ActionScript 3.0 :: Detect If The Target Of A Mouseevent Is A Child Of A Movieclip?
May 29, 2010
I have a parent movieclip with a few other movieclips inside it. When I add a mouseclick eventlistener to the stage and click on one of the children, i want the target of the event to be the parent movieclip. I still need the children to be mouseEnabled.
how do you check if a movieclip is a child of another?
View 9 Replies
Similar Posts:
Jul 24, 2009
I'm creating a simple drawing application that adds new Shape objects to a MovieClip "canvas" every time the user clicks and drags. The problem is, I'm noticing that even though the MouseEvent listeners are set to the MovieClip, the child Shape objects are being returned as targets as well. This disrupts the localX and localY as well, causing the drawing cursor to jump around as the coordinates change from being local to the entire MovieClip to local to the Shape the mouse is currently over.Is there any way to retrieve the most parental target from a MouseEvent?
View 1 Replies
Feb 23, 2010
So in my game, every 'enemy' movieclip creates a textfield that represents the name of the enemy. The problem is, I want my collision detect engine to detect a collision with the enemy itself, not the textfield. This is the code that I have currently have on my collision class for detecting a collision with the enemy:
for(var i = 0;i < _enemies.length; i++)
{
if(CollisionEngine.isColliding(_laser, _enemies[i]._enemyNameTextField, _animation))
[code]......
View 2 Replies
Jul 24, 2009
I have the following:
rwBtn.addEventListener(MouseEvent.MOUSE_OVER, audioOver);
function audioOver(e:MouseEvent):void
{
var thisClip:MovieClip = e.relatedObject;
thisClip.alpha = 0;
}
I would like to change the alpha of the clip that is being rolled over. I don't know how to target the clip that is being rolled over. How do I do that?
View 3 Replies
Jul 9, 2009
I have a MovieClip (call it base_mc) which is under a bunch of other MovieClips (call them subclips). The MovieClips on top are all mouseEnabled with MOUSE_OVER, CLICK, etc, event handlers. I want to capture the event of MOUSE_OVER (or ROLL_OVER) on the base_mc as well. Any time I am over one of the subclips I am also over the base_mc clip. How can I capture this event?
View 2 Replies
Jul 2, 2010
I have an object (a Loader) that you can click on, resulting in a MouseEvent. Clicking on the Loader moves it, which I do by modifying e.currentTarget.x in the MouseEvent function, a la:
private function onClick(e:MouseEvent):void {
e.currentTarget.x = 0 - (e.currentTarget.width/2);
}
The problem is, I also want to change the ChildIndex of the target. I tried this:
private function onClick(e:MouseEvent):void {
e.currentTarget.x = 0 - (e.currentTarget.width/2);
canvas.setChildIndex(e.currentTarget, 10);
}
But that results in a compile error: "Error Implicit coercion of a value with static type Object to a possibly unrelated type flash.display:DisplayObject. at line 85 in Rotation.as"
I've noticed that sometimes I need to refer to the target as e.currentTarget.loader, so I tried that (canvas.setChildIndex(e.currentTarget.loader, 10);), but I get an error when I run it: "ReferenceError: Error #1069: Property loader not found on flash.display.Loader and there is no default value. at Rotation/onClick()". What's the proper way for me to get the target so I can apply setChildIndex?
View 2 Replies
Jun 4, 2009
[Code].....
When Mouse is down on PlanetEarth_mc, only PlanetEarthOuter_mc starts moving, leaving PlanetEarthInner_mc and PlanetInner_txt in the same existing place. I want to call the parent of the target i.e. I want to move PlanetEarth_mc. also, EventReceived.target.parent.startDrag();//Gives Error. How can I achieve that from received MouseEvent Object I hope u understand this.
View 3 Replies
Jul 30, 2009
I have the following in a class and get an error message. CaseStudyQuiz is my constructor method. I want to detect when the mouse moves via the stage.addEventListener.
[Code]...
View 17 Replies
Feb 7, 2009
show a demo using Actionscript 3 where a child movieclip is added dynamically in a loop using addchild within a cotainer movieclip. Then the child movieclip has an addEventListener MouseEvent added to the child, not the container, in the code.
View 4 Replies
Jul 27, 2010
In flex, I am using the following code:
mx:HBox id="box1" mouseOver="onBox('box1')" mouseOut="outofBox('box1')"
// adding label
// closing HBox
[code].....
View 1 Replies
Jul 4, 2010
If anyone has come across this problem or is educated enough so that you may come up with a working solution then please post here. Okay so at the moment I have 2 swfs. One swf is the main swf, which contains a class called Avatar. This class extends Sprite and has 1 child, which is a bitmap image.
What I do is load the child swf into the main swf, create an object of the Avatar class and pass the Avatar object down to the child swf. The child swf takes this object and adds it to a Sprite object as one of it's children. Then I add an event listener for MouseEvent.CLICK to the Sprite object (the one containing the Avatar sprite) that is in the child swf.
Now when I go to click the Avatar bitmap inside the Sprite inside the child swf. The mouse click event does not fire.
View 2 Replies
Sep 8, 2009
i have a parent movieclip mcA and i want to add another movieclip mcB (child movieclip) inside mcA such that the extra part of mcB is hidden. The size of movieclip remains same as of mcA
For ex:-
mcA = 300x300
mcB = 400x400
then only 300x300 of mcB movieclip is visible and rest of the part is hidden.
View 5 Replies
Feb 19, 2010
<?xml version="1.0" encoding="UTF-8"?>
<tt xml:lang="en" xmlns="http://www.w3.org/2006/04/ttaf1" xmlns:tts="http://www.w3.org/2006/04/ttaf1#styling">
<head>
<styling>
[code].....
I think this is a simple question, but can't quite figure it out. How would i read the <div> that is english "en"?
something like this - tho this does not work:
trace(_xml.div.(@lang=="en"));
View 3 Replies
Jan 8, 2012
I've run into a problem when trying to move one of my sprites from the stage when it dies.So far what I'm having to do is call the Death method from the main class, which then goes to the Enemy Class in order to play the animation, once the animation has reached the last frame an event is triggered which is situated in the main frame which then removes the now dead enemy from the stage. However it doesn't appear to be able to target the child which I want removed =/Main Class:
Code:
private function hitCheck(e:Event = null):void{
var samuraiPos:Number = SamuraiChar.samuraiPos();
[code].....
View 4 Replies
Jul 31, 2009
I want to set the scaleX and scaleY of certain child objects within a movieclip, but there are tons of other elements inside of it. Here's what I have so far:
for (var i:uint = 0; i < outer_mc.numChildren; i++) {
trace(' | ' +i+'. name:' + timeline_mc.getChildAt(i).name);
}
This returns 60 child objects. The 50 I want to scale down have "_mc" appended to their instance name. I figure I should make a new array or variable and set the scale of those to whatever I want.
View 4 Replies
Aug 30, 2010
qi have a movieclip which is added to the stage:
var profileholder:profileHolder=new profileHolder ;
inside of profileholder is another movieclip(infoBtn) that acts as a button.when the mouse is over profileholder i want to do something with infoBtn like:
//profOver is the over state of profileholder
function profOver(e:Event) {
e.target.infoBtn.alpha=1;
}
this doesn't work and brings up this error:ReferenceError: Error #1069: Property infoBtn not found on flash.display.Loader and there is no default value.
at main_fla::MainTimeline/profOver()
i also tried:
function profOver(e:Event) {
var item:profileHolder=e.target as profileHolder;
item.infoBtn.alpha=1;
}
and get this error:TypeError: Error #1009: Cannot access a property or method of a null object reference.
View 1 Replies
Dec 23, 2011
I want to get the value of e.target inside the visual parent of a movieclip( ChildClass). in the following code.
public class ParentClass extends MovieClip
{
public function ParentClass()
[Code]....
View 1 Replies
May 17, 2011
My collision detection is solid when I put 2 images against each other but when I put 1 image against another image's child I can't get a collision. Whats the deal? Do I have to add the child independently of its parent?
View 3 Replies
Apr 10, 2008
I've encountered what seems to be a race condition between a parent and its child movie clips, but I don't know what to do to fix it. The parent movie clip is on the stage at compile-time, and the clip contains a number of children. In the parent's constructor function I have the following code
for(var i in this){
if(this[i] instanceof MovieClip){
this[i].hval = this[i]._x;
$tItems.push(this[i]);
this[i].subscribe(this);}}
I'm able to give every child an hval property and push it into $tItems, but the call to the child's subscribe method fails every time. It's as though the child's functions haven't been loaded because the children haven't yet realized that they're members of a class that have a subscribe function. I set up a button to test this function call manually and when I do it that way I succeed in calling the subscribe method in all the children, so it really seems to be some sort of race condition. How can I overcome this?
View 1 Replies
Sep 22, 2010
I have a parent.swf file that loads a child.swf. When the child.swf is running on it's own, I'd like it to do one thing, but if it has been loaded into the parent.swf. I want it do something else (i.e. change behavior). Is there a way for the child.swf to detect whether it has been loaded into a parent.swf or not?
View 4 Replies
Apr 2, 2009
I have a Movie Clip called panel that I have added three children to (points, answer, question). I need to know how to access the alpha property of each child so that on a ClickEvent I can change the alpha so that the appropriate one is showing.[code]
View 8 Replies
Nov 6, 2010
I have several stage event handlers to enable mouseovers over several dynamically generated moviecilps on the stage that then change their alpha to indicate the mouse is over that particular mc... fairly trivial (mcOver handler). Additionally, I also want to know what MC is clicked, so I update a public variable (public var activemc:Number) with the ID of the dynamic movieclip when the mouse is over it (using a hitTest to check, which is why the EventListener is added to stage and not to the MC), which is checked in the mcClicked handler:This is in the constructor:
//stage.addEventListener(MouseEvent.MOUSE_DOWN, startDrawing);
//stage.addEventListener(MouseEvent.MOUSE_UP, stopDrawing);
stage.addEventListener(MouseEvent.MOUSE_MOVE, mcOver);[code]....
However, the mouseover behaviour (alpha 0 when over, alpha 1 when out) stops working as soon as I click on any movieclip on the stage, and the mcClicked ID checking (below) stops working completely. I don't know if this is to do with focus:
private function mcClicked(event:MouseEvent):void {
myTextField.text = String(activemc); // activemc is a public var:Number with the movieclip //ID
}
I then tried adding the event handler for the stage mouse_move again and this gets the mouseover working again but only for 1 more click, after which it stops again:
private function mcClicked(event:MouseEvent):void {
myTextField.text = String(activemc); // activemc is a public var:Number with the movieclip //ID
stage.addEventListener(MouseEvent.MOUSE_MOVE, mcOver);
View 1 Replies
Oct 21, 2010
I'd like to know what is the difference between MouseEvent.CLICK & MouseEvent.MOUSE_DOWN. Because when i use MouseEvent.MOUSE_DOWN for a button to set full-screen view its doesn't work, instead of this MouseEvent.CLICK works. So what was the reason.
View 3 Replies
Nov 6, 2010
I'm making a button for the first time, and I wanted to use a full click to drive it. However, when I use addEventListener(MouseEvent.CLICK, onClickHandler); nothing happens when I click on it. When I use (with the rest of the code being identical) addEventListener(MouseEvent. MOUSE_ down, onClickHandler); it works like a charm.
View 6 Replies
Oct 4, 2009
I have th following code below. When the monster is clicked I would like to remove it but the MouseEvent.Click event never fires? I'm using flash cs4.
import fl.motion.Animator;import fl.motion.MotionEvent;var this_xml:XML = <Motion duration="30" xmlns="fl.motion.*" xmlns:geom="flash.geom.*" xmlns:filters="flash.filters.*"> <source> [code].......
View 2 Replies
Jul 20, 2009
I have XML that looks like this:
<question>
<type_elt>
<opt_out_flag />
</type_elt>
</question>
type_elt is not an element name; it might be <single>, <multiple> or something else, determined at runtime. How, given this, can I detect the presence of the opt_out_flag element?
I tried this (where xml refers to the question element):
if (xml.*.opt_out_flag) {
do_something();
}
but even in cases without opt_out_flag the above expression returns true. Obviously I'm missing something, but what is it?
View 5 Replies
Oct 21, 2010
The problem is, i need to detect the quantity of movieclips that a child movie clip is over A movie clip is over several boxes and that boxes are MC, in the image for example when i drag the child MC, this is over some movie clips but i cant detect which movieclips are.
View 1 Replies
Nov 21, 2009
What is the correct event listener to detect a child added to the stage? I tried:
[Code]...
which doesn't work. I also tried ADDED_TO_STAGE but that doesn't fire it either. Do you know the correct way to detect when the child is added? Perhaps I should be attaching the listener to the parent instead?
View 1 Replies
Apr 7, 2009
What is the difference between MouseEvent.MOUSE_UP and MouseEvent.CLICK? Why should I use one of these over the other?
Code:myButton_btn.addEventListener(MouseEvent.MOUSE_UP, fNavigate, false, 0, true);
myButton_btn.addEventListener(MouseEvent.CLICK, fNavigate, false, 0, true);
View 3 Replies
Aug 11, 2011
I have a MOUSE_DOWN handler that creates a CLICK event listener on a child object. Naturally, as soon as you release the mouse button, if you happen to be over the child object, the CLICK event fires.I was disappointed to discover that event.stopImmediatePropagation doesn't interrupt the CLICK event from registering the MOUSE_DOWN as part of its detection cycle. It makes sense that it doesn't but still... disappointing.A MouseEvent.CLICK consists of detecting a MOUSE_DOWN on the object and then if it's followed by a MOUSE_UP without leaving the object, he event fires. I had hoped that by cancelling the MOUSE_DOWN event, it would clear that out of the CLICK buffer, but no such potatoes, alas.This could all be handled with a flag and a couple more MOUSE_UP and MOUSE_DOWN handlers, but dang, smacks of effort
View 2 Replies