ActionScript 2.0 :: Display Photos Array In Random Way Without Repeating Till First Show?
May 12, 2005
I've got a button and an empty movie clip. Id like to show 4 photos in a random way but without repeating it till all of them are shown first.[code]...
I don't know how to create an array and on every Random number you check if the new Random number is already in the array. If not, you put that value in the array. If it is already in the array...you generate a new Random number. When the array contains all numbers.
I'm trying to create a shuffle button for my mp3 player. I don't want it to repeat any song in the xml playlist until all the songs are played. Is there to display a random number on the click of a button, without repeating any number in the array until all the numbers in the array are used?
I am importing video playlist using xml. As soon as one video is done, I pick up next random video from the xml list of videos. Lets say I have 5 videos in that list - getting random numbers from 5 would look like so: 1 , 3, 1, 4, 3, 3, 3, 2, 5, 2, 2, 2, 3, 4, 5, 3, 3, 2 but I really want to have something like this: 4, 2, 5, 3, 1 The problem becomes apparent - the random numbers are repeating. I guess I would have to create some sort of loop to go through xml and get random number and then not repeat it. Any ideas how to make this work. Here is my xml (just 5 videos for example):
I'm creating a flash game in which you are a UFO flying over a group of cows and you have to abduct them. It's a top view game so I have the grass moving from top to bottom and I have a movie with 5 cows and theres a controller in the _root movie that creates a random variable:
_root.cows = random(5);
Now everytime the controller movie gets to a certain frame, that frame tells the cow movie to play a certain cow (Moving from top to bottom) based on the current variable. What's happening is when there is a repeat, the cow disapears and jumps back to the top. Seeing how there's only 5 cows you can tell this happens a lot.Now I've researched this a bit and found that I can create an array of random numbers and splice each one as I've used it. I've tried this, copied different codes and I can't get it to work.
I am going to make a quiz. It loads questions from an XML. I want to load random questions from the file without repetition. How can I achieve that? Can you give me the script for generating non-repeating random numbers.
I'm using the following code below, and basically I've got 4 containers which all load a random image from a folder. The problem is there are often double ups with the containers. How can I adjust the code below to ensure each container loads an image that isn't already in any of the other containers?
I'm trying to build a bingo card, that will show random words in different locations each time you reload the page. It's 5x5 grid. I'm planning to set up 25 arrays (for each text field on my card), containing lists of the same 25 words. I have a code that pulls random words from each array into my text fields, but I can't figure out how to prevent the words from repeating on the card. A different word should be pulled out from each array.
Here is my code so far:
var words1:Array = ["word","table","lamp"]; var words2:Array = ["word","table","lamp"]; var words3:Array = ["word","table","lamp"];
I want to generate random numbers between 1 and 15 and place them in a datagrid contain one column and five rows in it, i want to populate this entire column with random numbers that are generated but not repeating in that column.. every time app runs the column is populated with random numbers b/w 1 and 15.
well i have 3 mcs (mc1,mc2,mc3), each loads .jpg files in it randomly. The question is how to make each of them not repeat previously loaded one.Example of code that im using
I have sum photos which I suppose to create a flash animation to show those photos but I'm not good in flash and have no idea what to create... As I have quite alot of photos, so I cant use frames onli. Give mi sum suggestions or any free example tat I can download?
(PS. It must be auto-play without user to click anything or to mouseover)
I'm using flash mx 2004 and sorry if I put in the wrong forum....
I Have about 10 images that will be loading into my home page using the code below. the problem that I am getting is that occasionaly the same image will load twice in a row. is these some code I can insert into my existing code so that the images will not load twice in a row?
var movieArray:Array = ['Simage/Simage0','Simage/Simage1','Simage/Simage2']; var loader:Loader = new Loader(); var index:int = movieArray.length * Math.random(); var url:String = movieArray[index] + '.swf'; trace("Attempting to load", url);
if i have numbers of frames 31,64,97,134,175...(between each of that frames i have motion tween, so it isnt 1,2,3,4...) i want that it goes random in the array of numbers but with no repeating (if i passed 64,175,134 i shure dont want to go on 175 again or something similar), and when that array is finished(all the frames are passed) i want from flash to go on exc. frame 205. Could somebody write that in as3 code? :roll:
if i have numbers of frames 31,64,97,134,175...(between each of that frames i have motion tween, so it isnt 1,2,3,4...) i want that it goes random in the array of numbers but with no repeating (if i passed 64,175,134 i shure dont want to go on 175 again or something similar), and when that array is finished(all the frames are passed) i want from flash to go on exc. frame 205.
I'm using Flash CS3 and would like to create an image gallery that randomly loads images listed in an XML file without repeating any of the images until all have been displayed once.I've managed to combine a couple of tutorials to create an image gallery that randomly loads images from an XML file, but images often repeat before all images have been displayed once (there are over 2 dozen images). Here's the code:
Code: delay = 3000; function loadXML(loaded) { if (loaded) {[code]....
I'm trying to figure out the best code to limit the number of photos loaded into my slide show. Say I want to limit it to 50 pictures. I'm loading pictures into an array and want to stop at 50. Below part of the code.
ActionScript Code: // this frame is for loading pictures into an array noPics.visible = false;
I guess its some kind of random array.. but i dont know how to form it, need it for game(dont want same frames repeat its stupid ) And only specific frame numbers(i have motions between specific frame numbers).
if i have numbers of frames 31,64,97,134,175...(between each of that frames i have motion tween, so it isnt 1,2,3,4...).i want that it goes random in the array of numbers but with no repeating (if i passed 64,175,134 i shure dont want to go on 175 again or something similar), and when that array is finished(all the frames are passed) i want from flash to go on exc. frame 205.
I haven't used Flash in quite a while and wanted to make an animation to display quite a few photos. As i'm out of practice, linking videos kind of skipped my mind and therefore my first file which has lots of images in has become quite heavy and slow to run.My problem is... Is there a quick and easy way i can directly switch one part of an animation with another, keeping all the tweens and actions that are on it? (EG I want to switch out images for the same images saved as smaller files)
Or, is there a way i can scale down the movie in size to make it run smoother? I am going to have quite a lot of photos in a series of linked videos, but as i forgot about it, my first video has too much content and is too big in file size. It can be quite big as it's only for use on my mac (not online) but i still need it smaller as it won't run smoothly.
I want to display photos and load them dynamically.What I have this much done and normally I would just manually add the URL to each button (boring and tedious) and I am learning to import variables and images and all of that...I want to be able to click the thumb to see the actual image:
Main Stage: code: onClipEvent(load){ _xscale=1000;
I give users the ability to put album in my Flex application. I want to add a feature when they can click a button to view photos full screen slide show.
I'm doing a photo slideshow and I have 4 photos. I have them displaying randomly with TweenLite, however I have 2 more things I'd like to do with it but I really don't know how to do them. I'd like for the photos to display randomly forever, as if the script would never end. Also, I'm curious as to why only 3 of the 4 photos are displayed when I run the swf.
Here is my script thus far:
Code: import gs.TweenLite; import gs.easing.*; var photoNums:Array = new Array(photo_1,photo_2,photo_3,photo_4);
I'd like to create a banner for my website using a slidshow but I'd like for the photo's that are displayed to be daylight images during the daytime and nightime images during the evening hours from the viewers perspective. These images will, of course, be outdoor pictures, but I cannot seem to figure out how to select the picture elements to display based on the users time shown on their computer.