ActionScript 2.0 :: OnEnterFrame From A Prototype Function?
Aug 30, 2004
The function is called on release of a movieclip. I'm making a drag a drop navigation and there are two content windows .. "h1" and "h3".
I don't think there's anything(much) wrong with my code itself, I'm just having trouble with calling anything within h_ins.onEnterFrame. Is there a fundamental issue that I'm not aware of? Below are all the details if you're interested.
[Code]....
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Similar Posts:
Mar 27, 2004
How to cimbine the prototype with onEnterFrame. I'd like to fade in some objects like this[code]...
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Mar 27, 2004
how to cimbine the prototype with onEnterFrame. I'd like to fade in some objects like this:
[AS]
mc._alpha = 0
onEnterFrame = function () {
if (mc._alpha<101) {
[Code]....
or can it be done without onEnterframe with an interval or something like that?
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Jun 27, 2004
use the "this.onEnterFrame = function()" function within a Color.prototype function? I'm trying to write my own function to go from one color to another, but nothing works within my this.onEnterFrame function, but anywhere outside of it it works fine.I've done this before, but using a movieclip prototype, so I know it' not syntax. And if you can't, for some reason, use this.onEnterFrame within a color prototype, how do you pass the name of a color object to a function so that I could just say changeColor(myColor, 0xffffff); to change it to white?
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Aug 22, 2005
Check my little piece of code. Everything's going well, until the onEnterFrame. My MC instances aren't doin' anything!
Code:
colors = [0x66FF00, 0x20DFD0, 0xEE1164, 0xDAE31C];
MovieClip.prototype.drawCube = function(_moveY, _amount) {
for (i=0; i<_amount; i++) {
[Code]...
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Mar 29, 2008
onEnterFrame=null, onEnterFrame=undefined & delete onEnterFrame....
Which one to use??? What are the performance considerations. If all my movieclips on-stage are running a MovieClip.prototype.onEnterFrame = function() {run initial stuff before setting onEnterFrame=null/undefined... }, will there be performance hits? It's sad that delete onEnterFrame doesn't work unless I delete the prototype enterFrame as well, which would make the clips reinitailise itself again once you declare the enterFrame prototype again (i need to do this since there's more movieclips that end up appearing on-stage, and they need to automatically initialises themselves the moment they appear).
[Code]...
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Aug 10, 2010
[code]causes this error with mtasc compiler:type error String has no field myFunction it must be possible to add new functions to a class via prototype.is there any configuration i can do for mtasc to be able to compile this code?
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Jan 25, 2009
Code: Select allMovieClip.prototype.play2 = function(direction, playback, begin, end, callback, clips) {
var o = this;
playback = (playback == undefined) ? (1000/24) : playback;
[Code].....
I have tried the same commands for onClipEvent (mouseUp) aswell!
Do I need to add something in the MovieClip.prototype.play2 = function???, or what is the correct approach.
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Apr 28, 2006
if have a prototype like this
[Code]...
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Dec 29, 2003
I have this prototype function:
[AS]
MovieClip.prototype.moveRight = function() {
// when it enters the frame
this.onEnterFrame = function() {
oldx = newx;
// if timelineMC._x less than or equal to howFarRight
if (timeline._x<=howFarRight) {
[Code] .....
Which works great except that it scrolls the whole thing all at once. Is it possible to put some kind of increment in there so that on a key press it only moves a certain amount of pixels?
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Feb 2, 2005
I found a cool prototype function here in the forums that plays a movieclip backwards:[code]I have the protoype defined on the main timeline of my main file. I call the function on press of a button from an external movieclip after it's loaded into main.When testing it in flash it works beautifully. When I test it online it doesn't work at all. Other code on the button being called at the same time does work (like unloading a movieclip on the main timeline).
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Aug 4, 2005
I'm trying to create a function that will help me fade in sounds with the help of setInterval. I'm almost there! Here is the code so far:
// Begin
melodyhalf1 = new Sound("melodyhalf1_mc");
melodyhalf1.attachSound("melodyhalf1");
melodyhalf1.start(0, 99);
[Code]....
I placed a comment in the Sound.prototype.fadeIn to test if it was being called, as well as to see if the melodyhalf1 variable (object?) was being passed.
The results are that the fadeIn function *is* being called, but the trace(this) comes back with 'undefined'.
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Apr 25, 2007
I'm having issues with something wanted to accomplish involving qued amations that i can reuse in various situations throughout an application...
Basically, what I'm trying to get is a prototype or function that will allows for multiple instances on that stage that start at a specific x/y and size, animate to a specific x/y size and end at a specific x/y and size... the x/y and size information is defined for each of the instances in the function.
A good place for this would be with buttons... check the sloppy diagram attached.
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Feb 2, 2005
Like the title says, I found a cool prototype function here in the forums that plays a movieclip backwards:
Code:
MovieClip.prototype.backwards = function() {
this.onEnterFrame = function() {[code]...
I have the protoype defined on the main timeline of my main file. I call the function on press of a button from an external movieclip after it's loaded into main.When testing it in flash it works beautifully. When I test it online it doesn't work at all. Other code on the button being called at the same time does work (like unloading a movieclip on the main timeline).
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Jan 10, 2010
as2 this works but in as3 it no work how do you do this in as3
this.onEnterFrame = function() { if(Key.isDown(Key.UP)) { square._y -= speed; }
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Feb 19, 2009
I need to get the width of mc and pass it to a global variable that i can use.
Heres the code sample.
ActionScript Code:
xCor = -3;// this value is actually in the xml so it depends whether its negative or positve
var dragitem:MovieClip = _root.createEmptyMovieClip("new_item"+dragItemTracker,
[Code]....
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Nov 2, 2009
I'm not getting errors but my program wont call my function.
Code:
this.onEnterFrame = function() {
if(wm == 10)[code].....
I want to change to my end game screen when my value of variable wm gets to 10. Sorry I cant figure out whats wrong with the if statement. It doesnt work outside a function either.
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Dec 3, 2005
i want to call a funtion once within a onEnterFrame, butthe problem is that the onEnterFrame needs to go on and execute the function only once...(if its between the desired x positions (see script below))
my code
Code:
onClipEvent(enterFrame)
{
if(this._x < -150 && this._x > -1600)
[Code].....
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Mar 13, 2006
How can I make a function go on without an onEnterFrame?
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Feb 7, 2007
Got a piece of code that moves a line of text I'm calling "eeScroller". I'm using this method because timeline and as tweens make the movement herky jerky (when the movement is slow).
What I want to do is reset the _x of eeScroller to 0.9 once it reaches the _x of -889.3
Here's what I got so far:
Code:
function movething() {
_root.eeScroller.onEnterFrame = function() {
if (_root.eeScroller._x>=-889.3) {
[Code].....
how to implement onMotionFinished if that's even the way to do it...
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Jul 17, 2003
A function has to "run"(execute) inside the onEnterFrame event method but the function does not seem to run when called.
Example:
_root.onEnterFrame()=function(){
if(something==true){
performFunction();
[Code]....
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May 29, 2009
cerbatana is the instance of my button.. I need that when I hold left key... the "moverizq" function starts.. so I create a new function.. where I have the condition for Key.is Down and then I call the function with onEnterFrame..
function moverizq() {
cerbatana._x = cerbatana._x-5;
}
function moverder() {
[Code]....
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Oct 5, 2009
I need to use an onEnterFrame event to call a function just once. Here's the code:
my_object.onEnterFrame = function() {
if (this._y == 100) {
my_function();
}
};
So say i drag "my_object" to a y-coordinate of 100, how do i make it so it only calls the function once. Then if i drag the object away from y=100, and then back to y=100, i want it to call the function again.
I'm using the onEnterFrame event b/c i need it to constantly look for the object to be at y=100, maybe except when its actually at 100.
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Nov 4, 2010
I've been trying to work this out.
Code:
function ghostGoUpDown(currentGhost) {
//do stuff
} benet.onEnterFrame = function() {
//do stuff
if(maze_mc.hitTest(this._x-16,this._y,true)) {
[Code].....
How can I change it so that the ghostGoUpDown is only run once each frame the hit test is true?
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Mar 6, 2005
How can one stop an onEnterFrame function?
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May 1, 2009
Just wondering what the effects are of putting a function on an onEnterFrame function.
when you call the function what will it do differently? if anything. And is it a bad thing? will it cause bugs?
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Jan 20, 2009
In the main timeline I have this onEnterFrame function. I also have this movieclip and in it's own timeline stops at frame one. When this movieclip is rolled over it plays and then stops at frame 9. I'm trying to make an if statement in the onEnterFrame function that says when that one movieclip is on frame 9, delete the onEnterFrame function.
I tried to do this code, but so far all I have is
if (movieclip._currentlabel = "framenine") {
delete this.onEnterFrame;
}
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Oct 6, 2009
Users are also given a set of thumbnails for extra feedback and navigation (here's what I currently have: As you can see, I have a button on my main stage named "portfolio". It has a simple "on (release)" function that goes to frame 2 (frame 2 is when my artwork portfolio displays).I have some code placed on frame 2, in a separate "actions" layer(very simple stuff):
stop();
onEnterFrame=function() {
_root.thumb_movie.gotoAndPlay("book");
[code]......
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Jan 21, 2008
When assigning a function to onEnterFrame, for ex. onEnterFrame = someFunction, you do not include the brackets or the script will not run properly. my question is then, how can you assign a function to onEnterFrame while specifying parameters for that function? I tried onEnterFrame = someFunction(param1), but the function will only execute once.
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Feb 1, 2010
i'm very new to Flash (although have plenty of experience in Java, C++, PHP, etc). For a University assignment, I am creating a World Cup Guide and i'm creating a countdown to the tournament. I've followed a tutorial and modified it slightly but i'm receiving an error message. The error message is:
[Code]....
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