ActionScript 2.0 :: Create A Hit Area Using HitTest So That It Stops Scrolling When You Aren't Over It?

Jan 24, 2006

I have a scrolling MC that moves L&R according to the mouse position L+R of center and I need to create a hit area using actionScript's hitTest so that it stops scrolling when you aren't over it.

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ActionScript 2.0 :: Hittest Stops Working After Loadclip?

May 30, 2007

1 main flash movie called game.swf 1 external flash movie called maze.swf

The thing is from my main movie game.swf I load the external "maze.swf" true the LoadClip procedure. This works "fine".

The maze.swf as you can guess contains a maze game, and as you all will know this works with the Hittest commando to check if the character doesn't walk up against the wall.

If I start the maze.swf as a stand-a-lone this works fine, but as soon as I load maze.swf in my main movie. The hittest doesn't work anymore, because in some way the hittest is now checking with the coordinates of the entire main movie instead of only the boundaries of the maze.

I checked If I was calling to the right path, with _root and _level0 and etc. This is al correct because I can trace all the properties from maze.swf in my main movie. But the hittest simply won't work.

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ActionScript 2.0 :: How To Define A HitTest Area

Apr 16, 2009

I have a MovieClip with buttons inside that basically slides left/right based on mouse movement. Now everything works, I defined a hitTest for the MC movement but I need to reduce the zone where moving the mouse the MC slides.

here the code:

docWidth=1000;//stage width
stopping=false;
dx=0;//speed holder

[code]...

Now my problem is here this.hitTest(_root._xmouse,_root._ymouse,false)) I tried to change the _ROOT._XMOUSE,_ROOT._YMOUSE,FALSE with the instance name of another empty MC called hit_mc just to have a sort of a hit mask but didnt work.

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ActionScript 2.0 :: HitTest In A Custom Area?

May 13, 2008

ive just checked the help files but couldnt find an answer for this, so i hope anyone can help me out here...i have a custom shape inside a movieClip, and i want to detect when another clip hits it.but the really strange thing is that when i publish my fla, the hitTest detects the hits as if my shape is a rectangle (only looks for the width and height of the movieclip), not the drawing i did...

i tried cashAsBitmap, aplied a mask to the movieclip with the shape, but nothing worked.... anyone ever had this problem?

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ActionScript 2.0 :: Create An "hitTest" Script Inside A Movieclip That Is Actually Part Of That HitTest Code?

Jan 15, 2009

i just would like to know how to create an "hitTest" script inside a movieclip that is actually part of that hitTest code?I mean... I have mc A, and mc B. and the current hitTest code im using (that is on the timeline) makes mc A, destroy mc B when collide with it... but there are many mc B on the stage (with the same instance name) so, when mc A collide with one mc B, it destroys ALL mc's B... but i want it to destroy only the mc B that he collides, not all the others... maybe an hitTest script inside a movieclip B would work (somethig like "if MC A hitTest ME = i die" (not all the others)).

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Flash :: Professional - CS3 - Scrolling Stops Mid-way

Feb 5, 2010

I'm a newbie web designer, and am working on a client's flash-run website, which is powered by a 3rd party template she gave me. I've done most of the text changing work, and I've uploaded the website at [URL] In the SERVICES page, there's a text area [left-top], which scrolls to a certain point and then stops at the line "VLCC". In the .fla file, there is text for at least another 20-30 lines below. how do I make the scroll work to its full length.

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Actionscript 3.0 :: Scrolling Stops, When Dragging An Image Over?

Oct 2, 2009

I have a project with a deadline.I have a panel of images that scroll with mouse_over. When I drag an image over the panel and get to the other side of the panel - basically hitting the image against the border of the panel, the panel stops scrolling.I can resolve this?Here is the code:

private function panelOver(e:MouseEvent):void
{
sPanel.useHandCursor = true;

[code].....

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ActionScript 2.0 :: Embedded Flash Stops Website Scrolling?

Dec 27, 2010

I'm trying to figure out what line of code, or option, I need to have to make it so when I'm scrolling in a webpage and the cursor crosses the swf, the scrolling doesn't stop. i thought it used to be an option in publishing back in CS3 (earlier?), or maybe something in the HTML embed code. Anyway, I scoured google with as many different terms as I could think of, and turned up nothing.

I haven't built in Flash for a few years now, so I'm still using AC2 -- in case the scroll (lock?) code is in Flash itself. Though it could be in the HTML...

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ActionScript 2.0 :: If The Y Value Of The Mouse Cursor Reaches A Certain Point, The Scrolling Stops

Oct 13, 2009

Basically I have a scrolling bar with thumbs of images that you can click and view. The bar scrolls depending on where the mouse is located along the X plane. Basically, the greater the value of X, the faster the bar scrolls to a certain extent. I am trying to figure out a way that if the Y value of the mouse cursor reaches a certain point, the scrolling stops. Like if the mouse is scrolling off the bar of images itself, the scrolling stops. As it stands the scrolling is only controlled based on where the mouse is located along the X plane and it has nothing to do with the Y value. I would like to be able to stop the bar with a certain Y value. Make sense? I Hope So :P

[Code]...

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ActionScript 2.0 :: Ease Bar Stay Where It Is If HitTest Is False When Scrolling?

Dec 17, 2003

I have a scrolling MC beneath a mask. I have a little bar that eases to the mouse when the mouse is on the scrolling MC using hitTest. That way no easing occurs when the mouse moves off the masked MC.What I am wondering is: is it possible to have the ease bar stay where it is if the hitTest is false when scrolling? So if I move the mouse off the scrolling MC then the ease bar just sits. Right now if I scroll, the scrolling MC rolls beneath the ease bar. I would like for the ease bar to scroll with the MC.The scrollling MC is made up of duplicated movie clips and I can't figure out how to target them (for the hitTest) otherwise I'd just put the ease mc in the scrolling MC.

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ActionScript 2.0 :: Set A Mouse-controlled Scrolling Animation To Ease When It Starts And Stops

Feb 3, 2009

I need to set a mouse-controlled scrolling animation to ease when it starts and when it stops in AS2. Here's my current onEnterFrame script. Might be a little crude, but it succeeds in starting and stopping the animation when the mouse rolls off the movie. Moves left on one side and right on the other. I just want the starting and stopping to be eased a bit.

[Code]....

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IDE :: Scrolling MovieClip: Loop Within Set Area?

Jul 29, 2009

I've got a movieClip that's scrolling across the stage that loops nicely (kinda like the many cloud animations out there).

I've set the clip up to stop it's scrolling on a rollOver, and start up again on the rollOut.

My problem is that after the rollOut the loop doesn't work. The movieClip just keeps travelling.

Code:

blue.onEnterFrame = function() {
blue._x -= 2;
if (blue._x<=-0) {

[Code]....

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ActionScript 2.0 :: Scrolling News Area?

Apr 27, 2010

I want to make a scroller that can be just a scroll bar, no arrows, another one with arrows and another one that scrolls by itsself very slowly, on mouse over of a news "item" it stops scrolling...

Only thing is that I want to include vector graphics in this scrollable area an so forth.As far as I know you can't mask dynamic text at all.

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ActionScript 2.0 :: Flash8 Scrolling MovieClip: Loop Within Set Area?

Jul 29, 2009

I've got a movieClip that's scrolling across the stage that loops nicely (kinda like the many cloud animations out there).

I've set the clip up to stop it's scrolling on a rollOver, and start up again on the rollOut.

My problem is that after the rollOut the loop doesn't work. The movieClip just keeps travelling.

Code:
blue.onEnterFrame = function() {
blue._x -= 2;
if (blue._x<=-0) {

[Code]....

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Professional :: Buttons In Context Of A Scrolling Text Area

Mar 6, 2012

I just got the trial of Flash Cs5 and haven't used Flash since MX back in 04-06. Having an issue with buttons now in context of a scrolling text area. My code is set up as such:
 
[Code]....

Where up is the button to scroll upwards and down is...(you guessed it). Maintext is the movieclip in which my text is which each frame being the text "scrolled" further. My issue IS: This was working just fine UNTIL I added "Over", "Down", and "Hit" frames into my buttons (whereas previously they were just single frame arrows), and then when previewing my flash the cursor doesn't even recognize the buttons as such, and nothing happens if you click on either... If I got back and delete the over, down, and hit frames, BOOM, problem goes away. This seems very strange to me, I never had a problem like this in MX.

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ActionScript 3.0 :: Assign Scrolling Mouse Event ONLY Over The Menu Area?

Jan 20, 2011

I have a vertical thumbnail menu on the side of my site. When I move the mouse up or down it will scroll accordingly...however it's anywhere I move the mouse up or down on the page. What series of code is neccessary to assign this scrolling mouse event ONLY over the menu area?

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ActionScript 3.0 :: Put A Text Area Component On Stage And Set The Vertical Scrolling To Auto

Oct 16, 2009

I put a text area component on stage and set the vertical scrolling to Auto, so now when ever I have to much text the scroll bar pops up, but the problem is that I can't get the scroll bar to always be on the bottom, so when ever I add more text I always have to use my mouse and drag the scroll bar to view the latest info, is there a way that I can see the latest update without having to manually scroll down?

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ActionScript 3.0 :: Create A Timer That Keeps Counting Up Then Stops?

Jun 26, 2009

So I know this has to have something to do with the timer class. But I'm not sure how to implement it.So currently I am making a DDR-type game. First, a function generates a random arrow for you to press, and another function checks with keypresses to make sure you have the correct arrow pressed.

I want to create a function that runs when the arrow is first shown- through the function that generates the random arrow. Then, I want the timer to run (1,2,3 seconds, keeps counting up) until I press the correct key. Then, the function would STOP, and possibly run again.how to create a timer that keeps counting up then stops, and it shows the time it took to press the key?

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Create A Button That Plays A Movie Clip And Stops?

May 20, 2010

I'm trying to create a button that plays a movie clip and stops when it's moused over. I've attached a file (help.fla) that illustrates my problem.

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ActionScript 1/2 :: Create HitTest And GotoAndPlay MovieClip

Jul 21, 2011

I have three symbols. First is a Shield MovieClip, where in the first frame I have placed a stop(); Action and the second frame is where the animation starts..Second is a Ship and third is a PowerUp. Inside the Ship symbol, I placed the Shield MovieClip. I wanted to create a hitTest when the Ship hits the PowerUp, the Shield MovieClip inside of the Ship will start playing.

This is my code that doesn't work:
if(this.hitTest(_root.ship)) {
root.Ship.Shield.gotoAndPlay(2);
}

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ActionScript 2.0 :: HitTest - Create A Pop-up Menu - RollOver Or RollOut Tags

Jul 14, 2005

I'm trying to create a pop-up menu. I've gotten it to work, however, I'm using an invisable button to control when the mouse is over, or when it leaves so that the menu will hide itself back down. It seems that when I but a button or ANYTHING using the rollOver or rollOut tags that it messes with the invisable button and hides the menu. I figure I need a hitTest?

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AS3 :: CS3 Create Hit Area Button

Apr 1, 2009

I made a movie (looks like a button). Inside that movie, I have frame 1 - 36 for MOUSE_OVER, and the rest for MOUSE_DOWN. Frame 1 is for MOUSE_UP. I've assigned name to the movie home_mc, then went to scene1 and place a script on frame 1 (in separate layer):

home_mc.addEventListener(MouseEvent.MOUSE_OVER,but tonOver);
function buttonOver(event:MouseEvent):void
{
home_mc.gotoAndPlay(1);
home_mc.removeEventListener(MouseEvent.MOUSE_OVER, buttonOver);
}

The movie plays correctly,but whenever I move the mouse (while its still on the button), then the movie plays again; to me it looks like its a hitArea() not configured.

To check that I have set a button and placed my home_mc movie in OVER frame.

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ActionScript 2.0 :: Create HitTest Function That When Two Mcs From MovieC Array Hits Eachother

Mar 30, 2010

I want ask u how can i create hitTest function that when two mcs from movieC array hits eachother they can change their colour. Both of them.

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ActionScript 2.0 :: Create A Scroll Area Text?

Dec 5, 2006

I am trying, this time, to create a scroll area text. Where after pressing a button, a text will be added to the textarea below the previous text. Although, dont know why, its not working.

i am using this code to add the text to the textarea and then trying to scroll down and add more text bellow the previous one. where m_text is the name of my text area.

I have also attached the file.

Code:

on(release)
{
m_text.scroll = m_text.scroll +1;
m_text.text ="hello ";
}

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IDE :: Create An Area On My Flash Website That Is Editable By Others?

Mar 26, 2009

how to create an area on my flash website that is editable by others? I'd like them to be able to add photos online. So... a photo album type thing?how to achieve this? I'd like to have the uploaded images specified / limited area space (eg.75 pixles x 75 pixles) so the user could see it online after it's been uploaded. I use flash 8.

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ActionScript 3.0 :: Create A Screenshot Of The Current Visible Area?

Nov 15, 2009

I'm making a first-person adventure game where I have the different frames in the root movie be the various locations that the user can interact with. I want to have fading transitions between the scenes and I was wondering if this was possible in flash. What I've tried for now is to create an array with all the current children then when the frame is changed I add those objects on top of the new frame and use a (alpha) Tween object to fade them out. This doesn't seem like a good idea and feels very hackish, so I had a few questions:
 
1. Is there an event that is called when a frame is changed (Event.FRAME_CHANGE doesn't exist ) since the way I'm doing it now is to have a local variable which I compare with this.currentFrame.
 
2. This may sound weird, but is there a way to create a screenshot of the current visible area and use that as one would any other visible object? This would allow me to Tween that one out instead of the array of children that I'm using now. I know it's possible in OpenGL, to render the current view scope to a texture array, but does Flash have this capacity?
 
PS: This is all done inside a separate class, in case that matters (I am very noobish).

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ActionScript 2.0 :: Create A Listener That Will Detect If The Mouse Is Outside An Area

Jul 29, 2005

i am trying to create a listener that will detect if the mouse is outside an area (an imaginary box if you will) and when it goes outside that box I want to put in a gotoAndPlay action, I know i have seen it done, but can't find anywhere it has now and i don't even know how to begin to make a listner, could anybody help with maybe some sample code i could borrow? I am sure this will have to deal with if _x.mouse is less than so and so or greater than so and so and _y.mouse is less than so and so or greater than so and so, then gotoAndPlay,

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Flex :: Create A Canvas Of 1k X 1k Pixels With Zoom In An Specific Area?

Jan 25, 2012

I'm developing a web app using Flex. This app allows to draw forms in a Canvas (like MSPaint in Windows).Now, I want a new feature on it: an infinite canvas. The user should be able to drag the main Canvas and this should be infinite in X and Y axis. Consecuently, this Canvas should be resized in real time.

Obviously, I don't want to create a Canvas of 1k x 1k pixels with zoom in an specific area to give the feeling of an infinite drawing area.

EDIT:I just read that Flash/Flex Flash/Air supports canvases up to 4056x4056 px, not infinite.

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ActionScript 2.0 :: Create Multiple Clickable Area In One Movie Clip?

Nov 17, 2010

I have one button ( 4way road map and car ), inside of the button i have one car image How to set the particular clickable area ( car only ), i don't want to click 4way road or its doing another action or another clickable area. I attached my image, in that image i want click separately only the car.

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IDE :: How To Create Scrolling Text

Jan 13, 2009

I need to learn how to create scrolling text. I�ve looked around on the web but I can�t seem to find a good tutorial on it. The text does not need to be dynamic, I must be able to choose different fonts and colors for the text, and most importantly create a custom scrolling bar.

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