ActionScript 3.0 :: Turn Timecode Into Milliseconds?
May 18, 2010
How would you go about turning timecode into milliseconds. My timecode is in xml and comes in as a string. Timecode examples:
00:20
00:45
01:10
My end result is to call a nsStream.seek( milliseconds );
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Jul 26, 2010
I've done a six minute video and posted it as an flv/swf for the client to review. I'm using a the standard video player component that comes with Flash. I'm working with AS2. Actually, there's nothing else in the swf except for the video.What I need to do has have a simulated time code box in the corner that starts and stops on the push of the play button of the flv.
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Mar 12, 2007
I am streaming video from a flash server. I am using the FLVPlayback Component. Is it possible to display the time code?
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Mar 24, 2009
Is there anyway to get a timecode into a video player withoutusing netconnection/stream (i.e. using the flv playback componentand captioner?)
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Sep 2, 2009
I need to convert timecode to seconds!
The timecode would be in HH:MM:SS:MS (eg. 00:01:07:00).
I need to determine how to take that timecode and convert it to seconds which in the above example would equal 67.
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Oct 7, 2011
I'll start off by saying I'm a newbie, just putting that out there. How do you make a turn by turn multiplayer flash game? I don't know if an engine is made in AS3, PHP, Javascript, or whatever,I made my game already, it's just that it isn'tmultiplayer yet. Basically, there are lines, and each player crosses out a number of lines, and the last player to cross out a line is the loser. I want it where one user crosses out some lines, then presses End Turn, then the other does their turn and then presses End Turn to allow the other player to move his cursor. But how can I get both players to see the same frame and only have one player have the ability to move the cursor during a turn? Is there some easily adaptable multiplayer engine for flash for newbies out there
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Aug 31, 2010
We are sending a multiple streams from FMLE to FMS, and then playing them with NetStream instances. We could have several streams playing on the same flash canvas. The idea is to use ActionScript to synchronize the playback of these streams using embedded system timecode from FMLE, so all the camera angles are playing at the same place in the stream. However if we use the onFI handler to receive timecode data we see one of the streams reporting valid timecode, and the other seems to get 'stale', reporting the same infoObj.st value for multiple onFI events.
Example: NS2 is great:
NS2 20:14:19.215
NS2 20:14:19.246
NS2 20:14:19.277
NS1 20:14:07.443
NS2 20:14:19.324
NS1 20:14:07.443
NS2 20:14:19.355 ... etc
However NS1 traces out like this with stale data:
NS1 20:14:07.990
NS1 20:14:07.990
NS1 20:14:08. 52
NS1 20:14:08.443
NS1 20:14:08.443
NS1 20:14:08.443
NS1 20:14:08.443
NS1 20:14:08.443
NS1 20:14:08.443
NS1 20:14:08.443
NS1 20:14:08.443
NS1 20:14:08.443
NS1 20:14:08.443
NS1 20:14:08.443
NS1 20:14:08.443
NS1 20:14:08.474
NS1 20:14:08.506
NS1 20:14:08.552
NS1 20:14:08.943
NS1 20:14:08.943
NS1 20:14:08.943
NS1 20:14:08.943
NS1 20:14:08.943
NS1 20:14:08.943
NS1 20:14:08.943
All FMLE /FMS instances are configured identically - either stream will decode valid timecode it played on its own - just not while both are running in the same stage!
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Jul 25, 2011
i am wondering is it possible to get embeded timecode from HTTP Stream?Flash Media Live Encoder contains a special built-in handler, onFI, that subscribing clients can use in their ActionScript code to access timecode information. The following client-side ActionScript code shows how to get timecode information using the onFI handler. The object ns is the NetStream object. You can get timecode and system date and time information, if timecode and system date and time were embedded in the stream, by accessing the tc, sd, and st properties of the info object that is passed as an argument to onFI():i am using this onFI method succesfully with netStream object when i am getting stream from RTMP.is it possible to get somehow same results with HTTP Streaming (f4m and osmf)
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Aug 19, 2009
I've been constructing a flash video player from scratch using tutorials online, and I cannot figure out how to add a timecode (elapsed time/total time) or a way to have a pre-roll video. I'm using flash cs4 and AS3.
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Oct 4, 2010
I've managed to publish video now: ns.attachAudio (mic);ns.attachCamera (cam);ns.publish ("name","record"); But without time information.
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Mar 8, 2009
I've looked all over the web and I have not been able to wrap my head around converting milliseconds to a properly formated time.I have a 5 minute countdown timer and I want to format the milliseconds into a proper time...
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Jul 4, 2011
how to convert date to milliseconds.
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Mar 30, 2011
my code: myTextBox.text = count1.currentCount.toString();
How would i display the current count in milliseconds?
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Oct 25, 2009
I am trying to create a counter timer which displays milliseconds, so the timer will be something like: 0.0, 0.1, 0.2, 0.3
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Jul 6, 2009
I have a timer on my game which is working okay...but it gives me an output in milliseconds (I think) which looks something like this : 76623
While that would be okay, I would prefer to display this in a more familiar form like 76:62 (ie 76 seconds and 62 milliseconds (?)).
I've been trawling through the archives and other sites and I can't find a extractable bit of code to help me achieve this.
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Feb 25, 2011
I am looking for a flash clock online which displays in milliseconds. I need it to be circular style (not digital) and never stop (unless page is refreshed).
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Nov 7, 2011
I am not able to get milliseconds with DateTimeFormatter. I lost a few hair to this already:
<fx:Declarations>
<s:DateTimeFormatter id="dtf"
dateTimePattern="{pattern.text}"
errorText="Invalid input value"/>
[code]....
When I type "y-MM-dd HH:mm:ss.SSS#" in {pattern}I am not seeing anything between the dot and the pound sign. Does SSS only work for parsing?
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Dec 18, 2011
I'm trying to make a countdown timer with milliseconds. I'm using this site w w w .emanueleferonato. com/2007/02/19/flash-simple-timercountdown/ for the code and it works fine (except I don't know how to make it stop at 0). Now I'm trying to add more items, such as music and a changeable background, to the countdown page and end up with errors.
Is there somehow I can add new frames to the background layer without the song playing over each other when I preview it? Also how can I make a button appear after it has hit 0 so I can click on it and lets me leave the countdown page?
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Dec 15, 2005
I want to show hints appear on the screen for 100 miliseconds. What is wrong with this function? "txt._visible=true" line never executes.
Code:
txt._visible = false;
btn.onPress = showHint;
function showHint() {
[Code]....
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Mar 3, 2009
I have two timers. The first once counts down from 10000 milliseconds and stop as soon as the user clicks a button. Then the second one counts down the same until the user clicks again.
[code]...
What I want to do is take the remaining milliseconds from both timers and add them together to get a total.
[code]...
Say both timers ran for 3000 milliseconds, then that would remain 7000 milliseconds left and then both added together would give me a number of 14000. But when I trace the variable of the two timers added together, totalTime, all that I get returned is [object Timer].Does anyone know how I can convert the remaining milliseconds of my timers in to Number or somewhat so I can add them together and basically do maths on them and output the results.
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Mar 2, 2010
I am currently working on a new game and am wanting to know how to make a timer going up in minutes, seconds, and milliseconds. This is for AS2
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Apr 12, 2011
how to get a stopwatch going in flash? I need it to work as a timer, so no buttons are needed just to begin and displayed when the swf is played.
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Dec 1, 2006
I having a little trouble with the countdown tutorial here. I want to remove the milliseconds and have the timer based on seconds instead. How do I do that? I'm using Flash 8 if that means anything.
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Sep 19, 2008
how do I load a random jpg of say 100 jpgs have it appear for a fraction of a second then unload or go invisible?
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Mar 23, 2011
I am having trouble catching events of playhead update in the milli second range . This is in regards to FLV playback of a loaded flv movie.As per the docs the seek() function seeks to keyframes,it takes time as input with the accuracy of milliseconds.i have a function called next frame where i pause the video and try to seek to a given playheadTime
function onNextFrame(event:Event)
{
if (video1.playing)[code]...........
My question is :How do i make the playhead update in milliseconds accuracy when the video is paused/stoped and seeked to a time.
How do i update the playhead in the first place when seek only seems to work to a keyframe. How do i get the seek to a non keyframe time?
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Aug 13, 2011
I am trying to use the class Sound of actionscript.My code is really basic :
var snd:Sound = new Sound();
snd.load(new URLRequest("mysound.mp3"));
trace( new String(snd.length));
snd.play();
The audio is playing very well but in my trace, I get 0 instead of the length in milliseconds of the Sound.
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Mar 27, 2010
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Sep 10, 2009
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Dec 27, 2009
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