ActionScript 2.0 :: Timer That Stops And Starts
Oct 26, 2004
I want to start a timer when the game begins that counts up, but doesnt actually display the time during gameplay, but stops when a player has won and the screen goes to the player wins screen. From there i want that time to display in a text variable along with all the other statistics I have generated. The timer will also need a reset function when starting up the game again.
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May 5, 2011
On a page with an embedded Flash video (from YouTube in an <iframe/>), is it possible to be notified through JavaScript when the user starts or stops playing a video?
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Feb 3, 2009
I need to set a mouse-controlled scrolling animation to ease when it starts and when it stops in AS2. Here's my current onEnterFrame script. Might be a little crude, but it succeeds in starting and stopping the animation when the mouse rolls off the movie. Moves left on one side and right on the other. I just want the starting and stopping to be eased a bit.
[Code]....
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Apr 18, 2011
I have a game which was built in AS2, I am trying to make a countdown timer so the game starts without the start button.
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[Code]......
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Apr 4, 2011
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Feb 2, 2009
I've got a simple timer set up... heres the code for the frame:
[Code].....
heres my problem: when i start the timer with the start button, it stops the music... why is that, and how can i prevent it?
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Aug 19, 2010
I have this script that creates multiple timer objects with one funcion(reload) but I cant get it to stop or nullify. Can you spot the error?
[Code]....
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Apr 25, 2011
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Timer code----
//Variables
var timing:Boolean = false;[code]......
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Jun 26, 2009
So I know this has to have something to do with the timer class. But I'm not sure how to implement it.So currently I am making a DDR-type game. First, a function generates a random arrow for you to press, and another function checks with keypresses to make sure you have the correct arrow pressed.
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[Code]...
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[Code]...
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[code]....
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Aug 27, 2008
What is the difference between Timer.stop() and Timer.reset() functions because it seems that the 2 functions do the same thing? I image Timer.stop() to stop the timer and when Timer.start() is called the timer starts from where it stopped. For example, if I have a 3 sec. timer (3000 ms). If I stop the timer after 2.5 sec. and start the timer again, I would expect the timer to expire/trip within .5 sec.
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Mar 6, 2012
In my case, the timer I make doesn't reduce its time whenever a function is called. What code will I change or add in order to reduce the time in my timer? [code]At this point the timer.start(); is placed on a frame so that the timer starts as it enters the frame.
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Mar 26, 2011
The document doesn't mention anything about this:[URL]..
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