FLV: Display Graphic/movieclip At Cue Point?
Aug 3, 2009
I have a FLV playing (via FLVPlayback component), and I'd like to have a graphic/movieclip display on top of the video at one of the cue points.
The video is a person speaking, and I'd like to have his name and title fade in when he says it.
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Aug 3, 2009
I have a FLV playing (via FLVPlayback component), and I'd like to have a graphic/movieclip display on top of the video at one of the cue points.
The video is a person speaking, and I'd like to have his name and title fade in when he says it.
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Jul 7, 2010
How do you change the Pivot point for a graphic on MX 2004? It defaults to the middle and I need it on the end of the graphic.
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Apr 12, 2007
It's been a long time since I've done any work with actionscript, and alas I've forgotten nearly everything. I've tried to look for a tutorial that would explain basic animation with actionscript, but the one that I found on Kirupa was no longer there.
Basically I'd like to do this:On the stage I have a movieclip and I'd like the movieclip to move along the x-axis to a certain point and then back to the starting point again. The moving speed of the movieclip should also be adjustable.
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Apr 22, 2010
Is it possible to create a box, like the dynamic text box but have it display a graphic and have that box scrollable?
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Jun 11, 2010
As the title suggests I am looking for a way to dynamically change graphic on a MovieClip object the best way.Currently I have a setter function:
ActionScript Code:
public function setGraphic(cGraphic:Class):void
{
[code].....
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Mar 2, 2011
package {
public class priyan {
public var a:String = "priyan";
public var b:String = "bhagavath";
public function method():void {
trace(a);
trace(b);
The above script, i got it from one of the ActionScript 3.0 book. i just work it out in flash. But it shown error 5000: The class 'priyan' must subclass 'flash.display.MovieClip' since it is linked to a library symbol of that type.
[Code]...
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Mar 28, 2010
Right now I have a point that I have to update with the x and y of a display object to use with the hitTestPoint object; is there any way I can get a point from a display object without having to make a new point var and continually update its x and y?
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May 10, 2009
I am building an RPG type game in flash and have hit upon my first problem.I have created a character out of various different body parts (upper arm, lower arm, hand, head, etc..) I would like to make it possible to change the look of each of these body parts (different types of armor / clothing) whilst maintaining the whole body animations.I'm becoming confused about how many things are inside each other! Rather than recreate a whole new set of animations for every conceivable combination of armor and clothing it should be possible to simply change one of the graphics within the movieclip that is the character.
So the structure I have thought of is like this:Whole body > Changeable graphic > Base Body Part (bare arm for instance)What is a sensible way to go about doing this? I'd like to have a solution that is easily scalable and won't require notably more work if there are 10 different types of changeable graphic or 1000.I think that I need use the event that triggers the armor / clothing to change for that body part, to run a script that either somehow changes which graphic it is displaying, possibly inside the Base Body Part movieclip.
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Dec 1, 2010
I'm trying to add a bitmap to a movie clip in code. However, I'm having trouble getting the bitmap location to go where I want it because it's inside the movieclip and it just shows up at 0,0 of the movieclip instead of the coordinates I want it to be: Here's some of code so you can see what I mean:
imageBitmapData3 = new Lander(63, 53);
_player = new Bitmap(imageBitmapData3);
_gameLevel.addChild(_player);_player.x = 145;_player.y = 90;
-Instead of showing up at 145, 90 It just shows up at the movieclip, _gamelevel, 0,0.
how I could get it to do what I want it to do? I want to add it inside the mc because I need everything to move with the _gameLevel background when I move it.
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Jun 3, 2011
im trying to add to a movieclip called "movimiento"a graphic property.[code]Is there a way to convert the movieclip to a graphic object, or other is there other alternative to control mc movimiento with the faceRectContainer variable?[code]
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Dec 8, 2009
is there any way to add an overlay image dynamically over a MovieClip? Sort of like a watermark... except that I'm not trying to make a watermark.Let me explain: I'm trying to program a gallery of videos that will be loaded dynamically through XML. Each video will come with a JPG of the same size, which will be the poster frame for said video (and will also be loaded via XML). The user will see a scrollable horizontal strip of "videos" (actually the pictures), and when he clicks on one of them, the poster frame will disappear (_visible=false) and the FLV player underneath will start playing the chosen video.
So far so good. I load the pictures via XML and put each of them in a MovieClip. I distribute the MovieClips in an horizontal strip. I add to each of them an event handler so that they start playing the video when pressed. The only thing that I don't know how to do is: how do I add to each of the MovieClips a semitransparent "Play" button? They are generated dynamically, and I don't know how many of them (i.e. how many videos) will be there beforehand, so I can't simply add them in a layer on the Stage;
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Jul 3, 2010
I have a blank movie clip that is loaded into my program 40 times. I have several different buttons that when clicked are supposed to change the graphic on these 40 objects to various different things. How do I code a button press to change the graphic in an object like that?
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Feb 10, 2011
I have a movieclip, which I created with actionscript called canvas_mc, which is where the user can draw on and then export a jpeg. I would like to add a graphic (vector drawn in illustrator and brought into flash) into that canvas_mc as a graphics drawing..[code]...
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Jun 12, 2011
At the moment I am busy editing a little flash game, but i was wondering if i could replace the part below for a movieclip
ActionScript Code:
this.graphics.beginFill(0x333333);
this.graphics.drawRect(0,0,25,25);
this.graphics.endFill();
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Oct 9, 2011
How can I display only two digits after the decimal point in the textfield?
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Feb 15, 2012
A display object container on the stage has some bitmap images of sizes 50x50 arranged in a order one by one. Now if i click on any of the thumbnail image (bitmap) the entire container should move and position itself so that, the bitmap image clicked is placed in the center of the stage.
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Dec 10, 2010
I am capturing the user's name with a Text Input field and want to use their name later on in my movie.
The input text field is within a movie clip that I placed on the main timeline. I want to use this input (their name) later on in my main timeline.
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Aug 13, 2009
How I can draw inside movieclip/graphic element with Actionscript?
If i have example movieclip-element in my project and want to draw a single dot in its coordinate (10,10), how I can do that?
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Dec 14, 2010
I have a graphic sitting on my stage that I want to convert to a movieclip so I can change it's alpha with as3. If I change it from a graphic to a movieclip my swf stops working. I have a bunch of code which constructs a dynamic menu and it stops working when the graphic is changed to a movieclip. They aren't related in any way so why would this happen? As a graphic it doesn't have an intance name and nothing is happening to it. It's not animated or anything. It's just sitting on the stage.
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Jul 26, 2011
the only thing I found in the documentation was loadBitMapdata and methods of that type. Not sure if that's what I want.
In particular, I have an existing movieclip that is linked in my library. It has a graphic, a timeline, etc. However, I want to dynamically change it to another graphic and timeline.
Do i have to create a new movie clip with the new graphic and timeline? But I still want to keep all the attributes of my original movieclip, I just want the new graphic and timeline.
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Mar 31, 2010
the mouse_over state im doing tweens the alpha of a button to reveal more buttons underneath.The only problem with tweening the alpha of a MC is that I cant click on the buttons underneath, only a graphic. However, I cant figure a way of just using a graphic symbol instead of a movieclip.And I really dont feel like using more than one frame, that is accepting defeat in my oppinion. ha
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Nov 30, 2010
I'm new to as3 and programming and I'm trying to add a bitmap to a movie clip in code.However, I'm having trouble getting the bitmap location to go where I want it because it's inside the movieclip and it just shows up at 0,0 of the movieclip instead of the coordinates I want it to be: Here's some of code so you can see what I mean:
imageBitmapData3 = new Lander(63, 53);
_player = new Bitmap(imageBitmapData3);
_gameLevel.addChild(_player);
[code].......
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Aug 11, 2009
I have a horizontal scrolling movieclip that scrolls when the mouse is left or right of a certain point of that movieclip. However, it only moves slightly then stops when the cursor goes over it, it doesnt actually scroll normally...
[Code]...
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Oct 2, 2009
i have 2 intersecting movieclips.
is there a way to hit test point NOT detecting a bottom movieclip if the mouse is over the top movieclip?
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Nov 1, 2010
I would like to create a component(extending from spark Panel), which upon a buttonclick should show up next to the button(something like a bubble popping up or like the small box opening up when hovering up on profile links in facebook/twitter). I tried to create a component that implements mx.core.IToolTip and provided the methods required by the interface. And on the toolTipCreate event, set this component as the tooltip.
This works to an extent. When I bring the mouse over the button, the panel appears as the tooltip and goes away when i move the mouse away. What I need is, the panel should appear next to the button when click on it and should go away only when I click outside the panel or click the close button present inside the panel.
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Jan 31, 2011
I am trying to use Flex Video Display as a preview player. The player is streaming the video from the server.While The buffering is not complete, if we try to drag the play head to an area beyond buffered region, the player will drag the playhead back to the current playing position. I need to implement the player like you tube video player which allows to drag to anywhere in the track even when data is not fully buffered.Is there a way for doing this.
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Dec 1, 2010
I'm new to as3 and programming and I'm trying to add a bitmap to a movie clip in codeHowever, I'm having trouble getting the bitmap location to go where I want it because it's inside the movieclip and it just shows up at 0,0 of the movieclip instead of the coordinates I want it to be: Here's some of code so you can see what I mean:
imageBitmapData3 = new Lander(63, 53);
_player = new Bitmap(imageBitmapData3);
_gameLevel.addChild(_player);
[code].....
View 4 Replies
Oct 15, 2008
I imported a swf created in After Effects to Flash CS3 to make it interactive. Flash broke the "swf" movie into a number of keyframes (apprx 65 keyframes) which when previewed, plays all the keyframes one by one. I want it to stop at first keyframe and have a button over there, which when clicked will let the next 30 keyframes run without stopping. Then stop at the 30th keyframe which will have another button to be clicked to proceed to the the next 34 keyframes without stop. I have been trying the stop(), and gotoAndPlay nextFrame, but it stops at the next frame. One more thing, do I need to convert all the imported keyframes to graphic or movieclip ?
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Jul 31, 2010
I have an image gallery which loads a detail image, then draws a line next to the image on one side based on image dimensions. Clicking on the image returns one back to the main image thumbnail list, then clicking a thumb loads another image into detail holder. Everything works fine with it, except that the lines, rather than disappearing upon detail image unload, accumulate. Is there a way to clear the contents of the lineDrawing MovieClip without removing it from the stage, so that I can draw a new line in it? I've tried removeChild on the MovieClip, but then the lines disappear entirely, same with placing lineDrawing.clear() at the top of the setupDetail function.
var detailImage:Loader = new Loader();
var lineDrawing:MovieClip = new MovieClip();
setupDetail();
function setupDetail():void {
[Code].....
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