ActionScript 2.0 :: Create HitTest Function That When Two Mcs From MovieC Array Hits Eachother

Mar 30, 2010

I want ask u how can i create hitTest function that when two mcs from movieC array hits eachother they can change their colour. Both of them.

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ActionScript 3.0 :: HitTest Only Hits One Target?

Apr 29, 2009

Basically the code creates 3 sasquatches. When you click on the sasquatch it displays "you be dead sucka!", well, only ONE of the 3 sasquatches are registering hits, and the one that does traces "you be dead" 4 times.

package{
import flash.display.*;
import flash.events.*;

[code].....

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ActionScript 2.0 :: Create An "hitTest" Script Inside A Movieclip That Is Actually Part Of That HitTest Code?

Jan 15, 2009

i just would like to know how to create an "hitTest" script inside a movieclip that is actually part of that hitTest code?I mean... I have mc A, and mc B. and the current hitTest code im using (that is on the timeline) makes mc A, destroy mc B when collide with it... but there are many mc B on the stage (with the same instance name) so, when mc A collide with one mc B, it destroys ALL mc's B... but i want it to destroy only the mc B that he collides, not all the others... maybe an hitTest script inside a movieclip B would work (somethig like "if MC A hitTest ME = i die" (not all the others)).

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ActionScript 3.0 :: Use An Array To Manage Multiple Hits?

Sep 12, 2010

I been trying to get a remove child function to it seems to work sometimes at least according to the output window. But the majority of times when ghost hits a flame the flame doesn't disappear.

heres the code so far it would explain it better

virtuallife_forum_1.zip

Should I use an array to manage multiple hits?

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ActionScript 2.0 :: Hittest With Multiple Array - Without The Rest Of The Array Numbers Being Reset

Mar 20, 2009

The Setup: For each movieclip the hittests a set of "target" movieclips an array is given a value. If mcIcon1 is dropped onto mcTarget1 the first number in the vacant array is given the value of one. The Issue: If I remove mcIcon1, for example, from the mcTarget1 movieclip I can't find a way of just removing the 1 from that array without the rest of the array numbers being reset.

[Code]...

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ActionScript 2.0 :: Create A Function That Creates An Array Of Arrays?

Mar 28, 2009

I have to create a function that creates an array of arrays. I have to be able to add elements to the array, delete elements and extract elements? the elements will be arrays. How to I do that, or it is possible?

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ActionScript 3.0 :: Write Small Function To Create Number Of Array?

Apr 15, 2010

How can I have a function create Array depending upon the passed argument. Am I doing this right?

function createArray(n:int):Array
{
for(var i:int=0; i<n; i++)
{
var nArr = new Array();

[Code]...

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ActionScript 3.0 :: Create A Function That Returns An Array Of Attribute Values?

Jan 19, 2009

How could I create a function that returns an array of attribute values.like

ActionScript Code:
//this is my main class
var _XMLPicQuery= new XmlQuery("gallery.xml");[code]......

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ActionScript 2.0 :: Create OnRelease Function For Every Item In Array That Will Navigate To Specific URL From Xml?

Mar 25, 2009

I have the problem with creating multiply functions. I want to create onRelease function for every item in array that will navigate to specific URL from xml.Here is the code:

for(var i=0;i<numOfItems;i++)
{
var t = home.attachMovie("item","item"+i,i+1);[code]....

The problem is that the trace for url will work if I put nodes[0] for example instead of [i].

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ActionScript 2.0 :: CS3 To HitTest Within An Array?

Jul 22, 2011

I have this thing where orbs are supposed to stick together, so I put them all in an arrayand told them to stick together when they encounter another member of that array.However, they only stick in groups of up to four, and then the orbs begin to overlap and such.

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ActionScript 2.0 :: Hittest Array - Allow Gravity

Oct 15, 2010

I'm making a game were parts of the level are randomly generated and move across the screen and while I have made it so all that works correctly I am having trouble running a hittest on them to allow for gravity. Below is the piece of code attached to the player movieclip that I think is causing the issue (shortened for sake of space)

[Code]...

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ActionScript 2.0 :: Call An Array From A HitTest?

Aug 10, 2003

I'm trying to make two duplicated movie clips check for any of the others ie bullet239 hitting badguy92

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ActionScript 3.0 :: Hittest Will Not Work In Array?

Feb 18, 2009

I am trying to use the following code to simplify multiple Hittests using an Array, but the code won't work. Can anyone tell me why?

var blockArray:Array = new Array("block1", "block2", "block3");
player.addEventListener(Event.ENTER_FRAME, blockTest);
function blockTest(evt:Event):void {

[Code].....

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ActionScript 3.0 :: HitTest On Array Object - Using RemoveEventListener?

Apr 6, 2010

I was using hitTest to see when sunny (mc) would hit one of five objects I have in an array. But I had to use removeEventListener otherwise it would keep occurring. But now I can't "hit" the next object. Why doesn't the addeventListener work again?

stage.addEventListener(MouseEvent.CLICK, myClickReaction);
// speeds ALONG NYPOTENUSEvar v:Number=5;
var varObject:String;
var i:Number;
var arrayObjects:Array;
[Code] .....

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ActionScript 3.0 :: Apply Hittest Object Between Two Array?

Dec 5, 2009

adding multiple childs to an array these childs are added using timer after a time interval.actually there two classes and child of both classes are added to stage one through timer as i described and other through keyboard event. now is it possible to do this if yes than how?? and is it possible to apply hittest object between these two array.

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ActionScript 2.0 :: Trigger Clips From Array Using HitTest?

Jun 24, 2007

I've built an array of movieclips - all of them sitting static on the stage. I'm trying to trigger the clips to play as they are hit by an invisible/alpha 0 bar which sweeps across the stage... kind of like a mexican wave? I'm still a bit crappy with arrays - here's my code:

[Code]....

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ActionScript 1/2 :: Create HitTest And GotoAndPlay MovieClip

Jul 21, 2011

I have three symbols. First is a Shield MovieClip, where in the first frame I have placed a stop(); Action and the second frame is where the animation starts..Second is a Ship and third is a PowerUp. Inside the Ship symbol, I placed the Shield MovieClip. I wanted to create a hitTest when the Ship hits the PowerUp, the Shield MovieClip inside of the Ship will start playing.

This is my code that doesn't work:
if(this.hitTest(_root.ship)) {
root.Ship.Shield.gotoAndPlay(2);
}

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HitTest Function Not Working With Attachmovie?

Oct 5, 2009

I can't seem to get the hitTest to work for my script shown below. I have tested using movieclips created on stage during design time and made to collide during run-time. hitTest works fine in this situation.
 
But if I use the attachmovie command and create a movie on stage during run-time, that clip cannot hitTest with other movieclips. The hitTest simply doesn't work.

The script below is basically, to create instances of enemymc, and it will fall vertically, hitting a movieclip target_mc which is placed during design-time.

var enemyTime:Number = 0;
var enemyLimit:Number = 20;
onEnterFrame = function()
{

[Code].....

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ActionScript 2.0 :: Using HitTest Function With Several Objects?

Apr 16, 2007

I want to make a hitTest functions that detects if a object is hitting any of several objects. Is there a way to do this? I thought I could do this with a array and for loop. But I think that will use to much CPU when this is loaded every frame. Is there any other way?

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ActionScript 3.0 :: HitTest - Object Detection / Looping Through Array

Oct 14, 2011

I've attached a zip with a few custom classes and a .FLA. Ignore the custom classes. I'm getting repeated
"Error #1009: Cannot access a property or method of a null object reference. at Environment_fla::MainTimeline/hitTest()".

I understand that this error means I'm asking it to reference something that's no longer there. How better to hitTest many objects in an array. My game involves creating a bunch of balls that will fall into buckets. I need to keep track of how many touched the buckets, how many fell off the screen, and remove each accordingly.

Here is the code from my main FLA
ActionScript Code:
var ballTimer:Timer = new Timer(200);
var changeTimer:Timer = new Timer(50000);
ballTimer.addEventListener(TimerEvent.TIMER, throwBall, false, 0, true);
ballTimer.start();
changeTimer.addEventListener(TimerEvent.TIMER, changeColor);
changeTimer.start();
[Code] .....

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ActionScript 2.0 :: Use Names Inside Array As Hittest Values

Dec 13, 2004

I have a simple FOR loop which runs through an array of MC names, which runs fine, but I'm trying to use these names inside this array as hittest values. So, I have one MC, and the code in this MC runs through an array and checks for any collisions between it and the mc in the array.

[Code]...

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ActionScript 3.0 :: Flash Hittest Only Works On Last Object In Array

Mar 24, 2012

For days now I have been trying to get this hit test to work and which ever way I try it, it always comes back to the same result. I get a hit on the last item I pushed into my array but none on the previous items I pushed in. Also if I put a .sort() on the array it only gives a hit on the last item of the array, no matter which one I push in.

The idea is that I want to drag and drop objects onto the stage, they may not overlap so I need a hit test on the objects so I can make them undroppable when the hit test is true.

This is the part I have for dragging the objects to the stage, and adding them to arrays for the hit test.

Code:
private function onClickDragBuilding1ToGameField(e:MouseEvent):void{
building1Placeholder.x = mouseX-25;
building1Placeholder.y = mouseY-25;

[Code]...

Now if I run this I can add the object to the stage just fine no errors or other issues but the hit test only works on the last object I added to the stage/array and not the previous object I added to the stage/array.

Sso I drag the first object to the stage. (no other object are available yet so nothing happens, this is as it should be) Then I drag a second object to the stage, this reacts to the first object and returns the hit test as true. (Also great and working as it should.) Then I drag a 3th object to the stage, this reacts to the 2nd object I dragged just fine and return a true value, but it does not react to the 1 object I dragged onto the stage. Then when I drag a 4th object to the stage it will react to the 3th object I added, but not the 1st ad 2nd object.

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ActionScript 1/2 :: Use The HitTest Function To Check For Collisions

Apr 17, 2009

I know you use the HitTest function to check for collisions, but how would I do that the moment a movie clip is dynamically created. So the moment the clip is created it would check if it is overlapping another clip. Also, does it matter if the clips are at different depths?

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ActionScript 2.0 :: Make E To HitTest F To Get Something Else Function But They Won't Work?

Sep 6, 2011

Lets say that I got movieclips A,B,C,D in my scene and E,F which only come into scene when A hitTest B and C hitTest D.I was able to make the A+B and C+D hitTest functioning properly. But when E,F came into the scene, I tried to make E to hitTest F to get something else function but they won't work.# note that there is some short animation before E & F come into scene.I am pretty sure all the instance names are named properly.

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ActionScript 2.0 :: HitTest Function Only Working On Y Axis

Oct 14, 2003

Go to [URL]. My hitTest function only works on the y-axis. This is the code....
onClipEvent (enterFrame) {
// _root.speed = speed;
if (Key.isDown(Key.UP)) {
speed += 3;
} if (Key.isDown(Key.DOWN)) {

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ActionScript 3.0 :: Error Accessing Function After HitTest

Oct 4, 2010

I've been using asGamer's excellent set of game design tutorials to put together a basic 'ship and enemies' shoot 'em style game - my first proper venture into using AS3 and external class files - and I've hit a problem with executing hit test results. To explain: The game uses Engine (the document class), Ship and Enemy classes. Enemies (new instances of the Enemy class) are added to the stage in the Engine class, where they are also stored in an array, enemyList. The Ship fires a Laser, and the Laser class is where we test for a hit on Enemies.

Now, in asGamer's original version he uses the hitTestObject to test for hits, and if a hit is registered, this line
PHP Code:
Engine.enemyList[i].takeHit();
Calls a function in the Enemy class to remove the relevany clip. However, as the hitTestObject includes the bounding box of a clip in its hit test, I decided to use Corey O'Neil's Collision Detection Kit for greater accuracy. The CDK CollisionList class returns an array, the each element of which is a clip with which the target object has collided.

The problem this presents is that rather than using
PHP Code:
Engine.enemyList[i].takeHit();
To deal with a collision, I now use
PHP Code:
collisions[j].object1.takeHit();
Where 'collisions[n].object1' are the movie clips hit.

When I test the game it throws an error
PHP Code:
ReferenceError: Error #1069: Property takeHit not found on com.asgamer.basics1.Laser and there is no default value.
at com.asgamer.basics1::Laser/loop()
Although the movie does not break, and continues to remove destroyed enemies as if there was no problem.

What the problem is with calling the takeHit function via the collisions array rather than the Engine.enemyList array? And perhaps suggest a way to prevent it? I should point out that the 'laser' is in fact a blast that can take out any number of enemies intersecting with the blast radius, which is why I'm using CollisionList to detect hits.

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ActionScript 2.0 :: HitTest Function Only Works On Y Axis

Oct 14, 2003

My hitTest function only works on the y-axis
This is the code....
onClipEvent (enterFrame) {
// _root.speed = speed;
if (Key.isDown(Key.UP)) {
speed += 3;
[Code] .....

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ActionScript 3.0 :: Adding Child To An Array And Applying Hittest Object?

Mar 20, 2012

regarding adding multiple childs to an array these childs are added using timer after a time interval.actually there two classes and child of both classes are added to stage one through timer as i described and other through keyboard event. now is it possible to do this if yes than how?? and is it possible to apply hittest object between these two array.

View 6 Replies

ActionScript 2.0 :: HitTest - Create A Pop-up Menu - RollOver Or RollOut Tags

Jul 14, 2005

I'm trying to create a pop-up menu. I've gotten it to work, however, I'm using an invisable button to control when the mouse is over, or when it leaves so that the menu will hide itself back down. It seems that when I but a button or ANYTHING using the rollOver or rollOut tags that it messes with the invisable button and hides the menu. I figure I need a hitTest?

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ActionScript 2.0 :: Create A Hit Area Using HitTest So That It Stops Scrolling When You Aren't Over It?

Jan 24, 2006

I have a scrolling MC that moves L&R according to the mouse position L+R of center and I need to create a hit area using actionScript's hitTest so that it stops scrolling when you aren't over it.

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