I have a AS3 flash slide show that uses the timer method with a wait() function to change slides. So the preloader is on frame one and the first slide is on frame two and the second slide is on frame three and so on. At each slide frame there is a wait(7) statement so that the swf moves ahead to the next frame every seven sec. When I create a nav element that uses the gotoAndPlay function to target each frame.
Everytime the nav is clicked and goes to the corresponding slide the timing of the slides is all messed up. I may be naive but it seems that once the button in the nav is clicked the timer keeps going on the slide the user was on when the nav was clicked. How can I clear the wait() timer on click? When I just add a remove.EventListener to the button the function in the frame is not available to the button though they are both in the same frame.
Below is the wait() I am using in the root stage timeline: function wait(duration:Number) { stop(); var timer:Timer=new Timer(duration*1000,1); timer.addEventListener(TimerEvent.TIMER_COMPLETE, onWaitTimerComplete); timer.start(); } function onWaitTimerComplete(e:TimerEvent):void { e.target.removeEventListener(TimerEvent.TIMER_COMPLETE, onWaitTimerComplete); stage.removeEventListener(Event.RESIZE, onStageResize); play();
Below is the code for the click inside the movieClip button: b1.addEventListener (MouseEvent.CLICK, onClick); function onClick( event:MouseEvent):void {MovieClip(root).gotoAndPlay(2); }
I have two buttons which can switch through photos (previous, next). But I also want to play the gallery on it's own. Just like a slideshow. The buttons though need to function properly!
There seems to be a time delay problem when the slideshow is playing. It will start playing, but as soon as I click on the next or previous button to view another clip it will mess up the delay time and screw up when the pictures will play. Is there a way on how I can fix this ... I attached a link to see what is happening. The following script is what I have playing for the images.
I am going to be making a flash intro that involves using the flash transitions to transition between pictures and video content. I'm not looking to use this whole code from the template, I just want to implement the transitions with the timer instead of a keypress event. One like as follows:
stop(); var timer1:Timer = new Timer(200); timer1.addEventListener(TimerEvent.TIMER, blah1);[code].....
how to add a sort of timer for the slideshow...one that counts down from fx 6 seconds to 0 every time a new image in the slideshow appears. something with a variable and a text area...but how to make the count down follow the image delay...i really would like to know if this is possible.
I have been trying to create an automatic slideshow at a click of a button. I have tried a few ways using timer class to show images(stored in an array) for a few seconds but i can't seem to get it working. Below is the code that i am trying to get it working..if there is any kind soul out there,
I am trying to create a flash program that will create a slideshow on the fly. I have a collection of music and images that I want to put in the show. The program will pick a piece to play randomly and the next image to show is also picked randomly. However, the speed at which the images will be shown in the show is decided by the tempo/speed/mood of the music at that moment. In one piece of music there will faster and slower movement, and the slide will fade in sooner if the music is faster and vice versa. The show will keep running until the program quits.
I'm new to Flash and I need to learn how to do a slideshow with exactly the same features as can be found in this link: [URL]. Just like at the link above, it needs to play through the slides automatically once the page is loaded, each slide needs to link to a specific URL, and I need controls similar to the boxes at the bottom so the viewer can click on any specific slide they wish to view (I'd like to have numbers in the boxes though). The transitions don't have to slide across like this. If a fade is easier, that would be fine.
Actually, I thought I'd be able to do this fairly easily with Flash Catalyst, so I updated to Adobe CS5 Design Premium. I found that Flash Catalyst can be used to create a slide show like this, but unfortunately it won't play automatically when the page loads and the viewer has to manually click through the slides, which is not what I need. I could be wrong, but from what I've read, I need Flash Builder to add code so the slide show will play automatically if I create it in Flash Catalyst.
I want to create a slideshow of 5 images, with black fade effect in between. So from black to image to black to the next image and so on. Then it stops on the last image. I dont want any buttons or any interactions.
I have aboat 5000 picture and i want to create a slideshow , using only one keyframe(instead of using 5000 keyframe with go to next frame script for button) for displying the next picture, for example, only with pressing next button using actionscript.
I'm trying to create a slideshow in a gallery. I managed to make it work but only if you first click on the slideshow button and then you click on one of the thumbnails. I haven't been able to do just by clicking on the slideshow button. This is the code I used in summary:
Code: package galery { public class GaleriaFotos{ public function GaleriaFotos() {
Does anyone have a tutorial that would show me how to create a crossfading slideshow from XML? Currently I have found one that worked but as you click around the website the slideshow jumps around in the pictures and does not work properly. Here is a link to the website that is currently up.
I have my XML file with only some sentences I wish to create a slideshow from.
Something really simple: Sentence _______________ V V V Sentence (delay) V V V _______________ Sentence
I have loaded my xml like so: Code: function loadXML(loaded) { if (loaded) { xmlNode = this.firstChild; textim = []; total = xmlNode.childNodes.length; [Code] .....
I can access the titles using dynamic text fields but I don't know how to make it go sentence by sentence automatically (with the animation).
This is the code I have for a count down timer in days, hours, minutes, and seconds but I would just like a timer that counts up from 0 until what ever number I would like and I would like to be able to control the pace
var targetDate:Date = new Date(2012,3,5,13); addEventListener(Event.ENTER_FRAME, loop); function loop(e:Event):void
I'm trying to create a countdown timer from 42 to 0, that work pretty good, but I want to make more space between the the number 1 0 something like this Code: timer = 42; countdown = function(){ timer--; if(timer==0){ clearInterval(countdownInterval); }} countdownInterval = setInterval(countdown,1000); How I can make it?
I know you can trigger a function by adding through a timer like this i ActionScript3: Code: myTimer.addEventListener(TimerEvent.TIMER_COMPLETE, timerDone);
But what I'm trying to do is just have a timer create a delay in between a couple of statements within the same function. Is that possible? Something very simple would do, like
public function changeVar():void { myVar = "red" xxxTIMER CODE HERE myVar = "blue" }
How do I leave myVar equal to red for 5 seconds and then have it change to blue?
Previously I've done all the monkeywork by hand on the timeline, but now I need to make an automated slideshow for an image portfolio that collects pictures from an external folder (1.jpg, 2.jpg, 3.jpg, etc...) so I can just upload variants of the image without having to change the flash file each time.
I'm also hoping to include fading transitions and an easy way to change the amount of time each image is on screen.
I am trying to improve the quality of the slideshow displayed on this website[url]... My knowledge of flash is pretty limited. I know how to create the slideshow, I'm just not sure how to maximize the quality and keep the file small. The original was created as a .wmv and then converted to .flv. I have heard that creating the slideshow in flash using vector images is the way to get the best quality. So, my questions are:
1. How do I convert a jpeg to a vector image? Can I do this in photoshop?
2. How do I convert the .swf file to .flv without losing quality?
I am pretty new to flash but I am kind of getting the hang of things. I am trying to create a interactive slideshow in flash that will not end up on the web. These are three quick questions I currently have. Thanks for any help you can provide
1. Let's say I have an icon of a person in my flash file, how can I make it so that when my moves rolls over the person a thinking bubble appears and when it rolls off the bubble disappears?
2. If I have a small image of a page version of a .pdf file in my flash file, how can I make it so that when the little .pdf page icon is click the .pdf file is launched?
3. I understand how to create a square button over text and mess with its up/down/over/click settings, but I am wondering how I can do something like change the color of the text when it is clicked or when the mouse is over it? Right now I only know how to change the color of the square button.
I currently have a slideshow working with prev and next buttons, but would like to add numbered buttons for each slide at bottom of images, with a static number for the active slide that has a colored circle around that number.
I can create static number with colored circle in Photoshop and add that to a layer, but it's labor intensive to do that for all numbers.
Is there a better way to create the highlighted numbers for active slide?
For numbered buttons that link to non-active slides, I can create numbers in Photoshop and import images into Flash, then convert to symbols and assign actions for them, But that too is labor intensive to do for all the numbers.
Is there a better way to create numbered buttons for non-active slides?
I'd also like to have a hover function on the numbered buttons, that changes from plain image of number to number with colored circle like I want to use for active slide.
How do I assign a hover function to button symbol, that will load another image or symbol?
I would like to create a simple slideshow for my Web site that is populated with images from a database. All I want it to do is pull the 6 most recent photos using ColdFusion, fade from one image to the next and loop.
I'm trying to run this AS, so it appears on say 'Layer 11'. That way I can use it underneath other elements. Is this possible? I tried to phyiscally put it on 'Layer 11' but it always shows the slideshow on top of all the layers. I'm sure many of you are familiar with this script.
how to create a slideshow with multible frames. One photo on each frame.All the images I want to show have been imported.I guess I have to put the names of the imported images in an array.But what is the syntax for loading an imported image by clicking a button?