ActionScript 3.0 :: How To Create A Timer
Nov 11, 2009basically I want something to happen every 5 seconds continuously. I think i should be using a while loop with setInterval... but i think that's as2.
View 14 Repliesbasically I want something to happen every 5 seconds continuously. I think i should be using a while loop with setInterval... but i think that's as2.
View 14 RepliesHow to i create a timer that executes the following peice of code after 10 seconds:[code].
View 2 Repliestrying to create a slideshow with a timer. I have 5 pictures on 5 keyframes but it loops once and then messes around.
var myTimer: Timer = new Timer(2000);
myTimer.start();
myTimer.addEventListener(TimerEvent.TIMER, nextPic)
[code]....
This is the code I have for a count down timer in days, hours, minutes, and seconds but I would just like a timer that counts up from 0 until what ever number I would like and I would like to be able to control the pace
var targetDate:Date = new Date(2012,3,5,13);
addEventListener(Event.ENTER_FRAME, loop);
function loop(e:Event):void
[code].....
How would I go about creating a timer for my photogallery?
I want to have a line that grows from 1px to 600px width in excactly 6 seconds, and when it reaches 600px - skip to the next image.
I'm trying to create a countdown timer from 42 to 0, that work pretty good, but I want to make more space between the the number 1 0 something like this
Code:
timer = 42;
countdown = function(){
timer--;
if(timer==0){
clearInterval(countdownInterval);
}} countdownInterval = setInterval(countdown,1000);
How I can make it?
I know you can trigger a function by adding through a timer like this i ActionScript3:
Code:
myTimer.addEventListener(TimerEvent.TIMER_COMPLETE, timerDone);
But what I'm trying to do is just have a timer create a delay in between a couple of statements within the same function. Is that possible? Something very simple would do, like
public function changeVar():void {
myVar = "red"
xxxTIMER CODE HERE
myVar = "blue"
}
How do I leave myVar equal to red for 5 seconds and then have it change to blue?
I was thinking about indenting a countdown timer in my new room escape game, and I would like to know how to create a countdown timer with a set time field in minutes, rather than the other that goes by retrieving a date first. E.g. I would like to create one that counts down from 20 minutes, rather than one that gets the time and minute and date, and shows the correct time fields.
View 2 RepliesI just want to create a simple timer for a car game which notes the lap time each time you cross the finish line. I then want to be able to use the "gotoAndPlay (frame number)" once either a certain amount of laps have been completed or when the timer hits a specified number.I have exhausted tutorials, none of which actually work - what im looking for is 'i think' actually quite simple but i am having great difficulty.... The car game tutorial with 4 parts which seems to pop up everywhere does not help as it is very complex and can only be used when the game is designed in the way that the guys has made it.
View 3 Repliesi want to create an xml banner, but every picture to have her own timer, defined in the xml. for example i want my first picture to disappear after 5 seconds, the 2nd after 3 sec, the 3rd after 2 sec etc. my xml looks like this one:
[Code]...
How do you make a count up timer in flash? I have the custom counter I made in photoshop and I can get it to count up, but not with the dynamic text field I've created in flash, what do I need to do.simpl code:
var startT:Number = 1;
var endT:Number =8000000;
var tf:TextField = this.createTextField('counter', this.getNextHighestDepth(), 10, 10,
[code]....
I'm trying to create a masked countdown timer in AS3 by adapting the code from birdy1976.com/2003/clock-like-mask.html. I need the timer to last exactly 1 minute.
View 1 RepliesSo I know this has to have something to do with the timer class. But I'm not sure how to implement it.So currently I am making a DDR-type game. First, a function generates a random arrow for you to press, and another function checks with keypresses to make sure you have the correct arrow pressed.
I want to create a function that runs when the arrow is first shown- through the function that generates the random arrow. Then, I want the timer to run (1,2,3 seconds, keeps counting up) until I press the correct key. Then, the function would STOP, and possibly run again.how to create a timer that keeps counting up then stops, and it shows the time it took to press the key?
What I'd like to do is create a countdown timer to a specific date, but from all the tutorials I've read, I can't seem to find one that will include milliseconds; only a Day:hour:min:sec format.What I'd like is an Hour:min:sec:milliseconds format (the milliseconds whilst considerably pointless, is an aesthetic choice - I'm hoping the frantically changing numbers will display a sense of urgency).I'm using Flash CS4, and the following Actionscript so far:
Actionscript Code:
var endDate:Date = new Date(2012,9,6);var countdownTimer:Timer = new Timer(1000);countdownTimer.addEventListener(TimerEvent.TIMER, updateTime);countdownTimer.start();function updateTime(e:TimerEvent):void{ var now:Date = new Date(); var timeLeft:Number = endDate.getTime() - now.getTime(); var seconds:Number = Math.floor(timeLeft / 1000); var minutes:Number = Math.floor(seconds /
[code]....
I'm trying to create a rotating tab on a timer. [URL] Something like that. Is there any way to create something in flash so that typically, the above sequence will just loop but visitors to my site will have the option of clicking and viewing one individual tab?
View 7 RepliesI'm trying to create a dynamic textfield for a custom timer created by me. This is how:
var tid:int = 0;
tid = tid+1/30;
[Code]....
The problem is, I can't get the TextFormat to work. Would a timerclass solve the problem?If so, how do I create this? I've only learned to create timers the way I showed above.
could someone tell me how to create a timer event that will countdown and then go to the next frame. I had an earlier post about the topic but I am completley lost now.
View 5 RepliesI want to create an endless loop of images through a timer.On the fla I have an MovieClip �ImageClip� Yousing a timer I will repeat the call to imageArea.addChild() with the next image.My question is am I going to run out of memory as addChild() implies this.I want to replace the image not add more images to a collection.
View 5 RepliesI'm now try to create a timer in Flash mx based on the System timing. So, is it any way or function to do that?
View 1 RepliesHow to i create a timer that executes the following peice of code after 10 seconds:
Code:
_visible = false;
I'm now try to create a timer in Flash mx based on the System timing. So, is it any way or function to do that?
View 1 Repliescoding, create a *******' timer to the exact time. I found billionsof tutorials to countdown to a day, but NOBODY can provide a sampleto countdown to a date and time (i.e. Dec. 25 @ 8PM).I need this to countdown to a TV show's premier. And I'm adesigner not a coder... so there has to be a FLA file out therethat I could snag and just update the graphics and plug in a timeand date, and then it counts down once I make a SWF?
View 5 RepliesI'm trying to create a "counter" element that uses a formatted dynamic text box to count up in .1 increments 3 times a second, starting from a specified value (so viewer would see 3.1, then 3.2...etc.)
Here's the code so far:
var counter:Number;
counter = 3.0
counterText.text=(String(counter));
var timer:Timer = new Timer(300);
[Code]....
What I can't figure out is what should go in the function area, to add .1 seconds each time the timer cycles.
at the tail end of my Flash cs4, actionscript 3.0 college project and want to incorporate a countdown Timer Event when there is a 3 minute delay of usage in the flash movie (interactive).Below is what I understand and want to accomplish.Is it correct to place the actionscript code in the actions layer of the 1st frame within the 1st scene?And will it be recognized throughout all the scenes within the flash movie?1. Have the flash movie recognize a delay of usage (no clicking) after 3 minutes to start a countdown Timer Event.??Where would I add code to the timer to fire every 3 minutes during a delay of usage?
import flash.utils.Timer;
import flash.events.TimerEvent;
var count:Number = 11;
[code].....
I've created a timer to count elapsed time on a flash player of mine, I can't figure out how to control it though. For example I need the pause/ play buttons to (you guessed it) pause and continue the count.The dynamic text field that keeps count is simply called "count" and the pause button is btn_pause and play button is btn_play
Code below.
start_time = getTimer();
countdown = 7200000;[code].....
I am working on a very simple game in Flash. I want to make all the animations framerate agnostic, so that I can change the framerate without affecting the flow and speed of the game.I read somewhere that if you want to do that, you simply create a Timer object and attach an event listener to this timer.
What if I have many objects that have to listen to the same timer? See the code to understand what I am trying to do. At this stage nothing breaks, but the event does not fire.Here is the Main class, the one that runs on swf execution:
public class Main extends MovieClip {
private static var _stage:Stage;
private static var _timer:Timer;
[code]....
What is the difference between Timer.stop() and Timer.reset() functions because it seems that the 2 functions do the same thing? I image Timer.stop() to stop the timer and when Timer.start() is called the timer starts from where it stopped. For example, if I have a 3 sec. timer (3000 ms). If I stop the timer after 2.5 sec. and start the timer again, I would expect the timer to expire/trip within .5 sec.
View 1 RepliesI have a ActionScript 3.0 project and I have a timer that is running on 1000 millisecond intervals. I would like to delay this timer for 1500 milliseconds perform an action and start the timer again after the delay. I thought I could do this easily, but I'm having trouble, would it be better to stop the timer and perform the action and then listen for the action to be completed to start the timer again?
View 1 RepliesIn my case, the timer I make doesn't reduce its time whenever a function is called. What code will I change or add in order to reduce the time in my timer? [code]At this point the timer.start(); is placed on a frame so that the timer starts as it enters the frame.
View 1 RepliesThe document doesn't mention anything about this:[URL]..
View 1 Replies