ActionScript 2.0 :: Moving A Movieclip In Constant Increments
Jan 4, 2007
I was wondering if there is a way to adapt this code I am using on a button.[code]This code works fine on the button and moves the movieclip each time the button is pressed by the viewer. My problem is, I would like the viewer to be able to just hold the button down and the movieclip would constantly apply the _y -=4.Is it possible to adapt this script to make it constantly move while the viewer holds down the button? As it stands now, it only moves once when the viewer clicks the button. So in order to move the movieclip 8 pixels, the viewer would have to click the button twice.
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Jan 29, 2008
I'm using Adobe Flash CS3 / ActionScript 2 to develop a site, the relevant part of which can be seen at [URL] The black boxes underneath the 2x4 grid of icons are placeholder graphics for left and right arrows which move the icons above to the left and right. The left and right buttons work, after a fashion, but I'm having difficulty controlling the motion. As each button is pressed, I want to reveal one more layer of icons, and have the scrolling stop when the end of the list is reached. At the moment, one can use the buttons to scroll the icons off the screen.
Secondly, if the left / right buttons are clicked in very quick succession, the icons above do not display correctly - they're no longer centred in the mask above. Is it possible to have the buttons 'ignore' any clicks whilst the icons above are moving, thus ensuring that the icons always display correctly? Finally, is it possible to have the left/right button disappear as appropriate when the left/right hand end of the menu is reached? Here's the code I've been using to control the motion:
[Code]....
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Sep 17, 2006
i know you can make something move toward the mouse with
Code:
this._x+=(_root._xmouse-this._x)/speed
but when you get closer to the mouse it slows down, is there anyway to make it do this, but not slow down when it gets closer?
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Jul 2, 2011
I need a movieclip to follow another movieclip at a constant speed.
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Nov 12, 2010
[URL]This site have a video in the background with depixelizing effext. This effect is done with png grid. The video is scalable and keeps the right ratio with the browser resizing. But png grid is not scalable otherwise it will break the depixelizing effect. so i think that there is a large grid which revealed accordingly to the browser size.
How to scale the movieclip with the browser size with constant ratio and at the same time how to reveal more the movieclip with depixelizing grid accordingly to the browser window size without scaling?
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Dec 29, 2003
WHY AM I NOT OUT SNOWBOARDING?! THERE ARE 20 NEW INCHES OF POWDER ON THE MOUNTAIN! ARGH! WORK SUCKS! But to a more forum-appropriate question: I have this prototype function:
[Code]...
which works great except that it scrolls the whole thing all at once. Is it possible to put some kind of increment in there so that on a key press it only moves a certain amout of pixels?
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Nov 30, 2009
The problem I am having is modifing a script I got from action script 3.0 animation book that rotates ball objects around the Y axis. I am trying to modify it so it rotates clickable movie clips that will act as a nav for an art gallery. I am getting this error pointing to line 76: 1046: Type was not found or was not a compile-time constant: MovieClip.
here is the line it refers to:
Code:
private function rotateY(thumb:MovieClip, angleY:Number):void {
Here is my attempt:
Code:
package {
import flash.display.Sprite;
import flash.display.StageAlign;
[code]....
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Apr 13, 2009
Not sure what to call this. I want a function to fire at a certain increment of a given var number, without having to say if (var >= 1000 && <= 2000 || var > = 2000 && <=5500){ etc etc etc. for example I want it to fire when it gets past 1000, then fire again when it gets past 2400 so on, and so fourth. To make matters more clear, im trying to make player experience that launches the level up screen at the given numbers ^^ I dont even know where to begin with how to do this, is it an array function?
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May 8, 2011
Im trying to get a variable (thumbnailBarMovement) to accelerate up to 5 in increments of 0.1 (thumbnailBarSpeed).
[Code]...
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Jan 6, 2006
I have recently started a new project, again and hit a stump. Im trying to make a mini game where you have to press two alternating buttons (x and z) to increment the bar. Now i started it, but it failed as pressing any button really fast incremented the bar. i used a _root.onEnterFrame = function() { code, but im having troubles. So what i want to do is have the user press the x button, and then have to press the y button and the bar increases and they have to do this rapidly.
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Dec 29, 2003
I have this prototype function:
[AS]
MovieClip.prototype.moveRight = function() {
// when it enters the frame
this.onEnterFrame = function() {
oldx = newx;
// if timelineMC._x less than or equal to howFarRight
if (timeline._x<=howFarRight) {
[Code] .....
Which works great except that it scrolls the whole thing all at once. Is it possible to put some kind of increment in there so that on a key press it only moves a certain amount of pixels?
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Sep 20, 2011
I am currently working on a picture slide show tutorial and i fully understand whats going on, except when a variable that gets placed outside a "for" loop that gets used within the "for" loop to create multiple loaders. Secondly, i would of though the newLoader function would of needed a different variable everytime the loop increments? I know i'm so incorrect but I was hoping someone would straighten me out on it here is the code too
[Code]...
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Oct 16, 2009
i need to create a progress bar which will increment while the html page is loading in mobile web browser for flashlite 3.0. how can i create a progress bar which increments and disappears when the html page is loaded completely? i also need to add icons like reload , cancel etc in the go to address bar,where user enters URL. is there any source code available?
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Jan 15, 2012
If the counter reaches 350 and I move my mouse down now it hops on over to 250. I just want it to start counting down. I.e. 349, 348, 347 and so on. What do I need to change?
//Function
function countUp(e:TimerEvent):void{
if (mouseY < 180)
{
[code]...
EDIT: What do I need to write in AS3 to make a dynamic text field increase in increments of 1 if the user hovers at the upper half of the screen, and decrease in increments of 1 if the user hovers at the lower half of the screen?Purpose, it isn't a game.
What I have right now isn't actually doing any of those things, I've just been mucking about trying to get all the masks working and they finally are.
I've included the code to offer as much information as possible about my specific project. There is also a few more lines that changes the colour of the dial when the user rolls over the specific coloured bars. I can post that as well if it helps.
To clarify the scene, the arrow part of the dial tracks the user's mouse. Always pointing towards it. The bars, when rolled over changes the colour of said dial. The "73M" is static, as well is "POINTS" but the 380 value is dynamic. It is that string I need to affect.
If anything is unclear please feel free to ask, I've been at this all night so there is a chance I'm so into it that I can't see straight.
[code]
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Mar 7, 2009
I have a main MovieClip in which I have several frame labels, each will eventually have different MovieClips associated with them. First time through I want to play an "intro" MovieClip, which I have placed on the stage at the begining of the main timeline, then at the end of the "intro" Clip, go to the first frame label and play that MovieClip.
The way I was going about it was placing this code in the last frame of the "intro" MovieClip:
Code:
MovieClip(parent).screen_mc.gotoAndPlay("home");
'screen_mc' is the instance name of the Main MovieClip.
[URL]
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Nov 26, 2008
Im currently making a game that has one of those old-skool Fallout maps (a world map where you click somewhere and the "you" marker moves there) that im trying to replicate.I already have the scripts ready for map interaction (using onhit here). But i was wondering if someone could help me with a script that works this way:
1. I have a movieclip (the character)
2. When i click somewhere on the map i want this movieclip to move there. Not instantly but moving over the screen to that point where you clicked.
3. I also want there to be passages that when the movieclip hit that movieclip (named hit for example) it stops dead and doesn't move (will be used on the map for mountains and such) and the player has to click somewhere else to move it that path (im assuming this will be something like onhit: hit - speed=0 something but im not a good scripter and it would had to be worked into the script.
4. ok this one is kinda optional but would be great! If it's possible to have it worked in the script that when the clip doesn't move (and is stationary on the map) the movieclip stays on frame 1 but when the movieclip is in motion (and moving across the screen) the movieclip is on frame 2 (and reverts to frame 1 when it's not moving anymore and so no)
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Aug 9, 2010
I have a movieclip that I want to move down and up.I use a new tween using the Elastic. easeOut property to move the movieclip down over a duration of 2 seconds.But right after it moves down I need to move it right back up so it looks like a uniform animation.I used setInterval(reverse,2000) and reverse contains yoyo();This almost works.Since Elastic slows down the movement of the movieclip at the very end, there seems to be a pause between the movieclip moving down and the movieclip moving up.It does not give the impression that it is 1 tween, which is what I was going for.I tried to set the duration to less than 2 seconds, but then Elastic property is not 'stretchy'.It is too fast and comes to a halt, not elastic, and then the reverse (when the movieclip goes back up) is much faster than when the movieclip goes down.Is it possible to move the movieclip down AND up by using just 1 "new tween" function?
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Oct 25, 2006
I have a movieclip that I want to move down and up. I use a new tween using the lastic.easeOut property to move the movieclip down over a duration of 2 seconds. But right after it moves down I need to move it right back up so it looks like a uniform animation. I used setInterval(reverse,2000) and reverse contains yoyo();This almost works. Since Elastic slows down the movement of the movieclip at the very end, there seems to be a pause between the movieclip moving down and the movieclip moving up. It does not give the impression that it is 1 tween, which is what I was going for. I tried to set the duration to less than 2 seconds, but then Elastic property is not 'stretchy'. It is too fast and comes to a halt,not elastic, and then the reverse (when the movieclip goes back up) is much faster than when the movieclip goes down. Is it possible to move the movieclip down AND up by using just 1 "new tween" function? I am out of ideas.
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Jun 4, 2004
I want to rotate an object in AS because i think moving it manually is a waste of time
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Nov 17, 2002
how to make the scroll/list menu in 2advanced's portfolio section, it can be found here [URL]
I kinda had a idea on how to make it , by using a mask and movie clip which holds the buttons, and then just use the up and down buttons to move the movie clip up and down, but dnt really know how to really do this.
basically want to know how to move a Movie clip up and down when a up or down button is pressed with restriction to how much i can move it up and down,
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Jan 12, 2009
I have a movieclip that I am moving behind a mask to achieve a panning effect. I am able to move my movie clip onRollOver and stop onRollOut. So far so good, except that I have no boundaries or margins on my movie clip so when I keep my mouse on my button, my movieclip continues to move indefinitely forever. Can someone please tell me how to set boundaries on the left and right or how to limit the scrolling to an X -1000 and X +1000?
[Code]...
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Mar 11, 2009
Basically I need to have a cartoon character walking to the right hand side of the screen and then turning around and moving back to the left hand side and so on.
I have some code done but it could be all wrong as I am not the best coder at all, just starting out.
Code:
package classes{
import flash.display.MovieClip;
import classes.RollableChar;
public class MainApp2 extends MovieClip{
//public var theCharacter:MovieClip;
//public var myCarrot:RollableChar;
[Code] .....
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Sep 29, 2010
I'm exploring menu's in flash and I'm currently trying to put together a thumbnail menu where thumbnails are contained in a Parent MovieClip.I want to then be able to move that movieclip along the stage (to the left or right, depending on the keyboard key pressed)..I know I can do this using this code, when the Parent MovieClip
stage.addEventListener(KeyboardEvent.KEY_DOWN, myKeyDown);function myKeyDown (e:KeyboardEvent):void{
if (e.keyCode == Keyboard.RIGHT){my_mc.x -=125; }
[code].....
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Jan 30, 2012
In my attempt to create a simple Pong-like game, I've encountered a very strange and at times severe visual bug.When I set the ball (A Flash CS 5.5 library MovieClip) in motion moving around the screen at a rather fast speed, I've noticed that sometimes the edges of the ball would be cut-off for a short moment in the direction it is moving.
When it happens, it almost seems like the position of the ball MovieClip is slightly ahead of its own border and thus the part that is outside the border fails to get drawn.
Here's a picture that illustrates how this looks - at least for me:
You can also view the .swf file online here: [URL]
Some technical data:
I've been unsuccessful in capturing the with a screenshot no matter how much I tried. Sometimes I would open the .swf and the bug would be almost non-existent while at other times it was very blatant. I'm using an EnterFrame event function to increment / decrement the x and y position of the MovieClip. I have never encountered any such problem in any Flash app, in this machine or others. Truncating / rounding the x and y values of the MovieClip didn't help. Neither did setting cacheAsBitmap to true.
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Aug 10, 2009
On the main timeline I've got solar_mc also On the main timeline I've got planet_mc and inside planet_mc I've got pluto_mc.. In pluto_mc. the actionscripts are writen to display text info, change colors, mouseovers, etc... My problem is the actionscript written in pluto_mc makes moon_mc, crib_mc and hale_mc on the main timeline function (changing it's colours, information, etc...). But I need to move moon_mc, crib_mc and hale_mc to solar_mc. When I do so the pluto_mc action script does not work! How can I put moon_mc, crib_mc and hale_mc in to one mc (solar_mc) and still make the actionscript in pluto_mc work? I've used the _root. command in the script pluto_mc..
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Jan 26, 2010
I've boiled this down as simple as I can make it. When I click on the down movie clip (which is inside the MC movieclip) it does indeed move the MC movieclip down 20. However, I need it to also move the "enemy" movieclip down. When I try running this I don't get any compile errors but when I click on the "down" and the MC moves down I get the following error:
TypeError: Error #1009: Cannot access a property or method of a null object reference.
[Code]...
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Oct 6, 2010
If I have a movieclip moving random around the stage, and I have another movieclip I one corner. is it possible to add an event listener to listen after if the random moving movieclip comes over the other movieclip?
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Aug 20, 2009
I'm currently working on a GUI design and for the options, instead of a slider I want a movie clip that fills 5 boxes or empties the boxes when i hit the plus or minus buttons I've made. I created a movie clip called bars which has 6 frames. Then I made an addbar button and a subbar button. I then created a movieclip with all three items inside of it called gauge. I set the actionscript to the gauge movie clip. This is what code I have in currently. When I play the swf the boxes remains empty and will not move through the movie clip of bars like I want.
guage.jpg (23.8 KiB) Viewed 231 times
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Oct 21, 2003
I have function for moving the movieclip but I would like to add boundary for it. And another thing is that the movieclip contains a textfield for receiving the text input from the user so I have the autoSize=true for the textfield. Then I wonder how to modify the code so that when the movieclip exist the boundary, it couldn't move any more?
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Jun 19, 2005
I use the following function to move a mc to a certain y position. When that y position is reached the mc goes back to it's original position:
Code:
function moveInOut (clip, yPos, speed){
var yStart = clip._y ;
var yTarget = yPos;
clip.onEnterFrame = function (){
var dY= yTarget - this._y;
[Code] .....
But I don't want the mc going back to it's original position but to a completely different y position to create kind of a bounce effectHow to accomplish that?
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