ActionScript 3 :: Dynamically Created Children Of Display Object Instance?
Jul 11, 2010
Is it possible to get dynamically created children of a display object instance in action script 3?
Example
trace(_view.getChildByName("name")) = returns name of display object (success)
trace(_view.getChildByName("name").getChildByName("name2") = returns error 1061
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Similar Posts:
Dec 4, 2009
For AS 3
I have a class which crate a panel with close button. and i create an instance of this class like this
function _smallThumbClick(evt:MouseEvent):void {
var _popup:Popup=new Popup( square.width ,evt.currentTarget.y, evt.currentTarget);
addChild(_popup);
}
and this mouse event from the thumbnail(suppose), so if i click on the thumb it will create popup. so i want to close all other or previously opened pop window.
How do u get the popup class object to close from another class..
or is there any alternate method for detect instance of the movieclip or class..
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May 28, 2011
I am trying to use a for loop, to place 5 instances of the same movieclip on the stage. In the loop I used .name to give each movieclip a unique instance name. But when I try to reference one of those instance names in an event listener I get an error. Here is an example of what I am trying to do:
Quote:
var xPos:int = 120;
var yPos:int = 60;
for (var i:Number = 1; i<=5; i++) {
[Code].....
This code generates an error saying that the cStar2 property is undefined. In the example above, does the for loop create 5 copies of the movieclip starC_moov, and give them unique instance names cStar1, cStar2, cStar3, cStar4 and cStar5?
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Sep 17, 2009
Im dynamically creating an instance of a movieclip, call it a game piece. This game piece has 4 frames, each with a movieclip called base(although one is red, one blue, one green, one yellow). When the game piece is created I set the frame to indicate player color. Im also changing the alpha of base to 1.0 when its being dragged, 0.5 when its dropped.
Using the following code, everything works fine if the game piece color is set to the base in frame 1 (red). If the game piece is created and the timeline moved to a frame other than 1, I throw an error when trying to access base.alpha (this would be the second, third, and fourth instances of base in the game piece timeline). Heres the strange part, this is only a problem when the game piece is first created and added to the display list. Once created, even after the error has been thrown, I can access the alpha of bases 2, 3, and 4 in the drag start/stop listeners. Heres a link to the work in progress, and the relevant sections of code (shortened for brevity, t1 is the top left piece on the pallet, others just repeat the same code):[URL]
[Code]....
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May 28, 2011
I am trying to use a for loop, to place 5 instances of the same movieclip on the stage. In the loop I used .name to give each movieclip a unique instance name. But when I try to reference one of those instance names in an event listener I get an error. [code]...
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Oct 13, 2009
I am having problems accessing sub-children of my displayObject. Here is my code:private [code]but it's not working.
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Jan 24, 2011
I'm trying to dynamically addChild a Sprite to an already tweened MovieClip (tweened on the Flash timeline).
Let's say ObjectA is the tweened object, I published it in my swc and linked it to my Actionscript project in Flash Builder. I make an instance of ObjectA in my class, and then try to do the following:
var objectA:ObjectA = new ObjectA();
var objectB:ObjectB = new ObjectB();
objectA.addChild(objectB);
addChild(objectA);
Now, the problem is, objectB doesn't tween along with objectA. Is there any logical solution to this?
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Jun 22, 2009
How do I remove all children from a display object container? I want to make sure that when I re-enter a particular frame that there are no imageLoaders loaded into my photoGallery.
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Jul 19, 2010
I have a custom class extending MovieClip, and in my code I add a few children to this custom class.When I add my mouse over event listener, it works, but it fires every time the mouse rolls over any of the children too!I only want it to fire once when the display object as a whole is rolled over.
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Sep 5, 2009
Would it be possible (Without being extremely inefficient) to loop through a display object and reset their children's ChildIndex based on their y value?
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Aug 16, 2010
If you once run an ObjectBuilder the object instantiated will be cached and next time you use an PropertyInjector or something else, the instantiated object will be used instead of creating a new object. Or at least this should be like this :) But in the example below it seems that mate tries to instantiate the object again: The following error occurs:
[Code]...
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Jul 8, 2009
I'm getting an "1120:Access of undefined property module_mc" on this line of code, which is on frame 111:
[Code]...
modules_mc is created, I can see it. So I don't understand why Flash thinks it's not there..
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Jun 3, 2011
I have a collection of movieclips, I would like to create a clone (a new instance) of a instance everytime I create a new object.
For example
var s:Star = new Star(); // star-shaped movielcip
addChild(s);
// then I want to duplicate an instance of s and add it beside s
For an example like above, it's simple enough to create a new instance with a different name and just add it to the display list. But I have a list of objects I would like to clone as a group...?
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May 27, 2011
I have a Tree, which has an itemRenderer. On the itemRenderer, driven by the XML conditions, objects are created dynamically and added as a children to nodes. These new objects shall trigger an event handler ( some click events mostly ). How do I pass the event handler to the tree and later to the dynamically created new objects inside itemRendere?
Something like:
<mx:Tree x="534" y="49" newObjectsOnClick="newObjectsOnClickHandler">
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Nov 17, 2010
I have the Dynamic Text field that has an instance name on a mid-timeline frame in Flash CS4. I have a class that inherits from Sprite, and which is always added to the stage on instantiation. How can I get a reference to my Dynamic Text instance from this class?
Example:
My Main class (linked in Flash's publish settings) goes like this:
protected function beginGame(e:MouseEvent){
gotoAndStop(8);
var game:GameContainer = new GameContainer(41,8);
addChild(game);
game.x=36;
game.y=128;
}
Game Container extends MovieClip, and draws some pretty gfx. On Frame 8, in the Flash IDE, there is a Dynamic Text element instance named "scoreText". I want to access this from the GameContainer class. Possible?
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Feb 17, 2010
I'm dynamically creating movieclips with dynamically created movieclips inside them and am having trouble with targeting them.Below is a simplified example of what I'm trying to achieve, in the real file there are a lot more movieclips and I'm creating and naming them with a for loop.
This one is just one Sprite created inside another sprite. I can target the top level sprite named "testname". However when i try target the nested MC it throws an error.The bottom couple of traces are just test MCs I've made to make sure i got the syntax right, on targeting nested movieclips.
PHP Code:
var holder:Sprite = new test1();holder.name = "testname";this.addChild(holder);var holder2:Sprite = new test2();holder2.name = "testname2";holder.addChild(holder2);trace(getChildByName("testname").x); //this one traces finetrace(getChildByName("testname").getChildByName("testname2").x);//this throws up an errortrace(testclip1.x);trace(testclip1.testclip2.x);
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Feb 21, 2008
how do you do this...if (you rollover instance 'imgsmall' ) then
display visible instance 'imglarge' then
rollout (instance 'imgsmall') then do not display 'imglarge'
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Nov 6, 2009
There's a movieclip, lets call it myMovieClip. Inside this movieclip there is a dynamic text box, lets call this one myText. Now to change the text within this text box that is embedded in a movieclip, it's simply:
[Code]....
However, what if there is a variable, called myVariable that stores the instance name of the text box. With only one text box I know it's pointless, but for the sake of example, lets leave it simple. So, suddenly the code looks like:
[Code]....
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Aug 22, 2010
how do we remove object( sprite which has an external swf as it's child ) from display and more importantly from memory yet we still can use the same variable to add another object (yes another sprite like the one we removed yet has different content).., "
i did tried the removeChildAt thing it did remove all the child from the display list but i still can hear sound from video running.
here is small scale code of what i'm doing (sorry that i can only give you chunk code of loading and adding)
// var SWFList:XMLList; //used to hold a list of all external swf source,atribute and etc// var totalSWF:int; //hold the total number of external swf there is to be loaded
// var swfLoader:Loader; //instance of loader class used to load the external swf
[Code]....
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Apr 14, 2010
I have searched high and low, but have not found a solution. How do you feather the edges of a mask which is dynamically applied to a display object?
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Mar 20, 2009
Does creating a new instance of an Object that uses an identical name to an older instance, delete the previous instance? Or should the original instance be deleted first? The code uses a ridiculous amount of XML vars. Isn't it less memory intensive to parse the XML and save the properties to an Object, and then delete the XML Object, rather than keep the XML Object around and reference it's child nodes directly? Is it better form to break up a huge XML file (>600lines/3200vars) into smaller chunks?
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Dec 11, 2009
When an instance variable is constructed by a constructor method, why do you need to refer to the current instance variable being created when its the only one being created? I understand assigning an expression to it but why name it "this." when it is the only object that the constructor is building? Does it have some hing to do with being able to naming that object in the Local Variable? In other words am I creating a generic object that will be named in another class?
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Jan 28, 2011
For this example, I will use 2 classes, Entity and CSpawner. CSpawner is a children of Entity.I want to perform the following condition:if((new CSpawner()) is Entity)It works just like intended.But I want to do this test, without creating a new CSpawner object, something like this:if(CSpawner is Entity)But it doesn't work, because CSpawner is a Class.How do I perform that kind of conditional without creating a new CSpawner object?
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May 18, 2009
Essentially, I've got a MC container that's created dynamically based off an XML file (basically for every <title></title> I've got, it makes a new "card"). Now within the context of each <title></title> grouping I've got <imgs></imgs> in which I specify the path to images that are related.All of that works perfectly, save for the external jpg files actually appearing on the stage. The MC I add them to does, but the external image doesn't.My problem is- I can't add the external images until they're completely loaded (or so it appears). The thumbnail BG I use is blank. So I know for a fact that the thumbnail BG isn't occluding the loaded thumbnails.
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Nov 30, 2009
I'm building an Xml-driven application. I create new states in a separate actionscript-class.These states all contain a DataGrid. I can switch the states in the Main.mxml.
But now I would like to access certain children of the DataGrid. In this case I would like to toggle the visibility of GridItems, from a Button in the Main.mxml.
How do I have access and apply this to the already created states ? I tried to create RemoveChilds and override/push it to the state.All I archieved was to remove an entire GridRow at the very last state, but it should be just one GridItem at every state.
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Nov 15, 2011
So I'm working on a Flash version of the old "Robots!" game. In case you're not familiar: the game lays out a number of robots on a grid (number varies by level), and drops the player in the middle. As the player moves around the grid, the robots all move towards the player one grid space per player move. The object is to destroy all the robots by making them run into each other (or the rubble left from previous collisions) without letting a robot run into you.
Anyway, my robot hordes are being created on the stage through a "for" loop, and each icon is a child of variable "evilBot" which references a library item with the class name "enemy."
ActionScript Code:
function placeBots():void{
for (var c = 0; c < numBots; c++){
evilBot = new enemy;
[Code]....
I've run a trace on "evilBot.name" and verified that the children are being given instance names of "evilBot0, evilBot1 ..." and so on. But no matter what I try, I can't issue instructions (regarding movement, orientation, etc) to individual children.
Using a for loop and "this["evilBot" + x]" returns a "term is undefined" error.
If I store the instance names in an array (named "botName") and use "evilBot.name[botName[x]]", I get the error "Property evilBot0 not found on String and there is no default value."
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Oct 20, 2011
Is it possible to create a display object in AS and take a screenshot of it as ByteArray or whatever without adding it to stage?
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Jan 31, 2010
If I create a rectangle with 100px width and 100px height and then rotate it, the size of the element's "box" will have increased.With 45 rotation, the size becomes about 143x143 (from 100x100).Doing sometimes like cos(angleRad) * currentWidth seems to work for 45 rotation, but for other bigger angles it doesn't.At the moment I am doing this:
var currentRotation = object.rotation;
object.rotation = 0;
var normalizedWidth = object.width;
[code].....
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Jan 21, 2010
I've created a class which displays a carousel menu , I've then instantiated this carousel class in another class, created a method to hide the carousel and a button to open / close the menu by setting the alpha to 0. Within the carousel object is the controls for rotation. The problem is when I compile and run and then click the button the carousel is made invisible along with the controls but when I press it again, the controls appear again but the carousel doesn't. Really stumped on this one,
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Jan 14, 2010
how could I make a simple loop which loops through the childrens of specific movie clip and add each of them instance name lets say "iname", since I have movie clip in which childrens are not added by code.
And if I'm sure I could acces those childrens then by code like iname.x = 100?
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