ActionScript 3.0 :: Create An Endless Loop Of Images Through A Timer?

Jul 23, 2011

I want to create an endless loop of images through a timer.On the fla I have an MovieClip �ImageClip� Yousing a timer I will repeat the call to imageArea.addChild() with the next image.My question is am I going to run out of memory as addChild() implies this.I want to replace the image not add more images to a collection.

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[Code].....

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Code:
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[code]....

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ActionScript Code:
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[Code]....

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Code:
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TypeError: Error #1010: A term is undefined and has no properties.
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[Code].....

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Code:
import fl.transitions.*;
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[Code] .....

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I finally added a timer into my XML AS3 gallery, but when the timer starts the images dislocate..

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But why does the position changes when the timer starts to play (every 10 secs)?

This is wat it looks like when the timer hasn't started yet (or when I browse through the images with the arrow buttons):

[Code]...

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How to i create a timer that executes the following peice of code after 10 seconds:[code].

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[code]....

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[Code]...

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