ActionScript 3.0 :: Detect If Flash Created Some New Instance When Traversing A MovieClip Timeline?

Nov 10, 2011

Without trying to explain the odd issue i am seeing, is this possible?

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Flash :: Get Am Instance Name Of A Dynamically Created MovieClip Or Name?

Dec 4, 2009

For AS 3

I have a class which crate a panel with close button. and i create an instance of this class like this

function _smallThumbClick(evt:MouseEvent):void {
var _popup:Popup=new Popup( square.width ,evt.currentTarget.y, evt.currentTarget);
addChild(_popup);
}

and this mouse event from the thumbnail(suppose), so if i click on the thumb it will create popup. so i want to close all other or previously opened pop window.

How do u get the popup class object to close from another class..

or is there any alternate method for detect instance of the movieclip or class..

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Actionscript 3 :: Reference From The DocumentClass A Movieclip Created By An Instance Of Another Class

Aug 21, 2011

I have this main (document class) in a Flash project:

package {
import flash.display.MovieClip;
import flash.events.Event;

[Code]....

Now: if I pass a reference (ref) of the main class to Other and I add clippo as you can see in the first case, I can reference the movieclip clippo from the main (getChildAt(0) is "clippo" from the main). But, is there any way to use the second method (no ref) and do the same from the main class? I can see clippo onstage when Other creates it but I can't understand where clippo "lives" into the DisplayList.

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Javascript :: Detect If An Embedded Swf Is Created With Flex Or Flash?

Apr 15, 2011

Is there a way (in javascript) to detect if an embedded .swf was created with Flash Professional or Flex.We have a page with several tabs, each of which can contain an .swf.All tabs are defined within the same HTML file and the javascript framework calls a .rewind() and .play() on the swf when the containing tab becomes active.This works great on regular flash animation, making sure they start playing from the beginning when the tab is opened. On an swf created with Flex however, the rewind and play wreak havoc on the Flex framework and the application doesn't load.

The best way we've come up with to detect Flex is to count the number of frames the .swf has. With flex that's always 2. But this doesn't sound like the best way.We've also tried to add a callback method with ExternalInterface on the Flex application preinitialize event.Unfortunately this event is called quite late in the application startup and the javasctipt code checks the callback before the Flex code has added it.

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ActionScript 3.0 :: Keyword "this" - Refer To The Current Instance Variable Being Created When Its The Only One Being Created?

Dec 11, 2009

When an instance variable is constructed by a constructor method, why do you need to refer to the current instance variable being created when its the only one being created? I understand assigning an expression to it but why name it "this." when it is the only object that the constructor is building? Does it have some hing to do with being able to naming that object in the Local Variable? In other words am I creating a generic object that will be named in another class?

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Flex :: TextField Instance Inside A Button Created In A Separate Layer In Flash Is Null

Mar 25, 2010

I've created an button object in flash. The button contains 2 layers. One is the background image and on top of it is a textField. The textfield is dynamic. I use the button inside a movieclip and I export it in a SWC. The I'm trying to use it in flex.

I'm trying to do this:

var myComponent:MyComponent = new MyComponent();
myComponent.button01.theTextField.text = "Caption";

I get and instance of the button(myComponent.button01 is not null in Flex debugger), but the instance of the textField(myComponent.button01.theTextField) is null and I'm not able to change the text(but the default text appears onscreen). The code is compiled correctly in flex.

I exported the in swc the button control as well. So the button is not the default SimpleButton from Flash, but an derived class generated by flash(with the same name as the symbol defined in flash). It contains theTextField memeber, which is null.

Here is the button timeline(Layer 2 contains the textfield, and the textfield instance is named theTextField):

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Actionscript 3 :: Operating On Objects Using Flash That Were Created Manually By A Designer In The Timeline

Jul 25, 2011

I was trying to build an application where a designer has created content on the timeline as a sequence of key frames. Each key frame is completely different. When the application is started I choose one of the frames, move the play head to that frame and stop (using gotoAndStop). Next, by referring to symbols in the key frame by name, I use AS3 to allow drag and drop, and I also do some programmatic movement.

The problem is that when I move to a different key frame on the timeline using gotoAndStop, the symbols that were touched by AS3 in the previous frame, even if they are not referenced by the designer's key frame, show up on the stage. It is as though any DisplayObject that I touch with AS3 becomes divorced from the timeline.

how to programatically work with timeline (MovieClip) content that was manually created by a designer. This just seems like it should be a really common use case. It seems that about the only thing I can do safely with the timeline is to move the play head and respond to events (if I don't change the state of DisplayObjects in the timeline). Also, is there any good documentation on how objects get allocated and destroyed when the timeline plays?

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ActionScript 3.0 :: Detect Functions Created By AddFrameScript?

Apr 7, 2010

I want to detect and then duplicate the functions that the flash IDE uses to wrap timeline actionscript. The "frame1", "frame2", "frameX", etc. functions that are the result of the MovieClip.addFrameScript the IDE uses.I provided a sample file that has a timeline object and an object created by some frame actionscript.I add an EXIT_FRAME listener to those objects and try to detect those functions.I can validate the objects are of the type "boxAnima"...as I expect.They should have this public function...public function frame10 () : *;I know the functions must be present since they effect the animation (boxes don't move right, only scale up&down)I can null out those functions by calling addFrameScript(x, null); and my timeline animation is effected(they move right after they scale)comment next line in fla to recreate nulling//box.addFrameScript(loop-1, null);But, I cant sense the functions existence by evaluating (functionName in boxAnima) nor boxAnima[functionName])... even if I eval at the same time I can effectively nullwhats odd, is if I decompile(using FlashDevelop to view classes in swf) the swfs I can see the class definition that shows my boxAnima extends MovieClip and has.

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Flash :: Address A Named Instance Of A Movieclip From The Class File Of The Movieclip?

Jun 1, 2011

I have a movieclip instance named 'placeholder' on the canvas, and I want to change the alpha of the named movieclip from it's class without effecting the alpha of all the movieclips of the same type. How would I specifically target the named movieclip instance that is on the canvas?

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Know What Class An Instance Is Created From?

Jan 16, 2011

In actions script 3.0 I would like to retrieve the class of two instances and then compare them. Is there a way to know what class an instance is made of?

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Scrollplane Skinning - Flash Is Not Allowing Me To Double Click The Instance To Edit Its Timeline ?

Oct 4, 2009

I have a scrollplane instance onstage that I need to skin, but flash is not allowing me to double click the instance to edit its timeline. Does anyone know why this may be?

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ActionScript 3 :: How To Detect On Which Layer Instance Located

Jan 15, 2012

I would like to know how to detect on which layer is an instance located. For example I put a circle named bob on the first layer and a square named test on the second layer. In actionscript, can I detect on which layer is test. I want to use this because in my game I will put all the non solid objects on the first layer and all the solid objects on the second layer and I want to detect in actionscript which instances are located in which layers.

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ActionScript 3.0 :: Referencing A Newly Created Class Instance

Jun 16, 2011

I am completely new to actionscript although I do come from a OOP background. I have been asked to trial Flash and Actionscript 3 in particular - so I do come with a few preconceptions on how I expect actionscript to behave. I have a problem I donot understand. I have created a new class and to test it I use a simple test harness in the form of a .fla file.

The issue I have is when I create a new instance of the class and assign it to a variable, subsequent background changes to that instance of the class are not 'picked-up' when referenced through the variable. I would expect that given instance of class could be assigned to many different variables and any updates using one variable would accessible using any of the other variables.

[code]...

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Actionscript 3 :: Access Child's Properties Of Created Instance

Jun 1, 2011

on my timeline i create a new instance of the class FirstClass with the following

code:
var firstObject:FirstClass = new FirstClass();

the class looks like this:

package {
public class FirstClass extends MovieClip {
public function FirstClass() {

[Code]....

On my timeline i would like to acces the x position of the object tempObject

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Actionscript 3 :: Acces Properties Of Created Instance From 2nd Class?

Jun 7, 2011

I'm building a small game. On my document class i create a instances of the class Character and Level with the following code:

//add the Level
level = new TileGrid();
level.y = 100;

[code].....

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Actionscript 3.0 :: Assign Instance Names To Xml Created Objects?

May 21, 2009

how to control dynamically created clips... What I've got is a series of objects on the stage, that have been created using an external xml file. here's the code for this...

Code: Select allfor each (var MenuItem:XML in myXML..MenuItem) {

code for setting the clips on the stage, positioning them, etc, } But what that doesn't do is give each clip an individual instance name, so I've no way of controlling them on the stage? I presume I need to create a variable and then loop through the MenuItem xml assigning a unique instance as it goes through it?

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ActionScript 2.0 :: Rename A Class-instance That Has Already Been Created With A Specific Name?

Dec 9, 2004

Is it possible to rename a class-instance that has already been created with a specific name?

For instance:

// Step 1) Create and name class-instance
var myClassInstance_1:myClass= new myClass();
// Step 2) Change name of myClassInstance_1
?????

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ActionScript 2.0 :: HitTest Detect Random Duplicated Instance?

Sep 25, 2005

I've got this code on my frame:

if (_root.count <= 20) {
duplicateMovieClip("_root.clip", "clip"+_root.count, _root.count);
_root["clip"+_root.count]._x = random(500)+50;
_root["clip"+_root.count]._y = random(1)+20;
}

And I need to figure out how to have the hitTest see the randomly generated instances of this duplicated mc.

I can get the hitTest to see the first instance (called "clip"), but then it doesn't see all the rest.

Here's the code I have on the hitTestMC:

onClipEvent (enterFrame) {
if (_root.chime1, hitTest(_root.clip)) {
_root.chime1.gotoAndPlay("play1");
}
}

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Flash :: Detect Movieclip Stop() Function?

Mar 27, 2010

I have a game and i use function gotoAndStop in actionscript to play frame "moving" in my character game.And in this frame have movieclip. How can i detect when movieclip inside frame "moving" end ?

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Flash - Tell The Root Timeline To Root.gotoAndStop(2); From The Timeline Of A MovieClip Added Using AddChild?

Nov 7, 2011

How do you tell the root timeline to root.gotoAndStop(2); from the timeline of a movieClip added using addChild?In the maintime line I have

addChild(fade_eng);

and in fade_eng I have the following on frame 20

root.gotoAndStop(2);
this.gotoAndStop(1);

But I am getting 1061: Call to a possibly undefined method gotoAndStop through a reference with static type flash.display:Stage.

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ActionScript 3.0 :: Creating Instance Names For Dynamically Created Movieclips?

May 28, 2011

I am trying to use a for loop, to place 5 instances of the same movieclip on the stage. In the loop I used .name to give each movieclip a unique instance name. But when I try to reference one of those instance names in an event listener I get an error. Here is an example of what I am trying to do:

Quote:

var xPos:int = 120;
var yPos:int = 60;
for (var i:Number = 1; i<=5; i++) {

[Code].....

This code generates an error saying that the cStar2 property is undefined. In the example above, does the for loop create 5 copies of the movieclip starC_moov, and give them unique instance names cStar1, cStar2, cStar3, cStar4 and cStar5?

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ActionScript 3.0 :: Accessing A Property Of An Instance Inside A Dynamically Created MC

Sep 17, 2009

Im dynamically creating an instance of a movieclip, call it a game piece. This game piece has 4 frames, each with a movieclip called base(although one is red, one blue, one green, one yellow). When the game piece is created I set the frame to indicate player color. Im also changing the alpha of base to 1.0 when its being dragged, 0.5 when its dropped.

Using the following code, everything works fine if the game piece color is set to the base in frame 1 (red). If the game piece is created and the timeline moved to a frame other than 1, I throw an error when trying to access base.alpha (this would be the second, third, and fourth instances of base in the game piece timeline). Heres the strange part, this is only a problem when the game piece is first created and added to the display list. Once created, even after the error has been thrown, I can access the alpha of bases 2, 3, and 4 in the drag start/stop listeners. Heres a link to the work in progress, and the relevant sections of code (shortened for brevity, t1 is the top left piece on the pallet, others just repeat the same code):[URL]
 
[Code]....

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ActionScript 3 :: Dynamically Created Children Of Display Object Instance?

Jul 11, 2010

Is it possible to get dynamically created children of a display object instance in action script 3?
Example
trace(_view.getChildByName("name")) = returns name of display object (success)
trace(_view.getChildByName("name").getChildByName("name2") = returns error 1061

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ActionScript 3.0 :: Create Instance Names For Dynamically Created Movieclips?

May 28, 2011

I am trying to use a for loop, to place 5 instances of the same movieclip on the stage. In the loop I used .name to give each movieclip a unique instance name. But when I try to reference one of those instance names in an event listener I get an error. [code]...

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Actionscript 3 :: Get Name Of MovieClip On Flash Stage That Was Created Dynamically?

Aug 17, 2010

There are multiple MovieClips that will be dynamically placed on stage. These MovieClips are coded to be buttons. I'm trying to figure out--when a user clicks on the MovieClip...figure out which object on the flash stage the user clicked on.Inside function toggleClick I put the trace statement: trace("movieClip Instance Name = " + e.target.name);

In the OUTPUT window:
movieClip Instance Name = instance5
movieClip Instance Name = instance12

[code].....

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Php :: Save A Toggle State That Is Created Using A MovieClip In Flash?

Aug 23, 2010

I have MovieClips on my Flash Stage that when clicked on--they toggle ON/OFF. My goal is that when a user clicks either ON/OFF--then leaves the flash website--another user can visit the site--and see that state of that MovieClip was either left ON/OFF.

I would need a way that when a user toggles ON/OFF--that state is saved in a variable--passed onto PHP--saved in an XML file--and then when that is done--Flash calls a function to update--to read the XML file--see if it needs to update the ON/OFF state of the MovieClip toggle button.

Multiple people would be able to go to this flash site--and toggle (ON/OFF) the objects on the stage. When more than one person is toggling--those people should instantly see objects being toggled (ON/OFF).

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Flash :: CreateEmptyMovieClip Inside Another Dynamically Created MovieClip?

Apr 1, 2012

I'm trying to create a movieclip and load a "frame" image inside of it, then create another movieclip inside of the first, and then load another picture inside of the second. Something like this:

var thumbFrame;
var thumbPicture;
thumbFrame = container_mc.createEmptyMovieClip(thumbFrameName, 1);[code]..........

But it doesn't seem to work the way I want: the "thumbPicture" doesn't appear on top of the "thumbFrame" as I expected... only the "thumbFrame" shows (with it's image succesfully loaded). Am I missing something?

EDIT: If I comment this: //thumbFrame.loadMovie("thumbFrame.png");

The thumbPicture.jpg shows inside of the first movieclip, so maybe the issue is with the .loadMovie?

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Flash :: Detect Rollover On Elements While Dragging A MovieClip Above Them?

Oct 20, 2010

I have a draggable item, a MovieClip that calls startDrag() on itself when it is clicked, and another MovieClip on the stage.I need the MovieClip to receive ROLL_OVER and ROLL_OUT events while the draggable MovieClip is being dragged over it, but the lower clip doesn't receive these messages while a clip is being dragged over it.Essentially, ROLL_OVER is only sent to the topmost MovieClip under the mouse. Normally, you'd fix that with some combination of mouseEnabled or mouseChildren on the overlapping MovieClips, but if you do that to a draggable MovieClip, it breaks dragging. I need to detect when the mouse is over the lower MovieClip, regardless of what MovieClips are above it.

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ActionScript 3.0 :: Access An Instance Of A Symbol Created And Added To The Stage In One Class?

Oct 31, 2010

How do you access an instance of a symbol created and added to the stage through the addChild(); method, from a different class?

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Professional :: 9-Slice Animation For Natively Created Flash MovieClip

May 12, 2011

I'm trying to use 9-slice to animate a natively created flash movieclip. It's a rounded-corner box, with a little speech-bubble pointy thing jutting out of the bottom left corner. I have 9-slice enabled, and the slices have been repositioned close to the corners. When I distort/grow the MC on the flash stage, it's fine... but as soon as I try to animate the growth, it gets all wonky?

If I use the newer Motion tween style, it's messed up all the way through except for the first frame? And if I use a traditional tween, with the proper small box start frame, and modified/grown end frame... it will look right for the first and last frame of the animation, but its as if the 9-slice isn't working during the tween? I've inserted a series of screen caps to illustrate the traditional tween issue.

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