Professional :: Change The Drawing Setting To Show The Objects Filled?
Apr 30, 2011
When I create drawing shapes I cant see any color or fill. I know there is a setting that need to be changed so I can see them. Here is a pick of what is happening on my screen
I have a movie in which I created several boxes with textFields inside (they are filled with some xml data). The thing is, I have to set them in place within the box, but I don't how to get rid of the space up and down the text (with a autosize true textfield). Here is an image [URL]. I would like to have the same margin top and bottom, as the the margin right and left...
Code: for (var i=0; i<(newsletters[target_mc.num].length-1); i++) { var txt_mc:MovieClip = target_mc.txt_mc.createEmptyMovieClip("txt"+i+"_mc", target_mc.txt_mc.getNextHighestDepth()); [Code] .....
the first thing I am doing is to draw a shape. Object Drawing is selected. I have clicked the rectangle shape tool, have selected a color and fill. I drag across the stage and a rectangular line appears, but when I let off the keys, it dissapears. No shape, no stroke, no fill.Invisible, gone, disappeared.What the heck am I doing wrong?
when drawing an object and using that objetc to mask another layer im having trouble making more than one object act as the mask. Eg I draw a circle and use the mask function to mask an image, works fine, then i draw some more geometry (in the same layer) and it will not mask as the first object did. Is there any way I can 'Join' them togeter to act as one big mask?
I wonder if it's possible to take the filled colour (filled with myColor.setRGB(0x993366); like a colouring style) and set the colour filled to be a value of a variable in an if statement? if yes, anyone know how to do it?and is it possible to set a layer's content so that it does not block any button underneath it? I'm trying use that movie as a mask but I do not want it to block any activity underneath it. or is it better to use the myMovieClip .setMask (maskMovieClip)I only need the masking to appear when a specific button is pressed.
I have a stage that's filled with dynamically generated isometric objects [ in the shape of a smiley, placed according to an array ], and when I click a button, I would like the stage to be cleared, then another frame with another isometric code and another array to load. The problem I am facing now is that the items positioned from the smiley are still on the stage if the next array is smaller than the previous one. Any way I could clear the stage before going on the next frame? Currently, I tried unloadMovieNum(depth) in between with this code:
Code: n = 50; onEnterFrame = function(){ trace(n); n--; unloadMovieNum(n); if ( n<=0){ nextFrame(); } else { stop(); } } What happens is that it clears the stage, but doesn't load anything in the following frame.
I'm trying to make a copy of an array filled with Canvas objects. I use this code:
arCopy = ObjectUtil.copy(myClass.myArray) as Array;
What I get is an array arCopy filled with Objects instead of Canvas. Each of these Objects has propersties suggesting that it was Canvas (like uid="Canvas333" or name="Canvas333"), but it's instance of Object class. I've been using ObjectUtil.copy() before but never seen such behaviour.
Mac OSX 10.4.11 - CS4. I have a supplied video.flv that I have in Flash with a skin control and exported as video.swf and inserted into a GoLive site, all is well apart from the excessive sound. The volume controller is defaulted to max and I would like to reduce the default volume by about 50%. Is this possible to do in Flash before exporting the video.swf.
I have an image slide show that was created in Flash CS3 with a fade transition. I want to slow down the slide show so the pictures display longer. Is there an easier way to change the speed of the slide show other than dragging each frame on the time line?I dragged each frame 20 frames longer and it's not working for me. It seems as though some images display much longer than other.
I need to draw on stage about 40,000 4x4 squares each a different color. The color is determined by an xml file. I have this working in as2 and have converted it to as3 the problem is the amount of time it takes to draw is causing cs4 to time out. I have extended the script time out to 60 seconds. In cs3 as2 it would draw the squares in about 15 seconds. I was hoping as3 cs4 would improve performance but seems to be the opposite. I have tried several methods such as adding children and various drawing variations. the bellow seems to work the best, but is still causing flash to crash.
how to change the background colour of a flash slide-show. I am trying to post a slide-show on a website, but some of the pictures do not fit the box well and, as a result, there are black bars surround them. Is there a way that I can change the background colour so that it blends with the background colour of the website?
When I changed hosting from the companies hosting to my own personal GoDaddy hosting everything went right, except for 2 flash slide shows (Simple rotating images). They just apear as clear boxes now. You can see what I am talking about here: [URL] and here [URL] . You will notice the empty large empty box on the right in both pages. When you right click on it the browser recognizes that it is flash. On the Piza site I tried taking out the original code and entering the flash object via Dreamweaver CS5, but that yeilded the same results (I only mention this because the code on that site will thus look a bit different).
I have an array of temporary objects created in a for loop. The objects are of type class "Tile", a class I created. However, it appears that whenever I create a lot of tiles in the for loop, the program slows down indefinitely.
While the array is whiped at a later trigger point, I am thinking that perhaps these Tile objects are not being erased from memory. They are being created on the fly in a for loop, and the array is being reset to "array = []".
Are the objects still in memory or are they cleaned up when the array is set to []?
I have several objects, moveclip, graphics and shapes in several layers keys and want to change position, for example, a moveclip is in the position X: 218 Y:45 and so in other key layers,To change it to X: 240 Y: 50, I go to keyframe for keyframe touch the object and go to properties and change one by one is annoying.Is there any way to do this more quickly at one time in all key frames?
I used Kirupa's drawing board tutorial, but when I finished making the flash file I wondered if there was a way to limit where the viewer can draw. For example, on his tutorial he shows you how to create an easy erase button. Well, what if I don't want the viewer to be able to draw on the button. Is there a way to specify the area that you want the viewer to be able to draw on? I tried making the space a movie clip and just adding the actionscript to the movieclip, but when I placed the movie clip inside a bigger flash file it wouldn't let me draw at all. I thought making it a movie clip would then limit the drawable area. Did I do a good enough job explaining my problem? I just want to be able to limit where the viewer can draw, so that the viewer can't get wild and draw all over the buttons and controls.
i want to collapse a complex scene with all different layers and different transparency into a single layer (or as few as possible) to optimize the flash file for online (were experince proformance issues). I have tried the combine and manually copying pasting into one layer but it cuts the fill below and replace with transparent fill. I want to have a end file that is 100% solid.
I want to show the structure of any xml document and use the drawing API to connect nodes so that is looks like a phylogenetic tree. Each node in the xml document could have any number of child nodes and sibling nodes that need to be arranged at run time so they don't overlap. I attached a sample image to show the idea of the phylogeny.
i want to show filter on part of drawing . and i m working in flash . My problem is i m making a drawing application in which i have to make a airbrush with blur effect . i am using SVG format to save that data to server . But i dont know how to save blur effect in SVG file format . For SVG to Swf how to implement it
Right now I can create a straight line from mouse down to mouse up. What I can't quite get is a preview of that line. does anyone know of a simple way to show a preview of the line while the mouse is still down and the user is moving the mouse?
What I have now: Code: var clip:Shape = new Shape(); addChild(clip); stage.addEventListener(MouseEvent.MOUSE_DOWN, startLine); stage.addEventListener(MouseEvent.MOUSE_UP, drawLine); function startLine(evt:MouseEvent) { clip.graphics.moveTo(mouseX, mouseY); } function drawLine(evt:MouseEvent) { clip.graphics.lineTo(mouseX, mouseY); clip.graphics.lineStyle(1, 0xff9933); }
I have a vector drawing object inside a parent movieclip.The drawing object is acting as a semi-transparent frame for and image on another layer. the problem is when I scale the parent movieclip the thickness of the drawing object is changing.I know that you can turn off scaling for lines and rectangles, but is there a way to do the equivalent for a vector drawing object?
Im working on some actionscript drawing, right now Im drawing a curved line on a map to show a route for a shipping company, the line is red but I would like to color a portion of the line green for the completed portion of the journey.
What I have is a game with a Level object, inside the Level is a Player object, and they don't have instance names given, what I'm trying to figure out is how to do is make it so that the player can change the x or y properties of the Level object.
To be more precise, I'm making it so that when the player moves in a certain direction, he either moves accross the stage, or he starts moving the Level object around the stage, it'd be in an Event kind of function, now I can easily make the Player move, but I don't know how to make the Level object move which the player is inside of.
I'm trying to make a short script in AS3 which will simply take some animated lines that are in a movieclip (pre-animated in library) and draw a 15px diameter circle around each vertex / point of the lines.
how to access the vertices of the lines in actionscript!
I have imported a lot of paths from an Adobe Illustrator document right into a flash file. The paths exists as Drawing Objects inside the scene. Using pure actionscript, how can I move a symbol following each of the lines, without using predefined Motion Guides.
EDIT: I've attached the Flash file, full of drawing objects.
http:[url]....
The question is: Are these drawing objects accessible through AS3 or I should convert them to symbols / whatever format necessary.
I have a little problem with counting all elements on stage. Flash, unfortunately is counting all objects on the stage without drawn objects (all shapes, including drawing objects, rectangles etc) all missed. Is there any way to count them?
This seems like it should be fairly simple, but for some reason Im getting caught up when it comes to removing a layer from my drawing app, and when moving the layers up and down in the display list. My first problem is that when I do the (canvas.removeChild(layers[value]); it removes the child of the targeted layer, but it also removes the child of the objects before it? I think anyways.
The second problem is that my layerUp function works, but my layerDown does not, even though they are the same code? Confused I am indeed. I'm sure its fairly messy since Im just learning this stuff, so sorry for that too!