ActionScript 3.0 :: Prevent Parent Resize When Children Is Added?
Dec 23, 2009
I have a rectangular movieClip named 'container'. In this movieclip, a function generates some number of squares.My problem is that; for example, if I generate 12x12 squares with each width/height of 40; it resizes the container to width/height of 480. If I set the width and the height of the container movieClip to a lower value; then the squares become smaller.I have been struggling for some time on this problem. I tried setting the ScaleMode of container and squares to various values but it did not work.How can I overcome this illogical (for me at least) problem? How can I prevent children from resizing their parent OR how can i prevent parent downsizing the children?
View 2 Replies
Similar Posts:
Jul 29, 2009
I have Buttons which I have rotated vertically within a Canvas, that is working fine. The problem occurs, when the user resizes the window to a small size a vertical scroll bar appears, I would rather have each button squashed upto a smaller size.
<mx:Canvas xmlns:mx="http://www.adobe.com/2006/mxml" width="40" maxWidth="40" xmlns:myComponents="myComponents.*"
horizontalScrollPolicy="off"
[code].....
View 2 Replies
Apr 29, 2010
I have a set of movieclips that are added as children to a parent mc. I want to scale the parent mc up but keep one of the mc's in the same place on the stage. I think the easiest way to do that is to scale the mc up, calculate how far the child mc moves and move the parent an equal amount in th opposite direction. Everything works but I can't for the life of me wrap my head around the math required to calculate the distance to move the parent mc. Has anyone else tried this? Is there an easier way that I don't know about?
View 2 Replies
Nov 14, 2010
What's the best way of resizing parent movieclip without affecting the children?I have a container movieclip that resizes depending on the stage, and when I add another movieclips to it they also resize, but I want them to keep the original size
View 1 Replies
Feb 11, 2010
Is there an easy way to make a parent container (eg Group) resize when it's children resize?
Below is a little example app. When I put the 200x200 'food' in the 'stomach' the stomach & it's containing 100x100 'body' should resize to contain the food.
[URL]
<?xml version="1.0" encoding="utf-8"?>
<s:Application xmlns:fx="http://ns.adobe.com/mxml/2009"
xmlns:s="library://ns.adobe.com/flex/spark"
[Code]....
View 2 Replies
Nov 27, 2009
I'm getting a list of movieclips with attached scripts to display, but when I try to put them on the sceen nothing shows up.I can trace the elements in the list and it will tell me there are elements there.I can trace getChildAt(numChildren -1) and it will tell me there is something there but nothing is visible.If I generate the list in the constructor of the class that handles the displaying it does show them, but when I try to load them when they are actually needed they don't show up.Here's a simplification of the code(its a small part of a larger project and I can't put all of it up somewhere public)This code does what it should do(unfortunately that is not what I need done)
Code:
package foo.bar
{
import flash.display.MovieClip;
import flash.display.DisplayObjectContainer;
[code]...
The traces all show up so I know its running the method, the traces tell me it adds stuff the the screen, but what I see on the screen remains completely stagnant, as if nothing is being added.
View 2 Replies
Jun 6, 2011
i am slightly confused about the parent and child relationship. lets assume we have several different instances, what would be difference of adding them all as children of the stage and creating a parent-child hierarchy between them(other than the access path).
View 5 Replies
Jan 27, 2011
I have a problem with removing children. First button is adding movieclip each time you click and second button has to remove all of added movieclips, but it just dont work.
Code:
//add 2 euros
buttonDvaEuro.addEventListener(MouseEvent.CLICK, pridatDvaEuro);
function pridatDvaEuro(event:MouseEvent):void{
[code]...
View 9 Replies
Apr 12, 2011
I'm using the following array to add children to the stage:
for(var i=0;i<6;i++) {
var aCherry=new cCherry()
aCherry.y=10
aCherry.x=10+100*i
stage.addChild(aCherry)
}
Now I want to modify each cherry based on another array. Something like this:
[Code]...
Clearly stage.getChildByName("aCherry")[i] isn't correct, but coming from JavaScript this makes the most sense to me and should accurately portray what I'm trying to achieve for you guys reading this. So, how would I actually do this? This being getting an array of children added to the stage under a certain name or class (so an array of cCherry would work too, if necessary), then using them in a way similar to the above loop.
View 1 Replies
May 11, 2011
I'm adding a series of objects dynamically to my flash movie from xml but they won't appear when I run the movie. I have nearly identical code adding objects in a different swf that works just fine. I have tested this 8 ways from Sunday including ensuring that they were added to the container which is a child of the main MovieClip (tested the display list), that they were added to stage (had a listener for ADDED_TO_STAGE) and that their position was correct (displayed x,y values and compared them to mouseX & mouseY values). They are in the correct place in the display list. Still there are no objects. The class is linked correctly, I have movie clips in the library.[code]
View 3 Replies
Jan 2, 2010
i want to do is to remove all the children (ninge) added with Timer when the user rolls out the mouse. The ideea is when the user moves his mouse over the movieclip it begins to snow and when it moves away i want all the snow to disappear.
ActionScript Code:
rama2_mc.addEventListener(MouseEvent.MOUSE_OVER, rama2);
function rama2(event:MouseEvent):void
{
[Code]....
View 3 Replies
Jan 23, 2010
How do you access a child that has been added to an object?For example if I have a movieClip on the stage and I add a child to it, how do I then access that child?
Code:
var newClip:MovieClip = new MovieClip();
newClip.addEventListener(Event.ADDED, checkClip);
[code]......
View 4 Replies
Jan 21, 2011
I would like to pre-process *any* item added to the display list of my main movie clip, so I attached the Event.ADDED event to the stage.
Seems to be working fine for timeline objects and objects loaded from the library (such as addChild(newClass())).
But I don't know how to manage stuff loaded from an external SWF. I'm getting Event.ADDED when I addChild() the loaded swf, but not for its children...
How can I know who are they children? (avoiding ENTER_FRAME if possible).
View 0 Replies
Feb 5, 2011
I have the following code:
[Code]...
The problem I'm facing is not with loading the content of the Movie Clip, (though I might experience issues with that later when I try to load dynamic swfs) because as for now I just have placeholders on frames.
What I want to know is why my red squares on the left navigation keep getting smaller as I repeat the MouseOver and MouseOut events. It doesn't seem that these squares follow the logic of the code the way I have written it. Some of the code was generated from a previous post with the help of contributors.
Now I have again hit a slight snag with coding the math properly. Initially when I tested the code it worked fine without any "shrinking" going on. However, now with more code added the red navigation squares don't bounce back to their original states, they just keep getting smaller.
View 10 Replies
Nov 16, 2011
I'm producing some animations that have movie clips introduced by a video player cue point handler.The video is on a given layer in the timeline scheme. When one uses addChild(); to introduce a movie clip, is there some way of specifying what layer it should appear on? Otherwise, is there a way of controlling the stacking order of the various components on the stage?
View 4 Replies
Feb 19, 2010
I am trying to trace stage.name in child view after addChild:
import flash.events.Event;
import flash.text.TextField;
public class TestView extends TextField {
[code].....
View 3 Replies
Jun 6, 2011
I am trying to add children to a dynamically added swf file, using AS3, before I add it to stage
Here is the code I have thus far,
AS3:
var mLoader:Loader = new Loader();
var mRequest:URLRequest = new URLRequest(glo.bal.base_url+"videos/vid_1.swf");
mLoader.contentLoaderInfo.addEventListener(Event.COMPLETE, onCompleteHandler_one);
mLoader.load(mRequest);
[Code].....
Inside the vid_1 swf there is a movie clip called box_one, I would like to append a image to box_one, and only have the swf added to stage after the image file has been added to box_one.
View 1 Replies
Oct 10, 2009
I used to have the checkbox MovieClips in the menuListingClass, but I instead wanted to add them using something like addChild(). However when I try to reference the checkboxs later in the same way as I did before, I get an Error #1010: A term is undefined and has no properties. What do I need to add to reference the checkboxes like I did before?
Code:
for (j=0; j<styles.length; j++)
{
[code]....
View 4 Replies
Jan 8, 2011
Code:
function saveAction(evt:MouseEvent):void{
var choice=evt.target.name;
var inputText:String = saveName.text;
}
I have this and I am trying to make a variable from the contents of the input box. Simple ya? The issue is that it is a child of another clip that is being added dynamically, so it doesn't think the input exists. How do I declare the input? How can I target it's contents? Also I have a remove function that is meant to remove this same parent clip.
Code:
function closeSaveWindow(evt:MouseEvent):void{
removeChild(saver);
}
'saver' is a variable created in another function, so I think there is a scope issue there. To try to fix that I declared 'saver' as a movie clip as a global var.
View 1 Replies
Jun 25, 2009
I want to load an external swf movie into the parent one using for example the UILoader component and I want it to have access only to one object of the parent (the main swf movie). I tried sth like my_uiloader.content.parent = null, but obviously it doesn't work as the parent property is read-only.
View 15 Replies
Mar 5, 2010
How can I make sure my textfield doesn't scale along with it's parent movieclip?This textfield is created dynamically inside of a randomly scaled mc. I want to prevent the child txtfield from scaling along with it's parent.
View 3 Replies
Jun 12, 2011
I'm using the loadMovie command to load an external swf (a brief tutorial) into the parent swf. The parent swf is an interactive exercise with several answer buttons. The user can click a button to open and close the turorial on top of the exercise.k the answer buttons in the parent swf below and hear the correct and incorrect sound cues. When they close the tutorial, they see that answers have been given and there's a score when they didn't intentionally give any answers.
View 3 Replies
Nov 22, 2010
I have a canvas onto which I draw shapes like rectangle etc. When I move the shape using my custom mouse down/mouse move handler, the shape can go outside the parent bounds.
I am checking if the child is outside the parent's bound to snap it back:
var bounds:Rectangle = this.getBounds(this.parent);
var p:Point;
if (bounds.x <0) {
[Code]...
The snapInside method gets called when I go outside the left or top boundary. But when the child is dragged outside the right or bottom boundary, I find Flex/Flash runtime automatically expands the parent's height and width. So say the parent size was initially 800x600, if child Y bounds exceed 800 by say 20 pixel, I find the this.parent.height automatically resized by flex to 820!!
How do I prevent the parent from resizing when child goes outside the original bounds of the parent ?
View 1 Replies
Mar 19, 2011
I have an AS3 movieclip with a button. Both the movieclip and button needs a click event but when I click the button it also fires the parent movieclip's event handler.
View 1 Replies
Oct 19, 2011
I'm making a map editor in flash. For the map area, a dynamic Movieclip will this and that in it will be loaded into a movieclip area, but I realised the problem of how a symbol resizes when a child is too big in the symbol.
Is there ANYWAY to stop it from it from doing this, as I want a specific window for this where you can drag the map around to see the other areas.
View 1 Replies
Oct 20, 2009
Having some strange problem getting a width from objects placed on stage using addChild. I am under the assumption that when I add some children to a specific parent, the parents width will increase and I can use that number to immediately act on the parent. The width is 100 when traced no matter when or where I add the children. I can change it statically but the is a desktop app which depends on screen size.[code]
View 1 Replies
Jul 27, 2010
I have multiple children movieclips containing png images inside of a parent movieclip. The parent movieclip has a slow looping animation. The children don't stay in sync with one another during the animation. It becomes obvious to see because there is a background child clip with other child clips on top of it. It appears to only happen with movieclips containing a bitmap image. Does anyone have an easy fix or work around for this?
View 5 Replies
Mar 2, 2009
I have 2 movieClips loading images using XML files.
I need to set the position on this movieclips from the parent depending on their width.
The problem is that the parent have to wait that both children have loaded the images before to proceed.
View 2 Replies
Feb 5, 2010
I've made it so that I can I can use an external class to control a movie clip. Very exciting. I've run into a new issue though, in that now when I load this swf into a parent movie, the Papervision no longer works. I don't receive any error or anything. When I run the swf by itself everything runs as it should, but when loaded into another parent, it just seems to turn off any interactivity.
ActionScript Code:
package
{
import flash.display.MovieClip;
[Code].....
View 5 Replies
Oct 11, 2010
I would like to know the way to prevent a child swf from referencing its parent swf stage width/height?
for example, i created a child swf that loads image and center it on it's stage. As a stand alone its fine but i loaded it with parent swf, it centers on the parent swf instead.
View 3 Replies