ActionScript 2.0 :: Two Buttons Keep Canceling Themselves Out If I Place Them On Top Of Eachother?
Aug 26, 2004
at the end of this tutorial it talks about adding links to the buttons created. I did what it said to do but the two buttons keep canceling themselves out if I place them on top of eachother.
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Aug 14, 2009
well i wanted to make a navigation menu were you have say, 4 buttons or however many you want to have on the stage, this is controled by a variable. now next to the buttons on each side will be an arrow. now then i wish to have a variable that controls how many there will be in total. so if there is eight in total and only 4 showing then when you press the right arrow they will all dynamically move to the next set of buttons.
but the thing is, i need it to have a mask so you can't see them moving behind the arrows and it would look wierd if you could see the buttons that should be able to be seen. i've been trying to accomplish this but theres so much to get my head around i can't seem to go any further then i have now. also i'm trying to make it so i can have a click event for each button, and also i'm trying to find a way i can use this method to dynamically place the buttons down like i am but have different symbols for each button.
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Sep 10, 2003
I have a flash quiz type thing, which involves the user dragging quotes onto a choice of 2 movie clips then clicking submit to get the correct answers etc (you know the kind of thing).My question is would it be possible to self tidy the buttons when they are dragged onto the MC's? For example quote 1 is released on the MC and it snaps straight into position 1, then when another quote is released it snaps neatly underneath into position 2 and so on..The difficult part is that whatever qoute is dragged first, it needs to snap to the top, the second underneath, and so on.
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Sep 3, 2003
[URL] I need to know the script they have used for the 'when , how' buttons. I know its controlling movie clips using buttons. How do the buttons come back to original place?
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Feb 25, 2012
I'm trying to eventually reach an end result in which you control an object with your mouse (which has worked so far) and other objects on the stage gravitate towards you as you move near them, just like they would in real life with physics and whatnot in space. Basically at the moment I'm just trying it with a single object gravitating towards an object anchored to the cursor. It is sort of working, but not really, when the x and y positions of object2 get near those of object1 it breaks and flips everywhere.
Here is my code thus far:
ActionScript Code:
onEnterFrame = function (){
Mouse.hide();
startDrag(atom,true);
[code]....
note the ax and ay variables could be avoided entirely probably and you could just do atom2._x -= 1 / dx; but i had created them when experimenting earlier and left them.It is very important that the object accelerates as it gets closer to the cursor, and that it is hardly affected when it is far away (again just like it would be in space).
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Mar 20, 2009
I have a character that uses the arrow keys to move. Key_Down sends him 10px left or right per press and when you let go he stops. easy as pie. What I've now added in is that when you press either of those keys it also plays a "walk" sound. In order to stop this walk sound I then added Key_Up and specified that the sound should stop via SndChannel.stop();
At first it was working fine, but there was the issue that if you held down a directional button the sound would spawn multiple times and sound like crap. I added in a boolean to disallow this, making it so that only one instance will play at a time and it will loop. The problem now is, however, that the initial SndChannel.stop(); under the Key_Up listener has stopped working. Instead of stopping the sound immediately on key up, it waits until the sound file has finished and simply stops it from repeating.
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Sep 15, 2009
Im making an app that ratates images in seperate MCs from seperate arrays. The problem seems to be in the nextImage function, where the currentImage variable doesnt seem to advance, leaving the first image in the array to repeat on the cycle. It works fine when I trigger the function independently, but not when I trigger it twice at the same time. My guess is that maybe the variable is getting rewritten back and for by each instance
Code:
var pic1Container:Sprite = new Sprite;
var pic2Container:Sprite = new Sprite;
[code]....
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Jun 8, 2007
I've got a function here that spawns an enemy for me and I'm calling it in a loop every few seconds or so that it creates a new enemy every second. This all works great.What I want to do though, is to make the enemies collide with each other. How would I go about doing this? I've tried using hitTestm but it detects that each enemy is hitting itself which is always.I've attached my code.
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Aug 4, 2006
I have 2 objects, a bouncing ball and a barrier. How do i make it so that the ball may not pass the barrier? It seems that no matter what I do, there are circumstances in which the ball does pass the barrier.
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Jul 13, 2009
I want a xml gallery with all the pictures visible and stacked on top eachother. And i also want to make every picture buttons s you can click on a picture and go to the html page with a big picture. is this possible and can someone help me with the code?
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Jan 20, 2005
Im using MediaPlayback-component to load MP3-files into and play them.
I use this code to call it:
myMediaPlay.setMedia("SOUND.mp3", "MP3");
myMediaPlay.play(0);
Problem is that the sound is played twice overlapping eachother (some of the mp3 is played first,interrupted, and then restarted again to finish fully).
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Aug 25, 2009
I am having a problem cancelling the execution of a function. When I click on the first of my navigation buttons, I have a fade in tween and an image loader load an external image. If I click on the second navigation button befiore the function for the 1st button finishes, the 1st tween and image loader continue to finish while the tween and image loader function for the 2nd navigation button starts. Essentially, there is an overlap. Is there a way to tell the 2nd navigation button to stop all other functions before it starts its own function? I suspect it has something to do with stopImmediatePropagation, but I am unsure of how to put this into the function.
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Jun 28, 2011
I have a function that running on ENTER_FRAME inside another function that is called once on COMPLETE. I need to stop that ENTER_FRAME later on in the timeline. Here's the basic code:
myLoader.contentLoaderInfo.addEventListener(Event.COMPLETE, startListener);
function startListener(e:Event):void
{
var mySprite = new Sprite();
[Code]....
So you see when myLoader is COMPLETE it creates mySprite that is an ENTER_FRAME and continues to run the function playerBarPos. The function playerBarPos then traces over and over again "this keeps going and going". How do I later in the timeline stop this?
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Aug 9, 2004
I have some code that is canceling out my other code. I have code that is controlling two movie clips. Below i have the code separated in two sections, marked my comments. When i add the second sections "//info box", it disables the code above it. I know the code works, because i have it working separatly. Can anyone tell me what the conflict is?
[Code]....
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Apr 23, 2008
This is AS2. I have a mc that is functioning as a button. On the mc timeline the actions frame contains the code at the bottom, and it everything works fine. Except when I try to add the getUrl statement. Here is the statement
on (release) {getURL("http://mysite.com", "_blank") ; }
here is how I try to add it. When I'm on the main timeline, I click on the mc. then I click on the actions panel then I insert the above code. When I do, Then all the animations etc. in the button is cancelled out, but It does get the url. How do I get both the animations and the geturl to work together. below is the code contained inside the mc.
// When mouse pointer over the button
box_color.onRollOver = function() {
box_color_play = 1;
[Code]....
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Oct 11, 2009
I have a MC (a ball) with this AS on it:
[Code]...
This bounces the ball off each 'wall'. how to add more balls (using actionscript - ie not copying and pasting on the stage) and to make the balls bounce off eachother too?
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Jan 16, 2011
I'm running a HitTestPoint to detect when two of my mc's collide, but I don't want them to be able to go right through each other. Someone suggested I find the x,y coords of the moving object when the collision occurs, then update that mc's coords to this x,y each time a collision occurs. I've been Googling but came up empty. Below is my code
private function __checkHit($evt:Event):void {
if (this.coin_mc.hitTestObject(target)) {
if (!hitting) {[code].....
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Oct 19, 2004
I have a number of random balls bouncing around the stage. What I am having difficulty with is making them bounce off each other when they run into each other. The balls bounce off the walls just fine, but I can't seem to figure out the hitTest thing.
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Jan 13, 2012
I am using an event listener for both rollOut and rollOver to a button, on roll over it populates a text field, roll out clears the field, however I would like on click to populate the field and leave it persistant untill another roll over event happens, curently the roll_out event takes priority and when I move my mouse it clears the field, regardless of click.
what is the best way to cancel the roll_out event?
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Nov 16, 2010
I have a weird issue that only seems to show itself on IE 8 so far. I have a semi transparent png tiling accross some divs on my site. All works ok. However as soon as i put any flash content on any div on the page, doesn't matter where, IE stops tiling the png and stretches it instead. It only occurs with flash and on ie8.
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Feb 17, 2009
I'm trying to make a custom menu for my website. Each of three main menu items contains a set of sub menu items that are button instances.I've managed to set it up like I want, where when you hover the mouse overtop the main menu item it animates beautifully, reveling the sub menu items buttons below it. However, once I touch the button instances themselves it seems to cancel out the mouse_event that caused the animation in the first place (rolling over the main menu item), and sends it back to it's first frame - essentially making the buttons within the submenus inaccessible.
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Nov 15, 2011
Now, I created two codes. The code of (1) is displayed correctly. However, as for the code of (2),doesn't wrap.
<mx:DataGrid id="myGrid" horizontalScrollPolicy="auto" dataProvider="{mounth}" width="100%" height="100%" variableRowHeight="true" wordWrap="true">
<mx:columns>
<mx:DataGridColumn headerText="Header1" wordWrap="true">
[Code]....
I want to display a character according to the width of DataGridColumn of DataGrid.
Is there how to display by variable length? Incidentally (1) is displayed by variable length.
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Aug 19, 2010
What I've got is a clip that when moused over expands down, and when moused out contracts back up again...simple right.
The problem I've got is that as soon as I place a child inside the expanding clip (which is another expanding and contracting clip). the listener gets blocked by its child making it contact before it should. This sounds a little confusing, but will make alot more sense when viewing my code here...
Code:
import com.greensock.*;
import com.greensock.easing.*;
var section1:Section1 = new Section1();
[Code]....
By the way I will be putting buttons inside the clips eventually, so disabling the clips contents is a no go.
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Mar 30, 2010
I want ask u how can i create hitTest function that when two mcs from movieC array hits eachother they can change their colour. Both of them.
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Feb 1, 2011
How to make this smoke effect work without mouse input. I am trying to have it spill from the end of a cannon, & my attempts to modify the position have resulted in all my bitmaps shifting. I changed this
doTrail(_root, _xmouse, _ymouse, currentBitmap);
To this
doTrail(_root, _x=80, _y=100, currentBitmap);
[Code] .....
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Apr 8, 2005
how can i duplicate a movie clip and then place it on a certain place on the stage
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Aug 21, 2010
I've used .x = and .y = with the position I want and the pane continues to show up in the top left corner instead. What am I doing wrong?
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Mar 7, 2008
how can we place hundreds of instances of one movieclip on different place?
for exemple, pacman:
how should i code the placement of all the money?
i would go:
_root.attachMovie(
_root.attachMovie(
_root.attachMovie(
but that's not the good solution is it?
there must be a code to do that without hundreds of lines of code.
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Aug 12, 2009
So I'm loading a variable into my .swf from PHP (using loadVars) and adding two loaded variables together. However, when they are added they "add on" to eachother.
Example:
varOne = 1
varTwo = 3
varOne + VarTwo = 13 (????)
I was thinking the variable may think it's a string, but I don't know how to declare the variables sent in from PHP.
[code]...
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Mar 22, 2011
I made 1 image gallery. and i am facing a big issue. When one image is loading in my Loader object. If i click on next image button. It starts loading another image without canceling the existing image. So mutliple images appear at stage in this case. I want something that stops loading older image and start loading new image.
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