ActionScript 3.0 :: Create A Timer That Keeps Counting Up Then Stops?
Jun 26, 2009
So I know this has to have something to do with the timer class. But I'm not sure how to implement it.So currently I am making a DDR-type game. First, a function generates a random arrow for you to press, and another function checks with keypresses to make sure you have the correct arrow pressed.
I want to create a function that runs when the arrow is first shown- through the function that generates the random arrow. Then, I want the timer to run (1,2,3 seconds, keeps counting up) until I press the correct key. Then, the function would STOP, and possibly run again.how to create a timer that keeps counting up then stops, and it shows the time it took to press the key?
Not only am I a newcomer to these forums but I'm also very much a newcomer to ActionScript, so I hope you will have some patience if you are able to provide me with a crystal clear answer to my problem and I'm still a little lost! Basically, I have made a flash game where the player moves around on screen and tries to collect a little ball. There a timer on the ball that counts down to 5. One of two things can happen from here: 1. If thetimer reaches 0 before the player collects the ball, the ball is moved to a new random location, the players "lives" count goes down by 1 and the timer goes back up to 5. 2. If the player collects the ball before the timer reaches 0, then the player's "score" count goes up by 1 and the ball moves to a new location with the timer going back up to 5.
i want my mc to stop moving (speed=0) when the timer reaches 5 seconds, the timer is placed on the main timeline and the code for making the mc move is placed inside the mc.How can i get access to the var (if(elapsedS == 5) in the main timeline so the mc knows when to stop?
Timer code---- //Variables var timing:Boolean = false;[code]......
I want to start a timer when the game begins that counts up, but doesnt actually display the time during gameplay, but stops when a player has won and the screen goes to the player wins screen. From there i want that time to display in a text variable along with all the other statistics I have generated. The timer will also need a reset function when starting up the game again.
I have a scrolling MC that moves L&R according to the mouse position L+R of center and I need to create a hit area using actionScript's hitTest so that it stops scrolling when you aren't over it.
I created a timer with found tutorials and the Flash help files and everything works fine. My timer counts up from 000.000,0 to 999.000,0. Now I would like to also be able to do the same, but counting down from 999.000,0 to 000.000,0 Easy enough I thought, but now . how to make some modifications in my code to count down.
My code for counting up is the follow:
Code: Select allvar hours:Number = 0; var seconds:Number = 0; var minutes:Number = 0; var pauseTime:Number = 0;
This is the code I have for a count down timer in days, hours, minutes, and seconds but I would just like a timer that counts up from 0 until what ever number I would like and I would like to be able to control the pace
var targetDate:Date = new Date(2012,3,5,13); addEventListener(Event.ENTER_FRAME, loop); function loop(e:Event):void
I'm trying to create a countdown timer from 42 to 0, that work pretty good, but I want to make more space between the the number 1 0 something like this Code: timer = 42; countdown = function(){ timer--; if(timer==0){ clearInterval(countdownInterval); }} countdownInterval = setInterval(countdown,1000); How I can make it?
I know you can trigger a function by adding through a timer like this i ActionScript3: Code: myTimer.addEventListener(TimerEvent.TIMER_COMPLETE, timerDone);
But what I'm trying to do is just have a timer create a delay in between a couple of statements within the same function. Is that possible? Something very simple would do, like
public function changeVar():void { myVar = "red" xxxTIMER CODE HERE myVar = "blue" }
How do I leave myVar equal to red for 5 seconds and then have it change to blue?
I was thinking about indenting a countdown timer in my new room escape game, and I would like to know how to create a countdown timer with a set time field in minutes, rather than the other that goes by retrieving a date first. E.g. I would like to create one that counts down from 20 minutes, rather than one that gets the time and minute and date, and shows the correct time fields.
I just want to create a simple timer for a car game which notes the lap time each time you cross the finish line. I then want to be able to use the "gotoAndPlay (frame number)" once either a certain amount of laps have been completed or when the timer hits a specified number.I have exhausted tutorials, none of which actually work - what im looking for is 'i think' actually quite simple but i am having great difficulty.... The car game tutorial with 4 parts which seems to pop up everywhere does not help as it is very complex and can only be used when the game is designed in the way that the guys has made it.
i want to create an xml banner, but every picture to have her own timer, defined in the xml. for example i want my first picture to disappear after 5 seconds, the 2nd after 3 sec, the 3rd after 2 sec etc. my xml looks like this one:
How do you make a count up timer in flash? I have the custom counter I made in photoshop and I can get it to count up, but not with the dynamic text field I've created in flash, what do I need to do.simpl code:
var startT:Number = 1; var endT:Number =8000000; var tf:TextField = this.createTextField('counter', this.getNextHighestDepth(), 10, 10,
I'm trying to create a masked countdown timer in AS3 by adapting the code from birdy1976.com/2003/clock-like-mask.html. I need the timer to last exactly 1 minute.
What I'd like to do is create a countdown timer to a specific date, but from all the tutorials I've read, I can't seem to find one that will include milliseconds; only a Day:hour:min:sec format.What I'd like is an Hour:min:sec:milliseconds format (the milliseconds whilst considerably pointless, is an aesthetic choice - I'm hoping the frantically changing numbers will display a sense of urgency).I'm using Flash CS4, and the following Actionscript so far:
Actionscript Code:
var endDate:Date = new Date(2012,9,6);var countdownTimer:Timer = new Timer(1000);countdownTimer.addEventListener(TimerEvent.TIMER, updateTime);countdownTimer.start();function updateTime(e:TimerEvent):void{ var now:Date = new Date(); var timeLeft:Number = endDate.getTime() - now.getTime(); var seconds:Number = Math.floor(timeLeft / 1000); var minutes:Number = Math.floor(seconds /
I'm trying to create a rotating tab on a timer. [URL] Something like that. Is there any way to create something in flash so that typically, the above sequence will just loop but visitors to my site will have the option of clicking and viewing one individual tab?
I'm trying to create a dynamic textfield for a custom timer created by me. This is how:
var tid:int = 0; tid = tid+1/30;
[Code]....
The problem is, I can't get the TextFormat to work. Would a timerclass solve the problem?If so, how do I create this? I've only learned to create timers the way I showed above.
could someone tell me how to create a timer event that will countdown and then go to the next frame. I had an earlier post about the topic but I am completley lost now.
I want to create an endless loop of images through a timer.On the fla I have an MovieClip �ImageClip� Yousing a timer I will repeat the call to imageArea.addChild() with the next image.My question is am I going to run out of memory as addChild() implies this.I want to replace the image not add more images to a collection.
coding, create a *******' timer to the exact time. I found billionsof tutorials to countdown to a day, but NOBODY can provide a sampleto countdown to a date and time (i.e. Dec. 25 @ 8PM).I need this to countdown to a TV show's premier. And I'm adesigner not a coder... so there has to be a FLA file out therethat I could snag and just update the graphics and plug in a timeand date, and then it counts down once I make a SWF?