ActionScript 3.0 :: Loop Without Use Of Timer Function?

Jun 28, 2010

have images play automatically when you don't click on PREV or NEXT buttons in a gallery for a certain amount of time.

I've used the TIMER function, but found that, when I click on PREV or NEXT, the timer would be activated again on that picture, which messes up the entire browsing experience.

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I'm trying to synchronize external subtitles with my custom video player - Not FLVPlayback.Subtitles are in XML object from 0 - 12.I created a Timer that is checking when the subtitle 0 should be displayed according to playback time.I want to reach that after subtitle 0 disappear the next subtitle 1 will be checked when should be displayed.So all I want is 0 + 1But it is Timer and the result after Subtitle 0 disappear is 0+1+1+1+1+1+1+1+1+1+1+1 ad infinity And thats too many as I only want once add 1.

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I had a function that occured on mouseclick called go_out. I want this function to occur when the timer fires after 5 seconds. After the 5 secons I receive this error:

TypeError: Error #1034: Type Coercion failed: cannot convert flash.utils::Timer@3fe4561 to flash.display.MovieClip.
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[code]....

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[code]....

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I tried to move 4 movie clips in a loop and with a 3 seconds interval. So first I tried a loop and a timer function inside. I supposed by the loop the timer should start and finish for times. But itdidnt work. So I used another code which is longer and complicated. So it worked. do-while doesn work also with first logic-why?
 
here are the codes - m s are clips
 
// THIS CODE IS NOT WORKING - I CAN NOT USE TIMER MULTIPLE TIMES IN A LOOP
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[Code]....

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Code:
import flash.display.Bitmap;
import flash.display.Loader;
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[Code] .....

TypeError: Error #1010: A term is undefined and has no properties.
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I am trying to loop through an array of 5 movie clips using a timer. Below is the script that plays the first movie clip, then plays the next clip over and over.  
 
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[Code].....

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I want to remove an object that is created in a loop, with a timer.

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I set up a loop where a movie clip moves in a triangle over and over. It works, but I want it to pause for 5 seconds at each location, so I added a Timer (my first attempt). Now, it will go through the triangle once, pausing correctly, but then the main movie clip (target_mc) stops in the original position and never moves again.

Code:
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I have a for() statement performing a loop that attaches a movieclip each time it's executed. The variable "maximumBloodBurst" defines how many times the loop cycles (the amount of movieclips to produce).Here's the script:

Code:
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[code].....

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Code:
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[code].....

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I'm using this timer code for my game.

It should play 10 seconds and then go to the next scene.

PHP Code:

function timer(){
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[Code].....

Well that works, but when I click on the play-again-button in the next scene, it won't play for 10 seconds (but less). I think the timer goes on without stopping. How can I stop the timer function when I move to the next scene?

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I have written a timer code but now i want to be able to pause the timer on the click of a button...i have searched all over but cannot find what i am looking for.

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Currently creating a game and having a problem with the enemy's shooting.Having a problem with a function which allows the enemys to periodically shoot at the ship. At the moment I have got one ship firing and the other 2 wont fire at all. I have done some edit's to the code and I have managed to make it so all 3 ships fire but there is no gap inbetween the bombs being fired (which eventually makes the game crash.)I have the variable defined at the top:

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[code]........

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In my game I've got a scene where you get 3 seconds to click a button otherwise its Game Over, only problem is my code only works if I press the button straight away.

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I have a button event to execute a function when button pressed

Code:
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[Code]....

Now, I need to automate it to execute the doCapture function in every 60 seconds.

How can I set a timer insides AS3?

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ActionScript 3.0 :: Setting Variables For Timer Function

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I'm making an animation of calculating a projectile motion with air resistance based on Python code from [URL]. I include the relevant portions of codes as follow. I'm not familiar of the vector object in AS3 so I translate them into variables as follow:

Actionscript Code:
//timer related variablesvar
fps:uint = stage.frameRate;var interval:Number = 1/fps;
var myTimerYes:Timer = new Timer(1000/fps);
//air resistance timermyTimerYes.addEventListener(TimerEvent.TIMER, startSimYes);
function startSimYes(e:TimerEvent):void{
[Code] .....

The timer activates when the user clicks the start button. The start buttons set the variables for the timer function. The variables are created at the start of the actionscript file. The code of the start button is:

Actionscript Code:
start_btn.addEventListener(MouseEvent.CLICK, goTimer);
function goTimer(e:MouseEvent):void{m = int(airText_mc.mass_txt.text);
A = int(airText_mc.refA_txt.text);
Cd = int(airText_mc.Cd_txt.text);
rho = int(airText_mc.density_txt.text);
[Code] .....

The result I get is the aX = 0 all the time, even after the update I specified in the timer codes. I can't understand what's wrong with the code, it's supposed to be updating every time the timer goes on.

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ActionScript 3.0 :: Reset Timer Function After 3 Minutes?

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How would I get a timer function to reset after no buttonswere pressed for 3 minutes?Right now I have my timer starting on load, and then when abutton is pressed, it stops it. I basically want to restart itafter 3 minutes.

the code I have:
[PHP]var timer:Timer = new Timer(5000);
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[code].....

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ActionScript 3.0 :: Timer Executing A Function Every X Seconds?

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I'm having no success getting a timer to work, let alone one that executes a function every X seconds (say every 10 seconds).
 
[Code]....

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Code:
_root.onenterFrame = function(){
on(press){ //No clue

[code]....

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ActionScript 3.0 :: Adding Timer To Recursive Function?

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I made an app (Towers of Hanoi) and i added a "demo" button that solves the problem based on a recursive function. The button is supposed to make a move one step at the time, i mean one step at every few seconds so you can actually see how the algorithm works. The problem is i haven't really used the timer event before and i have no idea how to implement it in this particular scenario.

Code:
function hanoiPlay(n:int,a:Stack,c:Stack,b:Stack):void
{

[code]......

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Is there a way to pass a variable to the timer function effectively changing the length of the timer when it runs.[code]...

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