Javascript :: Circular Timer/clock In Milliseconds?

Feb 25, 2011

I am looking for a flash clock online which displays in milliseconds. I need it to be circular style (not digital) and never stop (unless page is refreshed).

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Flash :: Display A Timer In Milliseconds?

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my code: myTextBox.text = count1.currentCount.toString();

How would i display the current count in milliseconds?

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I am trying to create a counter timer which displays milliseconds, so the timer will be something like: 0.0, 0.1, 0.2, 0.3

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Dec 18, 2011

I'm trying to make a countdown timer with milliseconds. I'm using this site w w w .emanueleferonato. com/2007/02/19/flash-simple-timercountdown/ for the code and it works fine (except I don't know how to make it stop at 0). Now I'm trying to add more items, such as music and a changeable background, to the countdown page and end up with errors.

Is there somehow I can add new frames to the background layer without the song playing over each other when I preview it? Also how can I make a button appear after it has hit 0 so I can click on it and lets me leave the countdown page?

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I having a little trouble with the countdown tutorial here. I want to remove the milliseconds and have the timer based on seconds instead. How do I do that? I'm using Flash 8 if that means anything.

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ActionScript 2.0 :: Making A Circular Timer?

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point me in the right track for making a circular timer?i have no idea were to start or how i would go about doing this(id rate myself as medium in AS scripting so dont go to fast) i want it so that if you feed it 75% it shows up as the 1st image the second one might be 40% and the last one like 20%(these are just values i choose to clarify what i want to do.

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ActionScript 3.0 :: Clock - The Digital Clock Works Fine, But The Analog Clock Just Starts From A Random Time?

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I have to make this analog clock for a university assignment and despite some really good efforts last night and tonight I just can't work out how to get it fully working. There is both a digital and analog clock; the digital clock works fine, but the analog clock just starts from a random time whenever I play the test movie. I am supposed to use the date object, not the timer object. And I am also supposed to add a sound every minute - I have added the sound to the minutes layer and selected but I don't know where to go from there. I seem to be able to find lots of example code for the timer object but not the date.

this.addEventListener("enterFrame",clockHandler); false, 0, true;
function clockHandler(e:Event)
{[code].....

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ActionScript 2.0 :: How To Make Timer/countdown Clock

Aug 26, 2005

gotta clock that goes from 60seconds-0secondsthats the code it works finebut i cant find out how to make it go to the next scene when it hits zero i tried code 2 but it doesnt work

//CODE1
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[code].....

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ActionScript 3.0 :: (UTC) - Coding A Clock/countdown Timer?

Oct 13, 2010

I'm coding a clock/countdown timer, and I'm confused about the UTC time. Currently Windows tells me that it's 11:41 UTC+1 (I live in Poland), but when I google the current UTC time it's 9:41 (UTC+0), so where did that one hour go?

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Aug 3, 2010

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Feb 16, 2011

Tasked with creating a countdown timer which I've done before but never using the user's system clock. Does anyone know if its possoble to access the system time from within flash?

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ActionScript 2.0 :: Detecting Clock Wise And Anti Clock Wise Rotation

Apr 3, 2005

can you tell me if it is possible to detect if an object is rotating anti clockwise or not? at present i get x,y co-ords and use the code below to rotate it which is fine. now i could write an if statement to check if rotation is negative or positive but because rotation can be negative and positive when rotating clockwise and anti clockwise this wouldnt work.

[Code]...

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ActionScript 2.0 :: Detecting Clock Wise And Anti Clock Wise Rotation?

Apr 3, 2005

at present i get x,y co-ords and use the code below to rotate it which is fine. now i could write an if statement to check if rotation is negative or positive but because rotation can be negative and positive when rotating clockwise and anti clockwise this wouldnt work.

Code:
theAngle = Math.atan2(diffy , diffx);
this._rotation = theAngle*360/(2*Math.PI);

[code].....

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ActionScript 3.0 :: 300000 Milliseconds To 5:00?

Mar 8, 2009

I've looked all over the web and I have not been able to wrap my head around converting milliseconds to a properly formated time.I have a 5 minute countdown timer and I want to format the milliseconds into a proper time...

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ActionScript 3.0 :: Turn Timecode Into Milliseconds?

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How would you go about turning timecode into milliseconds. My timecode is in xml and comes in as a string. Timecode examples:

00:20
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My end result is to call a nsStream.seek( milliseconds );

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ActionScript 3.0 :: How To Convert Date To Milliseconds

Jul 4, 2011

how to convert date to milliseconds.

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Javascript :: Sequentially Load SWFs On A Timer Or Load Next Once One Is Finished?

Feb 19, 2010

I have a page that loads loads of swfs*. I'm loading in them all at the same time, Sequentially which is slowing down the intro animation. Is there a way to load swfs sequentially? Or if not load them on a timer (half a sec would do the trick I think)

*there lots of different dynamically generated Flex graphs so it's not possible to have them all in one.

[Code]...

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ActionScript 2.0 :: Flash8 Format Time In Second And Milliseconds

Jul 6, 2009

I have a timer on my game which is working okay...but it gives me an output in milliseconds (I think) which looks something like this : 76623

While that would be okay, I would prefer to display this in a more familiar form like 76:62 (ie 76 seconds and 62 milliseconds (?)).

I've been trawling through the archives and other sites and I can't find a extractable bit of code to help me achieve this.

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Flex :: Unable To Format Milliseconds With DateTimeFormatter?

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I am not able to get milliseconds with DateTimeFormatter. I lost a few hair to this already:

<fx:Declarations>
<s:DateTimeFormatter id="dtf"
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errorText="Invalid input value"/>

[code]....

When I type "y-MM-dd HH:mm:ss.SSS#" in {pattern}I am not seeing anything between the dot and the pound sign. Does SSS only work for parsing?

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ActionScript 2.0 :: Show Hints Appear On The Screen For 100 Milliseconds?

Dec 15, 2005

I want to show hints appear on the screen for 100 miliseconds. What is wrong with this function? "txt._visible=true" line never executes.

Code:
txt._visible = false;
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function showHint() {

[Code]....

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ActionScript 3.0 :: Take The Remaining Milliseconds From Both Timers And Add Them Together To Get A Total?

Mar 3, 2009

I have two timers. The first once counts down from 10000 milliseconds and stop as soon as the user clicks a button. Then the second one counts down the same until the user clicks again.

[code]...

What I want to do is take the remaining milliseconds from both timers and add them together to get a total.

[code]...

Say both timers ran for 3000 milliseconds, then that would remain 7000 milliseconds left and then both added together would give me a number of 14000. But when I trace the variable of the two timers added together, totalTime, all that I get returned is [object Timer].Does anyone know how I can convert the remaining milliseconds of my timers in to Number or somewhat so I can add them together and basically do maths on them and output the results.

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how do I load a random jpg of say 100 jpgs have it appear for a fraction of a second then unload or go invisible?

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I am having trouble catching events of playhead update in the milli second range . This is in regards to FLV playback of a loaded flv movie.As per the docs the seek() function seeks to keyframes,it takes time as input with the accuracy of milliseconds.i have a function called next frame where i pause the video and try to seek to a given playheadTime

function onNextFrame(event:Event)
{
if (video1.playing)[code]...........

My question is :How do i make the playhead update in milliseconds accuracy when the video is paused/stoped and seeked to a time.
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Since i upgraded to Flashplayer 9.0.124.0 i've noticed that using textures on 3D Objects via the beginBitmapFill method and setting the smooth attribute to 'true' causes the player to hang a few milliseconds at random. Setting smooth to 'false', the player runs without any hang. I tested this on different machines. An upgrade to player 10 beta didn't cure the symptoms but the hangs appear less in time. Has anyone else such problems or an idea what is going on?

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Flash - Timer Object With TimerEvent.TIMER Event Globally Accessible To All Objects?

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I am working on a very simple game in Flash. I want to make all the animations framerate agnostic, so that I can change the framerate without affecting the flow and speed of the game.I read somewhere that if you want to do that, you simply create a Timer object and attach an event listener to this timer.

What if I have many objects that have to listen to the same timer? See the code to understand what I am trying to do. At this stage nothing breaks, but the event does not fire.Here is the Main class, the one that runs on swf execution:

public class Main extends MovieClip {
private static var _stage:Stage;
private static var _timer:Timer;

[code]....

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ActionScript 3.0 :: Difference Between Timer.stop() And Timer.reset()?

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What is the difference between Timer.stop() and Timer.reset() functions because it seems that the 2 functions do the same thing? I image Timer.stop() to stop the timer and when Timer.start() is called the timer starts from where it stopped. For example, if I have a 3 sec. timer (3000 ms). If I stop the timer after 2.5 sec. and start the timer again, I would expect the timer to expire/trip within .5 sec.

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AS3 :: Android - Delay Timer Execute And Start Timer?

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I have a ActionScript 3.0 project and I have a timer that is running on 1000 millisecond intervals. I would like to delay this timer for 1500 milliseconds perform an action and start the timer again after the delay. I thought I could do this easily, but I'm having trouble, would it be better to stop the timer and perform the action and then listen for the action to be completed to start the timer again?

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