ActionScript 2.0 :: How To Make Timer/countdown Clock
Aug 26, 2005
gotta clock that goes from 60seconds-0secondsthats the code it works finebut i cant find out how to make it go to the next scene when it hits zero i tried code 2 but it doesnt work
I'm coding a clock/countdown timer, and I'm confused about the UTC time. Currently Windows tells me that it's 11:41 UTC+1 (I live in Poland), but when I google the current UTC time it's 9:41 (UTC+0), so where did that one hour go?
Tasked with creating a countdown timer which I've done before but never using the user's system clock. Does anyone know if its possoble to access the system time from within flash?
I would like to make a binary countdown clock now. I followed senocular's tutorial on making a countdown timer, but it didn't work. How to make a countdown timer, and if possible make it use individual units of time, not just milliseconds, for the calculations. The problem with his tutorial that keeps me from changing the code to fit my needs is that it converts the numbers into a string and changes the numbers accordingly. I need to change the alpha of an mc depending on if the number goes into the binary form of the time left until the event.
When I made my clock, I knew that the time could never go under 1:00:00, and never over 23:59:59. All I did was made each "light" check what the value was, and if it needed to be "on" or "off", and then changed it accordingly. The code in each "light" is about 115 lines. Imagine making a check for each value if the event date is a year away! I can't attach a *.fla for my clock, because it is too big, but it's located here.
I'm trying to make a countdown timer, but I haven't really learnt all about actionscript. (not yet anyway), but I need a timer that can count down the hours, minutes, seconds and milliseconds from a given time to an other.
I need the start timer to say:
01:31:53:70 (hour:minutes:seconds:milliseconds) and then it should count down so the timer stops at: 01:30:00:00
Code: www gieson com/Library/projects/utilities/countdown/ I need one like the 30 second countdown where it's like a airport ticker. Anyone with a fla of this?
how to make a countdown timer? I created a timer that counts down to a certain date, but I just want the timer to countdown 24 hours, not to a certain date. I also want to have a button below the timer so that when you click it, it adds 30 seconds to the timer
I'm trying to make a countdown timer with milliseconds. I'm using this site w w w .emanueleferonato. com/2007/02/19/flash-simple-timercountdown/ for the code and it works fine (except I don't know how to make it stop at 0). Now I'm trying to add more items, such as music and a changeable background, to the countdown page and end up with errors.
Is there somehow I can add new frames to the background layer without the song playing over each other when I preview it? Also how can I make a button appear after it has hit 0 so I can click on it and lets me leave the countdown page?
How do you create a countdown timer on an animated game, so that when the time gets to 0 and depending on your score it ttakes you to a losing page or a winning page.[code]...
The other two frames are called gameWin and gameLose, so depending on the score within the 60 second countdown, how would i make it go to there frames and how would i make the time show up on the page.
I need to make a countdown timer that starts at 1 minute, in this format 00:01:00.0.I found some code online that achieved this, but its in AS1. I've found some other examples/walkthoughs, but they are really basic and have no milliseconds.
Im trying to design a countdown timer, with the ability to set the countdown time through buttons.I would like to have the dynamic text field to display the countdown numbers in HH:MM:SS format.I would also love to have a 30 minute button, and a 15 minute button which generates the time in the text field.Then a start and stop button to begin or end the countdown sequence.
Ive followed the countdown tutorial found here but I have to make the clock follow the server clock instead of the user�s computer clock. How to do it?
I've been surfing around trying to find a tutorial or an open source file, on how to make an analogue clock tick backwards to a defined date/time. Maybe even with a shorter day 'hand'.
There's some really good digital looking ones out there, but me being the difficult person I am, it has to be analogue.
i am trying to create a 24 hour countdown clock that will loop and play backwards counting it self back down to 00:00:00:00, being new to flash As3 i am struggling to create this animation
00:00:00:00 hours:minutes:seconds:milliseconds
I have been given this code by a very helpful user
var timer:Timer = new Timer(1000); var currentSeconds:int = 86400; var milliseconds:int = 86400000;[code].......
the problem i am having now is do i need to add an instance name to the 00:00:00:00 design on the flash stage for the code to work as i have tried and i think im doing something wrong.
I am trying to create a 24 hour countdown clock that will loop and play backwards counting it self back down to 00:00:00:00, being new to flash As3 I am struggling to create this animation. The AS3 code I have put into my actions is as follows:
var timer:Timer = new Timer(1000); var currentSeconds:int = 86400; var milliseconds:int = 86400000; var result:String = ""; timer.addEventListener(TimerEvent.TIMER, countDown); function countDown(e:TimerEvent):void { [Code] .....
When I press to test the movie the numbers are still 00:00:00:00. Below I have attached a link to an image to give a better idea of where i am at with this animation: [URL]
i am trying to create a 24 hour countdown clock that will loop and play backwards counting it self back down to 00:00:00:00, being new to flash As3 i am struggling to create this animation
the AS3 code i have put into my actions is as follows:
var timer:Timer = new Timer(1000); var currentSeconds:int = 86400; var milliseconds:int = 86400000;
What we have is a countdown clock that hits 0 at the start of a global sailboat race. The race start is in New Zealand, our servers are in Chicago. We're using a php script to pull the time from the server in Chicago, but for some reason the clock looks different in each time zone. This is a problem, because if your at the race it will say 10 minutes to the start, but if your in Chicago, it will say 10 hours or whatever it is.Here's the site.
Here's the code, AS2:
Code:
var targetDate:Date = new Date(2009, 1, 20, 19, 15, 0, 0);/*correct start time in chicago time. start time is feb 21, 01:15 */ var currentDate:Date; if (cMilli != undefined) {
I have a simple analog clock, but I want it to show how long time store is open. so I quess there have to have some kind of transparent circle, which goes along as clock's pointers how to execute this?
I was wondering if anyone knew of a Countdown Clock Script for 20 minutes. I'm working on a game for an elementary class, and each segment of the game is 20 minutes long. Is there a way to make a countdown like this? And how would I apply the script to an instance (text field)
I have to make this analog clock for a university assignment and despite some really good efforts last night and tonight I just can't work out how to get it fully working. There is both a digital and analog clock; the digital clock works fine, but the analog clock just starts from a random time whenever I play the test movie. I am supposed to use the date object, not the timer object. And I am also supposed to add a sound every minute - I have added the sound to the minutes layer and selected but I don't know where to go from there. I seem to be able to find lots of example code for the timer object but not the date.
this.addEventListener("enterFrame",clockHandler); false, 0, true; function clockHandler(e:Event) {[code].....
I am looking for a flash clock online which displays in milliseconds. I need it to be circular style (not digital) and never stop (unless page is refreshed).
I am trying to create a count down timer in as3 that will accept how many minutes passed to it for example one part of the swf I have to make a 30 minute countdown timer...on the other part, I have to 0 out the timer and start a 35 min timer.
I have a game that causes you to lose if you don't complete a task in a certain amount of time.I want is for the timer to cause the player to be sent to a lose frame.Im using AS2 in Flash CS5