ActionScript 3.0 :: Make A Countdown Timer That Starts At 1 Minute
Apr 4, 2011
I need to make a countdown timer that starts at 1 minute, in this format 00:01:00.0.I found some code online that achieved this, but its in AS1. I've found some other examples/walkthoughs, but they are really basic and have no milliseconds.
I'm making a side scrolling flash game called Kit-Run using actionscript 2.0. I want to give each level a two minute time limit - ideally to have an enemy mc load that comes and kills you when it reaches 00:00.
I've found a lot of tutorials that count down time limits for dates, but none for a simple minute counter. I've started with a dynamic text field called "timeDisplay". What do I now??
I was thinking about indenting a countdown timer in my new room escape game, and I would like to know how to create a countdown timer with a set time field in minutes, rather than the other that goes by retrieving a date first. E.g. I would like to create one that counts down from 20 minutes, rather than one that gets the time and minute and date, and shows the correct time fields.
at the tail end of my Flash cs4, actionscript 3.0 college project and want to incorporate a countdown Timer Event when there is a 3 minute delay of usage in the flash movie (interactive).Below is what I understand and want to accomplish.Is it correct to place the actionscript code in the actions layer of the 1st frame within the 1st scene?And will it be recognized throughout all the scenes within the flash movie?1. Have the flash movie recognize a delay of usage (no clicking) after 3 minutes to start a countdown Timer Event.??Where would I add code to the timer to fire every 3 minutes during a delay of usage?
import flash.utils.Timer; import flash.events.TimerEvent; var count:Number = 11;
Im trying to make a 10 minute countdown with white numbers and black background. just need minutes, seconds and milliseconds. sending a fla file or in telling me the easiest way to do this. I dont need a start button or anything else, just the countdown and when time is over just the numbers as 00:00:000
I'm trying to make a countdown timer, but I haven't really learnt all about actionscript. (not yet anyway), but I need a timer that can count down the hours, minutes, seconds and milliseconds from a given time to an other.
I need the start timer to say:
01:31:53:70 (hour:minutes:seconds:milliseconds) and then it should count down so the timer stops at: 01:30:00:00
Code: www gieson com/Library/projects/utilities/countdown/ I need one like the 30 second countdown where it's like a airport ticker. Anyone with a fla of this?
how to make a countdown timer? I created a timer that counts down to a certain date, but I just want the timer to countdown 24 hours, not to a certain date. I also want to have a button below the timer so that when you click it, it adds 30 seconds to the timer
I'm trying to make a countdown timer with milliseconds. I'm using this site w w w .emanueleferonato. com/2007/02/19/flash-simple-timercountdown/ for the code and it works fine (except I don't know how to make it stop at 0). Now I'm trying to add more items, such as music and a changeable background, to the countdown page and end up with errors.
Is there somehow I can add new frames to the background layer without the song playing over each other when I preview it? Also how can I make a button appear after it has hit 0 so I can click on it and lets me leave the countdown page?
gotta clock that goes from 60seconds-0secondsthats the code it works finebut i cant find out how to make it go to the next scene when it hits zero i tried code 2 but it doesnt work
How do you create a countdown timer on an animated game, so that when the time gets to 0 and depending on your score it ttakes you to a losing page or a winning page.[code]...
The other two frames are called gameWin and gameLose, so depending on the score within the 60 second countdown, how would i make it go to there frames and how would i make the time show up on the page.
I want to make a nine minute countdown timer. Just some event countdowns that include a date and all I need is a simple 9 minute countdown. The timer starts at 09 and ends at 00 ...So, that's pretty much it. Oh and I'm using dynamic text for the numbers.
is there an easy way to begin a timer onRelease that counts 5 minutes, when it is done, executes another function in the movie?I have found a lot of larger countdown timers for days and years, but I am having trouble simplifying to a matter of minutes and then executing a function.
Im trying to design a countdown timer, with the ability to set the countdown time through buttons.I would like to have the dynamic text field to display the countdown numbers in HH:MM:SS format.I would also love to have a 30 minute button, and a 15 minute button which generates the time in the text field.Then a start and stop button to begin or end the countdown sequence.
I have been looking at tutorials and forums for almost three hours now. I am building an analog timer that goes to two minutes. I've setup a timer and have attempted to get the second hand to rotate as the timer continues. So far all it does is move that initial rotation. It looks like only 15 degrees or so. and it doesn't seem to matter what numbers I change it only goes to that 15 degrees.
Here is my code so far:
ActionScript Code: var twoMinuteTimer:Timer = new Timer(1000, 120); this.addEventListener("enterFrame",onEnterFrame); function onEnterFrame(event:Event):void
I have a movie clip that when you rollover starts to animate. however i don't want to rollover. I need it to play every minute. Is there a code that i can use instead of having a really long animation.
i have a game and when a player clicks play button a countdown starts and game begins when count hits zero,Problem is it counts from the Os/Computer time and their is a difference in secconds from computer to computer causing players to start at differnt times.Is it possible to have the countdown count down by server time to keep players in sync so everyone starts at the same time?Code is writen in actionscript3.0 and Flash cs5.5the code provided currently counts down by remaining Os sec's of the current min so if theirs 30 sec left in the current min it countsdown 30 sectime1 in my database is 60 for 60 sec between games
var timer4:Timer = new Timer(1000); timer4.addEventListener(TimerEvent.TIMER, tick4); timer4.start();
I am trying to create a count down timer in as3 that will accept how many minutes passed to it for example one part of the swf I have to make a 30 minute countdown timer...on the other part, I have to 0 out the timer and start a 35 min timer.
I have a game that causes you to lose if you don't complete a task in a certain amount of time.I want is for the timer to cause the player to be sent to a lose frame.Im using AS2 in Flash CS5
Im useless with time.I need to create a timer for something which i can display, lets say 2 minutes which is refreshed each second until it reaches 0.2:0000:00If i was displaying seconds, something like this would be fine:
Code: vartime:int = 120; var t:Timer = new Timer(1000);
I want to start a timer when the game begins that counts up, but doesnt actually display the time during gameplay, but stops when a player has won and the screen goes to the player wins screen. From there i want that time to display in a text variable along with all the other statistics I have generated. The timer will also need a reset function when starting up the game again.
Im looking to make something happen when my timer of 30seconds reaches zero. This is the code I've used: how to ad a function that will make something else happen??
I have a countdown timer that works well counting down a minute, before it does something.I'd like to add counting of tenths of a second to this too, but don't know where to start.
Actionscript Code: var turnTimerSeconds:int = 60;var turnTimerDuration:int = 1000; // 1 secondvar turnTimerRepeat:int = 60;var turnTimer = new
I found a video online on how to make a countdown timer and I can't seem to get it to work.The video looks like it's using ActionScript2 so I did the same.here's the script.
this.onEnterFrame = function() { var today:Date = new Date (); var currentYear = today.getFullYear();[code].........
I want to add a moving background loops of clouds moving left to right ( or vice versa). I made it last night with regular tween but only at 1800 frames which made the counter stop at that. I need the AS2 script for making the motion loop background which wont affect the existing 30 minute counter. I have a stable image of the church on one layer and plan to just add a new lay with separate moving clouds.