ActionScript 2.0 :: Refreshing Makes Previous Screen Show?
Jul 23, 2009
The code that I'm working on is HUGE (over 10 .as files, each with 1000+ lines), so I won't post any of it, but you should be able to follow the general idea.
What I'm doing is loading movieclips within movieclips.
For example, let's say I have a movieclip with a black background and two buttons. When I click on one of the buttons, it loads an XML file which contains labels and images and data. However, this XML file is loaded INTO the same movieclip, so that it is kinda on top of it. That means that the black background is completely covered up by the new images loaded. However, since the XML file is getting changing data, I have a refresh function which removes the XML movieclip and loads it again.
The problem is that when the XML movieclip gets removed temporarily to refresh, the black background and buttons underneath can be seen and that doesn't look very good.
The code is too extensive for me to figure out how to put everything into a new movieclip dynamically.
What I thought of doing was to create a movieclip in between these two movieclips which displays a blank white screen. I got that to work, but I had a few problems with the back button because now it needed to remove two mcs instead of one. However, that is also working now. Is there a better way to do this instead of creating a blank mc?
The ACTUAL problem I have is this: When the page refreshes, the labels from the XML file remain...which makes it look ugly before the pictures get loaded. I think that this might just be that the labels load a lot faster than the pictures, thus, giving the illusion that they never refreshed in the first place; I'm not sure about that though. Is there any way to get the images to load before the labels get reloaded (if they do in fact get reloaded)?
im using cairnform framework as3 and i have a single swf file, and i m searching a while for back button to go back a previous screen with all data's which r there previously.
im making an application on the chicago bulls, its nearly finished but ive hit a problem i cant fix, when i try and move from the roster screen to any of the other screens the items on the roster screen stay visible and the script on the new screen doesnt work.URL...
i am creating an interactive application that will run independantly on a computer.I have implimented the full screen stage display state to a btn, and it works great!
-------code----- import flash.display.StageDisplayState; function goFullScreen():void {
[code].....
however as soon as i add a video [i will be adding several] the video takes on the full screen property, and that is not the desired effect.I have used several diff ways to import the video but as soon as i call the full screen, it goes to an all black screen.
I've got this really weird problem. I have the following code:
[Code]....
The thing is, after I setup the onMouseDown, Anywhere I click on the screen run that function, not only the listMask movieclip! The movieclip is just a plain rectangle that was drawn by code, nothing special, no hidden graphics. Even if I don't draw anything in the movieclip, the whole screen is still clickable (as well as areas outside the screen, if we maximize the player window). This movieclip was created with .createEmptyMovieClip
I'm fairly new to ActionScript and was wondering if anyone had an idea how this effect was done:[URL]..Click on a show date and the link zooms up and fills the screen giving show info. Then when you click the back button it shrinks back to where it was on the calendar.
I'm having trouble with my computer and the latest version of Flash. What happens is that everytime i get in contact with a flash-based media on the internet (Youtube, banners, games, etc.) my computer freezes and after 15 seconds it starts 'melting', as in the pixels slowly turning blue and black. This happened right after i installed the latest version of Flash. I have to take the battery out of the computer to get it working, which is offcourse not healthy.
Does anybody have an idea what this is due to and how it can be fixed? I am pretty desperate.
I've been adding some components to a Flex 4 app (it was originally Flex 3 but has been ported). Some of these components make the app go blank when it loads. I'm not even able to see the loading progress bar. Just white.
To the root tag causes this. I also was able to make it happen when I tried setting a custom components skin from my style sheet instead of from the skinClass property.
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I'm trying to put together a sideshow using a modification of load_images.fla (a sample file supplied with Flash) combined the the 'Kirupa Menu with Slider' tutorial ([URL]) The slideshow uses a 'next' & 'previous' button to click thought the images. In addition to this I have a separate slide menu navigation (currently just numbers 1-7), with a rectangle highlighting the number of the image being viewed. I would like to move the rectangle to show which image is being viewed, when the 'next' or 'previous' button is pressed. The follow code shows the actionscript for the 'next' & 'previous' buttons....
On the DateChooser component, it shows the days for only the current month... but i'd like to show some of the previous month's days and some of the next month's days.Is there a property to set on the DateChooser component to show 42 days. I mean, to show some of the previous month's days + the current month's days + some of the next month's days. I'm not sure what this is called...If you look at a typical month calendar, for example for June 2011 it shows:
S M T W Th F Sa 20 30 31 1 2 3 4 5 6 7 8 9 10 11
[code].....
Is there a property that I've overlooked which shows some of the days from the prev. month and next month in the current month view? Or would I need to extend the DateChooser component and override a method?
I have a preloader in the fist frame of my movie. My movie has child movies (photo galleries). These are swf files that are linked to the main movie. When I simulate download, the preloader does not show up the fist 50% of the loading time. Then it shows up and works fine. I went to the loader in the Library. Under Linkage, I clicked EXPORT and uncheked "export in first frame". It didn't work. I have still the same problem. Can anyone help me. I am using Flash 3 Action Script 2 Additionally, when I simulate loading my photo galleries that are linked to the main movie don't show up. this is the code that I am using for the preloader: stop(); LoaderInt = setInterval (Lbar, 10); function Lbar (){ if(getBytesLoaded() >= getBytesTotal()){ play(); clearInterval(LoaderInt); } fill_MC._xscale = (getBytesLoaded()/getBytesTotal()*100); }
I got a movieclip named LoadingProgress (exported in first frame and class name LoadingProgress), inside it is a dynamic text box with instance name percentDisplay This is the code for LoadingProgress.as
I have a map, placed on the stage in its entirety.I only want to show a portion of this on screen though. Then as the mouse moves to the edge of this visble frame I want to pan over the map in that direction. just can't work out how to do it. It must be a relatively simple process but for the life of me I can't work it out.
I'm thinking maybe some kind of mask then you move the map around beneath it? I've been trying to use a couple of scrolling tile-based games tutorials but this is less complicated and I can't sceen out all the extra stuff the game tutorials are doing.
I made a little trivia game that loads questions from an xml file. The problem is, if you leave the app and come back to it, it starts you back at the start screen again. Is there anyway to overwrite this, or is it the same as refreshing a browser page with a Flash animation on it, it'll always keep restarting?
I have a small problem with a preloader in Flash MX. It seems to become stuck at "frame 0" instead of showing the preload bar, etc...and I didn't know there was a "frame 0"? When I test it with "show streaming", the screen is blank and the preloader doesn't show, then, when the movie is done loading, the preloader flashes up briefly. I have 2 frames on my main timeline. Frame 1 is the preloader, and frame 2 contains a clip which constitutes the main movie. Frame 2 has stop() and both are labelled correctly i.e. when the movie is finished loading gotoAndPlay("movie") (frame 2) is executed.
I have an object that is instantiated, then placed into a property within a singleton (single instance) object. When a button is clicked an event is dispatched carrying a payload that references the display object that is held within the Singleton. When the event is heard, my view object adds the object to the display list e.g. addChild().The Item shows. Now If I hit another button an event is dispatched, and a new item is added to the display list via the method above and is seen. The 1st object is removed from the display list Here is my problem. When I click the button to load the 1st Object the above process is executed again but the object does not show.
I can run trace statements from the object that is supposed to be visible and they run fine. I even do a check to see if the visible property is set to true, and it is, but not object is on my screen. Code for this process.
//custom event carries the name of the page aka display object. this is a string dispatchEvent(new MenuEvent(MenuEvent.CHANGE_VIEW_STATE, event.payload)); //When the event is heard, the following condinial is run
I need to display a "What's new in version x.x" Dialog with a checkbox to allow users to not show the dialog on future launches. Can anyone help me by telling me what I need to look up in the api, or possibly an example?
I'm getting an error: [code]I'm also looking for a simple way to show my 'enemies' on random base on my platform screen. I already made an array with the x and y coordinates but I don't know how to make AS3 print them on a random way on the platform windows.
my program is i can choose several movie to load and the movies are save in an array... For example: i choose movie 1 , 2 and 3. Movie 1 was loaded. After i lick 'next 'button, movie 2 will be show .Beside that,if i click 'previous' button, movie 1 will be show. i facing a problem that my previous button is not back to my previous loaded movie but is trace my choices in arrays backward. The next problem is, my first movie load to the second movie load will be a bit lagging. but the rest 1 is ok.
I have various movies clip within a movie and my back (mc = arr2_mc) and next (mc = arr1_mc) buttons are on the main scene.This is on my main scene on a first frame
when it goes back, it goes back frame by frame without stopping but I want it to go only to previous Scene. instead of going to previous frame.Do i have to create a unique button? which i did but i didn't work?
Am creating a two page document in flash cs4. Each of these 2 page documents have links to a learning resource on a web server.All I want is for the user to be able to navigate to and fro this two page document. Infact, I want to be able to click on a NEXT button to go the the nextpage and PREVIOUS PAGE button to go back to the previous page.
I was looking at [url]... and going to full screen shows two messages .. "Press esc to exit fullscreen mode" and "Keyboard entry is disabled in full screen mode"
How do we make the "Keyboard entry is disabled in full screen mode" show up?