having my flash file detect when my mouse goes over and/or leaves a movieclip. I want to have a mini slideshow in my menubar which, when my mouse goes over the movieclip containing the slideshow, the pictures 'enlarge', and when the mouse leaves, the clip becomes normal size again.
This is the code I've gotten the best result with, as of yet, but it only seems to notice that my mouse leaves the movieclip half of the time, and sometimes there's a 'glitch' where the clip zooms and unzooms uncontrollably when my mouse is just next to the clip.[code]...
I have a game and i use function gotoAndStop in actionscript to play frame "moving" in my character game.And in this frame have movieclip. How can i detect when movieclip inside frame "moving" end ?
View 1 RepliesYou might think that this is a stupid question, since everyone who knows a little bit of actionscripting, knows that this can be achieved with onRollOver ... But that's not exactly what I'm looking for.
I have a small tooltip which follows the mouse and asks the user to click in order to close a picture. The tooltip follows the mouse using startDrag("tooltip", true);
But I'd like to remove the tooltip once the user moves the mousepointer outside the picture.
Though, when you use onRollOver, the mousepointer changes into a finger. This is not what I'm looking for since the picture than functions and looks like a button.
So is there any way to detect if a mousepointer is over a movieclip, without changing the cursor?
what Actionscript to put in a movie to detect whether that movie has been loaded into another movieclip?
In case that isn't clear: movie A loads movie B into a myMovieClip. What code can I put in movie B to detect that it is now a child of myMovieClip, or indeed any movie?
Am just a begineer with Actionscript but am picking up quite quickly. I been racking my brains and can't seem to find a solution. Basiaclly I've got 5 movieclips on the stage which are draggable. How can i get a message to appear in a text box if the first movieclip is moved higher than the second movie clip?
View 4 RepliesI have a draggable item, a MovieClip that calls startDrag() on itself when it is clicked, and another MovieClip on the stage.I need the MovieClip to receive ROLL_OVER and ROLL_OUT events while the draggable MovieClip is being dragged over it, but the lower clip doesn't receive these messages while a clip is being dragged over it.Essentially, ROLL_OVER is only sent to the topmost MovieClip under the mouse. Normally, you'd fix that with some combination of mouseEnabled or mouseChildren on the overlapping MovieClips, but if you do that to a draggable MovieClip, it breaks dragging. I need to detect when the mouse is over the lower MovieClip, regardless of what MovieClips are above it.
View 4 RepliesI have a parent movieclip with a few other movieclips inside it. When I add a mouseclick eventlistener to the stage and click on one of the children, i want the target of the event to be the parent movieclip. I still need the children to be mouseEnabled.
how do you check if a movieclip is a child of another?
I am loading jpgs into an MC. I make sure I wait to run and modification to the MC by confirming the image is loaded first.If I comment out the IF statements within the function "RW_pic_modifications()" and I trace the width and height of the MC AFTER each photo is loaded, I successfully trace the correct W and H.
My issue, however is when I DO RUN IT THROUGH the conditions within the "RW_pic_modifications()" function. Then any modifications to the MC W and H seem to compound and apply it to each iteration of the next MCs.I confirmed that my code and logic is correct. I just dont understand why performing a resize to the MC with one jpg loaded into it is not reset to the NEW JPG loaded into it, after the new JPG is loaded.
NOTE - I have an MC that stops on a frame until all the code here is executed. Once complete, then this MC plays to allow the pic to stay on screen for a given amount of time THEN it calls on the RW_Pauser() function.I am way over deadline.
Code:
How_long_to_pause = 4000;
Maximum_Image_Width = 137;[code].....
Is there a way to detect the type of a DisplayObject with a switch case statement?I noticed that you can check if the displayobject compared to the type returns true or false.
Trace(mydisplayObj is Sprite); //return true or false
Trace(mydisplayObj is MovieClip); //return true or false
But isn't there an option to get the type of the displayObject directly?
like,
switch (typeof(mydisplayObj)) {
case Sprite:
break;
[code]....
Not to certain how many people may need this script, but lo and behold I had need of it for my project. So, here's my script on how to add a movie clip to a Datagrid Cell via CellRenderer1) Create an Actionscript file (*.as) and call it IconCellRenderer2) Put the following code inside that file:
Code:
package
{
[code].......
How to detect the MovieClip playhead that is in play() condition or stop() in one frame?
View 3 RepliesWithout trying to explain the odd issue i am seeing, is this possible?
View 9 RepliesCan I edit it if I buy the application?I would like to know how i can gain control of this file type.
View 1 Replies