ActionScript 3.0 :: Duplicate Content Of One Array As Many Times Till Its Length Reaches Certain Value
Nov 1, 2009i need to duplicate a content of one array as many times till its length reaches certain value.[code]
View 5 Repliesi need to duplicate a content of one array as many times till its length reaches certain value.[code]
View 5 RepliesI'm dynamically loading JPG file using Loader class. Everything works except if I want to tile the image few more times using addChild(loader.content) it just doesn't work. It always removes previous instance and leaves only the last one. I've tried everything but with no luck. Here's my code:
var loaderContext:LoaderContext = new LoaderContext(true);
var imageLoader:Loader = new Loader();
imageLoader.contentLoaderInfo.addEventListener(Event.COMPLETE, imageLoaderDone);
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I tryed to create a movieclip that simulates the windows' windows, lets say it... this is my swf: [url]....at first look, it seems to work right. Its draggable and scalable just like a windows os frame. But so far so good, try to move the horizontal scrollbar thumb till it reaches its limit. Then scale the movieclip.
View 5 RepliesLet's say I have array foo and a positive integer y, where foo.length > y.I want to remove elements from foo so that foo.length becomes y (or very close to it).Also, I need to preserve the first and last element of foo. The indices of the removed elements must be spaced apart as equally as possible. Foo can be sliced, or it can be used to create a new array.
Example: if foo = [a,b,c,d,e,f,g,1,2,3,4,5] and y = 6, then trimmedfoo could be [a,c,e,g,2,4,5] or maybe [a,c,e,2,4,5], but not [a,c,e,g,2,4] because the last element of foo is missing.
I am trying to get the length of arrays within an array, here is my example (MX 2004):
[Code]...
I get an output of of 3. the number of variables within the first array, this is not what I had expedted.
Anyway, I want to duplicate a movieclip several times and then give them a motion guide(is this possible?). I can do the attaching part, im just stuck with actually making it move
If not how would you go about duplicating something and then setting it off in motion? I would just keep changing there x/y cords but its not a straight path
With this I would also need to start the duplicated clip a bit behind the previous movieclip so that it looks like one is following the other.
I have an mp3 playing. What I would like is to have a movieclip that is located in the library appear, complete it's animation then get removed. The movie clip must complete this proccess 4 times, randomly during the length of the song but never at the same time and not in the last 5 seconds of the song. BTW I can't do this manually by just firing it off a random amount of times because this code will be used with lots of different mp3's, so I need to use the dynamic data I get by retrieving the song length.
I have the code working to retrieve the length of the song, and I have a variable that stores the length minus 5 seconds from the end, so I bascially have the length of time I wish to work with. My problem is making the movie clips appear 4 times randomly throughout that length of time. The code is below (what I have so far), the movieclip is stored in the library as circle_mc.
The timer I'm using at the beginning of the code (to retrieve the length of the song) is set to run after 2 seconds this is because there is a delay in the music starting and if it did it instantly the number retrieved obviously would be 0, so I delay it by 2 secs till I know the song is playing. At the moment I'm just trying to get it to fire twice, at the moment it fires once or not at all
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is there a way to keep the content of a mc (attached content) when I duplicate it? I know that duplicate remembers size, position, rotation etc. But I want to get the attached content too.
// Example.
Container1_mc.attachMovie("star","obj_1",1);
Container1_mc.attachMovie("stripe","obj_2",2);
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I am trying to duplicate a movie on the stage 4 times evenly spaced out
Actionscript Code:[code]..............
I was taking this tutorial, >>LINK<< I want to change it from,
Code:
on (click) {
Duplicate Movie clip to,
Code:
onClipEvent (Load) {
That way once it load's it will duplicate the circle MC a random number of times. This circle MC is inside of another MC so it wouldnt be _root i want it to goto, it would be t_mc that I want it to look for it in.
So in the t_mc MC I put this code,
Code:
onClipEvent (load) {
i = i + 1;
duplicateMovieClip (t_mc.circle, "circle" + i, i);
}
And on the circle, I put this code,
Code:
onClipEvent (load) {
scale = (random(100) + 50)
this._x = random(250);
this._y = random(150);
[Code] .....
I need to duplicate a Movie Clip from a library six times. This is what i have so far... i'm kind of stuck trying make this work.
[Code]...
I have a 100 x 60 rectangle movieclip and I want to duplicate it n times (n is an arbitrary value taken from XML) and place the newly created movieclips in a grid.
The grid will have an arbitrary number of cols / rows, as these values are taken from XML too.
I'm using a for loop to place the movieclips horizontally, but I have no clue how to create a new row once the desired amount of movieclips have been placed horizontally, and so forth until the maximum (n) number of movieclips have been placed on the stage.
Here's my script so far:
ActionScript Code:
var n:Number = 28;//Maximum number of movieclips - this value is actually taken from XML
[Code].....
I've got a button and an empty movie clip. Id like to show 4 photos in a random way but without repeating it till all of them are shown first.[code]...
I don't know how to create an array and on every Random number you check if the new Random number is already in the array. If not, you put that value in the array. If it is already in the array...you generate a new Random number. When the array contains all numbers.
I'm using the .unshift method therefore the newest values go into [0] and the rest are pushed down.
What is a good method to remove a value from an array once it has passed a certain length? For example i only want my array to hold 5 values.
Also, is there a method for clearing the entire array, ie removing all values? Or will i have to manually change all the values with a loop?
I have to dynamically load an image in 2 separate places, but I don't want to have to load the same image twice (this consumes more bandwidth and makes the user wait longer than needed).Is there a way to, say, copy the contents of a UILoader into the contents of another? I am aware that flash performs caching, but I still see a slight loading delay on subsequent reloads.I am using as3, btw, on flash cs5.
View 1 Repliesim trying to use array.length to get the total indexs of the array, before running a loop on all of thoes indexs when i attempt to do this(i added a few extra things for the sake of debugging and understanding)
ActionScript Code:
var selectcharacternames:URLVariables = new URLVariables(evt.target.data);
trace(selectcharacternames)[code]....
does array.length not work with url variables is it possible to turn url variables into a array(im assuming it is not a array as a reason why this doesnt work)
I am working with a scrollpane that loads dynamic content into holder mcs, I also have another mc that loads from library as a background for the scrollpane. It is not an image but a vector background generated entirely in Flash. I would like to have this background tile according to content length so that when you scroll you always see the image. I know this is a common task and normally I would solve it on my own but I'm not feeling very lucid today..
View 1 RepliesI have 2 arrays:
Array 1 = [1,3,5,7,9,10];
Array 2 = [5,7,10];
Now, I wanted to create a new Array the is the same as the length of Array 1. The output should look like this:
New Array = [0,0,5,7,0,10];
I am working on a flex app that uses XML templates to dynamically create DisplayObjects. These templates define different layouts that can be used for each page of content in the app (ie , 2 columns, 3 columns etc etc). The administrator can select from one of these and populate each area with their content.
The templates add one of 3 types of DisplayObject - HBox, VBox or a third component - LibraryContentContainer (an mxml component that is defined as part of the app) - which is effectively a canvas element with a TextArea inside. The problem that I am getting is that I need each of these areas to automatically resize to fit the length of the content but don't seem to be able to find an effective way to do so.
In the LibraryContentContainer, when the value of the TextArea is set, I am calling .validateNow() on the LibraryContentContainer. I then set the height property on both the TextArea and LibraryContentContainer to match the textHeight property of the TextArea. In the following example, this is the LibraryContentContainer, viewer is the TextArea and the value property of the TextArea is bound to this.__Value. v is the variable containing the content for the textarea
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I have been trying for an hour to clone an array, It seems that nobody has a true reference on how to do it. Two arrays - movieClipArray 1 and movieClipArray2 I want to duplicate movieClipArray1 entirely so that when I addChild(movieClipArray2[0]), it doesn't take away from movieClipArray1 or reference it in any way.
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I created a project w/a dynamic html scroll box on one page/spot on timeline. I want to use the same scroll box, but have it call a different .htm file for different content at a different part of my timeline.My problem is the file naming. I tried to just copy the entire scroller project I made and append a "_2" to all the file names, so that they wouldn't interfere with my original scroller in my main project, but that didn't work out.Is there anyway to duplicate the original scroller within my project and just have it call a different file?
View 1 RepliesI am dynamically generating MC using this code:
Code:
var _root=MovieClip(_root);
xPosition = 0;
yPosition = 0;
for (i = 0; i < 5; i++)
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this problem is blowing my mind i have a for loop that i want to go through my entire array but it seems to not be counting the last element in the arraay!
Code:
for(var i:int=0; i<gridControl.game.blockG.length; i++){
trace(i +" "+gridControl.game.blockG.length);
}
and the last line of code it spits out is "83 84" meaning that there are 84 items in the array but it only ran through to 83...i dont understand why its doing this.
I'm working in Flash CS5 w/ActionScripting 3.0. I have a content box w/scroller that calls dynamic html on one page/part of my project's timeline.
I want to duplicate the exact same content box w/scroller, but need it to contain different data (call a different .htm doc), for another part of my site.
I need a way to read the length of my array, automatically create that many frames in the main.fla and read each screen from my array and display it accordingly on each frame. How to do this?
E.g.. In A.xml, I calculated 10 screens, so Ii need to create 10 frames for A.xml....and in my B.xml, I have 25 screens, there Iit should create 25 frames.
I've got some coding to create buttons into an array, and on press of these buttons the function should remove something from another array and remove the last one of the line, so far the coding is working for the first removal, however thereafter the other buttons stay there I think it's to do with the line in bold but I cant put my finger on what's wrong with it! The trace's I've set look plausible...
function removeList (event:MouseEvent):void{
myArray.splice(0,1);
list_text.text=myArray.join("");
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I like to use array.length in my for loop to keep my code cleaner to read. Is there any huge downside to this? For example will it speed up things greatly if i store the length in a var one time?
View 22 RepliesI am trying to get the length of an array through mxml (not actionscript). I have the following:
<s:Application
xmlns:fx="http://ns.adobe.com/mxml/2009"
xmlns:s="library://ns.adobe.com/flex/spark"
xmlns:mx="library://ns.adobe.com/flex/mx"
[Code].....
Why does test2 show the correct array length but test1 is stale?
I am unable to get the length of the array.[code]...
View 3 RepliesI want to create an array which at first stores nothing until data is pulled from a db.This works fine for when there is only a single column index like:
arr1 = new Array();
arr1 = [
["a1"],
[code]......