Actionscript 3 :: Setting Alpha On Parent Sprite Without Affecting Sprites Children

Mar 12, 2010

If I change some value for a parent sprite, the same value will affect all of its children. So if I set alpha or width on the parent, the child will automaticly get the same value.

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ActionScript 3.0 :: Resizing Parent Movieclip Without Affecting The Children?

Nov 14, 2010

What's the best way of  resizing parent movieclip without affecting the children? I have a container movieclip that resizes depending on the stage, and when I add another movieclips to it they also resize, but I want them to keep the original size,

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ActionScript 3.0 :: Resize Parent Movieclip Without Affecting Children?

Nov 14, 2010

What's the best way of resizing parent movieclip without affecting the children?I have a container movieclip that resizes depending on the stage, and when I add another movieclips to it they also resize, but I want them to keep the original size

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Actionscript 3 :: Parent Sprite And It's Children DisplayObjects Do Not Fade In/out Simultaneously

Dec 10, 2010

I'm trying to simulate some fade in/out effects in Action Script 3 programmatically, using Timer class and controlling alpha property of the specified DisplayObject in time. In general it works and looks great. As I was expecting. But after I add some more child DisplayObjects to the parent Sprite it starts to behave weirdly. Children seem to not fade at the same rate as parent object and it visually noticeable, and ugly. There seems to be a short lag after parent already started to fade out and before children actually follow. Are there any additional measures I should take to avoid that? I do alpha manipulation only on parent object. I thought that'd be logical...

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ActionScript 3.0 :: Curious Tip: Flipping Sprite.alpha=0 To Alpha=1 Back And Forth With No Logic?

Dec 15, 2011

just spotted this curious trick. If you want to flip something to go invisible on a click, and then reappear on another click (etc etc), try this:

create the sprite, setting alpha to either to 1 OR -1
mySprite.alpha=1; //OR
mySprite.aplha=-1;

[code]....

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ActionScript 3.0 :: Change Fill Color Of A Sprite Without Affecting Outline?

Jan 28, 2009

Detail: I am reading some data from SVG and getting them as Sprite objects; now I need to change the fill color of these sprite objects dynamically without affection the outline color. I gave it a try with ColorTransform but that changes everything in the object.

PS: I already tried searching the forum for the same thing but search seems to have some technical issues... therefore had to

create new topic :(

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ActionScript 3.0 :: Setting The Alpha Of MovieClip With Objects Changes The Alpha Separately For Each Object

Oct 23, 2010

[URL] i want the object to fade out but in the object there's a lot of overlapping pictures and each becomes half transparent. how to make the movieclip to change the alpha as it was without objects?

[Code]....

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ActionScript 1/2 :: Prevent Clicks On External Swf From Affecting Parent Swf?

Jun 12, 2011

I'm using the loadMovie command to load an external swf (a brief tutorial) into the parent swf. The parent swf is an interactive exercise with several answer buttons. The user can click a button to open and close the turorial on top of the exercise.k the answer buttons in the parent swf below and hear the correct and incorrect sound cues. When they close the tutorial, they see that answers have been given and there's a score when they didn't intentionally give any answers.

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ActionScript 3.0 :: Controlling Children Of Sprites

Jul 13, 2010

In the code:

[Code]...

I get the error: Scene 1, Layer 'Layer 1', Frame 1, Line 11 1119: Access of possibly undefined property spriteTwo through a reference with static type flash.display:Sprite. I can control child movieclips on the stage this way, so why can't I control sprites made in AS3 this way?

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ActionScript 3.0 :: Sprite.graphics And Setting Sprite.width?

Jun 19, 2009

It has been a great resource of the years. No my problem. I am trying to dynamically resize a sprite that has a line drawn into it. Here is my code:

[Code]...

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ActionScript 3.0 :: Hittesting 1 Fat Sprite Or Many Smaller Sprites?

Jan 6, 2011

At first I had all my sprites in an array and cycled through them to detect for collisions but now I am trying to put them in 1 big sprite and testing just that. I don't know if I am doing something wrong or this is to be expected but testing for 1 big sprite creates lag within the engine. Am I correct to assume that it's because I am constantly testing the pixels of the 1 sprite? When cycling through the sprites individually i never noticed this lag.

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Flex :: Controlling The Properties Of A Sprite's Child Sprites?

Dec 23, 2009

I have a sprite in which I have added other sprites. Something like:

var sp_main:Sprite = new Sprite();
var sp_group:Sprite = new Sprite();
for(i:int = 0; i < 10; i++)

[Code]....

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ActionScript 3.0 :: Add A Sprite Or Object Capable Of Adding Sprites To Scene3D?

Jul 11, 2011

Ages since I last played with away3d, totally forgot how to use it.What do I do if i want to add a Sprite or object capable of adding Sprites to my Scene3D?

Edit: Using the MovieMaterial in not a possibility due to YouTube disabling Draw() on their APi

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ActionScript 3.0 :: Setting Individual Timers To Sprites In An Array?

Jun 21, 2009

What I have:

Code:

var glideShootingTimer:Timer = new Timer (500);
glideShootingTimer.start();
glideShootingTimer.addEventListener(TimerEvent.TIMER, glideShoot);

[code]....

What it does:Every half second create a torpedo underneath every "glide" sprite on the stage.What is wrong:Every "glide" fires at the same time as the others.What I need:A way to individually time the firing. A way to make it fire in independent half second intervals, not all at once.

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ActionScript 3.0 :: Child-parent Relationship \ Adding Them All As Children Of The Stage And Creating A Parent-child Hierarchy Between Them?

Jun 6, 2011

i am slightly confused about the parent and child relationship. lets assume we have several different instances, what would be difference of adding them all as children of the stage and creating a parent-child hierarchy between them(other than the access path).

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ActionScript 3.0 :: Setting For Sprites/movieclips To Get That Pixelated Edge On The Circles?

Oct 29, 2009

is there a setting for sprites/movieclips to get that pixelated edge on the circles? how are they doing that?

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ActionScript 3.0 :: Redimensioning Sprite But Not Its Children?

Jul 30, 2009

Is it possible to alter the width or height of a sprite dynamically without altering the width and height of its children ?

Even when I add children to a Sprite that had its dimensions altered dynamically, these children have their dimensions changed.

[Code]...

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ActionScript 3.0 :: Sprite Is Larger Than Its Children?

Feb 2, 2011

I have sprites with dynamically created children: combo-boxes, buttons, and textfields. The number of children is variable and they're positioned vertically one under the other. If a sprite contains textfields only, its height corresponds to the joint height of all children + the spaces between them. In the case of sprites containing combo-boxes and buttons however, the sprite height is larger.

I may be on the wrong track here, but it seems that what is responsible is the object bounds. E.g. if my button height is 25 and getBounds returns 100, the sprite's height is larger by 75 pixels.The sprites are loaded into a scroll-pane, and depending on their size, the vertical bar is visible (or not). Obviously the above results in situations where a scroll-bar appears even though the entire contents of the sprite is visible, or one scrolls down to an empty space...Is there a way around this problem? Can object bounds be re-sized as well or can I overwrite this '100' value somewhere in Flash itself?

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ActionScript 3.0 :: Alpha On Children Of Movieclip Instance

Jan 21, 2010

I've created a class which displays a carousel menu , I've then instantiated this carousel class in another class, created a method to hide the carousel and a button to open / close the menu by setting the alpha to 0. Within the carousel object is the controls for rotation. The problem is when I compile and run and then click the button the carousel is made invisible along with the controls but when I press it again, the controls appear again but the carousel doesn't. Really stumped on this one,

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ActionScript 3.0 :: Checking If A Sprite/Movieclip Has Any Children

Oct 16, 2009

how do you check whether a certain mc or sprite has any children inside it... does the following do the trick?

[as]
if (mc.length > 0)
{
trace ("mc has children");

[Code]....

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ActionScript 3.0 :: Duplicate A Sprite With All Its Children And Events?

May 10, 2011

I am trying to duplicate a sprite that I loaded a bunch of images in from an xml.

I even tried senocular's way of duplicating display objects and it just returned an empty sprite.

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Actionscript 3 :: Force A Sprite To Position Children In Reference To 0,0?

Sep 26, 2010

I'm trying to add some scroll bars to a Sprite using ScrollRect. The Sprite starts empty and when I add something at 500, 500, it should scroll, as it is outside the viewport. Unfortunately, adding a 10x10 Sprite at 500, 500, doesn't make my Sprite change its size to 510, 510, but to 10, 10 ::- (.

We all know that DisplayObjectContainers resize according to what's put in them. But I didn't know up until today that if you put something at 500, 500, the Sprite / DObjContainer will NOT resize from 0, 0 to 500, 500, but simply jump directly at 500, 500. Annoying, as I cannot put Scrollbars on something whose content fluctuates so. I need 0, 0 to remain 0, 0 and if something is placed at 500, 500, the sprite's height should increase with 500 + that something's height.

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ActionScript 3.0 :: Resizing A Sprite Without Scaling/streching Its Children?

Nov 29, 2009

I have a Bitmap. Let's say it's 100x100 in size. I would like to display that bitmap on a Sprite that for the sake of this example is 100x50. Since the height of the bitmap is double than the height of the sprite - I would have liked the bitmap to be cropped (and to later implement a "scroll-down" mechanism) - HOWEVER, apparently:

1. The size of an "empty" sprite is defined by the size of its first children(s) - once I addChild the bitmap into the sprite - the sprite becomes 100x100 (If I try to define the size of the sprite to 100x50 before adding the child, and then adding it - then nothing is displayed).

2. If I then try to resize the sprite by modifying its Height property - the bitmap get's "scaled-down", or rather "squashed-in" to fit the new size.I'd like the bitmap to retain its original size (and be cropped at the bottom).Can it be done (without copyPixeling to a different bitmap etc.), and if so how?

btw:(3) If after all that I try to scale the bitmap back up (by changing scaleY) - then the sprite itself is again gets scaled and resized with it...

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ActionScript 3.0 :: Force A Sprite To Position Children In Reference To 0,0?

Sep 26, 2010

I'm trying to add some scroll bars to a Sprite using ScrollRect. The Sprite starts empty and when I add something at 500, 500, it should scroll, as it is outside the viewport. Unfortunately, adding a 10x10 Sprite at 500, 500, doesn't make my Sprite change its size to 510, 510, but to 10, 10 ::- (.

We all know that DisplayObjectContainers resize according to what's put in them. But I didn't know up until today that if you put something at 500, 500, the Sprite / DObjContainer will NOT resize from 0, 0 to 500, 500, but simply jump directly at 500, 500. Annoying, as I cannot put Scrollbars on something whose content fluctuates so. I need 0, 0 to remain 0, 0 and if something is placed at 500, 500, the sprite's height should increase with 500 + that something's height.

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Exporting Png Sequences With Alpha For Sprite Sheets?

Jul 24, 2010

Im trying to create animations for use in sprite sheets for xna but am having some problems with exporting png seqeunces from flash with alpha.I know that if everything is on the main timeline then using the export as png seqeunce with alpha works fine, but when there are movieclip symbols on the main timeline, which themselves are animations, the movie symbols simply remain at their first frames on export.

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ActionScript 3.0 :: Parent Width From Children

Oct 20, 2009

Having some strange problem getting a width from objects placed on stage using addChild. I am under the assumption that when I add some children to a specific parent, the parents width will increase and I can use that number to immediately act on the parent. The width is 100 when traced no matter when or where I add the children. I can change it statically but the is a desktop app which depends on screen size.[code]

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Children Don't Synchronize With Parent Animation

Jul 27, 2010

I have multiple children movieclips containing png images inside of a parent movieclip. The parent movieclip has a slow looping animation. The children don't stay in sync with one another during the animation. It becomes obvious to see because there is a background child clip with other child clips on top of it. It appears to only happen with movieclips containing a bitmap image. Does anyone have an easy fix or work around for this?

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ActionScript 3.0 :: Synch Parent And Children?

Mar 2, 2009

I have 2 movieClips loading images using XML files.

I need to set the position on this movieclips from the parent depending on their width.

The problem is that the parent have to wait that both children have loaded the images before to proceed.

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ActionScript 3.0 :: Printing Sprites With Scrollrects Using The Bitmap Printing Option Fixes And Prints Most Of The Stuff In The Sprite

Jun 19, 2007

I have a sprite that has a scrollbar that uses the scrollrect feature. The sprite has several bitmaps and textfields. When I print the outer sprite (The one with the scrollrect) all of the textfields outside the scrollrect are cut after the first line. In case anyone else is having problems with printing sprites with scrollrects using the bitmap printing option fixes and prints most of the stuff in the sprite. Excluding all textfields outside of the scrollrect. This however can be fixed partially by embedding your fonts.

So now the only problem left is printing multiline textfields that are outside the scrollrect. P.S. Imho the scrollrect should have nothing to do with the printed area of the sprite because the printJob.addPage has a printarea parameter.

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ActionScript 3.0 :: Setting Alpha On A Loader?

Aug 11, 2011

set the alpha on a loader which is inside a class Portrait. I've got 27 pictures I load through a class. I can set the alpha for 23 pictures. But when I try to set the alpha for 27 pictures the alpha for the first 4 pictures cannot be set. I can set it only to 1. They've been loaded and when I trace the alpha value it states 0.5 for example but nothing is displayed. The strange thing is that this is only so for the first 4 pictures when there are more then 23 pictures to load. I've tried replacing the pictures but that doesn't make a difference.Here is the Portrait class:

Code:
package
{
import flash.display.*;

[code]....

When I change if(i==0) to if(i==6) that is, anything higher than 3 it works fine.

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