Actionscript 3 :: Point For Display Object X, Y?
Mar 28, 2010
Right now I have a point that I have to update with the x and y of a display object to use with the hitTestPoint object; is there any way I can get a point from a display object without having to make a new point var and continually update its x and y?
View 1 Replies
Similar Posts:
Feb 15, 2012
A display object container on the stage has some bitmap images of sizes 50x50 arranged in a order one by one. Now if i click on any of the thumbnail image (bitmap) the entire container should move and position itself so that, the bitmap image clicked is placed in the center of the stage.
View 1 Replies
Aug 19, 2009
I am using AS2 with Flash 8 Professional So, my problem is that I currently have a man in the middle of the screen, who shoots a line towards the mouse when I click. However, when I use hitTest to see if the line collides with another object, Flash recognizes the line as a large box if it is diagonal, so the hitTest isn't very accurate. The line only satys there for one frame, so I can't have the usual moving-bullet-style. I am either looking for a way to create an imaginary line with AS from the starting point to the mouse and beyond, and tell whether or not this line intersects with an object... or some other way that I haven't thought of to fix my problem. Keep in mind that the line rotates from a center point towards anywhere around it for 360 degrees.
View 1 Replies
Mar 27, 2008
how to use these in order to make an object move from point A to point B in an arc.Think of that classic game where you have to input the angle and power and try to hit your opponent.
View 1 Replies
Jan 31, 2010
If I create a rectangle with 100px width and 100px height and then rotate it, the size of the element's "box" will have increased.With 45 rotation, the size becomes about 143x143 (from 100x100).Doing sometimes like cos(angleRad) * currentWidth seems to work for 45 rotation, but for other bigger angles it doesn't.At the moment I am doing this:
var currentRotation = object.rotation;
object.rotation = 0;
var normalizedWidth = object.width;
[code].....
View 4 Replies
Jan 9, 2006
Basically what I like to ask is how to move a object from one point to another point based on the point tat you have clicked on a graph. For example, If I click on this coordinate (2,3) on graph, the object (movie clip) will move to that point.
View 3 Replies
Aug 19, 2009
I'm still new to AS3, and I was wondering how to make an object point in the direction of another object and move towards it if they are a certain distance from one another. I haven't been able to find out how to do this from the Adobe devnet, so I thought I'd ask here.
View 1 Replies
Aug 3, 2009
I have a FLV playing (via FLVPlayback component), and I'd like to have a graphic/movieclip display on top of the video at one of the cue points.
The video is a person speaking, and I'd like to have his name and title fade in when he says it.
View 1 Replies
Aug 3, 2009
I have a FLV playing (via FLVPlayback component), and I'd like to have a graphic/movieclip display on top of the video at one of the cue points.
The video is a person speaking, and I'd like to have his name and title fade in when he says it.
View 3 Replies
Mar 6, 2008
Is there any way to test if a display object has been added to the display list?
View 9 Replies
Jan 22, 2012
can I resize a display object (container) without its contents (children) are resized?
For example, in the following code when I resize the green square, red is also resized. I wanted to resize only the green.
ActionScript Code:
import flash.display.Sprite;
var sprite:Sprite = new Sprite();
sprite.graphics.beginFill(0xff0000);
[Code].....
View 3 Replies
Oct 9, 2011
How can I display only two digits after the decimal point in the textfield?
View 5 Replies
Dec 10, 2010
I am capturing the user's name with a Text Input field and want to use their name later on in my movie.
The input text field is within a movie clip that I placed on the main timeline. I want to use this input (their name) later on in my main timeline.
View 1 Replies
Mar 4, 2011
What's a simple way to detect if a display object is currently on the display list?
View 1 Replies
Nov 1, 2010
I would like to create a component(extending from spark Panel), which upon a buttonclick should show up next to the button(something like a bubble popping up or like the small box opening up when hovering up on profile links in facebook/twitter). I tried to create a component that implements mx.core.IToolTip and provided the methods required by the interface. And on the toolTipCreate event, set this component as the tooltip.
This works to an extent. When I bring the mouse over the button, the panel appears as the tooltip and goes away when i move the mouse away. What I need is, the panel should appear next to the button when click on it and should go away only when I click outside the panel or click the close button present inside the panel.
View 1 Replies
Jan 31, 2011
I am trying to use Flex Video Display as a preview player. The player is streaming the video from the server.While The buffering is not complete, if we try to drag the play head to an area beyond buffered region, the player will drag the playhead back to the current playing position. I need to implement the player like you tube video player which allows to drag to anywhere in the track even when data is not fully buffered.Is there a way for doing this.
View 1 Replies
Aug 14, 2009
Can you make one Bitmap Object (I'm using an external jpg) or something similar, and then display it many times simultaneously without creating a separate object each time?
Also, would they be easily removed or hidden?
I've got a little checkmark jpg graphic loaded here, but I'm not sure how to go about using it in many places at once.. I can only display it in the one place at any one time...
I'm thinking there might be a way to load the picture once, then use its bitmapData elsewhere in new display objects somehow, without needing to reload the image over and over?
View 3 Replies
Feb 9, 2009
It's my understanding that a display object cannot be in the display list more that once.So if I add something to the stage shouldn't a second addition of the same object replace the first? for instance:
[code]...
there should now only be one "myDisplayObject" on the stage.
View 3 Replies
Jun 27, 2011
How can i cast a object to another type? in AS3 i tried putting (objectType) infront of the variable but it doesnt work, below i have added objects of fishes into the child, and i am getting the fishes back out when mouse down is triggered, and then calling the fishes what to do. however i cant call the method of the custom class fish because it is a displayobject.[code]...
View 1 Replies
Jul 23, 2009
using action script how can I set the registration point of an object. Also what import would I use.
View 1 Replies
Nov 9, 2009
Im using A
Code:
function enterFrameHandler(event:Event):void
{
[code]........
View 7 Replies
Nov 27, 2009
I need to know how to have an object be recognized when it passes over a point on my stage. Then once that has happened an event happens such as a new screen appares.
View 3 Replies
Jun 3, 2007
I need to take a 2d object and use a point on the screen to skew the object accordingly to that point to create a point perspective.
View 2 Replies
Feb 19, 2009
i tried to modify this code, so when i click the circle, it moves to x position which the there is a transparent circle named cir the sp moves but do not stop at the cir x
[Code]...
View 2 Replies
Sep 2, 2011
i would like to place some backgroundelements on my chart which uses a datetimeaxis. I would like to shade a date range in the background of the chart based on start and ending dates in my dataprovider. How can I take the star and end dates and get their exact point on the chart? This way if I can get the points for the start and end dates,
View 1 Replies
Dec 13, 2009
When motion tweening is it possible to have an object move from point A to B and also have it rotate at certain points?
View 2 Replies
Dec 5, 2010
I have an object which is converted into a symbol. I double click on this object/symbol and it goes into its own seperate timeline. For my coding purposes I would like to know how to change the registration point of the symbol so it moves along or is addjustable on a symbols its own timeline so a can create animations on an objects timeline without screwing up my codeing because objects don't register when their moved away from the registration point the compiler still thinks that the registration point is where it was previously.
View 8 Replies
Jun 21, 2011
Basically if I have a sprite for example located at (10,10) I want to move it to say (50,100) and the whole process to take 2 seconds or whatever duration I specify. What is the exact math behind this? I was using a distance based solution to determine speed but was just using a random modifier to control the process. I need something more precise to execute exactly over a set duration.
View 4 Replies
Mar 22, 2010
I'm a relative noobie struggling to understand object registration points / center points. For example, in this image of an empty movie clip from an XML gallery I'm customizing for my site, there is a circle with a cross and an empty circle.
Can someone point me to a thread or article that explains object registration points, how they relate to each other and how (and why) to move them (or not)?
View 3 Replies
Aug 15, 2010
I have a rounded rectangle that the x and y values will always stay the same. However it rotates around and it's height is increased (it follows moving targets). (Think of it as a turret that shoots out a beam of light that will always be anchored to the turret on one end but it gets longer and rotates so that it constantly tracks the moving targets) I want to remove the object when it moves off the screen.
Normally I would just do this with:
(if myObject.x >= 550){
removeChild(myObject);
}
and the same for each other direction of the screen. However, as mentioned, it's not the x and y values that are changing - it's the height that's changing.
Now I've tried just swapping out 'x' for height:
(if myObject.height>= 550){
removeChild(myObject);
}
etc. for the rest.
But the problem with that is that if my turret (the anchor point for beam of light) is closer to the edge of the screen (i.e. it's x is 500), then it will take a couple of second's for the light beam's height to reach 550.
View 0 Replies