I have a logo made of 28 circles which I need to animate using flash cs3...so far I have made the logo randomly animate using this There are two things I need to achieve...the circles on the stage start from the position they lay on the stagereturn back to those positions after say 45 seconds...
I can't say that I have played with it much, but I was looking to use a gradiant fill in one of my Sprite objects I created in flash. Seems that the gradiant fill always goes left to right... how can I make it go up and down? I know I can rotate the object, but then I would mess with the x and y scales that would mess me up later down the road. is there a way to change it to vertical fill?
I am developing a mini flash game. Player control character and move left and right to collect money coin. There are 5 points that money and bomb release and move from top to bottom. When character collide with money then increase money else hit bomb age increase by 1. Once the age is 99, the game is over and the money is the final scores
Here is my code: package Class { import flash.events.Event; import flash.events.KeyboardEvent; import flash.events.MouseEvent; import flash.media.Sound; [Code] .....
This is my Game: Currently, the bomb and money random appear X, 100 with 15 money and 10 bombs in a screen. What I want is, how to amend it become money and bomb appear from specific point, after that the money and bomb when hit the wall will bounce back. An example similar game play with my game is [URL].
I'm trying to simulate rubber ducks in a bath tub (Don't ask .)I've got 5 mc's on my stage (Each MC is a duck.) And I've been trying to figure out the AS (2.0) to make them all move in random directions around the stage, bouncing off each other and the stage sides.
I have images which I have been broken to resize them to suit my design. What happens is that every now and then when I re-enter my flash movie these images turn red and I have to do the whole image imputing and breaking apart process once more.......
Code: var myArrow:ArrowMovieClip = new ArrowMovieClip(); var vectorDisplayObject:DisplayObject = stage.addChild( myArrow );
I used the code above to create an instance of an arrow graphic that I made using the line tool (the graphic is embedded in a movie clip). I now want to add different colored fills and different stroke sizes and colors using code. Is it possible to do this with pre-drawn vector graphic objects, or is it only doable if I create the arrow with code using things like lineTo and curveTo?
EDIT: I have since solved this problem by simply reworking my MXML-based app and using the SWFLoader component to get the desired effect, without any reloading necessary. This question is therefore no longer an issue for me, but I leave it open for reference.
[Code]...
How can I duplicate MXML's 100% height and width in pure ActionScript? Is it doable? If not, I have a fallback app in pure MXML, but my implementation there involves loading the SWFs every time I want to add or remove any one of them... it's not perfect. So I'd prefer this type of implementation if I can just figure out the sizing issue.
I'm writing a very simple AS2 class, that only should create an empty movieClip and fill the stage with a box drawn with the lineTo property. But for some reason, Stage.height always returns a number that is exactly 100px less than the actual stage height.
Code: class centre { public function centre() { createBg(); trace("width: " + Stage.width); trace("height: " + Stage.height); [Code] .....
im trying to create a flash file that is randomly showing different objects/images, i believe i have the correct codes although i have encountered an error.
let's say i have this object on stage and it is called myShape and i want to manipulate it via action-script and apply a gradient color to it .. no if it is a fill color i could have used the colortransform method but i don't think that it will work ..
import flash.geom.* import flash.display.* var fillType:String = GradientType.LINEAR;[code]........
now when i test this i don't get any errors but i doesn't apply any thing ..
i want that a MC appears randomly on the stage but with the time...like 1 second, and then after 1 second, it randomly appears somewhere else on the stage (800x600).
Im trying to create a layout in flex using mxml, the layout contains a Canvas component and a Box. The layout should always be such that the Box sits at the bottom edge of the application and has a fixed height, whereas the Canvas fills the remaining stage area and does not overlap with the Box. My MXML is as follows;
if I want to randomly select an image from the stage, by using an array, and send it to the location of a box on stage (ranPair1), how could I do that?
var cardArray = new Array(); cardArray[1] = "twoC, twoH"; cardArray[2] = "threeC, threeH";
i have a movieclip of a butterfly and needs it to move randomly on stage. Also, it should always be facing the side it�s flying at and never fly backwards (if it�s flying from left to right it should be facing right and the other way about)
I want to load some mcs randomly on the stage, except for a footer area at the bottom of the stage. Is there a way to exclude just a certain part of the stage using something like Math.random()*Stage and then specifying the bottom 300 pixels as off limits?
I'm using the whole stage because the swf is embedded 100% across the browser, so I can't restrict the dimensions.
Code: onClipEvent (load) { x = this._x=Math.random()*Stage.width; y = this._y=Math.random()*Stage.height; }
I am generating movieClips outside of the stage I want to send them randomly into the stage in enter frame. Currently it looks like this, so they go like in all directions... How could I direct each of them randomly into the stage?
Code: function timerEvent(e:TimerEvent):void { var newObj:MyObj=new MyObj(); //this places them randomly outside of the stage
I have drawn colored rods which I have placed in the library and have put one of each on the stage with instance names likeblueRod_mc, etc.I place them around with time-line code like blueRod_mc.x = 300.0;I have now created an Actionscript class called Problem.I build a new object from Problem which I have called Riddle.But when I put blueRod_mc.x = 300.0 in a method (of Problem),I get the message that blueRod is not accessible.So I triedstage.blueRod_mc.x = 300.0;That did not work either.