Actionscript 3 :: Game Starts Countdown By Server Time?
Dec 9, 2011
i have a game and when a player clicks play button a countdown starts and game begins when count hits zero,Problem is it counts from the Os/Computer time and their is a difference in secconds from computer to computer causing players to start at differnt times.Is it possible to have the countdown count down by server time to keep players in sync so everyone starts at the same time?Code is writen in actionscript3.0 and Flash cs5.5the code provided currently counts down by remaining Os sec's of the current min so if theirs 30 sec left in the current min it countsdown 30 sectime1 in my database is 60 for 60 sec between games
var timer4:Timer = new Timer(1000);
timer4.addEventListener(TimerEvent.TIMER, tick4);
timer4.start();
my question is what is the best way to have a countdown timer so all users enter the game at the same time. At the moment i am using php to get the time from mysql database and send it to flash, but the time is different for each user, would the best way getting the time from the server. this is the code i am using at the moment.
as3 code
ActionScript Code: var load:URLRequest = new URLRequest("lobby.php"); load.method = URLRequestMethod.GET;
I've used the .fla provided within this tutorial - this is also found here - to get a countdown that gets its time from the server, as opposed to the time of the clientHowever, making no alterations (other than the year to make it current), it doesn't work, as it alters when you change your computers local timeI have verified this with a friend in the USA, and within another test file where the countdown was set to 8pm server time, it was both showing 8pm for each of us (when i'm GMT and he is EST - 5 hours difference)I have uploaded the files within the same directory on our server, and have also changed the server.load url from both the default 'gettime.php' to a more specific url ofjust in case that made a difference, but alas notHere is the php file used:
I have a countdown script that pulls the users time, but I need the server time so visitors can't cheat the clock.[code]How do I get the server date and pass it to the date var startTime?
Im trying to design a countdown timer, with the ability to set the countdown time through buttons.I would like to have the dynamic text field to display the countdown numbers in HH:MM:SS format.I would also love to have a 30 minute button, and a 15 minute button which generates the time in the text field.Then a start and stop button to begin or end the countdown sequence.
currently i making this game and objects would spawn at random and be able to click but when de game starts itself, the spawn is correct but i am unable to make it stop when time goes to 0seconds.
I need to make a countdown timer that starts at 1 minute, in this format 00:01:00.0.I found some code online that achieved this, but its in AS1. I've found some other examples/walkthoughs, but they are really basic and have no milliseconds.
I try to switch or change a server-side stream, it starts lagging after 2 seconds of playing and sound disappears. Here are scenarios that result in that terrible lag:
1. I create server-side playlist with stream.play() with reset=false; when it is time to play the next movie in the playlist, it starts lagging after 2 seconds.
2. The same problems appears when I just switch streams. I installed FMF Feature Explorer and tried to launch SwitchStreams sample application: the same problem - server stream starts lagging after I switch streams with stream.play().
I tried on different servers (local and remote), with different players (debug player of FMS Admin Console, Standard Flash videoplayer component, OSMF player, Flex video player). I also tried all possible flv, f4v and mp4 file compression options for video files - still the same problem. I have also tried literally thousands of Application.xml settings: changing buffer, buffer ration etc. Is there any tip where I should search for a solution?
The server on which FMS was running crashed due to a power failure. FMS is set to start, and it restarted with the server.Unfortunately it restarted with no applications loaded, including the application, which we need to run continuously.Is there some way to ensure that the server always starts with a particular application loaded? The only way I could find to load it was through the systems console.
How do you create a countdown timer on an animated game, so that when the time gets to 0 and depending on your score it ttakes you to a losing page or a winning page.[code]...
The other two frames are called gameWin and gameLose, so depending on the score within the 60 second countdown, how would i make it go to there frames and how would i make the time show up on the page.
How can I place my letters in a different position everytime the game starts and the letters will not appear in the same position? Right now I can make them appear in different positions but sometimes they will appear in a same position. I got the fla file attached here.
i've got a simple demo for a spot the difference game,you click, find the differences, if you find all 5, the find count goes down to 0 and you get a win screen.. that's fine if you don't find them all within 30 seconds, it goes to a loose screen, that's also fine the problem comes when you click to replay and then seemingly for no good reason, the timer skips more than 1 number a second.. this is the code i'm using on the timer
I'm new with flash and I'm having some trouble with my script. The idea is to start the game by pressing the start button, and the countdown starts. The start button will then disappear. In 60 seconds, the idea is to try to drag all the garbage objects into the respective recycling bins. Only 1 try per object.The object will return to it's original position if it's been placed wrongly, mouseevent for that object is then disabled.
After 60 seconds, the game will end and all mouseevents are disabled. The start button reappears and I can restart the game again.
if I wanted to stop my game so that no input and all ai action seized what the best way to do it is, is there a way besides stop every listener and every timer and ai event?Also I want to kind of make a big 3,2,1 countdown appear in the middle of the screen, what is the best way to do that?? make the symbols and then going visible->invisible for each?
I am looking for a countdown timer what will countdown mins + seconds. All Ican find is a countdown to an event christmas day etc, but this wont work for what I need. I need a timer countdown that wont start again everytime a user enters the game I need a timer so all users enter the game at exactly the same time to the second, I've tried to do it using as3 php mysql but there is to much time difference between users how will I do this.
been looking for a countdown timer for a prank im tryin to pull :P. i just want a certain time to countdown and then do watever. i have made a dynamic text box but dno the coding for it.
I need to create a countdown timer to a date and time. I created a timer with the following code from a tutorial online. Problem is, I can't seem to figure out how to make it countdown to a time like 8am on that date. below is teh code I am working with. can anyone help me out?
this.onEnterFrame = function() { var today:Date = new Date(); var currentYear = today.getFullYear(); var currentTime = today.getTime(); var targetDate:Date = new Date(currentYear,05,13); var targetTime = targetDate.getTime(); var timeLeft = targetTime - currentTime; var sec = Math.floor(timeLeft/1000); var min = Math.floor(sec/60); var hrs =
wrongBtn will decrease time by 10 seconds, correctBtn will increase time by adding 10 seconds.But when the timer second is around 2:05 and I press wrongBtn, the time is displayed incorrectly, like this: "2:0-5". Likewise, when the time is around 2:55 and I press the correctBtn, the time will be displayed as "2:65"...
How can I get this working, so that the output is displayed correctly?
I have been trying to create a countdown timer but i cant seem to get the time to display, the first time i tried only letters where displayed instead of the number and after playing around now I only get the :'s (between the numbers) to display and the occasion '0' appears?[code]...
I have to quickly make a countdown timer for a website that counts down to a specific date & time (Not midnight). I need like May 4th, 2011 at 9:10 AM.I used a tutorial to create a timer that counts down to midnight but need to modify it to countdown to a specific time other than midnight.
var today:Date = new Date(); var currentYear = today.getFullYear(); var currentTime = today.getTime(); var targetDate:Date = new Date(currentYear,1,12); var targetTime = targetDate.getTime(); if (targetTime <= 0) { gotoAndStop(3); } var timeLeft = targetTime -
I followed a tutorial to create a countdown in Flash CS4 and it works except that I would like to have it countdown to a specific time of day. I will be updating something at 10pm each week and I would like my countdown to stop or countdown to 10pm on that day but I don't know how to make it do that. Is this possible? I haven't been able to find it anywhere. Below is the actionscript I am using. [code]...
I have this code which creates a timer that counts down from the specified time (displayed in a dynamic text box named timer);
this.onEnterFrame = function () { var currTime = getTimer(); var targTime = Number(555) * 1000;
[code]....
I want to stop and start again the timer (from the time at which it was stopped) by clicking a pause and play button.I have this code on the pause button (which works to stop the timer);
on (press) { _root.timer = timeLeft; }
I can't get the play button to start the timer again from the time it is stopped at.
sorry if i ask questions that been posted b4, but i js cant find one actionscript which teaches how to make a time limit countdown. such as in my game the characters need to do something in 30seconds. And so i need a time limit of 30seconds.
I'm making a game and it has a 20sec timer in it and I want to make a button/powerup thing that adds 5 seconds to the timer when you press it.I'm currently using: -
I used the Cowntdown timer from this page [URL]I wanted to know how can I adjust the time. For example, I want to change the ending time to 8.00 am, what do I need to change in the code for it to "explode" at 8.00am?