ActionScript 2.0 :: Analog Clock With A Countdown Thing?
Aug 10, 2009I don't know how to do it. Check it out
View 10 RepliesI don't know how to do it. Check it out
View 10 RepliesI have a simple analog clock, but I want it to show how long time store is open. so I quess there have to have some kind of transparent circle, which goes along as clock's pointers how to execute this?
Code:
time=new Date(); // time object
seconds = time.getSeconds()
minutes = time.getMinutes()
[code].....
I have to make this analog clock for a university assignment and despite some really good efforts last night and tonight I just can't work out how to get it fully working. There is both a digital and analog clock; the digital clock works fine, but the analog clock just starts from a random time whenever I play the test movie. I am supposed to use the date object, not the timer object. And I am also supposed to add a sound every minute - I have added the sound to the minutes layer and selected but I don't know where to go from there. I seem to be able to find lots of example code for the timer object but not the date.
this.addEventListener("enterFrame",clockHandler); false, 0, true;
function clockHandler(e:Event)
{[code].....
i want to make an analog clock in flash, but i only see tutorials for that using AS2.
or... i saw a clock but the code was in AS2... can anyone tll me how can i pass this code to AS3...
onClipEvent (enterFrame) {time = new Date();mil = time.getMilliseconds();s = time.getSeconds();m = time.getMinutes();h = time.getHours();seconds._rotation = s*6+(mil/(1000/6));minutes._rotation = m*6+(s/10);hours._rotation = h*30+(m/2);}
I've just created a draft animation demonstration of a unique analogue clock [URL]. What I would like to achieve is to also have a digital clock just below it. So when you roll over the analogue clock, the animation starts for both clocks. When you roll off the animation stops leaving the time displayed exactly the same on both clocks. So basically both the clocks run simultaneously (speeded up). How I might achieve this?
View 4 RepliesI made a flash movie. I create a analog clock separately with AS3 which worked perfectly - hour and minute hand is moving. I need to import the analog clock into my movie. After import, the clock hour and minute hand does no move anymore - I believe AS3 is not executed. May I know what is the proper way to insert a AS3 object such as an analog clock into a movie scene that last for eg. 10 secs? (the hour and minute hand move in this 10sec frame before the whole clock disappear).
View 1 RepliesI'm trying to create an analog clock that changes color when its PM. The only thing is that the variable won't update. I made the code a function and put it in a code block that runs every second. To make it clear: The function DOES work, it just doesn't update the variable ampm which means when the clock passes 12, it won't change color. The function only gets the variable once from what I can tell. I traced the variable ampm when the local time was 3 PM but even if I changed the time to 3 AM, the variable didn't change. So it'll change color correctly when the flash file is first run but if the time goes from AM to PM while it's running it will not change color.
Code:
Here is my function code:
function color():void
{
/* AM PM, if hours is greater than 11, that is 12 and 12 is PM */
if (hours<12)
[code]....
I'm trying to get a flash clock (with the clock hands ticking over) to work with server side time, not client side time
I understand I need "loadvars" within the actionscript for it to get time from the server but I really don't know where to start with the scripting.
I also understand I need a php script to interact with the flash file. Would the gettime.php script suffice?
I have this action script that i'm doing for work and it is basically an analog clock with daylight saving to be placed on our website. The clock updates its values from [URL]. It works fine for 5 minutes then it stops updating.
Code:
ActionScript Code:
// import the Delegate class
import mx.utils.Delegate;
// hide clock elements whilst initial loading of data occurs
[Code].....
I've created a countdown clock but would like to know how to get it to play an animation once it has reached 0
View 9 RepliesIve followed the countdown tutorial found here but I have to make the clock follow the server clock instead of the user�s computer clock. How to do it?
View 2 RepliesI've been surfing around trying to find a tutorial or an open source file, on how to make an analogue clock tick backwards to a defined date/time. Maybe even with a shorter day 'hand'.
There's some really good digital looking ones out there, but me being the difficult person I am, it has to be analogue.
i am trying to create a 24 hour countdown clock that will loop and play backwards counting it self back down to 00:00:00:00, being new to flash As3 i am struggling to create this animation
00:00:00:00
hours:minutes:seconds:milliseconds
I have been given this code by a very helpful user
var timer:Timer = new Timer(1000);
var currentSeconds:int = 86400;
var milliseconds:int = 86400000;[code].......
the problem i am having now is do i need to add an instance name to the 00:00:00:00 design on the flash stage for the code to work as i have tried and i think im doing something wrong.
I am trying to create a 24 hour countdown clock that will loop and play backwards counting it self back down to 00:00:00:00, being new to flash As3 I am struggling to create this animation. The AS3 code I have put into my actions is as follows:
var timer:Timer = new Timer(1000);
var currentSeconds:int = 86400;
var milliseconds:int = 86400000;
var result:String = "";
timer.addEventListener(TimerEvent.TIMER, countDown);
function countDown(e:TimerEvent):void {
[Code] .....
When I press to test the movie the numbers are still 00:00:00:00. Below I have attached a link to an image to give a better idea of where i am at with this animation: [URL]
gotta clock that goes from 60seconds-0secondsthats the code it works finebut i cant find out how to make it go to the next scene when it hits zero i tried code 2 but it doesnt work
//CODE1
counter = 60;
setInterval(countDown, 1000);
[code].....
spent all morning trying to intergrate a xml feed into the countdown clock from the tutorial offered on this site.
var eventDate;
var race_time;
var race_location;
var raceYear = race_year;
var raceMonth = race_month;
[Code]...
The problem seems stem from the XML data coming in as a string which then needs to be converted into a integer for the new Date(); object.
I'm coding a clock/countdown timer, and I'm confused about the UTC time. Currently Windows tells me that it's 11:41 UTC+1 (I live in Poland), but when I google the current UTC time it's 9:41 (UTC+0), so where did that one hour go?
View 3 Repliesi am trying to create a 24 hour countdown clock that will loop and play backwards counting it self back down to 00:00:00:00, being new to flash As3 i am struggling to create this animation
the AS3 code i have put into my actions is as follows:
var timer:Timer = new Timer(1000);
var currentSeconds:int = 86400;
var milliseconds:int = 86400000;
[Code].....
What we have is a countdown clock that hits 0 at the start of a global sailboat race. The race start is in New Zealand, our servers are in Chicago. We're using a php script to pull the time from the server in Chicago, but for some reason the clock looks different in each time zone. This is a problem, because if your at the race it will say 10 minutes to the start, but if your in Chicago, it will say 10 hours or whatever it is.Here's the site.
Here's the code, AS2:
Code:
var targetDate:Date = new Date(2009, 1, 20, 19, 15, 0, 0);/*correct start time in chicago time. start time is feb 21, 01:15 */
var currentDate:Date;
if (cMilli != undefined) {
[code]....
I have changed my newDate to see where the problem lies but cannot get it to match my target time to 2/22/2012 7pm
this.onEnterFrame = function() {
var today = new Date();
var currentYear = today.getFullYear();
[Code].....
I was wondering if anyone knew of a Countdown Clock Script for 20 minutes. I'm working on a game for an elementary class, and each segment of the game is 20 minutes long. Is there a way to make a countdown like this? And how would I apply the script to an instance (text field)
View 3 RepliesTasked with creating a countdown timer which I've done before but never using the user's system clock. Does anyone know if its possoble to access the system time from within flash?
View 1 RepliesI would like to make a binary countdown clock now. I followed senocular's tutorial on making a countdown timer, but it didn't work. How to make a countdown timer, and if possible make it use individual units of time, not just milliseconds, for the calculations. The problem with his tutorial that keeps me from changing the code to fit my needs is that it converts the numbers into a string and changes the numbers accordingly. I need to change the alpha of an mc depending on if the number goes into the binary form of the time left until the event.
When I made my clock, I knew that the time could never go under 1:00:00, and never over 23:59:59. All I did was made each "light" check what the value was, and if it needed to be "on" or "off", and then changed it accordingly. The code in each "light" is about 115 lines. Imagine making a check for each value if the event date is a year away! I can't attach a *.fla for my clock, because it is too big, but it's located here.
Im trying to design a countdown timer, with the ability to set the countdown time through buttons.I would like to have the dynamic text field to display the countdown numbers in HH:MM:SS format.I would also love to have a 30 minute button, and a 15 minute button which generates the time in the text field.Then a start and stop button to begin or end the countdown sequence.
View 3 Repliescan you tell me if it is possible to detect if an object is rotating anti clockwise or not? at present i get x,y co-ords and use the code below to rotate it which is fine. now i could write an if statement to check if rotation is negative or positive but because rotation can be negative and positive when rotating clockwise and anti clockwise this wouldnt work.
[Code]...
at present i get x,y co-ords and use the code below to rotate it which is fine. now i could write an if statement to check if rotation is negative or positive but because rotation can be negative and positive when rotating clockwise and anti clockwise this wouldnt work.
Code:
theAngle = Math.atan2(diffy , diffx);
this._rotation = theAngle*360/(2*Math.PI);
[code].....
I have a countdown to a specific date. Mine is 31st of december 2009. But I want a number related to the countdown. So it starts with lets say 8000.Now I have the number related to the amount of days. 62 is 8000, 61 is 7500, 60 is 7000... etc. When you enter the page it checks the countdown date and relates a starting number, every 3 sec. the number goes decreases. I want to add an action to every countdown. I know there must be a better way of coding this...
The best would be that the number decreases realtime, so everytime you go to the page number changes... Does anybody know a good way of doing this or provide a related tutorial link ? I really tried to find an example, but every countdown tutorial is related to time only....
Code:
onEnterFrame = function() {
var today:Date = new Date();
var currentYear = today.getFullYear();
[code]....
I have been looking at tutorials and forums for almost three hours now. I am building an analog timer that goes to two minutes. I've setup a timer and have attempted to get the second hand to rotate as the timer continues. So far all it does is move that initial rotation. It looks like only 15 degrees or so. and it doesn't seem to matter what numbers I change it only goes to that 15 degrees.
Here is my code so far:
ActionScript Code:
var twoMinuteTimer:Timer = new Timer(1000, 120);
this.addEventListener("enterFrame",onEnterFrame);
function onEnterFrame(event:Event):void
[code]....
I'm trying to figure out how to bring in a number from xml into this analog meter so that it will display the number in the meter. I believe I'm supposed to use LoadVars object but not sure where to implement it.
ActionScript Code:
onClipEvent (load) {
_root.stop();[code].....
im just looked analog clock tutorial URL...its showing time which we having on our machine.i want 4 clock with different countries
1.Mumbai
2.New York
3. Sydney
4.Amsterdam