ActionScript 3.0 :: Resize Parent Movieclip Without Affecting Children?
Nov 14, 2010
What's the best way of resizing parent movieclip without affecting the children?I have a container movieclip that resizes depending on the stage, and when I add another movieclips to it they also resize, but I want them to keep the original size
What's the best way of resizing parent movieclip without affecting the children? I have a container movieclip that resizes depending on the stage, and when I add another movieclips to it they also resize, but I want them to keep the original size,
If I change some value for a parent sprite, the same value will affect all of its children. So if I set alpha or width on the parent, the child will automaticly get the same value.
I have Buttons which I have rotated vertically within a Canvas, that is working fine. The problem occurs, when the user resizes the window to a small size a vertical scroll bar appears, I would rather have each button squashed upto a smaller size.
I have a movie clip object with a width of 306 and height of 194. I need to change the dimensions of the movie clip and still have the x and y scale set at 100. Currently when I change the movie clip width to 352.8, the x scale increases to 115.3%. I have to have the scale reset to 100% after I've adjusted the movie clip's width. Is there a way to do this in CS3? (this is all in design mode, not run time). Do I need to delete the movie clip and recreate it?
I have a rectangular movieClip named 'container'. In this movieclip, a function generates some number of squares.My problem is that; for example, if I generate 12x12 squares with each width/height of 40; it resizes the container to width/height of 480. If I set the width and the height of the container movieClip to a lower value; then the squares become smaller.I have been struggling for some time on this problem. I tried setting the ScaleMode of container and squares to various values but it did not work.How can I overcome this illogical (for me at least) problem? How can I prevent children from resizing their parent OR how can i prevent parent downsizing the children?
Is there an easy way to make a parent container (eg Group) resize when it's children resize?
Below is a little example app. When I put the 200x200 'food' in the 'stomach' the stomach & it's containing 100x100 'body' should resize to contain the food.
I creating a flash gallery(using flash first time) and found one problem. When i resize movieclip(container) it resize its children, so i could't resize them manualy to dimensions what i need. How i can disable resizing of children of movieclip?
The MASTER LEVEL is a child of the DOCUMENT CLASS and the LEVEL OBJECTS are a child of the MASTER LEVEL
The MASTER LEVEL is just a border which also shows the time that has passed. The LEVEL OBJECT are stuff like the player and the finish.
The problem is that I can make the player and finish swap depths using setChildIndex but I don't know how to bring the master level in front of its children? Is this even possible or will I have to make a level container that is the parent of the LEVEL OBJECTS and also the MASTER LEVEL. So that the MASTER LEVEL, the finish and the player are all siblings (sort of).
So I am trying to bring a movieClip in front of its movieClip children.
I have placed 3 movieclips named mcParent, mcChild1, mcChild2 and 1 textbox in flash. child are childrens of parent movie clip. child1 and child2 both are of sizes 300 whereas parent movieclip is 600px, textbox is placed inside child2 movie clip .
I have made the flash to auto resize according to the screen area. Everything works well, but after resize it resizes parent and all childrens and textbox which is correct. The problem is with the correct placement of textbox on mcChild2. I have seen that after resize, mcParent width and scalex both changes but the child clips doesn't changed its sizes even they are stretched but there sizes are not updated due to which I am unable to get the exact location of where to place the textbox.
I'm using the loadMovie command to load an external swf (a brief tutorial) into the parent swf. The parent swf is an interactive exercise with several answer buttons. The user can click a button to open and close the turorial on top of the exercise.k the answer buttons in the parent swf below and hear the correct and incorrect sound cues. When they close the tutorial, they see that answers have been given and there's a score when they didn't intentionally give any answers.
i am slightly confused about the parent and child relationship. lets assume we have several different instances, what would be difference of adding them all as children of the stage and creating a parent-child hierarchy between them(other than the access path).
I want to have a rollover effect of a movieclip (mo1) inside a movieclip (mo) of another movieclip (popup1).Is it possible to do that? I try calling it using this code in the frame 1 of my flash, am i doing wrongly?
I have x amount of MCs arranged vertically with the distance between each being the same. When I roll over any of them the X & Y scale increases for that particular MC with a tween and on roll out they decrease to the MC's original size. Here comes the sticky bit...how can I maintain the distance between each when the scale of an individual MC is increased/decreased? I have attached a basic swf to show you what I mean. (Only the middle MC is active).
I have a few language buttons on frame 1 (englishbtn, spanishbtn) in a long timeline with a bunch of keyframes, buttons and movieclips. What I don't know how to do is set up the buttons so that, when pressed, tells a movieclip on a keyframe later in the timeline, to be on a specific frame label (english, spanish).
In other words, when the game gets to the later keyframe with text movieclip, I want the movieclip on that frame to be at a specific frame in the clip (english, spanish), because the button was pressed on frame 1. Some of the text is deep in movieclips on various frames. So those movieclips need to be on the spanish frame, if spanish button on frame1 was pressed.
I have a quiz that randomly sorts then dynamically places a question and its answer choices. An answer is a text field laid over a movie clip with a resizable, invisible rectangle and a radio-type button (not actually the radio button component) that handles the rollover and feedback. When clicked, it looks like a selected radio button if correct and has a big red X if incorrect. At this point, I remove all its eventListeners and leave it in the feedback state because the user gets to try again. It also places a feedback box on the screen with the standard, "Try again."
This all works perfectly with the mouse, but the quiz is for .gov sites, so it has to be 508 compliant. When tabbing to and clicking on an answer, the feedback button works fine, and the feedback dialogue does, too. When tabbing to another answer, however, the incorrect try resets to its up state, minus the eventListeners. I am disabling buttonMode when the eventListeners are removed, and I've tried doing all this before the feedback box is placed, as it's placed, and after the user clicks to continue. It doesn't make a difference, and neither does including tabEnabled = false; I tried not even adding the FOCUS_IN and FOCUS_OUT, and that didn't make a difference.
I could removeChild and then add it back as a new, never-been-a-button object, but if there is a simple setting, I'd like to know about it.
Having some strange problem getting a width from objects placed on stage using addChild. I am under the assumption that when I add some children to a specific parent, the parents width will increase and I can use that number to immediately act on the parent. The width is 100 when traced no matter when or where I add the children. I can change it statically but the is a desktop app which depends on screen size.[code]
I have multiple children movieclips containing png images inside of a parent movieclip. The parent movieclip has a slow looping animation. The children don't stay in sync with one another during the animation. It becomes obvious to see because there is a background child clip with other child clips on top of it. It appears to only happen with movieclips containing a bitmap image. Does anyone have an easy fix or work around for this?
The idea is to click on a mc that takes you back one frame (into a different room) and it changes the visibilty of another mc in the new room to false. Here is the code so far:
I have a set of movieclips that are added as children to a parent mc. I want to scale the parent mc up but keep one of the mc's in the same place on the stage. I think the easiest way to do that is to scale the mc up, calculate how far the child mc moves and move the parent an equal amount in th opposite direction. Everything works but I can't for the life of me wrap my head around the math required to calculate the distance to move the parent mc. Has anyone else tried this? Is there an easier way that I don't know about?
I'm making a rather large flash project and so I'm concerned about memory usage. At the end of each section of the application I remove the overarching parent element that holds the content. Although this remove the parent, does this also free up the memory for each of the children contained within this, or should I run an iteration to remove those prior to removing the parent?
I'll give a little more explanation in-case I'm not expressing what I want:
addChild(movie1); movie1.addChild(movie2); movie1.addChild(movie3); By using this code: removeChild(movie1);
Does it remove movie2 and movie3 from memory or are they still stored, just unlinked?
I have setup a "LayoutPage" custom class (based on MovieClip) and I am attemptimg to create a "selected" behaviour.When I assign my "addEventListener(MouseEvent.CLICK,toggleSelection)" from within my custom class, everything works as expected, clicking any object of that class does display the correct behaviour.
Now, I would like to extend the functionality by adding keyboard modifyer to either extend the selection or replace it.For this, I thought of moving the "addEventListener" out of the class and put it inside the parent instead (my "PageLayout" class where all the "LayoutPage" live). But by doing so, the click event no longer register on the "LayoutPage" class but rather on its individual children (Page icon, Page number text field, Page Highlight shape, etc.)
How do I get a list of all the children (Sprites) on the stage of my Document Class OR how can I get a list (length) of all the children (Sprites) of a parent (Sprite)?
is it possible to retrieve all children of a certain type from a parent in actionscript 3?i only see getChildAt,getChildByName, is there a getchild of a certain type like get all childs of object type:Food?!!!