ActionScript 2.0 :: Two Buttons Keep Canceling Themselves Out If I Place Them On Top Of Eachother?

Aug 26, 2004

at the end of this tutorial it talks about adding links to the buttons created. I did what it said to do but the two buttons keep canceling themselves out if I place them on top of eachother.

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well i wanted to make a navigation menu were you have say, 4 buttons or however many you want to have on the stage, this is controled by a variable. now next to the buttons on each side will be an arrow. now then i wish to have a variable that controls how many there will be in total. so if there is eight in total and only 4 showing then when you press the right arrow they will all dynamically move to the next set of buttons.

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I'm trying to eventually reach an end result in which you control an object with your mouse (which has worked so far) and other objects on the stage gravitate towards you as you move near them, just like they would in real life with physics and whatnot in space. Basically at the moment I'm just trying it with a single object gravitating towards an object anchored to the cursor. It is sort of working, but not really, when the x and y positions of object2 get near those of object1 it breaks and flips everywhere.

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[code]....

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Code:
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[code]....

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[Code]....
 
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[Code]....

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[Code]....

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[Code]...

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I am using an event listener for both rollOut and rollOver to a button, on roll over it populates a text field, roll out clears the field, however I would like on click to populate the field and leave it persistant untill another roll over event happens, curently the roll_out event takes priority and when I move my mouse it clears the field, regardless of click.

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I'm trying to make a custom menu for my website. Each of three main menu items contains a set of sub menu items that are button instances.I've managed to set it up like I want, where when you hover the mouse overtop the main menu item it animates beautifully, reveling the sub menu items buttons below it. However, once I touch the button instances themselves it seems to cancel out the mouse_event that caused the animation in the first place (rolling over the main menu item), and sends it back to it's first frame - essentially making the buttons within the submenus inaccessible.

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Now, I created two codes. The code of (1) is displayed correctly. However, as for the code of (2),doesn't wrap.

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[Code]....

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Is there how to display by variable length? Incidentally (1) is displayed by variable length.

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What I've got is a clip that when moused over expands down, and when moused out contracts back up again...simple right.

The problem I've got is that as soon as I place a child inside the expanding clip (which is another expanding and contracting clip). the listener gets blocked by its child making it contact before it should. This sounds a little confusing, but will make alot more sense when viewing my code here...

Code:
import com.greensock.*;
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var section1:Section1 = new Section1();

[Code]....

By the way I will be putting buttons inside the clips eventually, so disabling the clips contents is a no go.

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I want ask u how can i create hitTest function that when two mcs from movieC array hits eachother they can change their colour. Both of them.

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How to make this smoke effect work without mouse input. I am trying to have it spill from the end of a cannon, & my attempts to modify the position have resulted in all my bitmaps shifting. I changed this
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how can i duplicate a movie clip and then place it on a certain place on the stage

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how can we place hundreds of instances of one movieclip on different place?

for exemple, pacman:

how should i code the placement of all the money?

i would go:
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but that's not the good solution is it?

there must be a code to do that without hundreds of lines of code.

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So I'm loading a variable into my .swf from PHP (using loadVars) and adding two loaded variables together. However, when they are added they "add on" to eachother.

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I was thinking the variable may think it's a string, but I don't know how to declare the variables sent in from PHP.

[code]...

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