ActionScript 3.0 :: Create A Slideshow Using Only 1 Keyframe?
Mar 22, 2009
I have aboat 5000 picture and i want to create a slideshow , using only one keyframe(instead of using 5000 keyframe with go to next frame script for button) for displying the next picture, for example, only with pressing next button using actionscript.
How do you create a motion tween when I insert keyframe in frame 28 then I click on the object and create motion tween but when i click in 60 to insert keyframe I get opition of position, scale, skew, rotate ect. I just want to insert keyframe. What am I doing wrong?
I have a simple flash that has 2 layers 2 images. one image is on the first frame and the other image is on the second keyframe. Actionscript starts on 1st keyframe. What I have it doing is loading frame one stop() reads the actionscript checks the date if the date is met it goes and stops on frame 2 and plays other image:
Everytime the flash refreshes it plays frame one then jumps to frame 2 if the date is met. How do I avoid playing frame one if the date is met what it's doing is playing the first image before the date change and a split second after it plays frame 2. (you see a hiccup)
i need the flash to "preload, check the actionscript before it loads if the date is met automataclly go to frame 2 avoiding frame one all together.
actionscript used on frame one:
stop(); var year:Number = 2012; var month:Number = 3; var day:Number = 22;
i am creating a game now this is complex but i have been told by my fellow actioncript co worker that its doable, What it is i have a game "Reaction Tester" and It is inside a car going along the road so its psudeo 3d and i have the "walls" and road sorted now i want a movie clip in the road to throw out random objects From a Movie clip, now i will call them from frame names, say..
frame 1-10 is a tween with a box coming down and then frame 11-20 is a cat and frame 21-30 is a hole in the road Etc i want it to call a random frame to frame, to play
i'm making a game and to score some extra performance im rendering every frame of every entity into an array of bitmapdata's the first time the frame is seen, and it works well, but its wasting alot of memory because we have alot of animations, and most of them are double framed at least, so more than half of the bitmaps could be ignored if there was a way to determine if a frame is a keyframe or not
I am trying to create a flash program that will create a slideshow on the fly. I have a collection of music and images that I want to put in the show. The program will pick a piece to play randomly and the next image to show is also picked randomly. However, the speed at which the images will be shown in the show is decided by the tempo/speed/mood of the music at that moment. In one piece of music there will faster and slower movement, and the slide will fade in sooner if the music is faster and vice versa. The show will keep running until the program quits.
When I place some codes in a keyframe, these codes are showing on all the following frames up till the next keyframe with codes. My question is, does Flash execute codes only in the keyframe or it execute whatever is in the frame regardless whether its a keyframe or not?
I'm new to Flash and I need to learn how to do a slideshow with exactly the same features as can be found in this link: [URL]. Just like at the link above, it needs to play through the slides automatically once the page is loaded, each slide needs to link to a specific URL, and I need controls similar to the boxes at the bottom so the viewer can click on any specific slide they wish to view (I'd like to have numbers in the boxes though). The transitions don't have to slide across like this. If a fade is easier, that would be fine.
Actually, I thought I'd be able to do this fairly easily with Flash Catalyst, so I updated to Adobe CS5 Design Premium. I found that Flash Catalyst can be used to create a slide show like this, but unfortunately it won't play automatically when the page loads and the viewer has to manually click through the slides, which is not what I need. I could be wrong, but from what I've read, I need Flash Builder to add code so the slide show will play automatically if I create it in Flash Catalyst.
I want to create a slideshow of 5 images, with black fade effect in between. So from black to image to black to the next image and so on. Then it stops on the last image. I dont want any buttons or any interactions.
I'm trying to create a slideshow in a gallery. I managed to make it work but only if you first click on the slideshow button and then you click on one of the thumbnails. I haven't been able to do just by clicking on the slideshow button. This is the code I used in summary:
Code: package galery { public class GaleriaFotos{ public function GaleriaFotos() {
Does anyone have a tutorial that would show me how to create a crossfading slideshow from XML? Currently I have found one that worked but as you click around the website the slideshow jumps around in the pictures and does not work properly. Here is a link to the website that is currently up.
I have my XML file with only some sentences I wish to create a slideshow from.
Something really simple: Sentence _______________ V V V Sentence (delay) V V V _______________ Sentence
I have loaded my xml like so: Code: function loadXML(loaded) { if (loaded) { xmlNode = this.firstChild; textim = []; total = xmlNode.childNodes.length; [Code] .....
I can access the titles using dynamic text fields but I don't know how to make it go sentence by sentence automatically (with the animation).
Previously I've done all the monkeywork by hand on the timeline, but now I need to make an automated slideshow for an image portfolio that collects pictures from an external folder (1.jpg, 2.jpg, 3.jpg, etc...) so I can just upload variants of the image without having to change the flash file each time.
I'm also hoping to include fading transitions and an easy way to change the amount of time each image is on screen.
I am trying to improve the quality of the slideshow displayed on this website[url]... My knowledge of flash is pretty limited. I know how to create the slideshow, I'm just not sure how to maximize the quality and keep the file small. The original was created as a .wmv and then converted to .flv. I have heard that creating the slideshow in flash using vector images is the way to get the best quality. So, my questions are:
1. How do I convert a jpeg to a vector image? Can I do this in photoshop?
2. How do I convert the .swf file to .flv without losing quality?
I am pretty new to flash but I am kind of getting the hang of things. I am trying to create a interactive slideshow in flash that will not end up on the web. These are three quick questions I currently have. Thanks for any help you can provide
1. Let's say I have an icon of a person in my flash file, how can I make it so that when my moves rolls over the person a thinking bubble appears and when it rolls off the bubble disappears?
2. If I have a small image of a page version of a .pdf file in my flash file, how can I make it so that when the little .pdf page icon is click the .pdf file is launched?
3. I understand how to create a square button over text and mess with its up/down/over/click settings, but I am wondering how I can do something like change the color of the text when it is clicked or when the mouse is over it? Right now I only know how to change the color of the square button.
I currently have a slideshow working with prev and next buttons, but would like to add numbered buttons for each slide at bottom of images, with a static number for the active slide that has a colored circle around that number.
I can create static number with colored circle in Photoshop and add that to a layer, but it's labor intensive to do that for all numbers.
Is there a better way to create the highlighted numbers for active slide?
For numbered buttons that link to non-active slides, I can create numbers in Photoshop and import images into Flash, then convert to symbols and assign actions for them, But that too is labor intensive to do for all the numbers.
Is there a better way to create numbered buttons for non-active slides?
I'd also like to have a hover function on the numbered buttons, that changes from plain image of number to number with colored circle like I want to use for active slide.
How do I assign a hover function to button symbol, that will load another image or symbol?
I would like to create a simple slideshow for my Web site that is populated with images from a database. All I want it to do is pull the 6 most recent photos using ColdFusion, fade from one image to the next and loop.
I'm trying to run this AS, so it appears on say 'Layer 11'. That way I can use it underneath other elements. Is this possible? I tried to phyiscally put it on 'Layer 11' but it always shows the slideshow on top of all the layers. I'm sure many of you are familiar with this script.
how to create a slideshow with multible frames. One photo on each frame.All the images I want to show have been imported.I guess I have to put the names of the imported images in an array.But what is the syntax for loading an imported image by clicking a button?
I'm using Flash CS4 on a new Mac.I want to be able to add easing and limit it to only portions of a tween using the new tween model.
I found out that I need to add a "Classic Keyframe" by pressing F7 just after the last automatic keyframe.My problem is, on this Mac, pressing F7 does nothing.
I tried to get the Mac to release its hold on the shortcut but that hasn't worked either.
My question is, how would I add a Classic Keyframe without using F7?
I am trying to create a slideshow from a premade gallery script I found once. The reason for using it was its ease of use. However I have encountered some issues that I really want this slideshow to have.
1. Automatic Change to the next image with a Pause Button.2. Also I want to understand how the desc_text instance reads the <Caption> tags in the XML. I intend to have a Heading Option as well, but I can't seem to find a logical answer to do it.
function loadXML(loaded) { if (loaded) { xmlNode = this.firstChild;[code].....................
Is it possible to create an xml slideshow that runs .swf files for my home page?and does anyone know where to find some good tutorial on creating xml slideshows that run the .swf files.
I'm looking to create a slideshow that needs to automatically advance, with each slide having 2 pictures and a short text description, each which would be unique for each slide. The file name for the pictures and description are contained in this xml, currently my XML file has the tags in the format <pic1> location.jpg </pic1>, each grouped for the slide they both need to be on.