ActionScript 3.0 :: Drawing Api Drawing 40,000 Objects
Feb 18, 2009
I need to draw on stage about 40,000 4x4 squares each a different color. The color is determined by an xml file. I have this working in as2 and have converted it to as3 the problem is the amount of time it takes to draw is causing cs4 to time out. I have extended the script time out to 60 seconds. In cs3 as2 it would draw the squares in about 15 seconds. I was hoping as3 cs4 would improve performance but seems to be the opposite. I have tried several methods such as adding children and various drawing variations. the bellow seems to work the best, but is still causing flash to crash.
Basically I've got a reasonably complex drawing object in a fla and I want to reproduce it in a class definition using the drawing api. However obviously this is a tedious task, so is there some trick or automated method of doing this?
Last time I needed to do this it was a drawing of an arrow and I ended up writing down x,y,width,height values for everything but this one has curves in it which I don't have experience with drawing anyway.
I cannot get this to work. Without the "var drawing", "var drawing being true or false" and the "if statement", it works fine. But I need to add the "var drawing" so that you can only draw if you turn it on by pressing the "draw_btn" button. Note, I do not get an error, the script "apparently" contains no errors. Here is the code:
ActionScript Code: var drawing = false _root.createEmptyMovieClip("myLine", 0);
I've created a drawing tool which allows the user to draw on the canvas, the problem is that if I try to draw over a movieclip nothing happens. Is there a way I can allow for the user to draw over movieclips? For example if I had a background of paper?
Here's the code I'm using for it:
// This code is for drawing the lines on the page //1. var drawingLine:MovieClip = new MovieClip(); addChildAt(drawingLine,0);
the first thing I am doing is to draw a shape. Object Drawing is selected. I have clicked the rectangle shape tool, have selected a color and fill. I drag across the stage and a rectangular line appears, but when I let off the keys, it dissapears. No shape, no stroke, no fill.Invisible, gone, disappeared.What the heck am I doing wrong?
when drawing an object and using that objetc to mask another layer im having trouble making more than one object act as the mask. Eg I draw a circle and use the mask function to mask an image, works fine, then i draw some more geometry (in the same layer) and it will not mask as the first object did. Is there any way I can 'Join' them togeter to act as one big mask?
I have a vector drawing object inside a parent movieclip.The drawing object is acting as a semi-transparent frame for and image on another layer. the problem is when I scale the parent movieclip the thickness of the drawing object is changing.I know that you can turn off scaling for lines and rectangles, but is there a way to do the equivalent for a vector drawing object?
I'm trying to make a short script in AS3 which will simply take some animated lines that are in a movieclip (pre-animated in library) and draw a 15px diameter circle around each vertex / point of the lines.
how to access the vertices of the lines in actionscript!
I have imported a lot of paths from an Adobe Illustrator document right into a flash file. The paths exists as Drawing Objects inside the scene. Using pure actionscript, how can I move a symbol following each of the lines, without using predefined Motion Guides.
EDIT: I've attached the Flash file, full of drawing objects.
http:[url]....
The question is: Are these drawing objects accessible through AS3 or I should convert them to symbols / whatever format necessary.
I have a little problem with counting all elements on stage. Flash, unfortunately is counting all objects on the stage without drawn objects (all shapes, including drawing objects, rectangles etc) all missed. Is there any way to count them?
This seems like it should be fairly simple, but for some reason Im getting caught up when it comes to removing a layer from my drawing app, and when moving the layers up and down in the display list. My first problem is that when I do the (canvas.removeChild(layers[value]); it removes the child of the targeted layer, but it also removes the child of the objects before it? I think anyways.
The second problem is that my layerUp function works, but my layerDown does not, even though they are the same code? Confused I am indeed. I'm sure its fairly messy since Im just learning this stuff, so sorry for that too!
I have a set of small circles(balls) on the stage, contained in an array. The array at different times in times in the program could have ballArray.length=1 or ballArray.length=125 or 48 or 0, etc.The balls float around the stage randomly too.I wish to have a function which will draw a line between all the points(balls or circles) in that array.So for example where there is 0 or 1 balls, there would be 0 lines drawn.Where there is 4 balls there would be 6 interconnections. as there would be six lines linking every object to each other object , exactly once per tick in the animation.[code]
How can I draw objects relative to one another in AS3? For example I have a small object in the middle of a large object. Then I move the small object to the left (subtract x) but visually I see the large object move to the right and the small object stay still.
I've written a small program which detects my mouse movement and draws circles on the x- and y-position of the mouse.
[Code]....
As you can probably see: after drawing a lot of circles the program slows down and the framerate makes the circles be placed with a large gap between them. I would guess that the program draws what is behind the current circle even though the user cannot see it?
I have created some graphics directly in Flash Cs4 using the drawing tools, making them 'drawing objects', yet they are pixelated when viewed in browsers. Within Flash they look crisp, but not when exported.
So I've got problem with some drawing objects inside movieclip in my flash file... Setting width and height of flash to match browser's w&h got my movie clip to get correct values, but unfortunately drawing objects inside of it are not scaled as movieclip. Those object are just random stripes that got some tween on it acting as somekind of preloader... All graphics are pulled from ai file, so no AS was used to manipulate them, just pure tweening in design mode...So if my stage w & h are lets say 720 x 50, graphics inside movieclip are 1600 x 900 which match my monitor's resolution.
I'm trying to make annotations on an image. I want to store all these annotations into a collection so that I can later remove or edit particular note(annotation).I'm creating a UIComponent instance for example markUp and doing
I'm trying to draw a line between circles stored in an array. I have a button on the stage which adds another circle to the stage. My issue is I cannot draw a line between the most recent circle added to the array and the one that will be added next.
It is a bit complicated and I'm not an experienced programmer by any stretch of the imagination.
When I create drawing shapes I cant see any color or fill. I know there is a setting that need to be changed so I can see them. Here is a pick of what is happening on my screen
I have an app that allows the user to draw and create temporal objects (sounds and animation).I want the user to be able to SAVE and PUBLISH their output as an SWF file they can download to their computer. I have no problem with the drawing and animation aspects, but I'm stumped on how to begin coding the output. Do I need to call some remote actions (JSFL) on the server to create the SWF? How would be the best way to pass the data?
creating a drawing pad in Flash that will let a user (from my website) draw an image(also have different shapes and colors) then be able to click on "save". Now here's the tricky part, When a user clicks on save, I need it to be saved as a .jpeg file then have that image sent to my email for review
how to replicate the "add anchor point" tool using AS2? I have managed to use the API to draw a square with four anchor points, but am not sure how to add extra anchor points. What I want is that these extra anchor points are added when then user clicks on a line.[URL]
I want to program a program that draws a Pythagoras tree. The only programming language I know is C but I tried it in that language and it was horrible. Someone recommended Flash (AS3) to me so I am trying it in that now, but I only started yesterday so that's why I am posting this in the newbies forum. If this belongs in the math forum, then please move it there.
Anyway, I got to the point where I can draw the leftturning branch of the Pythagoras tree, but I don't know how to draw the other branches. The number of "houseshapes" a square with a rectangular triangle on top increases with every step according to the formula 1 x 2^(n-1) (First step is n=1). I created a function that draw this houseshape, called drawHouse() and it takes as its arguments the co-ordinate of the lower left corner of the square part of the house, the length of the side of the square part of the house and the current rotation angle. Rotation angles are always multiples of 45 for now, but I might try to expand it to other values later, but for now I hardcoded a lot of stuff that assumes the 'roof' of the house is a rectangular triangle.
how do I store the 2 new x and y co-ordinates that I can calculate after drawing the houseshape, for drawing the next houseshape, and how do I store the angles? Do I need 3 separate arrays for x, y and angle? And how do I then call the houseshape function for every x and y co-ordinate and angle in these arrays? Code is attached.
i'm trying to animate the drawing of a picture with my wacom tablet, but the only way that i know how is to start with the full drawing and erase frame-by-frame backwards, which takes a lot of time and can look choppy.
I have seen flash games where the player can actually draw objects. Meaning they have like a pen cursor in the game, and they can just start creating vector art. I have a game in mind where it might be a cool feature to have the user draw a few things. I bet this is a heavy subject so I am not asking for every bit of code I'd need to create something like this, but I have searched quite a lot for anything remotely brushing on this subject and clearly I have no idea what I should be punching into google.