ActionScript 3.0 :: Way To Show 'enemies' On Random Base On Platform Screen

May 17, 2010

I'm getting an error: [code]I'm also looking for a simple way to show my 'enemies' on random base on my platform screen. I already made an array with the x and y coordinates but I don't know how to make AS3 print them on a random way on the platform windows.

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ActionScript 3.0 :: Flash Platform Game Random Enemies?

Feb 22, 2011

we just recently defended our graduation project which is a platform game like mario. one of the modifications suggested by our panelists is to make level 1 generate random places for enemies and coins after one of them said that mario was a stupid game because you already know where the enemies are, the powerups, etc. i said i'll give it a go and see what i can do. but recently i realized that i havent played any platform game that generates random places for the enemies, coins and other objects. it is only in rpg games like ragnarok that i have seen enemies spawning at random places.

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ActionScript 3.0 :: Platform Game 0 Can't Get Enemies To Face Hero

Nov 24, 2010

I'm making a platform game. The hero can move around, but the enemies are stationary. My problem is that I want the enemies to face the hero. The first enemy behaves correctly, but the subsequent enemies only behave correctly if I kill all the preceding enemies. I have added the hero and the enemies as Objects and put the enemies into an array called enemies. Both the hero and enemy objects have a direction property and an mc property that refers to their movie clips. This for loop gets called every frame.

for(var i:int = 0; i < enemies.length; i++)
{//face hero
if(hero.mc.x < enemies[i].mc.x) enemies[i].direction = -1;
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ActionScript 3.0 :: Working On A Basic, Horizontal Shooter Platform Game - Make Enemies Move Smart, Towards The Player?

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i am an newbie as3 developer, and i am working on a basic, horizontal shooter platform game.and my question is: how can i make enemies move smart, towards the player? ( but ofcours you are in able to dodge)so like, an enemy is moving to me so when i am not dodging, it will hit the player.

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Flash :: Using Multiple Timer To Show / Hide Enemies?

Jul 13, 2011

i have a shooting game that works with some sort of rounds, for instance, this round is gonna show 4 enemies on the screen that the user has to shoot. I show the 4 enemies at a half seconds interval of each one so it doesnt all appear on the same time. Using something like:

enemiesShowTimer = new Timer(0.5 * 1000, 1);
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The player has 2 seconds to kill each enemy after they appear, so i also use this:

enemiesCleanTimer = new Timer(roundConfig.getSecondsPerEnemy() * 1000, 1);
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The problem is, after the player dies i change scene and if i still have like 3 alive, enemies, the threads will try to run the methods and it will crash. I'm using always the same variable to the start the timer whenever i need it. How can i solve this? Will i have to store each "thread" (timer) on a list and then stop each one separately? Because the way it is, the other threads are in some sort of "limbo" and i cant stop then, just the last one.

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ActionScript 2.0 :: How To Make Random Enemies Spawn

Jan 18, 2011

can anyone give me any idea on how to make random enemies spawn with this code? The export is evil, for the enemies. I've tried a random function but it just doesn't work. Can anyone take this code and make enemies spawn randomly? Like can anyone actually modify it and the put it in their reply?Also, I don't care whether the enemies come from vertical or horizontal directions. The size of the flash is 550 x 400.[code]

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Flash :: Spawn Enemies From Left And Right Side Of The Screen?

Nov 10, 2011

My character is spawned in the middle of the screen, and i'm not sure how to make zombies spawn from the left and right side of the screen, and moving towards the middle. My goal is to make the zombies spawn automatically, and the character in the middle is able to shoot them down. I've just started working on AS3, but i know that i'll need to make an array to do this, but not sure how to implement this.

Here is my code:

package
{
import flash.display.MovieClip;
import flash.utils.Timer;

[code].....

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ActionScript 2.0 :: Make Enemies Enter The Stage From Random Directions?

Apr 30, 2008

I'm making a game and need to know how to make enemies enter the stage from random directions, and then move around the screen randomly aswell.

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ActionScript 2.0 :: Game Project - Placing Unique Instances Of Enemies On Screen

Mar 23, 2010

I've been working on a uni project. Basically, enemies are placed on the screen using a timer variable and using the attachMovie to put them on the screen. This is an example of the code I'm using:

Actionscript Code:
var enemies;var timer;
function onLoad(){
enemies = [];
timer = 0;}
function onEnterFrame(){timer++;
if (timer == 10) {
Timer = 0;
var enemy = _root.attachMovie("mc_1", "mc_1",
_root.getNextHighestDepth());
enemies.push(enemy);
}}

This works and places them on the screen, (and into the array) but by putting them into the array, I thought that each one would be a unique instance of the movieclip which doesn't always seem to be the case. If I shoot one of the enemies, sometimes another enemy will explode (or both of them) and other times I will knock into one enemy and another one will be the one who get's knocked.

For my collision code I'm using this:
Actionscript Code:
for(var i in _root.player.enemies){
if (some arguments..)
_root.player.enemies[i].health -= 10;
}}
The explosion code also uses a similar for loop. Should I look at another method to place unique instances of the enemies on the screen?

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ActionScript 2.0 :: Enemies On Minimap(radar) And Warping For Enemies

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as from title above, minimap where enemies spawn and can be shown on the minimap and enemies warp like player_mc do. ps: i'm new to this forum. attached files below

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Flash 10 :: Cross-platform Random Font-glyphs Missing Inspite Of Embedding

Jul 29, 2010

A project I am am working on has an extremely strange font problem. We have completely unpredictable glyphs missing on Mac compilations inspite of correct font embedding and correct font installations on the machines. Here is some of the context:

1. The Font is a custom truetype font which belongs to the client.

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ActionScript 3.0 :: Generate Random Movieclips And Then Place It On A Correct Base?

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I am making a flash toy in which the user correctly places an object to its correct base. I've managed to get object preplaced onto the stage to snap to the right base. But now I'm trying to get randomly generate a single object from each array I've made to be placed on the stage and to be placed on the correct base.[code]...

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im working on a shooting game in flash 8, and i am having some troubles. I want to make it so when the mouse is one side of the screen "player" flips and looks at it, and when its on the other, it flips and looks at it.It is what the player does in this game: http:[url]....I want to get the player to act like that when the mouse is on one side.

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I have a method that converts an int to a base60 string (using 0-9, a-z, and A-Z chars), but can't work out how to convert it back again. Here is my method for converting base10 to base60:

public static function toBase60(value:Number):String
{
var targetBase:uint = 60;

[Code]....

Works well. But how do I get the base60 string back into a base10 int?

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Preloader Does Not Show Up On The Screen Flash3 ?

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I have a preloader in the fist frame of my movie. My movie has child movies (photo galleries). These are swf files that are linked to the main movie. When I simulate download, the preloader does not show up the fist 50% of the loading time. Then it shows up and works fine. I went to the loader in the Library. Under Linkage, I clicked EXPORT and uncheked "export in first frame". It didn't work. I have still the same problem. Can anyone help me. I am using Flash 3 Action Script 2 Additionally, when I simulate loading my photo galleries that are linked to the main movie don't show up. this is the code that I am using for the preloader: stop(); LoaderInt = setInterval (Lbar, 10); function Lbar (){ if(getBytesLoaded() >= getBytesTotal()){ play(); clearInterval(LoaderInt); } fill_MC._xscale = (getBytesLoaded()/getBytesTotal()*100); }

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ActionScript 3.0 :: Preloader Does Not Show In Screen

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I got a movieclip named LoadingProgress (exported in first frame and class name LoadingProgress), inside it is a dynamic text box with instance name percentDisplay This is the code for LoadingProgress.as

[Code]...

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Flex :: Show PopUp With In The Screen Area?

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when i trying mouse over right side last images popup is going out of the screenHere TalentInfoPopUp is **TitleWindowThis is my sample code

private static var staticWindow :TalentInfoPopUp = null;
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[code].....

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ActionScript 2.0 :: Show Hints Appear On The Screen For 100 Milliseconds?

Dec 15, 2005

I want to show hints appear on the screen for 100 miliseconds. What is wrong with this function? "txt._visible=true" line never executes.

Code:
txt._visible = false;
btn.onPress = showHint;
function showHint() {

[Code]....

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ActionScript 2.0 :: Map Scrolling - Show A Portion On Screen ?

Sep 6, 2006

how to do the following.

I have a map, placed on the stage in its entirety.I only want to show a portion of this on screen though. Then as the mouse moves to the edge of this visble frame I want to pan over the map in that direction. just can't work out how to do it. It must be a relatively simple process but for the life of me I can't work it out.

I'm thinking maybe some kind of mask then you move the map around beneath it? I've been trying to use a couple of scrolling tile-based games tutorials but this is less complicated and I can't sceen out all the extra stuff the game tutorials are doing.

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ActionScript 3.0 :: Show/hide Random Objects?

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Flash in general so this is probably above my skill level. Basically I have 3 movieclips, called random1, random2 and random3 for the sake of this.I want, at the start of the frame to pick one of the three objects at random, keep that object visible, and hide the other 2

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ActionScript 3.0 :: Show / Hide Random Objects

Sep 28, 2010

I have 3 separate movieclips, called random1, random2 and random3 for the sake of this.I want, at the start of the frame to pick one of the three objects at random, keep that object visible, and hide the other 2.

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ActionScript 2.0 :: Refreshing Makes Previous Screen Show?

Jul 23, 2009

The code that I'm working on is HUGE (over 10 .as files, each with 1000+ lines), so I won't post any of it, but you should be able to follow the general idea.

What I'm doing is loading movieclips within movieclips.

For example, let's say I have a movieclip with a black background and two buttons. When I click on one of the buttons, it loads an XML file which contains labels and images and data. However, this XML file is loaded INTO the same movieclip, so that it is kinda on top of it. That means that the black background is completely covered up by the new images loaded. However, since the XML file is getting changing data, I have a refresh function which removes the XML movieclip and loads it again.

The problem is that when the XML movieclip gets removed temporarily to refresh, the black background and buttons underneath can be seen and that doesn't look very good.

The code is too extensive for me to figure out how to put everything into a new movieclip dynamically.

What I thought of doing was to create a movieclip in between these two movieclips which displays a blank white screen. I got that to work, but I had a few problems with the back button because now it needed to remove two mcs instead of one. However, that is also working now. Is there a better way to do this instead of creating a blank mc?

The ACTUAL problem I have is this: When the page refreshes, the labels from the XML file remain...which makes it look ugly before the pictures get loaded. I think that this might just be that the labels load a lot faster than the pictures, thus, giving the illusion that they never refreshed in the first place; I'm not sure about that though. Is there any way to get the images to load before the labels get reloaded (if they do in fact get reloaded)?

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Professional :: Android / AIR Show Last Screen Left Off When Re-opened?

Jun 13, 2011

I made a little trivia game that loads questions from an xml file. The problem is, if you leave the app and come back to it, it starts you back at the start screen again. Is there anyway to overwrite this, or is it the same as refreshing a browser page with a Flash animation on it, it'll always keep restarting?

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ActionScript 2.0 :: FMX - Screen Is Blank And The Preloader Doesn't Show

May 9, 2004

I have a small problem with a preloader in Flash MX. It seems to become stuck at "frame 0" instead of showing the preload bar, etc...and I didn't know there was a "frame 0"? When I test it with "show streaming", the screen is blank and the preloader doesn't show, then, when the movie is done loading, the preloader flashes up briefly. I have 2 frames on my main timeline. Frame 1 is the preloader, and frame 2 contains a clip which constitutes the main movie. Frame 2 has stop() and both are labelled correctly i.e. when the movie is finished loading gotoAndPlay("movie") (frame 2) is executed.

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ActionScript 2.0 :: Why The Textfield's Text Doesn't Show On The Screen

Nov 8, 2003

I have one textfield which is presented like _root.screen1.screen2.textfield1

screen2 is the movieclip within screen1. They are movieclips and textfield1 is the textfield

I tested like
_root.screen1.screen2.textfield1.text="Hi, can u see me?";
trace(_root.screen1.screen2.textfield1.text);

Then I can see the result of trace which have the text I wrote, but I cannot see anything on the screen.

why it is like this and how to modify then ?

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ActionScript 3.0 :: Show Input Textfield Random On Stage?

Apr 2, 2009

I want to make a input textfield and when you write something in it and you click a button it will appear random on stage.

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Aug 18, 2011

I have an interavtive module where user drags objects using droptarget. Once items are filled in the timeline moves to a frame where there is only one object. What I dont understand is that random objects continue to show up at the end frame where there is only one object! How do these objects show up?

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