ActionScript 2.0 :: Countdown Clock From Server

Oct 11, 2004

Ive followed the countdown tutorial found here but I have to make the clock follow the server clock instead of the user�s computer clock. How to do it?

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I've been surfing around trying to find a tutorial or an open source file, on how to make an analogue clock tick backwards to a defined date/time. Maybe even with a shorter day 'hand'.

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i am trying to create a 24 hour countdown clock that will loop and play backwards counting it self back down to 00:00:00:00, being new to flash As3 i am struggling to create this animation

00:00:00:00
hours:minutes:seconds:milliseconds

I have been given this code by a very helpful user

var timer:Timer = new Timer(1000);
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the problem i am having now is do i need to add an instance name to the 00:00:00:00 design on the flash stage for the code to work as i have tried and i think im doing something wrong.

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Professional :: 24 Hours Looping Countdown Clock

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I am trying to create a 24 hour countdown clock that will loop and play backwards counting it self back down to 00:00:00:00, being new to flash As3 I am struggling to create this animation. The AS3 code I have put into my actions is as follows:

var timer:Timer = new Timer(1000);
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[Code] .....

When I press to test the movie the numbers are still 00:00:00:00. Below I have attached a link to an image to give a better idea of where i am at with this animation: [URL]

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//CODE1
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var eventDate;
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[Code]...

The problem seems stem from the XML data coming in as a string which then needs to be converted into a integer for the new Date(); object.

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[Code].....

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Here's the code, AS2:

Code:

var targetDate:Date = new Date(2009, 1, 20, 19, 15, 0, 0);/*correct start time in chicago time. start time is feb 21, 01:15 */
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[code]....

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[code].....

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I have to make this analog clock for a university assignment and despite some really good efforts last night and tonight I just can't work out how to get it fully working. There is both a digital and analog clock; the digital clock works fine, but the analog clock just starts from a random time whenever I play the test movie. I am supposed to use the date object, not the timer object. And I am also supposed to add a sound every minute - I have added the sound to the minutes layer and selected but I don't know where to go from there. I seem to be able to find lots of example code for the timer object but not the date.

this.addEventListener("enterFrame",clockHandler); false, 0, true;
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{[code].....

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"Flash Clock with the server's time using PHP".

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I'm seeing lots of cool clocks made in flash, but they load the time based on your machine's date and time. I want to construct a clock which takes the time from an official time server so it will always be up to date.

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I'm trying to get a flash clock (with the clock hands ticking over) to work with server side time, not client side time

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I have successfully managed to follow and implement the flash date countdown timer tutorial given here: [URL]

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I've used the .fla provided within this tutorial - this is also found here - to get a countdown that gets its time from the server, as opposed to the time of the clientHowever, making no alterations (other than the year to make it current), it doesn't work, as it alters when you change your computers local timeI have verified this with a friend in the USA, and within another test file where the countdown was set to 8pm server time, it was both showing 8pm for each of us (when i'm GMT and he is EST - 5 hours difference)I have uploaded the files within the same directory on our server, and have also changed the server.load url from both the default 'gettime.php' to a more specific url ofjust in case that made a difference, but alas notHere is the php file used:

PHP Code:
<?php
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[code].....

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ActionScript 2.0 :: Countdown Script: Server Version?

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On request by DDD, here's a different version of my countdown script.The difference is that this uses the webservers time, not the clients. This prevents clients from making the script malfunction.

(The old option to use client time is still avalible in the script.)

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Actionscript 3 :: Game Starts Countdown By Server Time?

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i have a game and when a player clicks play button a countdown starts and game begins when count hits zero,Problem is it counts from the Os/Computer time and their is a difference in secconds from computer to computer causing players to start at differnt times.Is it possible to have the countdown count down by server time to keep players in sync so everyone starts at the same time?Code is writen in actionscript3.0 and Flash cs5.5the code provided currently counts down by remaining Os sec's of the current min so if theirs 30 sec left in the current min it countsdown 30 sectime1 in my database is 60 for 60 sec between games

var timer4:Timer = new Timer(1000);
timer4.addEventListener(TimerEvent.TIMER, tick4);
timer4.start();

[code]....

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After more hours searching forums and following countless tutorials I am still no further.

Quick recap: I'm trying to create a countdown that runs to server time.

Here's my updated code. Something wrong because I get Na:Na:Na:Na in my text field. [code]...

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I am making a countdown ticker that would get the current server date & time and then calculate the remaining time from a target date.

I am using a PHP file to output the current server date & time. Then I use the Flash's loadvars function to get the result and format it as a Date field. However, when I trace for remaining days using targetDate-serverDate, I get NaN as the result.

Below is the code for my flash script as well as the php script.

Flash Code:

Code:
onClipEvent (load) {
myVars = new LoadVars();
// call the load method to load my php page

[Code].....

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Im trying to design a countdown timer, with the ability to set the countdown time through buttons.I would like to have the dynamic text field to display the countdown numbers in HH:MM:SS format.I would also love to have a 30 minute button, and a 15 minute button which generates the time in the text field.Then a start and stop button to begin or end the countdown sequence.

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[Code]...

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