ActionScript 3.0 :: 300000 Milliseconds To 5:00?
Mar 8, 2009
I've looked all over the web and I have not been able to wrap my head around converting milliseconds to a properly formated time.I have a 5 minute countdown timer and I want to format the milliseconds into a proper time...
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May 18, 2010
How would you go about turning timecode into milliseconds. My timecode is in xml and comes in as a string. Timecode examples:
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My end result is to call a nsStream.seek( milliseconds );
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Jul 4, 2011
how to convert date to milliseconds.
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Mar 30, 2011
my code: myTextBox.text = count1.currentCount.toString();
How would i display the current count in milliseconds?
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Oct 25, 2009
I am trying to create a counter timer which displays milliseconds, so the timer will be something like: 0.0, 0.1, 0.2, 0.3
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Jul 6, 2009
I have a timer on my game which is working okay...but it gives me an output in milliseconds (I think) which looks something like this : 76623
While that would be okay, I would prefer to display this in a more familiar form like 76:62 (ie 76 seconds and 62 milliseconds (?)).
I've been trawling through the archives and other sites and I can't find a extractable bit of code to help me achieve this.
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Feb 25, 2011
I am looking for a flash clock online which displays in milliseconds. I need it to be circular style (not digital) and never stop (unless page is refreshed).
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Nov 7, 2011
I am not able to get milliseconds with DateTimeFormatter. I lost a few hair to this already:
<fx:Declarations>
<s:DateTimeFormatter id="dtf"
dateTimePattern="{pattern.text}"
errorText="Invalid input value"/>
[code]....
When I type "y-MM-dd HH:mm:ss.SSS#" in {pattern}I am not seeing anything between the dot and the pound sign. Does SSS only work for parsing?
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Dec 18, 2011
I'm trying to make a countdown timer with milliseconds. I'm using this site w w w .emanueleferonato. com/2007/02/19/flash-simple-timercountdown/ for the code and it works fine (except I don't know how to make it stop at 0). Now I'm trying to add more items, such as music and a changeable background, to the countdown page and end up with errors.
Is there somehow I can add new frames to the background layer without the song playing over each other when I preview it? Also how can I make a button appear after it has hit 0 so I can click on it and lets me leave the countdown page?
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Dec 15, 2005
I want to show hints appear on the screen for 100 miliseconds. What is wrong with this function? "txt._visible=true" line never executes.
Code:
txt._visible = false;
btn.onPress = showHint;
function showHint() {
[Code]....
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Mar 3, 2009
I have two timers. The first once counts down from 10000 milliseconds and stop as soon as the user clicks a button. Then the second one counts down the same until the user clicks again.
[code]...
What I want to do is take the remaining milliseconds from both timers and add them together to get a total.
[code]...
Say both timers ran for 3000 milliseconds, then that would remain 7000 milliseconds left and then both added together would give me a number of 14000. But when I trace the variable of the two timers added together, totalTime, all that I get returned is [object Timer].Does anyone know how I can convert the remaining milliseconds of my timers in to Number or somewhat so I can add them together and basically do maths on them and output the results.
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Mar 2, 2010
I am currently working on a new game and am wanting to know how to make a timer going up in minutes, seconds, and milliseconds. This is for AS2
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Apr 12, 2011
how to get a stopwatch going in flash? I need it to work as a timer, so no buttons are needed just to begin and displayed when the swf is played.
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Dec 1, 2006
I having a little trouble with the countdown tutorial here. I want to remove the milliseconds and have the timer based on seconds instead. How do I do that? I'm using Flash 8 if that means anything.
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Sep 19, 2008
how do I load a random jpg of say 100 jpgs have it appear for a fraction of a second then unload or go invisible?
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Mar 23, 2011
I am having trouble catching events of playhead update in the milli second range . This is in regards to FLV playback of a loaded flv movie.As per the docs the seek() function seeks to keyframes,it takes time as input with the accuracy of milliseconds.i have a function called next frame where i pause the video and try to seek to a given playheadTime
function onNextFrame(event:Event)
{
if (video1.playing)[code]...........
My question is :How do i make the playhead update in milliseconds accuracy when the video is paused/stoped and seeked to a time.
How do i update the playhead in the first place when seek only seems to work to a keyframe. How do i get the seek to a non keyframe time?
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Jun 4, 2008
Since i upgraded to Flashplayer 9.0.124.0 i've noticed that using textures on 3D Objects via the beginBitmapFill method and setting the smooth attribute to 'true' causes the player to hang a few milliseconds at random. Setting smooth to 'false', the player runs without any hang. I tested this on different machines. An upgrade to player 10 beta didn't cure the symptoms but the hangs appear less in time. Has anyone else such problems or an idea what is going on?
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Aug 13, 2011
I am trying to use the class Sound of actionscript.My code is really basic :
var snd:Sound = new Sound();
snd.load(new URLRequest("mysound.mp3"));
trace( new String(snd.length));
snd.play();
The audio is playing very well but in my trace, I get 0 instead of the length in milliseconds of the Sound.
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