ActionScript 3.0 :: Create A Timer That Keeps Counting Up Then Stops?

Jun 26, 2009

So I know this has to have something to do with the timer class. But I'm not sure how to implement it.So currently I am making a DDR-type game. First, a function generates a random arrow for you to press, and another function checks with keypresses to make sure you have the correct arrow pressed.

I want to create a function that runs when the arrow is first shown- through the function that generates the random arrow. Then, I want the timer to run (1,2,3 seconds, keeps counting up) until I press the correct key. Then, the function would STOP, and possibly run again.how to create a timer that keeps counting up then stops, and it shows the time it took to press the key?

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