I've used the .fla provided within this tutorial - this is also found here - to get a countdown that gets its time from the server, as opposed to the time of the clientHowever, making no alterations (other than the year to make it current), it doesn't work, as it alters when you change your computers local timeI have verified this with a friend in the USA, and within another test file where the countdown was set to 8pm server time, it was both showing 8pm for each of us (when i'm GMT and he is EST - 5 hours difference)I have uploaded the files within the same directory on our server, and have also changed the server.load url from both the default 'gettime.php' to a more specific url ofjust in case that made a difference, but alas notHere is the php file used:
I have a countdown script that pulls the users time, but I need the server time so visitors can't cheat the clock.[code]How do I get the server date and pass it to the date var startTime?
i have a game and when a player clicks play button a countdown starts and game begins when count hits zero,Problem is it counts from the Os/Computer time and their is a difference in secconds from computer to computer causing players to start at differnt times.Is it possible to have the countdown count down by server time to keep players in sync so everyone starts at the same time?Code is writen in actionscript3.0 and Flash cs5.5the code provided currently counts down by remaining Os sec's of the current min so if theirs 30 sec left in the current min it countsdown 30 sectime1 in my database is 60 for 60 sec between games
var timer4:Timer = new Timer(1000); timer4.addEventListener(TimerEvent.TIMER, tick4); timer4.start();
Im trying to design a countdown timer, with the ability to set the countdown time through buttons.I would like to have the dynamic text field to display the countdown numbers in HH:MM:SS format.I would also love to have a 30 minute button, and a 15 minute button which generates the time in the text field.Then a start and stop button to begin or end the countdown sequence.
been looking for a countdown timer for a prank im tryin to pull :P. i just want a certain time to countdown and then do watever. i have made a dynamic text box but dno the coding for it.
I need to create a countdown timer to a date and time. I created a timer with the following code from a tutorial online. Problem is, I can't seem to figure out how to make it countdown to a time like 8am on that date. below is teh code I am working with. can anyone help me out?
this.onEnterFrame = function() { var today:Date = new Date(); var currentYear = today.getFullYear(); var currentTime = today.getTime(); var targetDate:Date = new Date(currentYear,05,13); var targetTime = targetDate.getTime(); var timeLeft = targetTime - currentTime; var sec = Math.floor(timeLeft/1000); var min = Math.floor(sec/60); var hrs =
wrongBtn will decrease time by 10 seconds, correctBtn will increase time by adding 10 seconds.But when the timer second is around 2:05 and I press wrongBtn, the time is displayed incorrectly, like this: "2:0-5". Likewise, when the time is around 2:55 and I press the correctBtn, the time will be displayed as "2:65"...
How can I get this working, so that the output is displayed correctly?
I have been trying to create a countdown timer but i cant seem to get the time to display, the first time i tried only letters where displayed instead of the number and after playing around now I only get the :'s (between the numbers) to display and the occasion '0' appears?[code]...
I have to quickly make a countdown timer for a website that counts down to a specific date & time (Not midnight). I need like May 4th, 2011 at 9:10 AM.I used a tutorial to create a timer that counts down to midnight but need to modify it to countdown to a specific time other than midnight.
var today:Date = new Date(); var currentYear = today.getFullYear(); var currentTime = today.getTime(); var targetDate:Date = new Date(currentYear,1,12); var targetTime = targetDate.getTime(); if (targetTime <= 0) { gotoAndStop(3); } var timeLeft = targetTime -
I followed a tutorial to create a countdown in Flash CS4 and it works except that I would like to have it countdown to a specific time of day. I will be updating something at 10pm each week and I would like my countdown to stop or countdown to 10pm on that day but I don't know how to make it do that. Is this possible? I haven't been able to find it anywhere. Below is the actionscript I am using. [code]...
I have this code which creates a timer that counts down from the specified time (displayed in a dynamic text box named timer);
this.onEnterFrame = function () { var currTime = getTimer(); var targTime = Number(555) * 1000;
[code]....
I want to stop and start again the timer (from the time at which it was stopped) by clicking a pause and play button.I have this code on the pause button (which works to stop the timer);
on (press) { _root.timer = timeLeft; }
I can't get the play button to start the timer again from the time it is stopped at.
sorry if i ask questions that been posted b4, but i js cant find one actionscript which teaches how to make a time limit countdown. such as in my game the characters need to do something in 30seconds. And so i need a time limit of 30seconds.
I'm making a game and it has a 20sec timer in it and I want to make a button/powerup thing that adds 5 seconds to the timer when you press it.I'm currently using: -
I used the Cowntdown timer from this page [URL]I wanted to know how can I adjust the time. For example, I want to change the ending time to 8.00 am, what do I need to change in the code for it to "explode" at 8.00am?
I created a game in AS3 using a tutorial written for AS2 but I can't get the timer working correctly. The game contains 3 frames, a start screen, game loop, and end screen. the timer starts on frame 2, and counts down (tested this with a trace). When the timer reaches 0 I want to go to frame 3 which is the end game screen but my code isn't working.
var fl_SecondsToCountDown:Number = 30; var fl_CountDownTimerInstance:Timer = new Timer(1000, fl_SecondsToCountDown); fl_CountDownTimerInstance.addEventListener(TimerEvent.TIMER, fl_CountDownTimerHandler); fl_CountDownTimerInstance.start(); theTimer.text = String(fl_SecondsToCountDown); [Code] .....
I've searched the forums for about 45 minutes and can't find the solution. I am looking for script for creating a countdown timer to a certain date and TIME. I've been able to get to the date, but not the time. For instance, if my event begins at 8PM, I want the timer to count down to that time.
I've been using your tutorial for a date countdown timer with great sucess, although now I realise because it took the date from the computer that is viewing it and because the event is counting to an event in India, it would be wrong because up until now, ive just put the date and time so obivously it would be wrong because it would be that time/date of that timezone. Is there anyway I can alter the actionscript for a specific timezone?
I just want to make a timer counting down to an event and I found this one:
Code: //Create your Date() object var endDate:Date = new Date(2009,9,5); //Create your Timer object //The time being set with milliseconds(1000 milliseconds = 1 second) var countdownTimer:Timer = new Timer(1000); [Code] .....
which works good enough for me, but the problem is that I need this timer to count the same time no matter in which time zone are you, but unfortunately this isn't the case.
coding, create a *******' timer to the exact time. I found billionsof tutorials to countdown to a day, but NOBODY can provide a sampleto countdown to a date and time (i.e. Dec. 25 @ 8PM).I need this to countdown to a TV show's premier. And I'm adesigner not a coder... so there has to be a FLA file out therethat I could snag and just update the graphics and plug in a timeand date, and then it counts down once I make a SWF?
my question is what is the best way to have a countdown timer so all users enter the game at the same time. At the moment i am using php to get the time from mysql database and send it to flash, but the time is different for each user, would the best way getting the time from the server. this is the code i am using at the moment.
as3 code
ActionScript Code: var load:URLRequest = new URLRequest("lobby.php"); load.method = URLRequestMethod.GET;
I am looking for a component/tutorial/movie that is a FLASH countdown timer/clock that you can change the targeted time on the fly using xml. So, the clock might countdown for 4 days, 3 hours and 19 minutes to an event. but then halfway through i decide i want to change the event to a day later, so i need to us xml to dynamically change the clock to add 24 hours or whatever onto the clock without having to go back into the flash file.
Additionally, this flash file will be part of a flash screensaver that has xml driven photo gallery in the background. this photo gallery i can do, but i am looking for a flash countdown with xml access. I am willing to pay/donate for it if there are no free ones available.
I would like to make a binary countdown clock now. I followed senocular's tutorial on making a countdown timer, but it didn't work. How to make a countdown timer, and if possible make it use individual units of time, not just milliseconds, for the calculations. The problem with his tutorial that keeps me from changing the code to fit my needs is that it converts the numbers into a string and changes the numbers accordingly. I need to change the alpha of an mc depending on if the number goes into the binary form of the time left until the event.
When I made my clock, I knew that the time could never go under 1:00:00, and never over 23:59:59. All I did was made each "light" check what the value was, and if it needed to be "on" or "off", and then changed it accordingly. The code in each "light" is about 115 lines. Imagine making a check for each value if the event date is a year away! I can't attach a *.fla for my clock, because it is too big, but it's located here.
I have a countdown timer that will be used for events that happen locally central time, mountain time, etc. However, if someone on eastern or pacific time (or any variation of the 4 timezones) looks at the countdown timer, I want to make sure that it shows the time relative to their timezone.I thought i could read the user's timezone offset (Date.getTimezoneOffset) and subtract from it the hardcoded timezone offset of the event (passed as a variable from XML depending on the event's "primary" timezone).
Am I getting the math here wrong? The "net" timezone offset from the user - the event timezone offsets SHOULD add into the countdown time.However, Date.getTimezoneOffset, regardless of my Mac or PC timezone setting/time, keeps showing an Eastern timezone offset of 5 hours. What's going on?The time is correct when I hardcode an event timezone offset to anything other than Eastern time. I think the problem is that it's not getting a user timezone offset OTHER than -5 hours for Eastern Time.Code for the timer is here (assume that the target event timezone has been passed in):
Code: this.onEnterFrame = function() { var today:Date = new Date();
Ive followed the countdown tutorial found here but I have to make the clock follow the server clock instead of the user�s computer clock. How to do it?
I have successfully managed to follow and implement the flash date countdown timer tutorial given here: [URL]
However I need to get the time from my server rather than the client so that everyone see's the same time and nobody can view the rest of the movie before the deadline has been reached.
Instructions are given to get the tiome from the server using PHP, however our website runs on asp.net so i cannot use this PHP script.
I know I can call the date from my server on an aspx page with:
<% dteDate = Now %> <%=dteDate %>
Which displays as:
19/03/2007 12:40:29
Is it possible to pull that into the countdown? If so where do I need to start?