ActionScript 2.0 :: Press And Hold Timer Function?
Oct 21, 2010
just wondering is there anyway to have a function that checks if you pressed and held at any point while running the app? Im assuming that you could use the code below. But just not sure how to just target the mouse press function at all times, almost like a keydown function but just for a mouse click.
Code:
_root.onenterFrame = function(){
on(press){ //No clue
[code]....
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Oct 13, 2009
I've got a symbol on stage and a button. The button rotates the symbol CCW half a degree. Code: on(release){ mySymbol._rotation -= 0.5;} I wanna add an on (press and hold) action on button so that the symbol will be rotated continuously when the button is on hold.. I can't make this work for over a week now.
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Apr 15, 2010
when i press on Button and hold down i want to increment.[code]
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Mar 24, 2010
I have a sound bite (~500ms) and want when a key is pressed and held the sound is played.However, what I appear to be getting is the sound triggered to play every time the key down event is triggered (not suprising & makes sense since key is held down). This creates what sounds like several copies of the sound being played at same time only shifted slightly. Very ugly sound btw.My thought is to have a way that even if key is continued to be held down the sound bite is looped but not overlapped.Tried several things such as using Event.Sound_Complete listener, tracking the position, transformation things, timers, etc without success.
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Apr 15, 2010
when i press on Button and hold down i want to increment _global.lines
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Oct 11, 2009
I have a symbol on stage which I rotate on the release of a button. What I need to do is: My symbol to be rotated on press and hold continuously as well.
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May 1, 2011
I am trying to figure out if it is possible to click and hold an image loaded into the uiLoader?
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Feb 15, 2010
Is it possible to create a button that when you press it and hold it, it will play a sound, and when you release it then stops the sound?
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Oct 15, 2008
I'm new to concepts of AS 3 but i'm stumbling through it.So i'm looking to the Fourm for some Mentor ship
I have a simple Regular Flash slide show with 4 slides and an intro label. I need my Intro label to have a Timer or Delay event that holds on the "Intro" Label for a certain amount of time before the Timer expires and calls a function that tells FLASH to go on to slide "Slide 1" label.
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May 14, 2010
here is my code,
[Code]....
This is running on Enterframe but I want to ratate 180 degree and on button press and hold button
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Jun 29, 2009
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Oct 30, 2009
I had a function that occured on mouseclick called go_out. I want this function to occur when the timer fires after 5 seconds. After the 5 secons I receive this error:
TypeError: Error #1034: Type Coercion failed: cannot convert flash.utils::Timer@3fe4561 to flash.display.MovieClip.
at home_flash_fla::MainTimeline/go_out()
at flash.utils::Timer/flash.utils:Timer::_timerDispatch()
[code]....
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Sep 24, 2010
ActionScript Code:
onEnterFrame=function(){
if(Key.isDown(Key.RIGHT)){
[Code]....
above is my code, how would i only be able to run each function only once when the keyboard key is pressed?
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Code:
if(Key.isDown(Key.ENTER)){
addTextMessage();
}
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[Code]....
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Feb 10, 2009
I got problem with this code:
Code:
ob.addEventListener(KeyboardEvent.KEY_DOWN, kdown);
function kdown(evt:KeyboardEvent)[code]....
I have a MovieClip with Instance name: The function never begins when i press on keyboard. trace('CLEAR'); never begins,
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Dec 29, 2003
I have this prototype function:
[AS]
MovieClip.prototype.moveRight = function() {
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[Code] .....
Which works great except that it scrolls the whole thing all at once. Is it possible to put some kind of increment in there so that on a key press it only moves a certain amount of pixels?
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Code:
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[code]......
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[code].....
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I got some problem with this code:
[Code]....
There is a MovieClip with Instance name: ob The problem is that the function kdown never begins if I press a button. trace('CLEAR'); never showes.
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Code:
createBloodCells = function () {
var g:Number;
[code].....
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PHP Code:
function timer(){
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[Code].....
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Code:
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[code]........
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