ActionScript 2.0 :: Prototype Function - Key Press In Increments?
Dec 29, 2003
I have this prototype function:
[AS]
MovieClip.prototype.moveRight = function() {
// when it enters the frame
this.onEnterFrame = function() {
oldx = newx;
// if timelineMC._x less than or equal to howFarRight
if (timeline._x<=howFarRight) {
[Code] .....
Which works great except that it scrolls the whole thing all at once. Is it possible to put some kind of increment in there so that on a key press it only moves a certain amount of pixels?
View 8 Replies
Similar Posts:
Dec 29, 2003
WHY AM I NOT OUT SNOWBOARDING?! THERE ARE 20 NEW INCHES OF POWDER ON THE MOUNTAIN! ARGH! WORK SUCKS! But to a more forum-appropriate question: I have this prototype function:
[Code]...
which works great except that it scrolls the whole thing all at once. Is it possible to put some kind of increment in there so that on a key press it only moves a certain amout of pixels?
View 8 Replies
Sep 20, 2011
I am currently working on a picture slide show tutorial and i fully understand whats going on, except when a variable that gets placed outside a "for" loop that gets used within the "for" loop to create multiple loaders. Secondly, i would of though the newLoader function would of needed a different variable everytime the loop increments? I know i'm so incorrect but I was hoping someone would straighten me out on it here is the code too
[Code]...
View 3 Replies
Aug 30, 2004
The function is called on release of a movieclip. I'm making a drag a drop navigation and there are two content windows .. "h1" and "h3".
I don't think there's anything(much) wrong with my code itself, I'm just having trouble with calling anything within h_ins.onEnterFrame. Is there a fundamental issue that I'm not aware of? Below are all the details if you're interested.
[Code]....
View 1 Replies
Aug 10, 2010
[code]causes this error with mtasc compiler:type error String has no field myFunction it must be possible to add new functions to a class via prototype.is there any configuration i can do for mtasc to be able to compile this code?
View 1 Replies
Jan 25, 2009
Code: Select allMovieClip.prototype.play2 = function(direction, playback, begin, end, callback, clips) {
var o = this;
playback = (playback == undefined) ? (1000/24) : playback;
[Code].....
I have tried the same commands for onClipEvent (mouseUp) aswell!
Do I need to add something in the MovieClip.prototype.play2 = function???, or what is the correct approach.
View 1 Replies
Apr 28, 2006
if have a prototype like this
[Code]...
View 8 Replies
Feb 2, 2005
I found a cool prototype function here in the forums that plays a movieclip backwards:[code]I have the protoype defined on the main timeline of my main file. I call the function on press of a button from an external movieclip after it's loaded into main.When testing it in flash it works beautifully. When I test it online it doesn't work at all. Other code on the button being called at the same time does work (like unloading a movieclip on the main timeline).
View 6 Replies
Aug 4, 2005
I'm trying to create a function that will help me fade in sounds with the help of setInterval. I'm almost there! Here is the code so far:
// Begin
melodyhalf1 = new Sound("melodyhalf1_mc");
melodyhalf1.attachSound("melodyhalf1");
melodyhalf1.start(0, 99);
[Code]....
I placed a comment in the Sound.prototype.fadeIn to test if it was being called, as well as to see if the melodyhalf1 variable (object?) was being passed.
The results are that the fadeIn function *is* being called, but the trace(this) comes back with 'undefined'.
View 4 Replies
Apr 25, 2007
I'm having issues with something wanted to accomplish involving qued amations that i can reuse in various situations throughout an application...
Basically, what I'm trying to get is a prototype or function that will allows for multiple instances on that stage that start at a specific x/y and size, animate to a specific x/y size and end at a specific x/y and size... the x/y and size information is defined for each of the instances in the function.
A good place for this would be with buttons... check the sloppy diagram attached.
View 13 Replies
Feb 2, 2005
Like the title says, I found a cool prototype function here in the forums that plays a movieclip backwards:
Code:
MovieClip.prototype.backwards = function() {
this.onEnterFrame = function() {[code]...
I have the protoype defined on the main timeline of my main file. I call the function on press of a button from an external movieclip after it's loaded into main.When testing it in flash it works beautifully. When I test it online it doesn't work at all. Other code on the button being called at the same time does work (like unloading a movieclip on the main timeline).
View 6 Replies
Mar 16, 2010
I am trying to detect the press of the function key f4. It works find in publish mode on my pc with keyboard shortcuts disabled.Once put on the web the f4 key opens the address bar of Explorer. How do i detect the keypress of F4 do do actions in my flash movie.[code]
View 1 Replies
Sep 24, 2010
ActionScript Code:
onEnterFrame=function(){
if(Key.isDown(Key.RIGHT)){
[Code]....
above is my code, how would i only be able to run each function only once when the keyboard key is pressed?
i have tried putting a 'return' at then end of each function and at the end of the keyboard key press functions but it doesn't work?
View 1 Replies
Apr 13, 2009
Not sure what to call this. I want a function to fire at a certain increment of a given var number, without having to say if (var >= 1000 && <= 2000 || var > = 2000 && <=5500){ etc etc etc. for example I want it to fire when it gets past 1000, then fire again when it gets past 2400 so on, and so fourth. To make matters more clear, im trying to make player experience that launches the level up screen at the given numbers ^^ I dont even know where to begin with how to do this, is it an array function?
View 6 Replies
Jul 2, 2009
I have a text chat program which let users input text message.
I want them able to input text by pressing 'Enter' key on keyboard.
Code:
if(Key.isDown(Key.ENTER)){
addTextMessage();
}
It has compiled error on AS3. How should I fix it?
View 9 Replies
Feb 8, 2008
enter key press call function AS3 I know this been covered, but for some reason i can not get this to work. I want the enter key to perform the same function as the submit button here.
[Code]....
View 9 Replies
Oct 21, 2010
just wondering is there anyway to have a function that checks if you pressed and held at any point while running the app? Im assuming that you could use the code below. But just not sure how to just target the mouse press function at all times, almost like a keydown function but just for a mouse click.
Code:
_root.onenterFrame = function(){
on(press){ //No clue
[code]....
View 3 Replies
Feb 10, 2009
I got problem with this code:
Code:
ob.addEventListener(KeyboardEvent.KEY_DOWN, kdown);
function kdown(evt:KeyboardEvent)[code]....
I have a MovieClip with Instance name: The function never begins when i press on keyboard. trace('CLEAR'); never begins,
View 4 Replies
May 8, 2011
Im trying to get a variable (thumbnailBarMovement) to accelerate up to 5 in increments of 0.1 (thumbnailBarSpeed).
[Code]...
View 1 Replies
Jan 6, 2006
I have recently started a new project, again and hit a stump. Im trying to make a mini game where you have to press two alternating buttons (x and z) to increment the bar. Now i started it, but it failed as pressing any button really fast incremented the bar. i used a _root.onEnterFrame = function() { code, but im having troubles. So what i want to do is have the user press the x button, and then have to press the y button and the bar increases and they have to do this rapidly.
View 4 Replies
Jan 4, 2007
I was wondering if there is a way to adapt this code I am using on a button.[code]This code works fine on the button and moves the movieclip each time the button is pressed by the viewer. My problem is, I would like the viewer to be able to just hold the button down and the movieclip would constantly apply the _y -=4.Is it possible to adapt this script to make it constantly move while the viewer holds down the button? As it stands now, it only moves once when the viewer clicks the button. So in order to move the movieclip 8 pixels, the viewer would have to click the button twice.
View 9 Replies
Jan 29, 2008
I'm using Adobe Flash CS3 / ActionScript 2 to develop a site, the relevant part of which can be seen at [URL] The black boxes underneath the 2x4 grid of icons are placeholder graphics for left and right arrows which move the icons above to the left and right. The left and right buttons work, after a fashion, but I'm having difficulty controlling the motion. As each button is pressed, I want to reveal one more layer of icons, and have the scrolling stop when the end of the list is reached. At the moment, one can use the buttons to scroll the icons off the screen.
Secondly, if the left / right buttons are clicked in very quick succession, the icons above do not display correctly - they're no longer centred in the mask above. Is it possible to have the buttons 'ignore' any clicks whilst the icons above are moving, thus ensuring that the icons always display correctly? Finally, is it possible to have the left/right button disappear as appropriate when the left/right hand end of the menu is reached? Here's the code I've been using to control the motion:
[Code]....
View 2 Replies
Apr 15, 2011
I am trying to add a delay function to a btn action in actionscript AS2. I want to delay the gotoAndStop function.I want the attachMovie("glamour", "glamour2", 202); to play in full before the gotoandstop action say for about 3 secondsI want to be able to delay for as long or short as needed?below is the snippet of code for the btn im working with?
Code:
timer=0
btn.onRelease = Delegate.create(this,buttonHandler);
[code]......
View 1 Replies
Apr 29, 2011
the button that i am using is needing to be pressed twice in order to execute properly. I would like it to function on the first press. Here is my code:
btn_radio.addEventListener(MouseEvent.MOUSE_UP, ToggleRadio);
// if you want a hand cursor btn_radio.buttonMode = true;btn_radio.useHandCursor = true
function ToggleRadio(myEvent:MouseEvent) { if(!btn_radio.toggle){
[code].....
View 4 Replies
Jun 1, 2011
Within a specific canvas, I would like a user to be able to press a combination of keys which will trigger an event.(a bit like a cheat in an old megadrive game). Not sure where to start though. Anyone know if it is possible and if so could you give me a clue with how to start?
View 2 Replies
Aug 7, 2003
I want to be able to stop a function from running by the press of a button. Is there such an inbuilt function? Like "stop function(myFunction);" or something..?
View 5 Replies
Feb 10, 2009
I got some problem with this code:
[Code]....
There is a MovieClip with Instance name: ob The problem is that the function kdown never begins if I press a button. trace('CLEAR'); never showes.
View 2 Replies
Oct 16, 2009
i need to create a progress bar which will increment while the html page is loading in mobile web browser for flashlite 3.0. how can i create a progress bar which increments and disappears when the html page is loaded completely? i also need to add icons like reload , cancel etc in the go to address bar,where user enters URL. is there any source code available?
View 3 Replies
Apr 13, 2006
I've wrote this code...
Code:
function makeTree(xmlLoad:String) {
import mx.controls.Tree;
[code].....
View 8 Replies
Jan 13, 2009
How can i make it so a when you press a button it starts a countdown but every other press dosent reset it?
View 14 Replies