Actionscript :: Random - Randomly Distribute Objects On Stage
May 12, 2011I'm trying to distribute 3 objects randomly on my stage but it's not working. My movie is 800x800.
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I'm trying to distribute 3 objects randomly on my stage but it's not working. My movie is 800x800.
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I have three objects in library - instance obj1 obj2 obj3 I would like to randomly fill out the stage with those objects.
Can anyone tell me how to achive that with action script.
I have a logo made of 28 circles which I need to animate using flash cs3...so far I have made the logo randomly animate using this There are two things I need to achieve...the circles on the stage start from the position they lay on the stagereturn back to those positions after say 45 seconds...
View 2 Replieshow to attach two objects (movieclips), with different width and height properties into the stage, with random positions,without visual colliding.
View 6 RepliesI'm working MCQ, for example now i've the the correct answer store in cAns and I've 4 text box from name from Ans1.text to Ans4.text how do i random the cAns to appear randomly in any of the 4 .text? I think to use a while loop? to put cAns in one of the .text and cAns + Math.random for the other 3 .text i dunno it's correct. i tired something like Ans(Math.ceil(Math.random()*3)).text = cAns; but i wonder abt how the other 3 .text and this way didn't seem to work too.
View 8 Repliesbasically I want my engine to display one out of three objects at random. I thought I had figured it out but apparently not. A familiar error message appears, "A term is undefined and has no properties". I'm sure it refers to the object I'm trying to spawn, however it rejects every object I refer to. Is my approach reasonable or should I scarp what I've got?
Code:
var spawnObject:Array = new Array("Object1", "Object2", "Object3");
var randomNumber:Number = Math.round(Math.random() * (spawnObject.length - 1));
if(spawnObject[randomNumber] == "Object1")
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I have an application with a viewstack that contains all the components that need to be displayed. The navigation is defined in the main application. All the components are based on canvas. The main application looks like that:
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I wasn't quite sure how to describe my problem in the subject. I have a plane MC and a crate MC. The plane only flies along the y axis from the bottom of the screen to top. Along the way I want it to randomly drop the crate MC. My code is below. The problem is that the crates spontaneously keep spawning and not near the plane.
function movePlane():void
{
var tempY:Number;
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I am trying to write a script that generates a random letter, then sends that letter to random destinations on the stage. I have been unable to get it to work. I think there may be a conflict with my code, something that is incompatible with the as3 changes.
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I am using the load random movie script: [URL] with no problems. I would like to add some functionality to it though. How would I make it so once the movie loaded plays, it will play another movie from the array, but picked randomly as well?
View 6 RepliesI have a column of objects down the center of the stage and I need them to randomly point either to the left or the right. They have been placed using a for loop so I can't point each one individually. I was told I could use Math.random to flip their scaleX position but I can't get it to work.
View 4 RepliesI have a movie with various movie clips on certain frames. What I want is the playhead to randomly jump to different frames I specify within the movie after each Movie clip has played. So at the end of each movie clip there would be a random script forcing the playhead to play another movie clip randomly. My movie has 100 frames but I only want the random sequence to occur on the following frames 10, 13, 25, 86, 75, 56. Or If I labelled the frames how would I label them?? Would they all have to have the same label, or each label different?
View 2 RepliesBasically, I have movie1, movie2, movie3, movie4 in the library, with linkages.
These are just 5 frame clips, with a single dummy_mc moving statically over the 4 frames.
I need these to be picked randomly and placed (each has its own set of co-ordinates where it should appear) on the stage at a random set interval (ie, every 2-3 seconds).
There are also 7 items (item1, item2, etc) in the library.
So once one of the 4 movies has been placed on the stage, I need one of these 7 items to randomly attach itself to the dummy_mc within that movie (and, I guess, generate instance names etc)
I'm trying to get the program to generate a library object called "Enemy" on the screen when the conditions are met.
Here's the bit of the code which is causing me problems:
Code:
var army:Array;
var enemy:Enemy;
function AvoiderGame()
{
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I'm sure it must be a simple error, I can get the logic working when it just traces something on the screen but i can't get it to generate an "enemy"
I am developing a mini flash game. Player control character and move left and right to collect money coin. There are 5 points that money and bomb release and move from top to bottom. When character collide with money then increase money else hit bomb age increase by 1. Once the age is 99, the game is over and the money is the final scores
Here is my code:
package Class {
import flash.events.Event;
import flash.events.KeyboardEvent;
import flash.events.MouseEvent;
import flash.media.Sound;
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This is my Game:
Currently, the bomb and money random appear X, 100 with 15 money and 10 bombs in a screen.
What I want is, how to amend it become money and bomb appear from specific point, after that the money and bomb when hit the wall will bounce back.
An example similar game play with my game is [URL].
I am trying to figure out how to randomly place four cards on stage through external AS3, by arrays.For example:
Code:
var positionArray:Array = ["48.50", "125.50", "202.50", "280.50"];
function getXAxis():String
[code]......
I'm trying to simulate rubber ducks in a bath tub (Don't ask .)I've got 5 mc's on my stage (Each MC is a duck.) And I've been trying to figure out the AS (2.0) to make them all move in random directions around the stage, bouncing off each other and the stage sides.
View 7 RepliesI have images which I have been broken to resize them to suit my design. What happens is that every now and then when I re-enter my flash movie these images turn red and I have to do the whole image imputing and breaking apart process once more.......
View 4 RepliesI have been making a shooting game(birds-eye view), and have put 'Bots' into it but i seem to be have trouble making the bots spawn randomly over the entire map. (550w x 400h-the usual)I have tried using the Math.random function but it only picks between 0 and 1; is there a way to make Math.random choose between 0 - 550 (for the width of screen) ???Or would i have to make some function for that purpose?
View 8 RepliesI am trying to figure out a way to randomly move a ball inside a bigger circle. The motion has to be smooth and completely random.
View 1 Replieshow would you go about creating a random equation? i would like to randomly generate two individual numbers, a random operator (out of +, -, *, /) between these numbers and then the user would input a number to answer the equation... any thoughts on this?
View 4 RepliesThis is what i have to do:
-Place 10 buttons on the screen
-Make 10 objects randomly move as i press each of the buttons.
eg: press button 1, object 1 moves to a random position press button 2, object 2 moves to a random position...
how to prevent any two objects from overlapping each other each time they are randomly played?
i make them randomly appear using the code below but some of them appear on top of the other.
onClipEvent(load) {
_x=Math.floor(Math.random()*271)+120;
_y=Math.floor(Math.random()*265)+120;
}
im trying to create a flash file that is randomly showing different objects/images, i believe i have the correct codes although i have encountered an error.
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i want that a MC appears randomly on the stage but with the time...like 1 second, and then after 1 second, it randomly appears somewhere else on the stage (800x600).
View 6 Repliesif I want to randomly select an image from the stage, by using an array, and send it to the location of a box on stage (ranPair1), how could I do that?
var cardArray = new Array();
cardArray[1] = "twoC, twoH";
cardArray[2] = "threeC, threeH";
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im not sure how to about this... i think it may have something to do with the addChild() function
View 3 Replieshave my images positioned randomly on the stage.
View 1 Repliesi have a movieclip of a butterfly and needs it to move randomly on stage. Also, it should always be facing the side it�s flying at and never fly backwards (if it�s flying from left to right it should be facing right and the other way about)
View 3 RepliesI want to load some mcs randomly on the stage, except for a footer area at the bottom of the stage. Is there a way to exclude just a certain part of the stage using something like Math.random()*Stage and then specifying the bottom 300 pixels as off limits?
I'm using the whole stage because the swf is embedded 100% across the browser, so I can't restrict the dimensions.
Code:
onClipEvent (load) {
x = this._x=Math.random()*Stage.width;
y = this._y=Math.random()*Stage.height;
}