ActionScript 2.0 :: Call The Function With OnEnterFrame?

May 29, 2009

cerbatana is the instance of my button.. I need that when I hold left key... the "moverizq" function starts.. so I create a new function.. where I have the condition for Key.is Down and then I call the function with onEnterFrame..

function moverizq() {
cerbatana._x = cerbatana._x-5;
}
function moverder() {

[Code]....

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ActionScript 2.0 :: Call Function Within A OnEnterFrame?

Dec 3, 2005

i want to call a funtion once within a onEnterFrame, butthe problem is that the onEnterFrame needs to go on and execute the function only once...(if its between the desired x positions (see script below))

my code

Code:
onClipEvent(enterFrame)
{
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[Code].....

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I need to use an onEnterFrame event to call a function just once. Here's the code:

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So say i drag "my_object" to a y-coordinate of 100, how do i make it so it only calls the function once. Then if i drag the object away from y=100, and then back to y=100, i want it to call the function again.

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Nov 4, 2010

I've been trying to work this out.
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onEnterFrame=null, onEnterFrame=undefined & delete onEnterFrame....

Which one to use??? What are the performance considerations. If all my movieclips on-stage are running a MovieClip.prototype.onEnterFrame = function() {run initial stuff before setting onEnterFrame=null/undefined... }, will there be performance hits? It's sad that delete onEnterFrame doesn't work unless I delete the prototype enterFrame as well, which would make the clips reinitailise itself again once you declare the enterFrame prototype again (i need to do this since there's more movieclips that end up appearing on-stage, and they need to automatically initialises themselves the moment they appear).

[Code]...

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Nov 2, 2009

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Code:
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[Code].....

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[Code]....

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[code]....

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[code].....

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[Code]...

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