ActionScript 3 :: Dynamically Created Children Of Display Object Instance?

Jul 11, 2010

Is it possible to get dynamically created children of a display object instance in action script 3?
Example
trace(_view.getChildByName("name")) = returns name of display object (success)
trace(_view.getChildByName("name").getChildByName("name2") = returns error 1061

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Dec 4, 2009

For AS 3

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and this mouse event from the thumbnail(suppose), so if i click on the thumb it will create popup. so i want to close all other or previously opened pop window.

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Quote:

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[Code].....

This code generates an error saying that the cStar2 property is undefined. In the example above, does the for loop create 5 copies of the movieclip starC_moov, and give them unique instance names cStar1, cStar2, cStar3, cStar4 and cStar5?

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[Code]....

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ActionScript 3.0 :: Create Instance Names For Dynamically Created Movieclips?

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I have a custom class extending MovieClip, and in my code I add a few children to this custom class.When I add my mouse over event listener, it works, but it fires every time the mouse rolls over any of the children too!I only want it to fire once when the display object as a whole is rolled over.

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ActionScript 3.0 :: Undefined Property In Tween For Dynamically Created Object

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Actionscript 3 :: Clone An Instance Of A Class (Display Object)

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I have a collection of movieclips, I would like to create a clone (a new instance) of a instance everytime I create a new object.

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Example:
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PHP Code:

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[Code]....

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When an instance variable is constructed by a constructor method, why do you need to refer to the current instance variable being created when its the only one being created? I understand assigning an expression to it but why name it "this." when it is the only object that the constructor is building? Does it have some hing to do with being able to naming that object in the Local Variable? In other words am I creating a generic object that will be named in another class?

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Actionscript 3 :: Determine If The Class That Will Be Created Is A Children Of Another?

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Flex :: Change Children Of Dynamic Created States?

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I'm building an Xml-driven application. I create new states in a separate actionscript-class.These states all contain a DataGrid. I can switch the states in the Main.mxml.

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ActionScript 3.0 :: Controlling Multiple Children Created In For Loop?

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So I'm working on a Flash version of the old "Robots!" game. In case you're not familiar: the game lays out a number of robots on a grid (number varies by level), and drops the player in the middle. As the player moves around the grid, the robots all move towards the player one grid space per player move. The object is to destroy all the robots by making them run into each other (or the rubble left from previous collisions) without letting a robot run into you.

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ActionScript Code:
function placeBots():void{
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[Code]....

I've run a trace on "evilBot.name" and verified that the children are being given instance names of "evilBot0, evilBot1 ..." and so on. But no matter what I try, I can't issue instructions (regarding movement, orientation, etc) to individual children.

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[code].....

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I've created a class which displays a carousel menu , I've then instantiated this carousel class in another class, created a method to hide the carousel and a button to open / close the menu by setting the alpha to 0. Within the carousel object is the controls for rotation. The problem is when I compile and run and then click the button the carousel is made invisible along with the controls but when I press it again, the controls appear again but the carousel doesn't. Really stumped on this one,

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how could I make a simple loop which loops through the childrens of specific movie clip and add each of them instance name lets say "iname", since I have movie clip in which childrens are not added by code.

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