ActionScript 3.0 :: ScaleX And Math.random - Randomly Point Either To The Left Or The Right

Feb 25, 2011

I have a column of objects down the center of the stage and I need them to randomly point either to the left or the right. They have been placed using a for loop so I can't point each one individually. I was told I could use Math.random to flip their scaleX position but I can't get it to work.

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I've tried:

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[Code]...

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1) what value is seeded to Math.random() to generate the random number?

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ActionScript 3.0 :: Random Objects Using Math.random?

May 4, 2011

basically I want my engine to display one out of three objects at random. I thought I had figured it out but apparently not. A familiar error message appears, "A term is undefined and has no properties". I'm sure it refers to the object I'm trying to spawn, however it rejects every object I refer to. Is my approach reasonable or should I scarp what I've got?

Code:
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[Code].....

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ActionScript 1/2 :: Calculate By Math The X Position Of Point 1?

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Flex :: Math - Rotate Point From A Given Center?

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I'm trying to rotate a point in my Canvas from a given point (center). In my MouseDown handler, I save the point where user click (oldPos), and in my MouseMove handler, I'm doing this:

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ActionScript 1/2 :: Math.random() Between 0.8 And 1.2?

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How do I get a random number between 0.8 and 1.2 using Math.random(); ? It would be nice if you explain.

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Actionscript 3 :: Math - Random Numbers Between Max And Min?

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I'm generating a random number between min and max with this code:return min + (max - min) * Math.random();And it works. However, the random numbers are very little usually between "1 or 3" even if the max is 80.

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ActionScript 3.0 :: Math Random - Getting Number Between 10 And 70?

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I don't get it. I know it's Math.random(), but how do U use it. Let's say I want a number between 10 and 70.

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ActionScript 3.0 :: Math.random() For Certain Numbers?

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I have a function that creates a Movieclip every two seconds. I want each Movieclip to go to a random frame. But if there is already a Movieclip on the stage that is currently on frame 4 (for example), then no other Movieclips can be on frame 4 until the other Movieclip on frame 4 is removed.

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ActionScript 3.0 :: How To Use Math.Random On MovieClip

Sep 24, 2010

How to use math.floor(math.random) on a movieclip. Basically I have 2 movieclip called apple and orange. Apple and orange will move out from the right of the stage to the left of stage. the ending part of the stage is at the 3/4 mark and it will disappear. The disappearing part I have already solved it but not the appearing at different speed part. How do you like use the above method <Math.floor(math.random)> to make the apple and orange appear at different timing? I went to research on how to make random objects move at random and found math.floor(math.random).. but I do not know how to do it..to make them move at random.

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ActionScript 3.0 :: Make Math.random() Not Repeat Itself?

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ActionScript 3.0 :: Math.random() Not Working On Timer?

Sep 12, 2009

my current little project requires text to be displayed for random time intervals. The timer code is as follows:

Code:
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timer.addEventListener(TimerEvent.TIMER, changeQuotes);
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HOWEVER the random intervals are not random at all. In actuality the interval is *always* about 5 seconds between each text change for the current code. I've tried *A LOT* of different things to try and get it to be random but no matter what I do, the interval between is always the same. I want the intervals between to be random e.g. text appears for 2 seconds then goes and the next text appears for 5 seconds, then the next for 1 second, then the next for 8 seconds etc etc.

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ActionScript 2.0 :: CS4 AS2.0: Math.random - Does It Have A Max Image Input?

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quick question, i have a loop playing where two MC holers have math.random script applied to them, allowing random images to be generated as it plays from a folder of images. i've gotten everything to work,initially i had about 60 images, i then added an additional 40, changed the coe to reflect this and had no problems.
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[Code]...

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ActionScript 3.0 :: Adding Tween To Math.random?

Jan 27, 2010

I am trying to create an effect where my movieclip appears to float in space-like a particle suspended in liquid. Actually, that's exactly what it is I've managed to make it randomly move around, but this code just makes it seem to jump around jerkily. I'd like to smooth out the transitions with a tween but am having a heck of a time figuring out how to do it.

Here's the code (mc is the movieclip):

var timer:Timer=new Timer(1000,100000000);
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[Code].....

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ActionScript 3.0 :: Linking CurrentTarget To Math.random?

Apr 1, 2012

I am designing a game in which the player can travel through doors when they are the same color.There are three doors on stage: "door1","door2" and "door3". Each door is an instance of the same symbol. The symbol contains six frames, 3 copies of the door in a different color and 3 copies of the door  in different colors with an icon of the player.. The frames are labeled "color1", "color2"  "color3" and also "player1","player2" and "player3".
 
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("door"+String(Math.floor(Math.random()*  (max - min) + min) ));
 
This randomly selects the door.I would like this to randomly select the color of the randomly selected door.
 
(e.currentTarget).gotoAndStop("color"+String(Math.floor(Math.random() *  (max - min) + min);  ));

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Actionscript 3 :: Make A Math.random() Function?

Mar 17, 2011

I wonder how to make a Math.random() function, or something similar where it chooses a number from 0-9. But as the program progresses, another random variable will appear. That random value is what I want removed from the 0-9 scale. (The other random variable is also from 0-9)

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ActionScript 3.0 :: Math.random() No Repeats In Numbers?

Aug 24, 2009

how you can make Math.random() generated numbers not repeat?

For example; this is only generating numbers from 1 to 2,but what happen if i have more, like 20?

ActionScript Code:
function PickAnEasyQuestion()
{
//RANDOMPICK

[Code]....

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ActionScript 3.0 :: Adding To (Math.random() Within A Number Set?

Apr 29, 2010

I have created a tween with actionscript that moves a movie clip of a cityscape along the x axis whenever the mouse is clicked.

This is my code

var skylineTween:Tween=new Tween(skyline_mc,"x", Regular.easeInOut, skyline_mc.x,Math.floor(Math.random() * (-1022 - -16) ) + -3,2,true);

Right now it generates a random number from between -1022 and -16 (positions along the x axis).

However, sometimes the skyline movie clip only moves a few pixels and looks boring.

I added 200 pixels to the movement (Math.random() * (-1022 - -16) +200 ) and it looks better. However, sometimes this slides the movie clip past -1022 or -16 and off the stage.

How can I set the value to +200 without passing -1022 or -16?

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ActionScript 3.0 :: Generate Random Math Questions?

Apr 6, 2011

Im building an activity whereby I want random math questions to appear and for them to be addition, subtraction, division and multiplication with just two integers where the answer is never more than 50

so far I have

ActionScript Code:
genQuestion.addEventListener(MouseEvent.CLICK, onGenerate);
function onGenerate(e:Event = null):void

[code]....

which randomly generate addition questions whereby each integer couldn't be more than 25. But this isn't right because I could also have 40 +5 and it still be under 50.

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ActionScript 3.0 :: Math.random Range From -1 To 1 But NOT Including 0

Oct 27, 2011

[code], but I need to eliminate a 0 outcome from that formula. Is there a way to make sure I never get '0' as the result or should I do this another way?My goal is to multiply a Number with +/- 1, but it needs to be random of which one i multiply with.

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