I've run into a problem when trying to move one of my sprites from the stage when it dies.So far what I'm having to do is call the Death method from the main class, which then goes to the Enemy Class in order to play the animation, once the animation has reached the last frame an event is triggered which is situated in the main frame which then removes the now dead enemy from the stage. However it doesn't appear to be able to target the child which I want removed =/Main Class:
Code: private function hitCheck(e:Event = null):void{ var samuraiPos:Number = SamuraiChar.samuraiPos();
I want to set the scaleX and scaleY of certain child objects within a movieclip, but there are tons of other elements inside of it. Here's what I have so far:
for (var i:uint = 0; i < outer_mc.numChildren; i++) { trace(' | ' +i+'. name:' + timeline_mc.getChildAt(i).name); }
This returns 60 child objects. The 50 I want to scale down have "_mc" appended to their instance name. I figure I should make a new array or variable and set the scale of those to whatever I want.
So in my game, every 'enemy' movieclip creates a textfield that represents the name of the enemy. The problem is, I want my collision detect engine to detect a collision with the enemy itself, not the textfield. This is the code that I have currently have on my collision class for detecting a collision with the enemy:
I have a parent movieclip with a few other movieclips inside it. When I add a mouseclick eventlistener to the stage and click on one of the children, i want the target of the event to be the parent movieclip. I still need the children to be mouseEnabled.
how do you check if a movieclip is a child of another?
I'm creating a simple drawing application that adds new Shape objects to a MovieClip "canvas" every time the user clicks and drags. The problem is, I'm noticing that even though the MouseEvent listeners are set to the MovieClip, the child Shape objects are being returned as targets as well. This disrupts the localX and localY as well, causing the drawing cursor to jump around as the coordinates change from being local to the entire MovieClip to local to the Shape the mouse is currently over.Is there any way to retrieve the most parental target from a MouseEvent?
I have a Movie Clip called panel that I have added three children to (points, answer, question). I need to know how to access the alpha property of each child so that on a ClickEvent I can change the alpha so that the appropriate one is showing.[code]
I have these buttons in a movie clip and I would like to have only one event listener for the parent, using event.target to point to the children. I have also tried event.currentTarget, and it didn't work.here is the code that works:
I have a picture on the stage that has multiple items that have hotspots/links over them that should open a child swf on top of the background and show details about the items. then have a button in the child swf itself that removes the child from over the background so the user can click on another item etc.I found this code in someone's post and I am trying to modify it so that works for multiple swf files...it currently works for a single swf.I wan to pass the name of the button in front of the .swf in the URLRequest to have the same name as the instance name of the referring button. But I can't figure it out. Here is the code I am using on the stage
What is the difference between target and currenttarget in flex?What is the difference between Target and Current Target in Flex especially in mouse events.
var profileholder:profileHolder=new profileHolder ;
inside of profileholder is another movieclip(infoBtn) that acts as a button.when the mouse is over profileholder i want to do something with infoBtn like:
//profOver is the over state of profileholder function profOver(e:Event) { e.target.infoBtn.alpha=1; }
this doesn't work and brings up this error:ReferenceError: Error #1069: Property infoBtn not found on flash.display.Loader and there is no default value. at main_fla::MainTimeline/profOver()
i also tried: function profOver(e:Event) { var item:profileHolder=e.target as profileHolder; item.infoBtn.alpha=1; }
and get this error:TypeError: Error #1009: Cannot access a property or method of a null object reference.
i don't know why this isn't working.i got a button. and when it's pressed, i need it to go and play a frame in a movie clip. i'll test it and then when i click on it, i get this:
Target not found: Target="whoweare" Base="_level0.instance20.instance48.instance49"
this is the code that i am using:
on (press) { tellTarget ("whoweare") { gotoAndPlay (51); } }
i have problem with swfLoader in flex, when i close following code in click method i can easly add many swf to main application
<mx:VBox id="content" width="100%" height="100%" ></mx:VBox> public function doIT():void {[code]....
when i close adding those swfs in loop i have the same error, it looks like child apps couldn't access certain objects that were instantiated by another child app, so what can i do?
I have a movieClip with one frame on the timeline containing one child whose instance name is "myContent"I am using this function to swap "myContent" with any number of possible class instances.
I've used this site as a resource leading up to this, not particularly sure if I worded this correctly I have a class "Block" which is just a square (will be something else later on in the process) I want each block to have controls to add an additional block in either direction so I have another class BlockButtons which has my buttons for each direction.
And another class GlobalVar where I keep all my variables for funsies
I have a component mxml file in which i have a view stack, on click of a button i navigate to the first child, now i need to navigate to the second child during onclick of a button present in the second child. All the childs are component files included within the view stack. How could this be done, Sample code is present below,
[code]...
Now in my offering.mxml file if i try to access navigationViewStack i am getting an error stating 'Access of undefined property navigationViewStack.
I've seen some discussion on how to load a child swf using swfLoader and accessing it's variables but I am wondering if it is possible to do this without adding any code to the child swf.Either accessing public vars or listening for funciton calls would work fine
i'm new to AS3 and i was wondering what is the best way to remove a child at a point. i tried Holder.removeChild(Holder.getObjectsUnderPoint(new Point(exampleX, exampleY))[0]); however that returned ArgumentError: Error #2025: The supplied DisplayObject must be a child of the caller.
I have an Movie Clip in Flash that have subobject of button type which has subobject of input text and movie clips. Right after creation core Moveclip all subobject are set to null, when I expect them to be valid objects.
[Code]...
MC_Core_design was created in Flash and exported to Actionscript. I've done this for button_1 class aswell. The code was written using Flex. When I comment out both lines that result in error I get correct view of the core Movie clip with all subobject. How can I set subobject properties right after object creation?
a quick low down would be its a gallery on the second frame and I breaks when coming back tot he first frame, all tweens die and such.
the errors are:
TypeError: Error #2007: Parameter child must be non-null. at flash.display:isplayObjectContainer/removeChild() at index_779_fla::MainTimeline/imageLoaded()
I have an issue where removechild won't infact remove a child. I think its something to do with my dropTarget.parent issues. The concept of the code is that you drag a source onto a destination. When you drop the source onto the destination you will get a text field that says "Hello" or "Goodbye". The objective i want to achive is that once i drop a source onto the destination, removechild will remove any previouse textfields added. This is proving difficult.
I have created 2 sprites each containing a dynamic text field child. I then add this as a child of the stage. (I have done this in order to make the text clickable with a hand cursor on mouseover)It loads in fine, I just run into problems when trying to REMOVE it the sprite containing the text."ArgumentError: Error #2025: The supplied DisplayObject must be a child of the caller."Sections concerned in red:
I have a parent swf with three buttons: next button, back button, ticker on/off button.I have three child swfs, each with a ticker mc. When I click on ticker button on parent swfit dispatches a custom event which brings ticker MC on stage and thus ticker becomes visible (ticker off button displaces it out of stage by changing the value of ticker_mc.y).
the problem I am facing is when ticker is on and I click next or back button to load next or previous child swf, the ticker goes off. How can I make sure that ticker is on all the time and closes only when I close it. How can a loaded child swf 1 communicate to next child swf, child swf 2, which is currently not loaded, that since the ticker is on on swf 1 so you please keep the ticker on on swf 2 as well?!
I think I know the problem. I have put a default value of ticker_mc = 160 (makes ticker inactive) on every child swf. So, the ticker becomes inactive everytime I load a new child swf. If someone could guide how can I do this, my problem will be solved: When first child swf is loaded, the default value of ticker_mc.y should be 160. I want to hold this value in a variable. When I click ticker active btn, position of ticker_mc changes to 194 so the value of variable should change to 194. When I click next btn, the variable value (160 or 194) should be sent to next child swf and ticker_mc.y should be equal to variable value.
This is the code so far
"Next button" go_mc.next_btn.addEventListener(MouseEvent.CLICK, playNext); function playNext(e:MouseEvent):void { if (swf_no < (clips.length-1)) {
I have a main movie (main.swf). I load child1.swf and child2.swf into it with URLLoader. Is there any way to make a button to child1.swf which would take a user to some frame in timeline of child2.swf?
Something like parent.child2.goToFrame(5);
I have tried different combinations without luck...