ActionScript 2.0 :: Show Hints Appear On The Screen For 100 Milliseconds?
Dec 15, 2005
I want to show hints appear on the screen for 100 miliseconds. What is wrong with this function? "txt._visible=true" line never executes.
Code:
txt._visible = false;
btn.onPress = showHint;
function showHint() {
[Code]....
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Nov 28, 2009
In Visual Studio, when we write some code, there are code hints, for property,custom method of some class that we create.There are code hints on Flash CS4, but it seems that it didn't show code hints for custom method or property on some class . Is there any way to make Flash CS4 show code hints for custom method, property and namespace that we created ?
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Mar 9, 2004
I'm fairly new to ActionScript and was wondering if anyone had an idea how this effect was done:[URL]..Click on a show date and the link zooms up and fills the screen giving show info. Then when you click the back button it shrinks back to where it was on the calendar.
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Apr 29, 2009
I have a preloader in the fist frame of my movie. My movie has child movies (photo galleries). These are swf files that are linked to the main movie. When I simulate download, the preloader does not show up the fist 50% of the loading time. Then it shows up and works fine. I went to the loader in the Library. Under Linkage, I clicked EXPORT and uncheked "export in first frame". It didn't work. I have still the same problem. Can anyone help me. I am using Flash 3 Action Script 2 Additionally, when I simulate loading my photo galleries that are linked to the main movie don't show up. this is the code that I am using for the preloader: stop(); LoaderInt = setInterval (Lbar, 10); function Lbar (){ if(getBytesLoaded() >= getBytesTotal()){ play(); clearInterval(LoaderInt); } fill_MC._xscale = (getBytesLoaded()/getBytesTotal()*100); }
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Nov 22, 2009
I got a movieclip named LoadingProgress (exported in first frame and class name LoadingProgress), inside it is a dynamic text box with instance name percentDisplay This is the code for LoadingProgress.as
[Code]...
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Jul 19, 2010
when i trying mouse over right side last images popup is going out of the screenHere TalentInfoPopUp is **TitleWindowThis is my sample code
private static var staticWindow :TalentInfoPopUp = null;
private static var visibleWindow:TalentInfoPopUp = null;
public static function show(t:Object, parent : DisplayObject, x:Number , y:Number):void
[code].....
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Sep 6, 2006
how to do the following.
I have a map, placed on the stage in its entirety.I only want to show a portion of this on screen though. Then as the mouse moves to the edge of this visble frame I want to pan over the map in that direction. just can't work out how to do it. It must be a relatively simple process but for the life of me I can't work it out.
I'm thinking maybe some kind of mask then you move the map around beneath it? I've been trying to use a couple of scrolling tile-based games tutorials but this is less complicated and I can't sceen out all the extra stuff the game tutorials are doing.
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Oct 1, 2010
when I start with a actionscript 2.0 file, I get hints in the scriptarea both for as 2.0 as 3.0 code. See images above.But when I start with a actionscript 3.0 file, I do not get the hints, nor for as. 2.0 as for as. 3.0.
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Jul 23, 2009
The code that I'm working on is HUGE (over 10 .as files, each with 1000+ lines), so I won't post any of it, but you should be able to follow the general idea.
What I'm doing is loading movieclips within movieclips.
For example, let's say I have a movieclip with a black background and two buttons. When I click on one of the buttons, it loads an XML file which contains labels and images and data. However, this XML file is loaded INTO the same movieclip, so that it is kinda on top of it. That means that the black background is completely covered up by the new images loaded. However, since the XML file is getting changing data, I have a refresh function which removes the XML movieclip and loads it again.
The problem is that when the XML movieclip gets removed temporarily to refresh, the black background and buttons underneath can be seen and that doesn't look very good.
The code is too extensive for me to figure out how to put everything into a new movieclip dynamically.
What I thought of doing was to create a movieclip in between these two movieclips which displays a blank white screen. I got that to work, but I had a few problems with the back button because now it needed to remove two mcs instead of one. However, that is also working now. Is there a better way to do this instead of creating a blank mc?
The ACTUAL problem I have is this: When the page refreshes, the labels from the XML file remain...which makes it look ugly before the pictures get loaded. I think that this might just be that the labels load a lot faster than the pictures, thus, giving the illusion that they never refreshed in the first place; I'm not sure about that though. Is there any way to get the images to load before the labels get reloaded (if they do in fact get reloaded)?
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Jun 13, 2011
I made a little trivia game that loads questions from an xml file. The problem is, if you leave the app and come back to it, it starts you back at the start screen again. Is there anyway to overwrite this, or is it the same as refreshing a browser page with a Flash animation on it, it'll always keep restarting?
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May 9, 2004
I have a small problem with a preloader in Flash MX. It seems to become stuck at "frame 0" instead of showing the preload bar, etc...and I didn't know there was a "frame 0"? When I test it with "show streaming", the screen is blank and the preloader doesn't show, then, when the movie is done loading, the preloader flashes up briefly. I have 2 frames on my main timeline. Frame 1 is the preloader, and frame 2 contains a clip which constitutes the main movie. Frame 2 has stop() and both are labelled correctly i.e. when the movie is finished loading gotoAndPlay("movie") (frame 2) is executed.
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Nov 8, 2003
I have one textfield which is presented like _root.screen1.screen2.textfield1
screen2 is the movieclip within screen1. They are movieclips and textfield1 is the textfield
I tested like
_root.screen1.screen2.textfield1.text="Hi, can u see me?";
trace(_root.screen1.screen2.textfield1.text);
Then I can see the result of trace which have the text I wrote, but I cannot see anything on the screen.
why it is like this and how to modify then ?
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Apr 1, 2009
cant work out whats going on. I'm creating AS3.0 flash document in CS4 and code hints are not being displayed at all even though they are enabled in the preferences. found this document but it didnt give me any more info
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Nov 3, 2011
I have an object that is instantiated, then placed into a property within a singleton (single instance) object. When a button is clicked an event is dispatched carrying a payload that references the display object that is held within the Singleton. When the event is heard, my view object adds the object to the display list e.g. addChild().The Item shows. Now If I hit another button an event is dispatched, and a new item is added to the display list via the method above and is seen. The 1st object is removed from the display list Here is my problem. When I click the button to load the 1st Object the above process is executed again but the object does not show.
I can run trace statements from the object that is supposed to be visible and they run fine. I even do a check to see if the visible property is set to true, and it is, but not object is on my screen. Code for this process.
//custom event carries the name of the page aka display object. this is a string
dispatchEvent(new MenuEvent(MenuEvent.CHANGE_VIEW_STATE, event.payload));
//When the event is heard, the following condinial is run
[code].....
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Mar 17, 2012
I need to display a "What's new in version x.x" Dialog with a checkbox to allow users to not show the dialog on future launches. Can anyone help me by telling me what I need to look up in the api, or possibly an example?
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Aug 22, 2011
I want to show a movieclip that says something like "please wait" before I run a function that takes a few seconds to fully execute.
below is what I have tried but it doesn't work...
ActionScript Code:
//pleasewait is a movieclip on the stage in flash professional
pleasewait.visible = true;
[Code]....
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May 17, 2010
I'm getting an error: [code]I'm also looking for a simple way to show my 'enemies' on random base on my platform screen. I already made an array with the x and y coordinates but I don't know how to make AS3 print them on a random way on the platform windows.
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Mar 11, 2009
I just downloaded the 30 day trial of adobe flash cs4.why the code completion/hints would not be showing up? Either when typing a "(" for a method or a "." I get nothing. "code hints" is checked off in my prefs and the delay is at 0 sec. Also, If I click the show code hint button in the AS window nothing happens.
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Jan 18, 2011
Is it possible to somehow customize the code hints that appear when I'm typing code in Flex or Flash?
Specifically, when my developers are writing to Proxied objects, I'd like to have the code hints for the object being proxied appear, rather than the hints for the Proxy itself, or to hide certain properties that are public for internal reasons but that I dont want them to access normally.
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Apr 18, 2006
Is there a way to make code hints appear for the Tween Class? I declare a new Tween with the constructor var X:Tween=new Tween... But there are no code hints when I try to use its methods.
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Nov 15, 2010
I've been really frustrated with the code hinting in CS5. It doesn't seem to work like it should. It appears to work fine if I am placing the code on the timeline, but if I create a class file I lose the class code hinting even for simple types like Boolean. The other thing I noticed is after the class file has been created even if I go back to the code on the timeline it has now lost code hinting. The only way to get them back is to close the fla I was working and close flash itself.how to resolve this or is this a legitimate bug? If others have seen this happen please post so that we can get some attention brought to this. It seems to work fine if you create flex components and then edit them in Flash Builder.
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Oct 2, 2011
If I have an element on the stage (let's say a TextField, or a component ComboBox, for example). And I would like, when I reference it in the action script, for the IDE to give me the prompt to show me all the properties associated with that element, how do I create a reference to it, without creating code clutter? I mean, I have a reference to it already on the IDE (the instance name). So, in the IDE I call it myElement.Now, if in code I say var myElement:ComboBox; It throws a conflict at compile time. However, if I just reference it as myElement, it has no idea what sort of element it is, so it offers me no help. I know I can say var myCodeElement:ComboBox = myElement as ComboBox, but I really want to avoid that.
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Mar 8, 2009
I've looked all over the web and I have not been able to wrap my head around converting milliseconds to a properly formated time.I have a 5 minute countdown timer and I want to format the milliseconds into a proper time...
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Jun 22, 2011
According to these instructions, I'm trying to use ANTLR generated *.as files in a current Flash Builder 4.5.1 project. Therefore, I added this ANTLR's Actionscript runtime to my project - without problems. I compiled lexer/parser specs using ANTLRWorks without problems too. I added the language option to the source *.g file to make ANTLR generate Actionscript sources:
[Code]....
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May 18, 2010
How would you go about turning timecode into milliseconds. My timecode is in xml and comes in as a string. Timecode examples:
00:20
00:45
01:10
My end result is to call a nsStream.seek( milliseconds );
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Jul 4, 2011
how to convert date to milliseconds.
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Mar 30, 2011
my code: myTextBox.text = count1.currentCount.toString();
How would i display the current count in milliseconds?
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Oct 25, 2009
I am trying to create a counter timer which displays milliseconds, so the timer will be something like: 0.0, 0.1, 0.2, 0.3
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Sep 30, 2011
I have been producing animation on my Mac using shape tweens and hints where necessaryUnfortunately when these files are then opened on one of my colleague's PCs the shape tweens appear broken as the hints have dissapeared.If the file is opened on another Mac this does not happen.I have yet to spend too much time focussing on testing the whys and wherefores of this problem, but wondered if this is a recognised issue or is a one off
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Jul 6, 2009
I have a timer on my game which is working okay...but it gives me an output in milliseconds (I think) which looks something like this : 76623
While that would be okay, I would prefer to display this in a more familiar form like 76:62 (ie 76 seconds and 62 milliseconds (?)).
I've been trawling through the archives and other sites and I can't find a extractable bit of code to help me achieve this.
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