ActionScript 1/2 :: SwapDepth - How Random Objects Continue To Show Up
Aug 18, 2011
I have an interavtive module where user drags objects using droptarget. Once items are filled in the timeline moves to a frame where there is only one object. What I dont understand is that random objects continue to show up at the end frame where there is only one object! How do these objects show up?
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Sep 28, 2010
Flash in general so this is probably above my skill level. Basically I have 3 movieclips, called random1, random2 and random3 for the sake of this.I want, at the start of the frame to pick one of the three objects at random, keep that object visible, and hide the other 2
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Sep 28, 2010
I have 3 separate movieclips, called random1, random2 and random3 for the sake of this.I want, at the start of the frame to pick one of the three objects at random, keep that object visible, and hide the other 2.
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Aug 12, 2011
Can I put one object under two objects?
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Apr 21, 2009
My random image generation works but every so often an error message is output as follows:-Error #2007: Parameter request must be non-null.Here's my code:-
var ImgReq01:URLRequest=new URLRequest("images/random/image01.jpg");var ImgReq02:URLRequest=new URLRequest("images/random/image02.jpg");var ImgReq03:URLRequest=new URLRequest("images/random/image03.jpg");var ImgReq04:URLRequest=new
[code].......
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May 4, 2011
basically I want my engine to display one out of three objects at random. I thought I had figured it out but apparently not. A familiar error message appears, "A term is undefined and has no properties". I'm sure it refers to the object I'm trying to spawn, however it rejects every object I refer to. Is my approach reasonable or should I scarp what I've got?
Code:
var spawnObject:Array = new Array("Object1", "Object2", "Object3");
var randomNumber:Number = Math.round(Math.random() * (spawnObject.length - 1));
if(spawnObject[randomNumber] == "Object1")
[Code].....
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Apr 2, 2009
I want to make a input textfield and when you write something in it and you click a button it will appear random on stage.
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Mar 30, 2012
I'm used to working with the timeline and don't often go into the actionscript side of things.
I've created a 60 second animation of an hourglass timer counting down, and next to it, is a card showing a word. I need this whole animation to play when you hit a 'start game' button and also I need the word on the card to be a random word. All of the words are saved as separate vector files for now.
What is the best way to manage this on the timeline, and what would be the code to make a random image appear?
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Mar 10, 2010
I purchases a ac2 slide show which makes the images appear in random order when browser is refreshed. Is there a solution to this? I've provided the code below also attched the .fla file.
import flash.filters.DropShadowFilter;
BarHeight=160;
BarHeightOver=170;
[code]....
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Oct 24, 2011
I purchases a ac2 slide show which makes the images appear in random order when browser is refreshed. Is there a solution to this? I've provided the code below also attched the .fla file.
[Code]...
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Jan 13, 2009
I have a image slideshow set up on a time line. Each image is on a different layer and I am looking for a code to make the flash animation start at a random key frame every time the page is loaded. Here is a link to the site I am working on:
[URL]
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May 17, 2010
I'm getting an error: [code]I'm also looking for a simple way to show my 'enemies' on random base on my platform screen. I already made an array with the x and y coordinates but I don't know how to make AS3 print them on a random way on the platform windows.
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Jan 6, 2011
i"m hoping someone can help me with this I'm working with a slide show that has products of different widths. The idea is to make sure that when user clickes on the next/back buttons and the next (or prev) product shows up - to make sure that the product is not clipped either on left of stage (or live area) or right..
[Code]...
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May 12, 2005
I've got a button and an empty movie clip. Id like to show 4 photos in a random way but without repeating it till all of them are shown first.[code]...
I don't know how to create an array and on every Random number you check if the new Random number is already in the array. If not, you put that value in the array. If it is already in the array...you generate a new Random number. When the array contains all numbers.
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Jan 30, 2010
I have a code here that drops a first row then drops a second row down right after. First row drops right away and second row is on a timer.
// Bring in first row
var blueY:Tween = new Tween(blue, "y", Bounce.easeOut, -295, -49, 2, true);
var pinkertonY:Tween = new Tween(pinkerton, "y", Bounce.easeOut, -295, -49, 2, true);
[Code]....
How would I drop each cover individually at random between two set numbers? I assume I would have to apply a separate timer for each one then somehow make the time at which it drops random between two numbers?
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Apr 30, 2011
When I create drawing shapes I cant see any color or fill. I know there is a setting that need to be changed so I can see them. Here is a pick of what is happening on my screen
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Oct 26, 2011
i am doing a slideshow with images occuring randomly wch hav clickable links,okay it works but at times the transition is very fast instead of the 8s interval i expect ,when i view the trace() output ,i have noted that at times the timer is triggerd twice or more simultaneously...my code is below...what maybe the cause may u kindly assist i have 21 frames with 21 images
[Code]...
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May 10, 2009
I'm trying to develop a SWF Api that consists of a game that makes random objects fall from the top, each of them has different points, and then the points the player gets should be stored into a dinamic text called score, when the player doesn't take the ball, loses a life. Then, if the player catches it, the ball disappears and gives the points to the player.
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Mar 1, 2011
loop run a function to add Objects to fall upon stage, how do i have my function access random objects within an Array to replaced Platform1
function addPlatform1(){
var p:Platform1 = new Platform1();
stage.addChild(p);
[Code]....
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Apr 25, 2011
I have an object calls "level" and I want to create random number of objects with random position on the stage.
I've reached how to create random position but I still have only 1 object "level" on my stage.
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Dec 16, 2010
how i can make objects move with random speed.i have 3 objects but their speed is handeled by the timeline how i can make them move with random speed
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Jan 19, 2011
I have 3D videos encoded with each eye's content side-by-side on each frame. What I want to do is take the left-half and over-lay it on the right-half. (I'll then change with the colors and the overlaying so that someone with blue-cyan 3D glasses can view the video).
I tried to attach a single NetStream to two video objects and offset them, but that only let the stream play on one object.
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Apr 1, 2010
I have 4 objects in the library. I use a switch case statement to randomly generate them to the stage;[code]When the user clicks "taskMC", I want to assign behaviors according to which object. If I trace "taskMC" I get the name (object A_Graphic, object B_Graphic etc.)but I can't assign actions to them that way. How do I get object A_Graphic to do one thing, object B_Graphic another thing...?
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May 12, 2011
I'm trying to distribute 3 objects randomly on my stage but it's not working. My movie is 800x800.
[Code]....
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Oct 10, 2011
I am attempting to create a game that will simulate groceries coming down a conveyor belt. The player acts as a bagger and must click and drag the groceries into designated bags (one for cold food and one for non-cold food). When the correct choice is made the food will disappear and the score will increase +1.
I have become overwhelmed by thinking about how to do this and have not found helpful answers that actually work when I try to compile them so I decided to ask. how I can have random grocery items fall down the screen? I assumed I could create an array of movieclips and have them be called to fall down randomly, but I am not sure how this would work.
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Mar 26, 2012
I'm making a game similar to Kaboom for my actionscript class
[URL]
I realize I'm not even close to done and its probably shitty but this is my code so far:
var bucket:Bucket=new Bucket
var sun:Sun=new Sun
var fireBalls:Array=new Array()
[Code].....
I know I want to use a timer event or something to get the sun to switch directions randomly but I can't quite figure it out
this is an idea of what the swf looks like (its not loading everything in this simulation, the bucket is on the stage and moves left and right onKeyDown in reality):
[URL]
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Jul 27, 2006
I'm trying to create a flash demo for my prof and we want green dots to move randomly across the screen without ever overlapping each other.I saw the kirupa tutorial on random motion which is really good. I'm wondering if I can add something to the code so that the dots won't overlap, (as soon as one touch another they move away) as they move.
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Sep 24, 2010
I'm currently trying to create something akin to a simple 'page flip' effect for a site.The effect that I'm going for is basically a changing background, appearing by playing an MC (tweened movement of large rectangle that moves from off-screen to on-screen) that is, ideally, supposed to be executed by a button.
I currently have on the stage, four coloured buttons, with a corresponding MC off-stage that gets triggered by a button and slides on to take the place of the previous MC (background colours that slide in depending on which button you press). I also have a text box embedded in an MC which was basically just a test object that is supposed to stay on top of everything. The stack order should be [top]->[bottom], [text]->[buttons]->[background MCs]
The problem lies in the order of playing the MCs. A background colour rectangle MC should technically cover up whatever background MC is already there. However, when a new MC slides on, the one below it briefly changes to a seemingly random one. The MCs are currently not created dynamically, but I did ponder whether the problem could be solved by dynamically creating them using loadMovie and then removing it when the next one loads or something... I've made it work using swapDepths, but therein lies the problem I think, because swapDepths works by trading depths of MCs and, when giving the MC that you want to appear on top a certain depth, it takes that depth from an MC that already has it, thus causing THAT MC to adopt a new depth and the order seems to change completely... I considered using getNextHighestDepth(), but that obscures the text and, as I take it, getNextHighestDepth() gets THE highest possible depth (I think...), there doesn't seem to be any meaning in assigning a depth, no matter how high, to the text.
// MCs containing coloured buttons
// Plays each coloured button's associated coloured page MC and swaps the MCs'
// depth bringing it to the top of the stack
[code]....
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Apr 1, 2011
With some excellent help from ilike2 I was able to import random objects from a library that can then be dragged to their respective targets (on repeat). However, I forgot to mention that I need to drag more than one of these objects onto the same target and I don't know how to change the actionscript to accommodate this. Would anyone be able to help me with this? In the example below I would also like Blue2 to target targetBlue_mc Here is the code:
[Code]...
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May 11, 2005
I am using the random motion code found here at Kirupa. [URL]I have the code working fine but I have a question about fixing it to my needs. The way it is now, you change the height and width variables so that the objects don't move off the screen. This works fine, if you are using the whole screen area at:
[Code]...
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