ActionScript 3.0 :: Bitmap Array On Second Timer Loop

Jan 4, 2011

I have problem with moving bitmap array on second timer loop. I think this problem is related to the loop addchild was in, not sure how to solve it. The current code does create 14 images in a strip, the problem was I couldn't move them with another timer or just outside the completeListener function.

Code:
import flash.display.Bitmap;
import flash.display.Loader;
import flash.display.Sprite;
import flash.events.Event;
import flash.net.URLRequest;
[Code] .....

TypeError: Error #1010: A term is undefined and has no properties.
at alpha_fla::MainTimeline/effectsTime()
at flash.utils::Timer/_timerDispatch()
at flash.utils::Timer/tick()

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