I have a countdown timer that will be used for events that happen locally central time, mountain time, etc. However, if someone on eastern or pacific time (or any variation of the 4 timezones) looks at the countdown timer, I want to make sure that it shows the time relative to their timezone.I thought i could read the user's timezone offset (Date.getTimezoneOffset) and subtract from it the hardcoded timezone offset of the event (passed as a variable from XML depending on the event's "primary" timezone).
Am I getting the math here wrong? The "net" timezone offset from the user - the event timezone offsets SHOULD add into the countdown time.However, Date.getTimezoneOffset, regardless of my Mac or PC timezone setting/time, keeps showing an Eastern timezone offset of 5 hours. What's going on?The time is correct when I hardcode an event timezone offset to anything other than Eastern time. I think the problem is that it's not getting a user timezone offset OTHER than -5 hours for Eastern Time.Code for the timer is here (assume that the target event timezone has been passed in):
Code:
this.onEnterFrame = function() {
var today:Date = new Date();
Before I get started, I would like to point out that I'm just getting started in flash, so this may very well fit better under the newbies forum. The goal: I'm trying to put together a countdown timer, which can count down from preset amount of time to zero, then trigger an announcement event, as well as an event at 30 seconds, 1, 2, and 3 minutes left. Later on I hope to add in a setup for this to turn into a Debate timer with start/stop/next speech button, but for now, I just need to figure out the timer bit.
Im trying to design a countdown timer, with the ability to set the countdown time through buttons.I would like to have the dynamic text field to display the countdown numbers in HH:MM:SS format.I would also love to have a 30 minute button, and a 15 minute button which generates the time in the text field.Then a start and stop button to begin or end the countdown sequence.
I've developed an FLEX application for distributed data administration. When our Asian employees specify a date, it will be saved +1 day.If I check my timezone offset it is +60, their offset is +520.
var dNow:Date = new Date(); trace("Your time zone offset: " + dNow.getTimezoneOffset() + " minutes");
I assume this is the problem? If so, would you suggest that I correct the entered date by 460 minutes before sending it to our server for saving? How to do that?
I have been trying to create a countdown timer but i cant seem to get the time to display, the first time i tried only letters where displayed instead of the number and after playing around now I only get the :'s (between the numbers) to display and the occasion '0' appears?[code]...
I have a countdown script that pulls the users time, but I need the server time so visitors can't cheat the clock.[code]How do I get the server date and pass it to the date var startTime?
I'm making a game and it has a 20sec timer in it and I want to make a button/powerup thing that adds 5 seconds to the timer when you press it.I'm currently using: -
I used the Cowntdown timer from this page [URL]I wanted to know how can I adjust the time. For example, I want to change the ending time to 8.00 am, what do I need to change in the code for it to "explode" at 8.00am?
I created a game in AS3 using a tutorial written for AS2 but I can't get the timer working correctly. The game contains 3 frames, a start screen, game loop, and end screen. the timer starts on frame 2, and counts down (tested this with a trace). When the timer reaches 0 I want to go to frame 3 which is the end game screen but my code isn't working.
var fl_SecondsToCountDown:Number = 30; var fl_CountDownTimerInstance:Timer = new Timer(1000, fl_SecondsToCountDown); fl_CountDownTimerInstance.addEventListener(TimerEvent.TIMER, fl_CountDownTimerHandler); fl_CountDownTimerInstance.start(); theTimer.text = String(fl_SecondsToCountDown); [Code] .....
I've searched the forums for about 45 minutes and can't find the solution. I am looking for script for creating a countdown timer to a certain date and TIME. I've been able to get to the date, but not the time. For instance, if my event begins at 8PM, I want the timer to count down to that time.
I've been using your tutorial for a date countdown timer with great sucess, although now I realise because it took the date from the computer that is viewing it and because the event is counting to an event in India, it would be wrong because up until now, ive just put the date and time so obivously it would be wrong because it would be that time/date of that timezone. Is there anyway I can alter the actionscript for a specific timezone?
I just want to make a timer counting down to an event and I found this one:
Code: //Create your Date() object var endDate:Date = new Date(2009,9,5); //Create your Timer object //The time being set with milliseconds(1000 milliseconds = 1 second) var countdownTimer:Timer = new Timer(1000); [Code] .....
which works good enough for me, but the problem is that I need this timer to count the same time no matter in which time zone are you, but unfortunately this isn't the case.
coding, create a *******' timer to the exact time. I found billionsof tutorials to countdown to a day, but NOBODY can provide a sampleto countdown to a date and time (i.e. Dec. 25 @ 8PM).I need this to countdown to a TV show's premier. And I'm adesigner not a coder... so there has to be a FLA file out therethat I could snag and just update the graphics and plug in a timeand date, and then it counts down once I make a SWF?
my question is what is the best way to have a countdown timer so all users enter the game at the same time. At the moment i am using php to get the time from mysql database and send it to flash, but the time is different for each user, would the best way getting the time from the server. this is the code i am using at the moment.
as3 code
ActionScript Code: var load:URLRequest = new URLRequest("lobby.php"); load.method = URLRequestMethod.GET;
I am looking for a component/tutorial/movie that is a FLASH countdown timer/clock that you can change the targeted time on the fly using xml. So, the clock might countdown for 4 days, 3 hours and 19 minutes to an event. but then halfway through i decide i want to change the event to a day later, so i need to us xml to dynamically change the clock to add 24 hours or whatever onto the clock without having to go back into the flash file.
Additionally, this flash file will be part of a flash screensaver that has xml driven photo gallery in the background. this photo gallery i can do, but i am looking for a flash countdown with xml access. I am willing to pay/donate for it if there are no free ones available.
I'm sorry to ask such a stupid question but the documentation is not clear to me. And I really don't want to screw it up. I am creating a flash piece that needs to change its content based on the date eastern time. so that the content on monday 00:00:00 will be different than the content sunday 11:59:59. I have everything set up for local time ie:
Code:var currentDate:Date = new Date();
But do to legal issues involved I need to set this up so that even if the user is in Alaska the content will change based on Eastern Standard Time.I'm sure I can use timeZoneOffset, but I'm just not sure how to implement it.
I am trying to send the time to flash but set to the currently timezone. When you view the below even though the echo date, looks like its working the $time is the same. When i test in flash I get the extra hour added.
i have been creating many flash clocks, but with the normal code, i mean, the code to show the time on every computer of each visitor.
What i must know is how to make a normal flash clock show the time of a specific world time zone, i know that they work from -5 , -4 ... 0 ... +1 , +2 ... .
So i have this flash clock, and it has this action script code:
I am trying to create a count down timer in as3 that will accept how many minutes passed to it for example one part of the swf I have to make a 30 minute countdown timer...on the other part, I have to 0 out the timer and start a 35 min timer.
I have a game that causes you to lose if you don't complete a task in a certain amount of time.I want is for the timer to cause the player to be sent to a lose frame.Im using AS2 in Flash CS5
Im useless with time.I need to create a timer for something which i can display, lets say 2 minutes which is refreshed each second until it reaches 0.2:0000:00If i was displaying seconds, something like this would be fine:
Code: vartime:int = 120; var t:Timer = new Timer(1000);
I'm trying to make a countdown timer, but I haven't really learnt all about actionscript. (not yet anyway), but I need a timer that can count down the hours, minutes, seconds and milliseconds from a given time to an other.
I need the start timer to say:
01:31:53:70 (hour:minutes:seconds:milliseconds) and then it should count down so the timer stops at: 01:30:00:00
Im looking to make something happen when my timer of 30seconds reaches zero. This is the code I've used: how to ad a function that will make something else happen??
I have a countdown timer that works well counting down a minute, before it does something.I'd like to add counting of tenths of a second to this too, but don't know where to start.
Actionscript Code: var turnTimerSeconds:int = 60;var turnTimerDuration:int = 1000; // 1 secondvar turnTimerRepeat:int = 60;var turnTimer = new
I found a video online on how to make a countdown timer and I can't seem to get it to work.The video looks like it's using ActionScript2 so I did the same.here's the script.
this.onEnterFrame = function() { var today:Date = new Date (); var currentYear = today.getFullYear();[code].........
I want to add a moving background loops of clouds moving left to right ( or vice versa). I made it last night with regular tween but only at 1800 frames which made the counter stop at that. I need the AS2 script for making the motion loop background which wont affect the existing 30 minute counter. I have a stable image of the church on one layer and plan to just add a new lay with separate moving clouds.