ActionScript 3.0 :: Apply A Slideshow / Timer To An (XML) Gallery?
Oct 13, 2009
I have two buttons which can switch through photos (previous, next). But I also want to play the gallery on it's own. Just like a slideshow. The buttons though need to function properly!
I need to make a little animation in Flash.So I would like to make few Swf's succeed. I found, as a start, this little piece of code in the Flashkit board. (URL...)[code]This code is ok to call many Swf's, but not to place them at a special timing. I would like to have a Timing control on them, like:Mc01.swf plays X sec, then stop. Then Mc02.swf plays X sec, then stop. Then Mc03.swf plays X sec, etc.
I was able to take an existing Flash file created in '06 and make a simple slideshow. See it at: [URL]. Now I've been asked to add buttons and make the slides fade instead of slide into each other. They want it like this: [URL]. So I created a very simple mock up: [URL]. I just can't get the buttons to work like the prosolassociates one above. I have attached the FLA here for review. Attachments: slideshow_buttons.fla.zip (9.0 K)
I have a AS3 flash slide show that uses the timer method with a wait() function to change slides. So the preloader is on frame one and the first slide is on frame two and the second slide is on frame three and so on. At each slide frame there is a wait(7) statement so that the swf moves ahead to the next frame every seven sec. When I create a nav element that uses the gotoAndPlay function to target each frame.
Everytime the nav is clicked and goes to the corresponding slide the timing of the slides is all messed up. I may be naive but it seems that once the button in the nav is clicked the timer keeps going on the slide the user was on when the nav was clicked. How can I clear the wait() timer on click? When I just add a remove.EventListener to the button the function in the frame is not available to the button though they are both in the same frame.
Below is the wait() I am using in the root stage timeline: function wait(duration:Number) { stop(); var timer:Timer=new Timer(duration*1000,1); timer.addEventListener(TimerEvent.TIMER_COMPLETE, onWaitTimerComplete); timer.start(); } function onWaitTimerComplete(e:TimerEvent):void { e.target.removeEventListener(TimerEvent.TIMER_COMPLETE, onWaitTimerComplete); stage.removeEventListener(Event.RESIZE, onStageResize); play();
Below is the code for the click inside the movieClip button: b1.addEventListener (MouseEvent.CLICK, onClick); function onClick( event:MouseEvent):void {MovieClip(root).gotoAndPlay(2); }
There seems to be a time delay problem when the slideshow is playing. It will start playing, but as soon as I click on the next or previous button to view another clip it will mess up the delay time and screw up when the pictures will play. Is there a way on how I can fix this ... I attached a link to see what is happening. The following script is what I have playing for the images.
I am going to be making a flash intro that involves using the flash transitions to transition between pictures and video content. I'm not looking to use this whole code from the template, I just want to implement the transitions with the timer instead of a keypress event. One like as follows:
stop(); var timer1:Timer = new Timer(200); timer1.addEventListener(TimerEvent.TIMER, blah1);[code].....
how to add a sort of timer for the slideshow...one that counts down from fx 6 seconds to 0 every time a new image in the slideshow appears. something with a variable and a text area...but how to make the count down follow the image delay...i really would like to know if this is possible.
I have been trying to create an automatic slideshow at a click of a button. I have tried a few ways using timer class to show images(stored in an array) for a few seconds but i can't seem to get it working. Below is the code that i am trying to get it working..if there is any kind soul out there,
i am relatively new to flash and actionscript 3 but i have been recently making a website and i have got to a stage where one page is pulling in SWF's via an XML document. There are left and right arrows which load up the next/previous SWF. The right arrow works fine, it loads the next one up and then due to some AS3 code when it gets to the end it loops back around. The left arrow goes back a frame until it comes to the beginning and it wont loop to the end. Below is a copy of the code that i am using. I am aware that i need to create the event listener for the arrow and i am fine with that, its just the function to go with it that i am struggling with.
I've made a website using AS3 in CS5 Flash, I then decided to add a 'Slideshow Gallery' into the site. I made a new page, called it 'gallery' (this page is made from frames 73-86) and then looked at making a slideshow.[code]...
I've made a website using AS3 in CS5 Flash, I then decided to add a 'Slideshow Gallery' into the site. I made a new page, called it 'gallery' (this page is made from frames 73-86) and then looked at making a slideshow. The first one I made was from this site; [URL]
I'm trying to create a slideshow in a gallery. I managed to make it work but only if you first click on the slideshow button and then you click on one of the thumbnails. I haven't been able to do just by clicking on the slideshow button. This is the code I used in summary:
Code: package galery { public class GaleriaFotos{ public function GaleriaFotos() {
First off let me say that this forum is a lifesaver. I managed to figure out the links in xml file myself, but I cant seem to get the next/previous buttons working the way I want them to. I have got them to work to the point where they will bring up the next image, this is until it gets to the end of the xml node, then it wont start over from the beginning if I hit next. Here is my code:
anyone know of a good tutorial with more albums, slideshow on/off, setting timer, and maybe transitions. Could some off this also be set in a config.file?
I just completed a great tutorial on doing an xml slideshow at URL...Would love to add a timer function by adding a button called auto slide show which lets the user select it and have the slideshow automatically fade in and out all the images in the xml file. I think this could be achived using the get timer function but not quite sure how to integrate it.
I've made a website using AS3 in CS5 Flash, I then decided to add a 'Slideshow Gallery' into the site. I made a new page, called it 'gallery' (this page is made from frames 73-86) and then looked at making a slideshow.The first one I made was from this site; and the script was;
how would I go about preloading these images right before they can be accessed and so it doesn't screw up (i.e.) press back button too many times fast and the pictures don't animate..would it be something where I would preload every image separately and have if else statements.
I want to make the scroller vertical for this very impressive XML: [URL]. I've been trying and have been getting somewhat close to accomplishing this but I feel like I'm hacking up the code to get there.
I am trying to create a slideshow from a premade gallery script I found once. The reason for using it was its ease of use. However I have encountered some issues that I really want this slideshow to have.
1. Automatic Change to the next image with a Pause Button.2. Also I want to understand how the desc_text instance reads the <Caption> tags in the XML. I intend to have a Heading Option as well, but I can't seem to find a logical answer to do it.
function loadXML(loaded) { if (loaded) { xmlNode = this.firstChild;[code].....................
I've got a little test swf showing what I've made so far: [URL] What I'm wondering is how to add a play and stop button to this, I've set it up as separate scenes for each image, but my concerns are when there are maybe 20 or so images to flick through, some users may prefer to just click play, as is common and let it do it automatically...(but I don't want it to load playing) I'm not sure how you'd go about producing a script that starts playing on press of the play button from whatever scene you're on
I'm using a version of XML Slideshow Photogallery that loads slideshow.swf (and other pages) into master.swf. It plays good the first time through and when I trace myInterval, I can see it increment 1,2,3 ... with each slide. When I go to another page and then come back to the slideshow - the myInterval will skip a couple or I get 2 values at the same time. This causes the slideshow to display every other image (or every 3, etc). I can see that the problem is from not clearing the myInterval variable properly. The clearInterval(myInterval); function seems to just clear the last instance created. Is there a way to clear all instances?
I am not a programmer, but have managed to combine the slideshow, image gallery and hover features of the provided scripts to create a slideshow that you can control with the previous and next buttons. I have also been able to connect it to an access database so you can control the images / info through Content Management console. once this has been sorted I will post the code here, if its any use to anyone. Here is the script!
i'm trying to modify the slideshow for multiple xml gallery. I have the code on the first frame and I want to load another xml (aria.xml) ,but if I use
I'm working on an xml driven flash website where clients can modify an xml file directly to change the appearance of the site (eventually i'll make a flash/php dashboard GUI). The site will have listings each with a photo.I'm trying to find a way around having the clients have to crop images to thumbnail and enlarged view size themselves. In other words the images would be displayed scaled to fit within a movie clip.
I am trying to use rhamejs slideshow (located here) and I would like to move the scroller to a certain position on the stage but I'm not sure how to do it. My stage is 900px wide with a nav bar along the bottom. All I want to do is move the scroller to the right of my nav buttons and left of another button that is in the far right corner. I would like to stay within that space which expands depending on your browser/screen size. The main stage is set up to resize based on browser/screen size and all the nav buttons are anchored. I basically need the left edge of the scroller to be 535px from the left edge of the stage at all timesI need the right edge of the scroller to be 185px from the right edge of the stage at all times. I have tried editing these lines but after the width of your window gets to a certain point, the thumbs stop scrolling or disapear completely:
Does anyone have a link to a tutorial that will show me how to make an image gallery that has an automatic slideshow with manual controls, a multi-page thumbnail bank with manual controls, and a preloading system that would be good for about 160 images at about 1024x680? I don't really know any useful actionscript, and I've managed to find a hodge-podge of tutorials but I don't know how to tie in all the parts to make what I want.[url]...
how can I modify the embedded photo gallery slideshow from Google's Picasa to auto repeat the pictures, i.e. play them over and over again? This is the code Picasa gives me for embedding in a website:
Related to this, are there free tools that take as input a Picasa username or a set of photos and automatically create a thumbnailed gallery, which is embeddable using Flash in any website?
i have an xml driven photogallery with thumbs and the slideshow starts automatically and is cross fading and it has a next/play/pause/for buttons. Everything is fine but i don't like the way the thumbs scroller operates, it's way to mechanical and i would love to add an easing effect to it. How do i do that? this is the code of the whole gallery: