ActionScript 3.0 :: Object Detection At A Certain Point?

Nov 27, 2009

I need to know how to have an object be recognized when it passes over a point on my stage. Then once that has happened an event happens such as a new screen appares.

View 3 Replies


Similar Posts:


ActionScript 2.0 :: A Line From One Point Past Another Point And Whether It Hits An Object?

Aug 19, 2009

I am using AS2 with Flash 8 Professional So, my problem is that I currently have a man in the middle of the screen, who shoots a line towards the mouse when I click. However, when I use hitTest to see if the line collides with another object, Flash recognizes the line as a large box if it is diagonal, so the hitTest isn't very accurate. The line only satys there for one frame, so I can't have the usual moving-bullet-style. I am either looking for a way to create an imaginary line with AS from the starting point to the mouse and beyond, and tell whether or not this line intersects with an object... or some other way that I haven't thought of to fix my problem. Keep in mind that the line rotates from a center point towards anywhere around it for 360 degrees.

View 1 Replies

ActionScript 2.0 :: Make An Object Move From Point A To Point B In An Arc?

Mar 27, 2008

how to use these in order to make an object move from point A to point B in an arc.Think of that classic game where you have to input the angle and power and try to hit your opponent.

View 1 Replies

IDE :: Move An Object From One Point To Another Point On Graph?

Jan 9, 2006

Basically what I like to ask is how to move a object from one point to another point based on the point tat you have clicked on a graph. For example, If I click on this coordinate (2,3) on graph, the object (movie clip) will move to that point.

View 3 Replies

ActionScript 3.0 :: Using Hit Detection - Object Doesnt Get Very Close The The Second Object But The Game "thinks" It Does

Nov 20, 2010

i'm currently using hitTestObject and it kinda sucks, my object doesnt get very close the the second object but the game "thinks" it does. is there a better hit detection?

View 7 Replies

ActionScript 3.0 :: Make An Object Point In The Direction Of Another Object And Move Towards?

Aug 19, 2009

I'm still new to AS3, and I was wondering how to make an object point in the direction of another object and move towards it if they are a certain distance from one another. I haven't been able to find out how to do this from the Adobe devnet, so I thought I'd ask here.

View 1 Replies

ActionScript 3.0 :: Collision Detection Between Curve And Object?

Feb 7, 2009

I need to detect collision between my bezier curve (drawn using curveTo method) and a object, the curve is dyanamic and hence the equation changes every frame. I am looking for a efficient method to detect collision between curve and the object.

View 1 Replies

ActionScript 2.0 :: Multiple Object Collision Detection?

Feb 19, 2008

I read the tutorial about Multiple Object Collision Detection. What I want to do is have there be 3 circles and 3 squares. the circles are moving randomly while the squares are stationary. The actionscript would need to be checking to see whenever the moving circles collide with the stationary squares. However, it doesn't seem to be working. I followed the logic of the tutorial pretty closely, by making a separate list for the instance names. Here is the code for the collision detection.

[Code]...

View 1 Replies

Actionscript 3 :: Drag An Object With Collision Detection?

Nov 11, 2011

I want to create a function in which I can drag a MovieClip which will bump into other MovieClips on the stage without overlapping them. (i.e. the object cannot be dragged over or through other MovieClips).

function dragHolder01(event:Event):void{
if (mouseDownHolder01 == true) {
for(var m:int = 0;m<blockHolder.numChildren; m++){

[code].....

View 3 Replies

ActionScript 3.0 :: Flash Camera With Object Detection?

Sep 19, 2010

I want to make a cam application. When user's show the objects (sample is in the attach) Flash will play a video. How can I do this?

View 1 Replies

ActionScript 3.0 :: Collision Detection Array Object?

Mar 28, 2012

I'm trying to have an enemy's shell hit my player. I have the logic in place that detects a player's bomb hit an enemy, I tried to edit it slightly and apply the same logic to the enemies shell.

Code:
// check for collisionspublic function checkHits(event:Event)
{

[code]......

View 2 Replies

Actionscript 3 - Object Tracking/detection In Flash Video?

Jul 13, 2010

I am wondering if there's any way I can track objects in Flash video using ActionScript? For example, let's say I would like to track a red ball, how can I do this? I have seen some examples using the OpenCV port but the examples shown are for face detection. And I can't seem to figure out what's the difference between the OpenCV port and the actual OpenCV library itself. Is it a full port?

View 1 Replies

Actionscript 3 :: Object Detection In Flash Using Haar-like Feature?

Oct 25, 2011

In OpenCV, we can use a xml file to describe haar-like features of a specific object. I wanna use this idea to detect palm and fist, now I hava my own xml feature file, and it works well in C and Python(with OpenCV), now I need to move this idea to flash.

Luckily, I found an project named Marilena, it successfully moved the haar-trainning part of OpenCV to actionscript, and this article optimizing flash based face detection optimized Marilena, he turned the xml file into actionscript class itself to speedup the calculation. However, since the Haar data is being hardcoded into the class now it will not be able to use for tracking anything else but faces. I try to read the source code for detail, and process my own xml file into actionscript class file in his way, but finally find something different.

The xml file for face detection is like :

Every tree has only one node "root node", but in my xml file, some trees have two nodes, and the "left_val" above changes to "left_node" sometime, I don't know how to process these nodes. I think I should goto OpenCV C source files for detail to find how to correctly process xml feature file, but where to start,

View 1 Replies

ActionScript 3.0 :: Multiple Array Object Collision Detection?

Jun 23, 2009

I am creating a game where I have two separate arrays of objects that I need hitTested with each other. I found an old tutorial in AS2 that I modified to come up with this code:

ActionScript Code:
for (var w:Number = 0;w < enemyLaserArray.length;w++) {
for (var R:Number = 0;R < barricade1Array.length-1;R++) {
if (enemyLaserArray[w].hitTestObject(barricade1Array[R])) {

[code]....

This code executes like I believe it should, but along with removing the two objects, and splicing them from their arrays, I get this error

Code:
TypeError: Error #1010: A term is undefined and has no properties.on the line hitTestObject line. I have had similar problems in other areas of my project, but this time no matter what I try using trace statements I cannot fathom quite what the problem is.

View 2 Replies

ActionScript 3.0 :: HitTest - Object Detection / Looping Through Array

Oct 14, 2011

I've attached a zip with a few custom classes and a .FLA. Ignore the custom classes. I'm getting repeated
"Error #1009: Cannot access a property or method of a null object reference. at Environment_fla::MainTimeline/hitTest()".

I understand that this error means I'm asking it to reference something that's no longer there. How better to hitTest many objects in an array. My game involves creating a bunch of balls that will fall into buckets. I need to keep track of how many touched the buckets, how many fell off the screen, and remove each accordingly.

Here is the code from my main FLA
ActionScript Code:
var ballTimer:Timer = new Timer(200);
var changeTimer:Timer = new Timer(50000);
ballTimer.addEventListener(TimerEvent.TIMER, throwBall, false, 0, true);
ballTimer.start();
changeTimer.addEventListener(TimerEvent.TIMER, changeColor);
changeTimer.start();
[Code] .....

View 6 Replies

Actionscript 3 :: Object Tree Traversal Afl For App Memory Leak Detection

Nov 28, 2011

I am trying to traverse object tree in AFL (adobe flash lite) engine, to check if there are memory leaks in an event driven application (AS3). The idea is to get object tree dump before and after an event processing and check the object tree dump difference for memory leaks.I believe MMgc is the GC for AFL, I am unable to get a dump of object tree, can anyone help me to point out where in code I can get the alive object info in tamarin.

View 1 Replies

ActionScript 3.0 :: Mouse Detection And Speed Detection Handlers?

Apr 23, 2011

how to work out the direction of the mouse on stage and say from this:

"if the mouse goes from the left to right (visa-versa) once, add score +1" and "if the mouse speed which is player controlled - slows down - to then display an error graphic"

View 21 Replies

ActionScript 3.0 :: Pitch Detection And Beat Detection?

Jul 29, 2010

Is there any as3 based source code that accomplishes pitch detection or beat detection accurately? Doesn't have to be both, if you know of at least one of those,

View 4 Replies

ActionScript 3.0 :: Collision Detection - Error #1009: Cannot Access A Property Or Method Of A Null Object Reference

Jun 22, 2010

I have almost everything working except for collision with the bricks. This is based heavily off the "Flash Games University" example although several things are changed. When the game starts with brick collection detection in play, and the ball appears the entire thing freezes. I get this error: Error #1009: Cannot access a property or method of a null object reference. It repeats 28 times - the number of bricks. The error seems to be occurring at "var brickRect:Rectangle", according to debug and observing. It may be a scope issue, but what should I change to fix?

[Code]....

View 5 Replies

ActionScript 3.0 :: Set The Registration Point Of An Object?

Jul 23, 2009

using action script how can I set the registration point of an object. Also what import would I use.

View 1 Replies

Actionscript 3 :: Point For Display Object X, Y?

Mar 28, 2010

Right now I have a point that I have to update with the x and y of a display object to use with the hitTestPoint object; is there any way I can get a point from a display object without having to make a new point var and continually update its x and y?

View 1 Replies

ActionScript 3.0 :: Rotation Point Outside Of An Object?

Nov 9, 2009

Im using A

Code:
function enterFrameHandler(event:Event):void
{

[code]........

View 7 Replies

ActionScript 2.0 :: Take A 2d Object And Use A Point On The Screen?

Jun 3, 2007

I need to take a 2d object and use a point on the screen to skew the object accordingly to that point to create a point perspective.

View 2 Replies

ActionScript 3.0 :: Moving The The Object To X Point?

Feb 19, 2009

i tried to modify this code, so when i click the circle, it moves to x position which the there is a transparent circle named cir the sp moves but do not stop at the cir x

[Code]...

View 2 Replies

ActionScript 3.0 :: Get Point Of Date Object On Datetimeaxis?

Sep 2, 2011

i would like to place some backgroundelements on my chart which uses a datetimeaxis. I would like to shade a date range in the background of the chart based on start and ending dates in my dataprovider. How can I take the star and end dates and get their exact point on the chart? This way if I can get the points for the start and end dates,

View 1 Replies

Have Object Move From Point A To B And Also It Rotate At Certain Points?

Dec 13, 2009

When motion tweening is it possible to have an object move from point A to B and also have it rotate at certain points?

View 2 Replies

Professional :: How To Change Registration Point Of Object

Dec 5, 2010

I have an object which is converted into a symbol. I double click on this object/symbol and it goes into its own seperate timeline. For my coding purposes I would like to know how to change the registration point of the symbol so it moves along or is addjustable on a symbols its own timeline so a can create animations on an objects timeline without screwing up my codeing because objects don't register when their moved away from the registration point the compiler still thinks that the registration point is where it was previously.

View 8 Replies

C# :: Move Object From One Point To Another Based On Duration?

Jun 21, 2011

Basically if I have a sprite for example located at (10,10) I want to move it to say (50,100) and the whole process to take 2 seconds or whatever duration I specify. What is the exact math behind this? I was using a distance based solution to determine speed but was just using a random modifier to control the process. I need something more precise to execute exactly over a set duration.

View 4 Replies

ActionScript 2.0 :: Object Registration Point Explanation?

Mar 22, 2010

I'm a relative noobie struggling to understand object registration points / center points. For example, in this image of an empty movie clip from an XML gallery I'm customizing for my site, there is a circle with a cross and an empty circle.

Can someone point me to a thread or article that explains object registration points, how they relate to each other and how (and why) to move them (or not)?

View 3 Replies

ActionScript 3.0 :: Removing An Object When It Reaches A Certain Point

Aug 15, 2010

I have a rounded rectangle that the x and y values will always stay the same. However it rotates around and it's height is increased (it follows moving targets). (Think of it as a turret that shoots out a beam of light that will always be anchored to the turret on one end but it gets longer and rotates so that it constantly tracks the moving targets) I want to remove the object when it moves off the screen.

Normally I would just do this with:

(if myObject.x >= 550){
removeChild(myObject);
}

and the same for each other direction of the screen. However, as mentioned, it's not the x and y values that are changing - it's the height that's changing.

Now I've tried just swapping out 'x' for height:

(if myObject.height>= 550){
removeChild(myObject);
}
etc. for the rest.

But the problem with that is that if my turret (the anchor point for beam of light) is closer to the edge of the screen (i.e. it's x is 500), then it will take a couple of second's for the light beam's height to reach 550.

View 0 Replies







Copyrights 2005-15 www.BigResource.com, All rights reserved