ActionScript 2.0 :: Rename A Class-instance That Has Already Been Created With A Specific Name?
Dec 9, 2004
Is it possible to rename a class-instance that has already been created with a specific name?
For instance:
// Step 1) Create and name class-instance
var myClassInstance_1:myClass= new myClass();
// Step 2) Change name of myClassInstance_1
?????
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[code]...
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Jan 29, 2009
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Code:
package {
import flash.display.MovieClip;
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[Code] .....
This is in the class code for Circle1. Now here is the error that is being displayed int he Output Box when I try to run the file:
Code:
TypeError: Error #1010: A term is undefined and has no properties.
at Circle1/eFrame()
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[Code]....
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Dec 11, 2009
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I'm using a library that has a function that returns an instance of some class Engine.
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Oct 14, 2009
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Apr 14, 2011
I'm creating a little game - The player controls a character that follows the mouse. Pigs run away from the player, and the player has to get them all into a pen. To make the game a little more difficult I'm trying to add an enemy - wolves, that attempt to perform a 'hunt' method every x seconds. This method sends a reference of the wolf instance to Main (my document class) and Main then loops through the pigs on stage to see if there's any nearby. Now as far as I know this works - my problem is I'm unsure how to send the pig instance reference back to the wolf that called the hunt method, so it can then 'target' the pig, and then attempt to pounce on it.
This is my Wolf class:
Code:
package
{
import flash.display.MovieClip;
import flash.events.Event;
[Code].....
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Quick question. I have been Googling this all morning, but it's either not there, or else written in a way that doesn't register. I am inclined to believe the latter, as this seems like it should be something completely trivial to me. I made a small Flash file using AS 3.0, and this is the first time I've really been able to stick to the OOP way of doing things and not hack together a mix of stuff from the timeline to get around not having everything work in the classes.
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[Code]....
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Jan 26, 2009
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[Code]...
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For AS 3
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Jun 1, 2011
on my timeline i create a new instance of the class FirstClass with the following
code:
var firstObject:FirstClass = new FirstClass();
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package {
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[Code]....
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how to control dynamically created clips... What I've got is a series of objects on the stage, that have been created using an external xml file. here's the code for this...
Code: Select allfor each (var MenuItem:XML in myXML..MenuItem) {
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I am trying to use a for loop, to place 5 instances of the same movieclip on the stage. In the loop I used .name to give each movieclip a unique instance name. But when I try to reference one of those instance names in an event listener I get an error. Here is an example of what I am trying to do:
Quote:
var xPos:int = 120;
var yPos:int = 60;
for (var i:Number = 1; i<=5; i++) {
[Code].....
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Im dynamically creating an instance of a movieclip, call it a game piece. This game piece has 4 frames, each with a movieclip called base(although one is red, one blue, one green, one yellow). When the game piece is created I set the frame to indicate player color. Im also changing the alpha of base to 1.0 when its being dragged, 0.5 when its dropped.
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[Code]....
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Jul 11, 2010
Is it possible to get dynamically created children of a display object instance in action script 3?
Example
trace(_view.getChildByName("name")) = returns name of display object (success)
trace(_view.getChildByName("name").getChildByName("name2") = returns error 1061
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May 28, 2011
I am trying to use a for loop, to place 5 instances of the same movieclip on the stage. In the loop I used .name to give each movieclip a unique instance name. But when I try to reference one of those instance names in an event listener I get an error. [code]...
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Mar 12, 2012
I'm making a tile based game in AS3. Now I need to check a collision between the player and each tile (which are created in an array with 300-something instances).
I want to do that in my Main class. The player is in a class called Level and the tileArray is in another class. When I execute, I get the classic #2007 error - "Parameter hitTestObject must be non-null".
MAIN
public function checkCollision():void{
if(_level._tileSetBMP._tileArray[0] == null){
_level._tileSetBMP._tileArray[0] as flash.display.DisplayObject;
[Code].....
What can I do to make a hitTest with each of the [0]-instances of the array?
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Nov 10, 2011
Without trying to explain the odd issue i am seeing, is this possible?
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Mar 10, 2012
i tried to jump to the root and then to sepecific label and if in that label in the root enter in a instance my cod eis something like this.
[Code]...
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Aug 16, 2010
If you once run an ObjectBuilder the object instantiated will be cached and next time you use an PropertyInjector or something else, the instantiated object will be used instead of creating a new object. Or at least this should be like this :) But in the example below it seems that mate tries to instantiate the object again: The following error occurs:
[Code]...
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Im trying to use an AS3 modification of gskinner's collision detection class, but this being the first custom class i've ever tried to implement, i dont what i'm doing.How do i implement it into my flash? Do I just put it in the same folder as my .fla and .as?Do i have to initiate it in the main class?From what i understand it creates a rectangle, what would i need to turn it into a simple true/false?
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